{"schema":"openportsgames/catalog","version":2,"generatedAt":"2026-10-12","site":"https://kymie131.github.io/openportsgames/","ports":[{"schema":"port","id":"sm64ex","title":"sm64ex","game":"Super Mario 64","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1996,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/sm64pc/sm64ex"],"license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":false,"notes":"Native PC port from the Super Mario 64 decompilation. No numbered releases; builds track the repository. Requires a legally obtained North American Super Mario 64 ROM.","notesEs":"Port nativo para PC a partir de la decompilación de Super Mario 64. Sin releases numeradas; las builds siguen el repositorio. Requiere una ROM norteamericana de Super Mario 64 obtenida legalmente.","installGuide":{"steps":["Own a physical or digital copy of Super Mario 64; the build needs the original North American (U) ROM.","Dump the ROM from your cartridge with a tool you are legally entitled to use.","Rename the dump to baserom.us.z64 and place it in the project folder, or grab the prebuilt binaries from the project releases.","Build with make (the tools are bundled) or launch the prebuilt executable directly."],"stepsEs":["Ten una copia física o digital de Super Mario 64; la compilación necesita la ROM americana (U) original.","Vuelca la ROM desde tu cartucho con una herramienta que tengas permiso legal de usar.","Renombra el volcado a baserom.us.z64 y colócalo en la carpeta del proyecto, o descarga los binarios precompilados de las publicaciones del proyecto.","Compila con make (las herramientas van incluidas) o ejecuta directamente el binario precompilado."]},"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e9/Super_Mario_64.png","alt":"Super Mario 64 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ship-of-harkinian","title":"Ship of Harkinian","game":"The Legend of Zelda: Ocarina of Time","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1998,"genre":"action-adventure","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"9.3.0","date":"2026-10-06"},"sources":["https://github.com/HarbourMasters/Shipwright"],"website":"https://www.harbourmasters.org/game/ship-of-harkinian","docs":"https://www.shipofharkinian.com/","license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":true,"verifiedAt":"2026-09-19","notes":"Native port of Ocarina of Time from the decompilation project. Requires the original North American Ocarina of Time N64 ROM (legally obtained).","notesEs":"Port nativo de Ocarina of Time a partir del proyecto de decompilación. Requiere la ROM original norteamericana de Ocarina of Time para N64 (obtenida legalmente).","installGuide":{"steps":["Own a copy of Ocarina of Time, from the Nintendo 64 cartridge or the Nintendo 3DS release.","Extract the game data following the project's official extraction guide using the version you own.","Run the project's extraction tool to build the oot.otr archive and place it next to the executable.","Launch the port; the game data is read locally from oot.otr and never distributed."],"stepsEs":["Ten una copia de Ocarina of Time, del cartucho de Nintendo 64 o de la versión para Nintendo 3DS.","Extrae los datos del juego siguiendo la guía oficial de extracción del proyecto usando la versión que poseas.","Ejecuta la herramienta de extracción del proyecto para generar el archivo oot.otr y colócalo junto al ejecutable.","Lanza el port; los datos del juego se leen localmente desde oot.otr y nunca se redistribuyen."]},"screenshots":[{"src":"https://www.shipofharkinian.com/screenshot_saria.jpg","alt":"Saria speaking with Link inside the Lost Woods in Ocarina of Time","credit":"Ship of Harkinian"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/7a/OcarinaofTime2026.jpeg","alt":"The Legend of Zelda: Ocarina of Time (box art)","credit":"Wikipedia"}},{"schema":"port","id":"2ship2harkinian","title":"2 Ship 2 Harkinian","game":"The Legend of Zelda: Majora's Mask","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":2000,"genre":"action-adventure","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"5.0.1","date":"2026-09-18"},"sources":["https://github.com/HarbourMasters/2ship2harkinian"],"website":"https://www.harbourmasters.org/game/2ship2harkinian","discord":"https://discord.com/invite/sxrPyuh697","license":{"spdx":"CC0-1.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Native port of Majora's Mask from the decompilation project. Requires the original North American Majora's Mask N64 ROM (legally obtained).","notesEs":"Port nativo de Majora's Mask a partir del proyecto de decompilación. Requiere la ROM original norteamericana de Majora's Mask para N64 (obtenida legalmente).","installGuide":{"steps":["Own a copy of Majora's Mask, from the Nintendo 64 cartridge or the Nintendo 3DS release.","Extract the game data following the project's official extraction guide using the version you own.","Run the project's extraction tool to build the o2r.otr archive and place it next to the executable.","Launch the port; the game data is read locally from o2r.otr and never distributed."],"stepsEs":["Ten una copia de Majora's Mask, del cartucho de Nintendo 64 o de la versión para Nintendo 3DS.","Extrae los datos del juego siguiendo la guía oficial de extracción del proyecto usando la versión que poseas.","Ejecuta la herramienta de extracción del proyecto para generar el archivo o2r.otr y colócalo junto al ejecutable.","Lanza el port; los datos del juego se leen localmente desde o2r.otr y nunca se redistribuyen."]},"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/60/The_Legend_of_Zelda_-_Majora%27s_Mask_Box_Art.jpg","alt":"The Legend of Zelda: Majora's Mask (box art)","credit":"Wikipedia"}},{"schema":"port","id":"star-rod","title":"Star Rod","game":"Paper Mario","developers":["Intelligent Systems"],"publisher":"Nintendo","originalYear":2000,"genre":"rpg","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.10.2","date":"2025-07-21"},"sources":["https://github.com/z64a/star-rod"],"discord":"https://discord.gg/star","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-19","notes":"Native port and modding toolkit for Paper Mario from the decompilation project. Requires the original Paper Mario N64 ROM (legally obtained).","notesEs":"Port nativo y kit de modding para Paper Mario a partir del proyecto de decompilación. Requiere la ROM original de Paper Mario para N64 (obtenida legalmente).","cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Paper%20Mario%20(USA).png","alt":"Paper Mario (cover)","credit":"Box art"}},{"schema":"port","id":"open-lara","title":"OpenLara","game":"Tomb Raider","developers":["Core Design"],"publisher":"Eidos Interactive","originalYear":1996,"genre":"action-adventure","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/XProger/OpenLara"],"website":"https://xproger.info/projects/OpenLara/","license":{"spdx":"BSD-2-Clause"},"verified":false,"notes":"Reverse-engineered engine for the original Tomb Raider. No numbered releases; builds track the repository. Requires Tomb Raider 1 data files (legally obtained).","notesEs":"Motor reconstruido por ingeniería inversa para el Tomb Raider original. Sin releases numeradas; las builds siguen el repositorio. Requiere los archivos de datos de Tomb Raider 1 (obtenidos legalmente).","installGuide":{"steps":["Own Tomb Raider 1, from the original PC release or a storefront re-release.","Install the original game so its data files are on your machine.","Use the project's official extraction or conversion tooling on your original install to prepare the data.","Place the prepared data in the OpenLara data folder and run the executable."],"stepsEs":["Ten una copia de Tomb Raider 1, de la versión original de PC o de una reedición de tienda digital.","Instala el juego original para que sus archivos de datos queden en tu equipo.","Usa la herramienta oficial de extracción o conversión del proyecto sobre tu instalación original para preparar los datos.","Coloca los datos preparados en la carpeta de datos de OpenLara y ejecuta el binario."]},"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/69/Tomb_Raider_%281996%29.png","alt":"Tomb Raider (box art)","credit":"Wikipedia"}},{"schema":"port","id":"devilutionx","title":"DevilutionX","game":"Diablo","developers":["Blizzard North"],"publisher":"Blizzard Entertainment","originalYear":1996,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"1.5.5","date":"2025-10-30"},"sources":["https://github.com/diasurgical/devilutionX"],"docs":"https://github.com/diasurgical/devilutionX/wiki","license":{"spdx":"NOASSERTION","note":"revival project with a custom license statement"},"verified":true,"verifiedAt":"2026-09-19","notes":"Reverse-engineered engine for Diablo and the Hellfire expansion, rebuilt for modern systems. Requires the original Diablo 1 and Hellfire data files.","notesEs":"Motor reconstruido a partir de ingeniería inversa para Diablo y la expansión Hellfire, adaptado a sistemas modernos. Requiere los archivos de datos originales de Diablo 1 y Hellfire.","installGuide":{"steps":["Own a copy of Diablo, from the original CD or a storefront re-release.","Install the original game, or copy DIABLO.EXE and DIABDAT.MPQ from an install you hold the rights to.","Place DIABLO.EXE and DIABDAT.MPQ in the DevilutionX data folder.","Launch devilutionx; the modern engine runs the original game data."],"stepsEs":["Ten una copia de Diablo, del CD original o de una reedición de tienda digital.","Instala el juego original, o copia DIABLO.EXE y DIABDAT.MPQ de una instalación de la que tengas los derechos.","Coloca DIABLO.EXE y DIABDAT.MPQ en la carpeta de datos de DevilutionX.","Lanza devilutionx; el motor moderno ejecuta los datos originales del juego."]},"screenshots":[{"src":"https://github.com/user-attachments/assets/ee902926-6382-4ee5-b1c2-7947e8b434e9","alt":"The Diablo player inspecting a dropped item inside the cathedral","credit":"DevilutionX"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/3a/Diablo_Coverart.png","alt":"Diablo (box art)","credit":"Wikipedia"}},{"schema":"port","id":"nxengine-evo","title":"NxEngine-Evo","game":"Cave Story","developers":["Studio Pixel"],"publisher":"Studio Pixel","originalYear":2004,"genre":"platformer","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"2.6.5-1","date":"2021-07-08"},"sources":["https://github.com/nxengine/nxengine-evo"],"discord":"https://discord.gg/jnwmA7DhQh","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Refactored continuation of NxEngine, a native engine recreation of the freeware original Cave Story. The repository's official release predates recent commits; builds also track master.","notesEs":"Continuación refactorizada de NxEngine, una recreación nativa del motor gratuito original de Cave Story. La release oficial del repositorio es anterior a commits recientes; las builds también siguen master.","screenshots":[{"src":"https://raw.githubusercontent.com/nxengine/nxengine-evo/master/screenshot.png","alt":"Cave Story in NxEngine-Evo","credit":"NxEngine-Evo"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/83/Cave_Story_title_screen.png","alt":"Cave Story (box art)","credit":"Wikipedia"}},{"schema":"port","id":"daggerfall-unity","title":"Daggerfall Unity","game":"The Elder Scrolls II: Daggerfall","developers":["Bethesda Softworks"],"publisher":"Bethesda Softworks","originalYear":1996,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.1.1-cve-2025","date":"2025-10-05"},"sources":["https://github.com/Interkarma/daggerfall-unity"],"website":"https://www.dfworkshop.net/","docs":"https://github.com/Interkarma/daggerfall-unity/wiki","license":{"spdx":"MIT","note":"game assets remain under their original license"},"verified":true,"verifiedAt":"2026-09-19","notes":"Open source recreation of Daggerfall on the Unity engine, now free to play for everyone. The Daggerfall Unity Installer bundles the required game data.","notesEs":"Recreación de código abierto de Daggerfall sobre el motor Unity, ahora gratis para todos. El instalador de Daggerfall Unity incluye los datos del juego necesarios.","installGuide":{"steps":["Install the Daggerfall Unity Installer from the project's releases; Daggerfall itself is freeware and the installer handles the data.","Point the installer at an existing Daggerfall installation if you have one, otherwise let it download the free release.","Choose the optional mods and classic-difficulty options you prefer, then launch the game."],"stepsEs":["Instala el instalador de Daggerfall Unity desde las publicaciones del proyecto; Daggerfall es freeware y el instalador se encarga de los datos.","Señala al instalador una instalación existente de Daggerfall si tienes una; si no, deja que descargue la versión gratuita.","Elige los mods opcionales y las opciones de dificultad clásica que prefieras y, después, inicia el juego."]},"screenshots":[{"src":"https://www.dfworkshop.net/wp-content/uploads/2023/12/screen-scaled.jpg","alt":"A Daggerfall exterior at the coast rendered by Daggerfall Unity","credit":"Daggerfall Workshop"},{"src":"https://www.dfworkshop.net/wp-content/uploads/2021/11/image-17-1024x576.png","alt":"Privateer's Hold dungeon corridor lit by torches in Daggerfall Unity","credit":"Daggerfall Workshop"},{"src":"https://www.dfworkshop.net/wp-content/uploads/2021/11/image-19-1024x576.png","alt":"ColorBoost dungeon lighting ramping into darkness in Daggerfall Unity","credit":"Daggerfall Workshop"},{"src":"https://www.dfworkshop.net/wp-content/uploads/2021/11/image-21-1024x576.png","alt":"Retro mode at 320x200 with ColorBoost post-processing in Daggerfall Unity","credit":"Daggerfall Workshop"}]},{"schema":"port","id":"openmw","title":"OpenMW","game":"The Elder Scrolls III: Morrowind","developers":["Bethesda Game Studios"],"publisher":"Bethesda Softworks","originalYear":2002,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"0.51.0","date":"2026-06-19"},"sources":["https://github.com/OpenMW/openmw"],"website":"https://openmw.org/","discord":"https://discord.gg/bWuqq2e","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Recreation of the Morrowind engine with mod support and an official Android build. Requires the original Morrowind game files.","notesEs":"Recreación del motor de Morrowind con soporte de mods y build oficial para Android. Requiere los archivos del juego original de Morrowind.","installGuide":{"steps":["Own a copy of The Elder Scrolls III: Morrowind; the Tribunal and Bloodmoon expansions add their content too.","Install the original game on your machine, any edition is fine as long as the Data Files folder ends up on disk.","Install OpenMW from the official site, choosing the release build for your platform.","Create a new profile in the OpenMW launcher and point it at the Morrowind Data Files directory.","Launch the game from the launcher; OpenMW plays the original assets with modern rendering."],"stepsEs":["Ten una copia de The Elder Scrolls III: Morrowind; las expansiones Tribunal y Bloodmoon añaden además su contenido.","Instala el juego original en tu equipo; vale cualquier edición siempre que la carpeta Data Files quede en el disco.","Instala OpenMW desde el sitio oficial, eligiendo la compilación publicada para tu plataforma.","Crea un nuevo perfil en el lanzador de OpenMW y apúntalo al directorio Data Files de Morrowind.","Inicia el juego desde el lanzador; OpenMW reproduce los recursos originales con renderizado moderno."]},"screenshots":[{"src":"https://openmw.org/wp-content/uploads/2022/02/screenshot029-min.png","alt":"A distant view across Morrowind rendered by OpenMW","credit":"OpenMW"},{"src":"https://openmw.org/wp-content/uploads/2022/02/2022-01-28-1643417815-min.png","alt":"Godray light shafts cutting through Morrowind's sky","credit":"OpenMW"},{"src":"https://openmw.org/wp-content/uploads/2022/04/screenshot865.png","alt":"Balmora's streetscene in Morrowind rendered by OpenMW","credit":"OpenMW"},{"src":"https://openmw.org/wp-content/uploads/2022/04/screenshot052.png","alt":"Post-processing effects on a Morrowind ashland exterior","credit":"OpenMW"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/53/MorrowindCOVER.jpg","alt":"The Elder Scrolls III: Morrowind (box art)","credit":"Wikipedia"}},{"schema":"port","id":"xash3d-fwgs","title":"Xash3D FWGS","game":"Half-Life","developers":["Valve Corporation"],"publisher":"Sierra On-Line","originalYear":1998,"genre":"shooter","openSource":true,"portType":"reimplementation","platforms":["windows","linux","android"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/FWGS/xash3d-fwgs"],"discord":"https://xash.su/discord/","license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":false,"notes":"Open source reimplementation of the Half-Life engine, including a working Android build. Uses rolling 'continuous' releases. Requires the original Half-Life game files.","notesEs":"Reimplementación de código abierto del motor de Half-Life, con build funcional para Android. Usa releases continuas 'continuous'. Requiere los archivos del juego original de Half-Life.","screenshots":[{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/example1.jpg","alt":"Xash3D touch buttons shown per game mode using flag 8 and flag 16","credit":"Xash3D FWGS"},{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/example2.jpg","alt":"Console output listing every button in the standard touch.cfg file","credit":"Xash3D FWGS"},{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/example3.jpg","alt":"Touch attack button recolored to translucent orange by touch_setcolor","credit":"Xash3D FWGS"},{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/example4.jpg","alt":"A new touch button added with a custom icon via the lastinv command","credit":"Xash3D FWGS"},{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/example5.jpg","alt":"The custom touch button as displayed in the touch layout editor","credit":"Xash3D FWGS"},{"src":"https://raw.githubusercontent.com/FWGS/xash3d-fwgs/master/Documentation/images/editor.jpg","alt":"The Xash3D FWGS touch controls layout editor window","credit":"Xash3D FWGS"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/fa/Half-Life_Cover_Art.jpg","alt":"Half-Life (box art)","credit":"Wikipedia"}},{"schema":"port","id":"vkquake","title":"vkQuake","game":"Quake","developers":["id Software"],"publisher":"GT Interactive","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.36.0","date":"2026-08-29"},"sources":["https://github.com/Novum/vkQuake"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Vulkan port of QuakeSpasm based on id Software's GPL-2.0 Quake source release. Requires Quake gamedata (shareware episode freely available).","notesEs":"Port Vulkan de QuakeSpasm basado en la publicación del código GPL-2.0 de Quake de id Software. Requiere los datos de Quake (el episodio shareware está disponible gratis).","installGuide":{"steps":["Own a copy of Quake, or download the freely available shareware episode.","Copy the id1 folder (id1/pak0.pak, and pak1.pak for the mission packs) from your Quake install.","Place the id1 folder next to the vkQuake executable.","Launch vkQuake; the Vulkan renderer runs the original datasets."],"stepsEs":["Ten una copia de Quake, o descarga el episodio shareware disponible gratuitamente.","Copia la carpeta id1 (id1/pak0.pak, y pak1.pak para los packs de misiones) desde tu instalación de Quake.","Coloca la carpeta id1 junto al ejecutable de vkQuake.","Lanza vkQuake; el renderizador Vulkan ejecuta los datos originales."]},"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4c/Quake1cover.jpg","alt":"Quake (box art)","credit":"Wikipedia"}},{"schema":"port","id":"yamagi-quake2","title":"Yamagi Quake II","game":"Quake II","developers":["id Software"],"publisher":"Activision","originalYear":1997,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"stable","release":{"version":"8.70","date":"2026-05-14"},"sources":["https://github.com/yquake2/yquake2"],"website":"https://www.yamagi.org/quake2/","license":{"spdx":"GPL-2.0","note":"based on id Software's GPL-2.0 Quake II release"},"verified":true,"verifiedAt":"2026-09-19","notes":"Maintained source port of the Quake II engine. Requires Quake II gamedata (shareware baseq2 files freely available).","notesEs":"Port de código fuente mantenido del motor de Quake II. Requiere los datos de Quake II (los archivos baseq2 shareware están disponibles gratis).","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b5/Quake2box.jpg","alt":"Quake II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gzdoom","title":"GZDoom","game":"Doom","developers":["id Software"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"4.14.2","date":"2025-05-03"},"sources":["https://github.com/ZDoom/gzdoom"],"website":"https://zdoom.org/","docs":"https://zdoom.org/wiki","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Feature-centric source port for all Doom-engine games, with an official Android build. Requires an IWAD (the freedoom project provides assets).","notesEs":"Port de código fuente centrado en características para todos los juegos del motor Doom, con build oficial para Android. Requiere un IWAD (el proyecto freedoom ofrece recursos).","screenshots":[{"src":"https://raw.githubusercontent.com/ZDoom/gzdoom/master/src/posix/freedesktop/screenshot_doom.png","alt":"Classic DOOM gameplay rendered by GZDoom","credit":"ZDoom/gzdoom"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg","alt":"Doom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"eduke32","title":"EDuke32","game":"Duke Nukem 3D","developers":["3D Realms"],"publisher":"FormGen","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://www.eduke32.com/"],"docs":"https://wiki.eduke32.com/","license":{"spdx":"GPL-2.0","note":"dual-licensed: GNU GPL v2 and the Build Engine license"},"verified":false,"notes":"Native source port of Duke Nukem 3D (also runs Shadow Warrior via VoidSW). Distributed as rolling builds from the official site; requires Duke Nukem 3D gamedata.","notesEs":"Port de código fuente nativo de Duke Nukem 3D (también ejecuta Shadow Warrior mediante VoidSW). Se distribuye como builds continuas desde el sitio oficial; requiere los datos de Duke Nukem 3D.","installGuide":{"steps":["Own Duke Nukem 3D, the Atomic Edition is the most complete.","Copy the game data files (DUKE3D.GRP and the .CON files) from your install into the eduke32 folder.","Run eduke32 or the mapster editor; the game data is read from the same folder."],"stepsEs":["Ten una copia de Duke Nukem 3D; la Atomic Edition es la más completa.","Copia los archivos de datos del juego (DUKE3D.GRP y los archivos .CON) desde tu instalación a la carpeta de eduke32.","Ejecuta eduke32 o el editor mapster; los datos del juego se leen desde la misma carpeta."]},"screenshots":[{"src":"https://www.eduke32.com/images/shots/polymer.jpg","alt":"The Polymer renderer showing glowing effects in a Duke Nukem 3D level","credit":"EDuke32"},{"src":"https://www.eduke32.com/images/shots/polymer2.jpg","alt":"Per-pixel dynamic lighting and real-time shadows via Polymer","credit":"EDuke32"},{"src":"https://www.eduke32.com/images/shots/duke3d_2.jpg","alt":"The Hollywood Holocaust level with classic textures in EDuke32","credit":"EDuke32"},{"src":"https://www.eduke32.com/images/shots/duke3d_3.jpg","alt":"Duke trading blows with pig cops in an EDuke32 game","credit":"EDuke32"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/61/Duke_Nukem_3D_Coverart.png","alt":"Duke Nukem 3D (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openxcom","title":"OpenXcom","game":"X-COM: UFO Defense","developers":["MicroProse"],"publisher":"MicroProse","originalYear":1994,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.0","date":"2014-06-13"},"sources":["https://github.com/OpenXcom/OpenXcom"],"website":"https://openxcom.org/","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open source reimplementation of the original X-COM engine. The tagged v1.0 release is from 2014; current builds are distributed via openxcom.org. Requires original X-COM data.","notesEs":"Reimplementación de código abierto del motor original de X-COM. La release etiquetada v1.0 es de 2014; las builds actuales se distribuyen a través de openxcom.org. Requiere los datos originales de X-COM.","installGuide":{"steps":["Own X-COM: UFO Defense (aka UFO: Enemy Unknown).","Copy the UFO/ game data folder from your original install into the OpenXcom data directory.","Install an OpenXcom build and let the game detect the data folder on first launch.","Run OpenXcom; it rebuilds the original campaign with quality-of-life fixes."],"stepsEs":["Ten una copia de X-COM: UFO Defense (también conocido como UFO: Enemy Unknown).","Copia la carpeta de datos del juego UFO/ desde tu instalación original al directorio de datos de OpenXcom.","Instala una compilación de OpenXcom y deja que el juego detecte la carpeta de datos en el primer arranque.","Ejecuta OpenXcom; reconstruye la campaña original con mejoras de calidad de vida."]},"screenshots":[{"src":"https://openxcom.org/wp-content/gallery/v1-0/00_mainmenu.png","alt":"The OpenXcom 1.0 main menu","credit":"OpenXcom"},{"src":"https://openxcom.org/wp-content/gallery/v1-0/07_pathpreview.png","alt":"Colour-coded path preview with time unit costs on the battlescape","credit":"OpenXcom"},{"src":"https://openxcom.org/wp-content/gallery/v1-0/08_3dexplosions.png","alt":"3D explosions and instant-detonation grenades in combat","credit":"OpenXcom"},{"src":"https://openxcom.org/wp-content/gallery/v1-0/01_globe.png","alt":"The geoscape globe with improved pathing and visibility","credit":"OpenXcom"}]},{"schema":"port","id":"openttd","title":"OpenTTD","game":"Transport Tycoon Deluxe","developers":["Chris Sawyer"],"publisher":"MicroProse","originalYear":1994,"genre":"simulation","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"15.3","date":"2026-04-04"},"sources":["https://github.com/OpenTTD/OpenTTD"],"website":"https://www.openttd.org/","license":{"spdx":"GPL-2.0-or-later","note":"repository metadata lists NOASSERTION; the project states GPL-2.0-or-later"},"verified":true,"verifiedAt":"2026-09-19","noOriginalGameRequired":true,"notes":"Open source simulation game based on Transport Tycoon Deluxe. Ships with the freely redistributable OpenGFX graphics, so no original game data is required.","notesEs":"Juego de simulación de código abierto basado en Transport Tycoon Deluxe. Incluye los gráficos OpenGFX de redistribución libre, así que no requiere datos del juego original.","installGuide":{"steps":["Install OpenTTD from the official site; the game runs out of the box with the free OpenGFX graphics.","Optional: for the classic Transport Tycoon Deluxe look, point the graphics and sound settings at a copy of the original game data if you own it.","Launch the game and start a new scenario; the original assets are used automatically when present."],"stepsEs":["Instala OpenTTD desde el sitio oficial; el juego funciona directamente con los gráficos libres OpenGFX.","Opcional: para el aspecto clásico de Transport Tycoon Deluxe, señala en los ajustes de gráficos y sonido una copia de los datos originales del juego si la posees.","Lanza el juego y comienza una nueva partida; los recursos originales se usan automáticamente cuando están presentes."]},"screenshots":[{"src":"https://www.openttd.org/screenshots/1.4-02-opengfx-1920x1200.png","alt":"The OpenTTD 1.4 title screen with the free OpenGFX graphics","credit":"OpenTTD"},{"src":"https://www.openttd.org/screenshots/1.9-group-liveries.png","alt":"Company colours applied per train group showcase in OpenTTD 1.9","credit":"OpenTTD"},{"src":"https://www.openttd.org/screenshots/1.4-cargodist.png","alt":"CargoDist routing cargo through rail, road and air connections","credit":"OpenTTD"},{"src":"https://www.openttd.org/screenshots/1.9-industry_trams.png","alt":"A snowy industrial region crowded with industries and trams","credit":"OpenTTD"}]},{"schema":"port","id":"openrct2","title":"OpenRCT2","game":"RollerCoaster Tycoon 2","developers":["Chris Sawyer Productions"],"publisher":"Infogrames","originalYear":2002,"genre":"simulation","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"0.5.6","date":"2026-10-10"},"sources":["https://github.com/OpenRCT2/OpenRCT2"],"website":"https://openrct2.org/","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Open source reimplementation of RollerCoaster Tycoon 2, expanding the original. Requires the original RCT2 game files.","notesEs":"Reimplementación de código abierto de RollerCoaster Tycoon 2 que amplía el original. Requiere los archivos del juego original de RCT2.","screenshots":[{"src":"https://github.com/user-attachments/assets/fa893cc8-1484-4751-94be-4ead00a6c8f9","alt":"A park scene from the OpenRCT2 title sequence","credit":"OpenRCT2"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e4/RollerCoaster_Tycoon_2_%28boxart%29.jpg","alt":"RollerCoaster Tycoon 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"fallout1-ce","title":"Fallout Community Edition","game":"Fallout","developers":["Interplay Productions"],"publisher":"Interplay Productions","originalYear":1997,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.1.0","date":"2024-03-03"},"sources":["https://github.com/alexbatalov/fallout1-ce"],"license":{"spdx":"NOASSERTION","note":"project states it derives from a public domain release of the Fallout source"},"verified":true,"verifiedAt":"2026-09-19","notes":"Community engine for Fallout rebuilt for modern operating systems. Requires the original Fallout game files.","notesEs":"Motor comunitario de Fallout adaptado a sistemas operativos modernos. Requiere los archivos del juego original de Fallout.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/af/Fallout.jpg","alt":"Fallout (box art)","credit":"Wikipedia"}},{"schema":"port","id":"fallout2-ce","title":"Fallout 2 Community Edition","game":"Fallout 2","developers":["Interplay Productions"],"publisher":"Interplay Productions","originalYear":1998,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.3.0","date":"2024-04-21"},"sources":["https://github.com/alexbatalov/fallout2-ce"],"license":{"spdx":"NOASSERTION","note":"project states it derives from a public domain release of the Fallout source"},"verified":true,"verifiedAt":"2026-09-19","notes":"Community engine for Fallout 2 rebuilt for modern operating systems. Requires the original Fallout 2 game files.","notesEs":"Motor comunitario de Fallout 2 adaptado a sistemas operativos modernos. Requiere los archivos del juego original de Fallout 2.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c3/PC_Game_Fallout_2.jpg","alt":"Fallout 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openjk","title":"OpenJK","game":"Star Wars Jedi Knight: Jedi Academy","developers":["Raven Software"],"publisher":"LucasArts","originalYear":2003,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/JACoders/OpenJK"],"website":"https://builds.openjk.org","discord":"https://discord.gg/dPNCfeQ","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Community engine for Jedi Academy (and Jedi Outcast single-player) released by Raven Software. Distributed as a rolling 'latest' release. Requires original game files.","notesEs":"Motor comunitario de Jedi Academy (y el modo un jugador de Jedi Outcast) publicado por Raven Software. Se distribuye como release continua 'latest'. Requiere los archivos del juego original.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/90/Jabox.jpg","alt":"Star Wars Jedi Knight: Jedi Academy (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gemrb","title":"GemRB","game":"Baldur's Gate","developers":["BioWare"],"publisher":"Black Isle Studios","originalYear":1998,"genre":"rpg","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"0.9.5","date":"2026-03-23"},"sources":["https://github.com/gemrb/gemrb"],"website":"https://www.gemrb.org/","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Portable reimplementation of BioWare's Infinity Engine, running Baldur's Gate I & II, Icewind Dale and Planescape: Torment. Requires the original game data.","notesEs":"Reimplementación portátil del Infinity Engine de BioWare, que ejecuta Baldur's Gate I y II, Icewind Dale y Planescape: Torment. Requiere los datos del juego original.","screenshots":[{"src":"https://gemrb.github.io/assets/img/screenshots/bg2.jpg","alt":"Baldur's Gate II gameplay running inside GemRB","credit":"GemRB"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d0/Baldur%27s_Gate_box.PNG","alt":"Baldur's Gate (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-1-2-2013","title":"Sonic 1 & 2 (2013) — Retro Engine v4 Decompilation","game":"Sonic the Hedgehog / Sonic the Hedgehog 2","developers":["Sonic Team"],"publisher":"Sega","originalYear":1991,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.3.3","date":"2025-11-02"},"sources":["https://github.com/RSDKModding/RSDKv4-Decompilation"],"license":{"spdx":"NOASSERTION","note":"community Retro Engine license, not an SPDX identifier"},"verified":true,"verifiedAt":"2026-09-19","notes":"Complete decompilation of the 2013 mobile remakes of Sonic 1 and Sonic 2 (Retro Engine v4), playable on PC, Mac and Linux. Requires a legally acquired copy of the Sonic the Hedgehog (2013) or Sonic the Hedgehog 2 (2013) game data from the App Store, Google Play or Steam.","notesEs":"Decompilación completa de los remakes móviles de 2013 de Sonic 1 y Sonic 2 (Retro Engine v4), jugables en PC, Mac y Linux. Requiere una copia adquirida legalmente de los datos de Sonic the Hedgehog (2013) o Sonic the Hedgehog 2 (2013) desde la App Store, Google Play o Steam.","screenshots":[{"src":"https://raw.githubusercontent.com/RSDKModding/RSDK-Modding-Wiki/master/docs/assets/images/Sonic2/2PVS-EHZ.png","alt":"Sonic 2 (2013) two-player versus match in Emerald Hill Zone","credit":"RSDK Modding Wiki"}],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Mega%20Drive%20-%20Genesis/Named_Boxarts/Sonic%20The%20Hedgehog%20(USA,%20Europe).png","alt":"Sonic the Hedgehog / Sonic the Hedgehog 2 (cover)","credit":"Box art"}},{"schema":"port","id":"sonic-mania-decomp","title":"Sonic Mania Decompilation","game":"Sonic Mania","developers":["Headcannon","PagodaWest Games"],"publisher":"Sega","originalYear":2017,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.1.1","date":"2025-11-01"},"sources":["https://github.com/RSDKModding/Sonic-Mania-Decompilation"],"license":{"spdx":"NOASSERTION","note":"community Retro Engine license, not an SPDX identifier"},"verified":true,"verifiedAt":"2026-09-19","notes":"Decompilation of Sonic Mania (Retro Engine v5) that rebuilds the game on PC, Mac and Linux and opens the door to extensive modding. Requires a legally acquired copy of the Sonic Mania data files.","notesEs":"Decompilación de Sonic Mania (Retro Engine v5) que reconstruye el juego en PC, Mac y Linux y abre la puerta a un modding extenso. Requiere una copia adquirida legalmente de los archivos de datos de Sonic Mania.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d2/Sonic_Mania_%28artwork%29.jpg","alt":"Sonic Mania (box art)","credit":"Wikipedia"}},{"schema":"port","id":"downpour-recomp","title":"Downpour Recompilation","game":"Silent Hill: Downpour","developers":["Vatra Games"],"publisher":"Konami Digital Entertainment","originalYear":2012,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"stable","release":{"version":"1.1.8","date":"2026-09-02"},"sources":["https://github.com/LittleBitUA/DownpourRecomp"],"license":{"spdx":"BSD-3-Clause"},"verified":true,"verifiedAt":"2026-09-19","notes":"Native Windows port of the Xbox 360 version of Silent Hill: Downpour, produced by statically recompiling the PowerPC binary into x64 code. Requires you to dump the game partition from your own legally owned disc or digital copy — the launcher does the extraction. The developers named it 'Downpour Recompilation' and confirmed the extensive use of AI-assisted tooling during development.","notesEs":"Port nativo para Windows de la versión de Xbox 360 de Silent Hill: Downpour, producido recompilando estáticamente el binario PowerPC a código x64. Requiere que extraigas la partición del juego de tu propio disco o copia digital obtenida legalmente; el lanzador hace la extracción. Sus desarrolladores lo llamaron 'Downpour Recompilation' y confirmaron un uso intensivo de herramientas asistidas por IA durante el desarrollo.","originalSystem":"Xbox 360","features":["Native 60 FPS at 1080p (scales with your display)","Keyboard and mouse controls","Steam Deck support","DLL-based mod framework"],"featuresEs":["60 FPS nativos a 1080p (escala según tu pantalla)","Controles de teclado y ratón","Soporte para Steam Deck","Marco de mods basado en DLL"],"screenshots":[{"src":"https://raw.githubusercontent.com/LittleBitUA/DownpourRecomp/main/docs/screenshots/v1-preview-yard-twilight.png","alt":"Silent Hill: Downpour outdoors at twilight in Downpour Recompilation","credit":"Downpour Recompilation"},{"src":"https://raw.githubusercontent.com/LittleBitUA/DownpourRecomp/main/docs/screenshots/v1-preview-bedroom-ua.png","alt":"Silent Hill: Downpour inside a lit bedroom in Downpour Recompilation","credit":"Downpour Recompilation"},{"src":"https://raw.githubusercontent.com/LittleBitUA/DownpourRecomp/main/docs/screenshots/v1-preview-silent-hill-sign.png","alt":"The Silent Hill welcome sign in Downpour Recompilation","credit":"Downpour Recompilation"},{"src":"https://raw.githubusercontent.com/LittleBitUA/DownpourRecomp/main/docs/screenshots/v1-preview-rusty-key.png","alt":"Picking up a rusty key in Downpour Recompilation","credit":"Downpour Recompilation"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e2/Silent_Hill_Downpour_box_art.jpg","alt":"Silent Hill: Downpour (box art)","credit":"Wikipedia"}},{"schema":"port","id":"wiicompiled","title":"WiiCompiled","game":"Mario Kart Wii","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":2008,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":"0.2.34","date":"2026-10-08"},"sources":["https://github.com/patchzyy/Wiicompiled"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Native Windows port of Mario Kart Wii built by statically recompiling the PowerPC code while keeping an emulator component (Dolphin) for select functions. Uses an AI-assisted build pipeline whose source and prompts are public and reproducible. Requires a PAL disc image of Mario Kart Wii (RMCP01) and an encrypted save from the same region; the launcher needs your own legally dumped disc.","notesEs":"Port nativo para Windows de Mario Kart Wii construido recompilando estáticamente el código PowerPC y manteniendo un componente de emulador (Dolphin) para ciertas funciones. Usa una cadena de build asistida por IA cuyo código y prompts son públicos y reproducibles. Requiere una imagen de disco PAL de Mario Kart Wii (RMCP01) y una partida guardada cifrada de la misma región; el lanzador necesita tu propio disco volcado legalmente.","originalSystem":"Wii","features":["Native 1080p with unlocked frame rate","Online and local multiplayer","Compatibility with Rain and other online mods","Retro Rewind track pack support"],"featuresEs":["1080p nativo con framerate desbloqueado","Multijugador en línea y local","Compatibilidad con Rain y otros mods en línea","Soporte del paquete de pistas Retro Rewind"],"screenshots":[{"src":"https://github.com/user-attachments/assets/df7a3f2e-5336-479a-b4c0-968dd578726d","alt":"wiicomplogofinalfinalfinalev2MADEBY_INKWRECK_plzcredit","credit":"patchzyy"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Wii/Named_Boxarts/Mario%20Kart%20Wii%20(Europe).png","alt":"Mario Kart Wii (box art)","credit":"Box art"}},{"schema":"port","id":"openra","title":"OpenRA","game":"Command & Conquer: Red Alert","developers":["Westwood Studios"],"publisher":"Virgin Interactive","originalYear":1996,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"2025.0330","date":"2025-03-30"},"sources":["https://github.com/OpenRA/OpenRA"],"website":"https://www.openra.net","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-19","notes":"Reimplementation of the Command & Conquer real-time strategy games, supporting Red Alert, Tiberian Dawn and Dune 2000 alongside modern quality-of-life features, online multiplayer and a dedicated launcher. Version numbers follow date-based releases (the 2025.0330 build corresponds to the release-20250330 tag).","notesEs":"Reimplementación de los juegos de estrategia en tiempo real de Command & Conquer, compatible con Red Alert, Tiberian Dawn y Dune 2000, además de mejoras modernas de calidad de vida, multijugador en línea y un lanzador dedicado. Los números de versión siguen releases basadas en fecha (la build 2025.0330 corresponde a la etiqueta release-20250330).","originalSystem":"MS-DOS","screenshots":[{"src":"https://www.openra.net/images/news/20250330-harvesters.png","alt":"Ore harvesters loading at refineries in OpenRA","credit":"OpenRA"},{"src":"https://www.openra.net/images/news/20241116-vortex.webp","alt":"Post-processing vortex effect sweeping a battlefield in OpenRA","credit":"OpenRA"},{"src":"https://www.openra.net/images/news/20241116-map-editor.webp","alt":"The revamped map editor with draggable selections in OpenRA","credit":"OpenRA"},{"src":"https://www.openra.net/images/news/20241116-eva.webp","alt":"The in-game EVA database encyclopedia in OpenRA","credit":"OpenRA"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/71/Cncra-win-cover.jpg","alt":"Command & Conquer: Red Alert (box art)","credit":"Wikipedia"}},{"schema":"port","id":"starship","title":"Starship","game":"Star Fox 64","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1997,"genre":"shooter","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"2.0.0","date":"2025-05-25"},"sources":["https://github.com/HarbourMasters/Starship"],"license":{"spdx":"CC0-1.0"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native PC port of Star Fox 64 from the decompilation, by the HarbourMasters team. Uses the game's data from a legally obtained North American, Japanese or European ROM; the launcher extracts the required assets from the user's own copy.","notesEs":"Port nativo para PC de Star Fox 64 a partir de la decompilación, del equipo HarbourMasters. Usa los datos del juego de una ROM norteamericana, japonesa o europea obtenida legalmente; el lanzador extrae los recursos necesarios de la copia del propio usuario.","originalSystem":"Nintendo 64","features":["Built-in asset generation from US, JP and EU ROMs","Event hook system for modding plus cheats","5.1 surround sound support"],"featuresEs":["Generación integrada de recursos desde ROM de EE. UU., JP y EU","Sistema de hooks de eventos para modding y trucos","Soporte de sonido envolvente 5.1"],"screenshots":[{"src":"https://github.com/user-attachments/assets/196ce4ed-9277-4c7e-8f9b-414184cdfcd2","alt":"First-person cockpit view during flight in the Starship port of Star Fox 64","credit":"HarbourMasters"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Star%20Fox%2064%20(Japan).png","alt":"Star Fox 64 (box art)","credit":"Box art"}},{"schema":"port","id":"spaghettikart","title":"SpaghettiKart","game":"Mario Kart 64","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1996,"genre":"racing","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":"1.0.0","date":"2026-02-25"},"sources":["https://github.com/HarbourMasters/SpaghettiKart"],"website":"https://harbourmasters.github.io/SpaghettiKart/","license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native port of Mario Kart 64 from the decompilation, by the HarbourMasters team. Requires a legally obtained North American or European Mario Kart 64 ROM; the game's data is extracted from the player's own copy.","notesEs":"Port nativo de Mario Kart 64 a partir de la decompilación, del equipo HarbourMasters. Requiere una ROM norteamericana o europea de Mario Kart 64 obtenida legalmente; los datos del juego se extraen de la copia del propio jugador.","originalSystem":"Nintendo 64","features":["Custom track system with new render layers and finish lines","Frame interpolation and up to 400% internal resolution","New audio driver and macOS universal builds"],"featuresEs":["Sistema de pistas personalizadas con nuevas capas de render y líneas de meta","Interpolación de frames y hasta 400% de resolución interna","Nuevo controlador de audio y builds universales para macOS"],"screenshots":[{"src":"https://raw.githubusercontent.com/HarbourMasters/SpaghettiKart/main/docs/spaghettigithublight.png","alt":"SpaghettiKart","credit":"HarbourMasters"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Mario%20Kart%2064%20(Europe)%20(Rev%201).png","alt":"Mario Kart 64 (box art)","credit":"Box art"}},{"schema":"port","id":"lighthouse","title":"Lighthouse","game":"Banjo-Kazooie","developers":["Rare"],"publisher":"Nintendo","originalYear":1998,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":"1.1.0","date":"2026-08-17"},"sources":["https://github.com/HarbourMasters/Lighthouse"],"website":"https://www.harbourmasters.org","discord":"https://discord.gg/Cm2JuQvewN","license":{"spdx":"CC0-1.0"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native PC port of Banjo-Kazooie for the libultraship engine, by the HarbourMasters team. Requires the player's own legally obtained Banjo-Kazooie ROM; the launcher extracts the game data from it.","notesEs":"Port nativo para PC de Banjo-Kazooie para el motor libultraship, del equipo HarbourMasters. Requiere la ROM de Banjo-Kazooie obtenida legalmente por el jugador; el lanzador extrae los datos del juego a partir de ella.","originalSystem":"Nintendo 64","features":["ROM and hack extraction sped up by up to 95%","Presets menu and romhack support","Save editor and improved widescreen support"],"featuresEs":["Extracción de ROM y hacks acelerada hasta un 95%","Menú de ajustes predefinidos y soporte de romhacks","Editor de partidas guardadas y mejor soporte panorámico"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Banjo-Kazooie%20(USA).png","alt":"Banjo-Kazooie (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Banjo-Kazooie%20(USA).png","alt":"Banjo-Kazooie (box art)","credit":"Box art"}},{"schema":"port","id":"goldeneye-64-recompiled","title":"GoldenEye 007 Recompiled","game":"GoldenEye 007","developers":["Rare"],"publisher":"Nintendo","originalYear":1997,"genre":"shooter","openSource":true,"portType":"recompilation","platforms":["macos","linux"],"status":"beta","release":{"version":"1.0.0","date":"2026-08-20"},"sources":["https://github.com/cblock85/GoldenEye64Recomp"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native port of GoldenEye 007 produced by statically recompiling the Nintendo 64 code with N64Recomp and rendering with RT64. The clean build ships no game code: the launcher recompiles roughly three thousand functions from the player's own legally dumped ROM at startup.","notesEs":"Port nativo de GoldenEye 007 producido recompilando estáticamente el código de Nintendo 64 con N64Recomp y renderizando con RT64. La build limpia no incluye código del juego: el lanzador recompila unas tres mil funciones de la ROM volcada legalmente por el jugador al iniciar.","originalSystem":"Nintendo 64","features":["Native macOS and Linux builds via N64Recomp and RT64","Metal (macOS) and Vulkan (Linux) rendering","Widescreen support and frame interpolation","Full campaign, menus and audio playable without an emulator"],"featuresEs":["Builds nativas para macOS y Linux con N64Recomp y RT64","Renderizado Metal (macOS) y Vulkan (Linux)","Soporte panorámico e interpolación de frames","Campaña completa, menús y audio jugables sin emulador"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/GoldenEye%20007%20(USA).png","alt":"GoldenEye 007 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/GoldenEye%20007%20(USA).png","alt":"GoldenEye 007 (box art)","credit":"Box art"}},{"schema":"port","id":"dk64-recompiled","title":"DK64 Recompiled","game":"Donkey Kong 64","developers":["Rare"],"publisher":"Nintendo","originalYear":1999,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.0.3","date":"2026-09-30"},"sources":["https://github.com/Rainchus/Donkey-Kong-64-Recompiled"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of Donkey Kong 64 produced with N64Recomp. The player loads their own legally obtained N64 ROM; the port recompiles the game code instead of emulating it.","notesEs":"Recompilación nativa de Donkey Kong 64 realizada con N64Recomp. El jugador carga su propia ROM de N64 obtenida legalmente; el port recompila el código del juego en lugar de emularlo.","originalSystem":"Nintendo 64","features":["Windows, Linux (x86-64/ARM64/Flatpak) and macOS ARM64 builds","High refresh rates without affecting gameplay","Widescreen and ultrawide with a repositionable HUD","In-game config menus and instant saves"],"featuresEs":["Builds para Windows, Linux (x86-64/ARM64/Flatpak) y macOS ARM64","Refrescos altos sin afectar la jugabilidad","Panorámico y ultrapanorámico con HUD reposicionable","Menús de configuración en el juego y guardados instantáneos"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Donkey%20Kong%2064%20(USA).png","alt":"Donkey Kong 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Donkey%20Kong%2064%20(USA).png","alt":"Donkey Kong 64 (box art)","credit":"Box art"}},{"schema":"port","id":"wave-race-64-recompiled","title":"Wave Race 64 Recompiled","game":"Wave Race 64","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1996,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows","macos"],"status":"beta","release":{"version":"0.4.0-macos.3","date":"2026-09-07"},"sources":["https://github.com/elliotttate/wave-race-64-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of Wave Race 64. The repository openly describes itself as an AI-coded port, which the catalog records as AI-assisted development. Requires the player's own legally obtained Wave Race 64 ROM.","notesEs":"Recompilación nativa de Wave Race 64. El repositorio se describe abiertamente como un port programado por IA, lo que el catálogo registra como desarrollo asistido por IA. Requiere la ROM de Wave Race 64 obtenida legalmente por el jugador.","originalSystem":"Nintendo 64","features":["Windows x64 and Apple Silicon macOS builds","Native D3D12 / Metal rendering with dynamic water","High-definition texture mappings and re-recorded soundtrack","Event-based controller haptics"],"featuresEs":["Builds para Windows x64 y macOS Apple Silicon","Renderizado nativo D3D12 / Metal con agua dinámica","Mapeos de texturas en alta definición y banda sonora regrabada","Respuesta háptica del mando basada en eventos"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20(USA).png","alt":"Wave Race 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Wave%20Race%2064%20-%20Kawasaki%20Jet%20Ski%20(USA).png","alt":"Wave Race 64 (box art)","credit":"Box art"}},{"schema":"port","id":"road-rash-64-recompiled","title":"Road Rash 64 Recompiled","game":"Road Rash 64","developers":["Pacific Coast Power & Light"],"publisher":"THQ","originalYear":1999,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.4.5","date":"2026-10-08"},"sources":["https://github.com/linkssy2/RoadRash64Recompiled"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of Road Rash 64. The README discloses that AI was used extensively during development, including code changes, debugging and launcher artwork. Requires the player's own legally obtained ROM.","notesEs":"Recompilación nativa de Road Rash 64. El README declara que se usó IA de forma extensiva durante el desarrollo, incluidos cambios de código, depuración y arte del lanzador. Requiere la ROM obtenida legalmente por el jugador.","originalSystem":"Nintendo 64","features":["60 FPS presentation with a 30-240 FPS slider","Widescreen 16:9 and 21:9 support with draw distance slider","Custom music rotation and 52 local achievements","Split-screen and experimental online multiplayer"],"featuresEs":["Presentación a 60 FPS con deslizador de 30-240 FPS","Soporte panorámico 16:9 y 21:9 con deslizador de distancia de dibujado","Rotación de música personalizada y 52 logros locales","Pantalla dividida y multijugador en línea experimental"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Road%20Rash%2064%20(USA).png","alt":"Road Rash 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Road%20Rash%2064%20(USA).png","alt":"Road Rash 64 (box art)","credit":"Box art"}},{"schema":"port","id":"f-zero-snes-recompiled","title":"F-Zero SNES Recompiled","game":"F-Zero","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1990,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.8.3","date":"2026-09-22"},"sources":["https://github.com/mstan/FZeroSNESRecomp"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of the Super Nintendo classic F-Zero. Requires the player's own legally dumped F-Zero ROM; the port also supports optional BS F-Zero Deluxe content and MSU-1 music expansions.","notesEs":"Recompilación nativa del clásico de Super Nintendo F-Zero. Requiere la ROM de F-Zero volcada legalmente por el jugador; el port también admite contenido opcional de BS F-Zero Deluxe y expansiones musicales MSU-1.","originalSystem":"Super Nintendo","features":["Widescreen up to 32:9 with optional HD Mode 7 rendering","60-360 FPS high refresh rate presentation","Save states with thumbnails and rewind","CRT/LCD shaders and MSU-1 music packs"],"featuresEs":["Panorámico de hasta 32:9 con renderizado HD Mode 7 opcional","Presentación a 60-360 FPS de refresco alto","Estados de guardado con miniaturas y rebobinado","Shaders CRT/LCD y paquetes de música MSU-1"],"screenshots":[{"src":"https://raw.githubusercontent.com/mstan/FZeroSNESRecomp/main/docs/screenshots/bs-forest-iii-race-21x9.png","alt":"The F-Zero pilot racing an X cockpit around Forest III in 21:9 ultrawide","credit":"F-Zero SNES Recompiled"},{"src":"https://raw.githubusercontent.com/mstan/FZeroSNESRecomp/main/docs/screenshots/widescreen-title.png","alt":"The F-Zero title screen rendered in widescreen","credit":"F-Zero SNES Recompiled"},{"src":"https://raw.githubusercontent.com/mstan/FZeroSNESRecomp/main/docs/screenshots/bs-blue-thunder.png","alt":"BS F-Zero Blue Thunder title screen, an exclusive race league","credit":"F-Zero SNES Recompiled"},{"src":"https://raw.githubusercontent.com/mstan/FZeroSNESRecomp/main/docs/screenshots/bs-forest-iii-race.png","alt":"Racing on the Forest III course from BS F-Zero in 16:9","credit":"F-Zero SNES Recompiled"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/F-Zero%20(Europe).png","alt":"F-Zero (box art)","credit":"Box art"}},{"schema":"port","id":"dkc-recompiled","title":"DKC 1/2/3 Recompiled","game":"Donkey Kong Country","developers":["Rare"],"publisher":"Nintendo","originalYear":1994,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","macos"],"status":"beta","release":{"version":"0.0.17","date":"2026-09-19"},"sources":["https://github.com/elliotttate/DKC1Recomp","https://github.com/elliotttate/DKC2Recomp","https://github.com/elliotttate/DKC3Recomp"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Recompilation trilogy covering Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble, each from its own repository. Requires the player's own legally dumped ROM per game.","notesEs":"Trilogía de recompilaciones que cubre Donkey Kong Country, Donkey Kong Country 2: Diddy's Kong Quest y Donkey Kong Country 3: Dixie Kong's Double Trouble, cada una desde su propio repositorio. Requiere la ROM de cada juego volcada legalmente por el propio jugador.","originalSystem":"Super Nintendo","features":["Native widescreen presentation (16:10 and 16:9)","Windows and macOS ARM64 builds with CRT shaders","MSU-1 music packs and mod variants","Co-op fixes for Donkey Kong Country 2"],"featuresEs":["Presentación panorámica nativa (16:10 y 16:9)","Builds para Windows y macOS ARM64 con shaders CRT","Paquetes de música MSU-1 y variantes de mods","Arreglos de cooperativo para Donkey Kong Country 2"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Donkey%20Kong%20Country%20(USA).png","alt":"Donkey Kong Country (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Donkey%20Kong%20Country%20(USA).png","alt":"Donkey Kong Country (box art)","credit":"Box art"}},{"schema":"port","id":"metroid-prime-hunters-recompiled","title":"Metroid Prime Hunters Recompiled","game":"Metroid Prime Hunters","developers":["Nintendo Software Technology"],"publisher":"Nintendo","originalYear":2006,"genre":"shooter","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.7.3-alpha","date":"2026-09-10"},"sources":["https://github.com/mstan/MetroidPrimeHuntersRecomp"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of the Nintendo DS first-person shooter Metroid Prime Hunters, labeled by its author as a public alpha. Requires the player's own legally obtained copy of the game.","notesEs":"Recompilación nativa del shooter en primera persona Metroid Prime Hunters de Nintendo DS, calificada por su autor como alfa pública. Requiere la copia del juego obtenida legalmente por el jugador.","originalSystem":"Nintendo DS","features":["Windows and Linux (Steam Deck-ready AppImage) builds","Dynamic widescreen plus 5:3, 2:1 and 21:9 modes","Mouse/keyboard and remappable gamepad controls","Experimental Wiimmfi online play"],"featuresEs":["Builds para Windows y Linux (AppImage listo para Steam Deck)","Panorámico dinámico más modos 5:3, 2:1 y 21:9","Controles de ratón/teclado y mando reasignables","Juego en línea experimental en Wiimmfi"],"screenshots":[{"src":"https://raw.githubusercontent.com/mstan/MetroidPrimeHuntersRecomp/main/docs/media/prime-hunters-video-preview.jpg","alt":"Metroid Prime Hunters gameplay frame from the project preview","credit":"Metroid Prime Hunters Recompiled"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20DS/Named_Boxarts/Metroid%20Prime%20-%20Hunters%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201).png","alt":"Metroid Prime Hunters (box art)","credit":"Box art"}},{"schema":"port","id":"perfect-dark-dabs-mod","title":"Dab's Mod","game":"Perfect Dark","developers":["Rare"],"publisher":"Nintendo","originalYear":2000,"genre":"shooter","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"3.14.0","date":"2026-10-03"},"sources":["https://github.com/DabDavis/perfect-dark-dabs-mod"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Community decompilation of Perfect Dark with extended mod features, published as 'Dab's Mod'. The repository documents its AI-assisted development process. Requires the player's own legally obtained Perfect Dark ROM.","notesEs":"Decompilación comunitaria de Perfect Dark con funciones de mod ampliadas, publicada como 'Dab's Mod'. El repositorio documenta su proceso de desarrollo asistido por IA. Requiere la ROM de Perfect Dark obtenida legalmente por el jugador.","originalSystem":"Nintendo 64","features":["Jump, combat roll, melee combos and third-person camera","Combat Simulator raised to 80 simulants","GE-X Plus GoldenEye remake loading from your ROM","One-key bug reporting from the game"],"featuresEs":["Salto, voltereta de combate, combos cuerpo a cuerpo y cámara en tercera persona","Simulador de combate ampliado a 80 simulantes","Remake GE-X Plus de GoldenEye cargado desde tu ROM","Reporte de errores con una tecla desde el juego"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Perfect%20Dark%20(USA).png","alt":"Perfect Dark (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Perfect%20Dark%20(USA).png","alt":"Perfect Dark (box art)","credit":"Box art"}},{"schema":"port","id":"triaevum","title":"TriAevum","game":"The Legend of Zelda: Ocarina of Time 3D","developers":["Grezzo","Nintendo"],"publisher":"Nintendo","originalYear":2011,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.6.0-alpha.3","date":"2026-09-18"},"sources":["https://github.com/coccofresco/TriAevum"],"license":{"spdx":"GPL-3.0-or-later"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native recompilation of The Legend of Zelda: Ocarina of Time 3D from the Nintendo 3DS version. The README states the project's development is entirely AI-assisted under human direction. The follow-up 0.6.0-alpha.3b release was withdrawn by the author; the catalog lists the last usable release. Requires a decrypted ROM from a copy the player owns.","notesEs":"Recompilación nativa de The Legend of Zelda: Ocarina of Time 3D a partir de la versión de Nintendo 3DS. El README afirma que el desarrollo del proyecto es totalmente asistido por IA bajo dirección humana. La release posterior 0.6.0-alpha.3b fue retirada por el autor; el catálogo lista la última release utilizable. Requiere una ROM descifrada de una copia que posea el jugador.","originalSystem":"Nintendo 3DS","features":["NRI/Vulkan renderer with cel shading and outlines","60/90 FPS interpolation of the 30 Hz game state","Single-screen Head-Up Display reimplementation","Controller-free setup from a decrypted 3DS ROM"],"featuresEs":["Renderizador NRI/Vulkan con cel shading y contornos","Interpolación a 60/90 FPS del estado de juego a 30 Hz","Reimplementación del Head-Up Display de pantalla única","Configuración sin mando desde una ROM de 3DS descifrada"],"screenshots":[{"src":"https://raw.githubusercontent.com/coccofresco/TriAevum/main/docs/images/default-kokiri-forest.png","alt":"Kokiri Forest in the default build of TriAevum","credit":"TriAevum"},{"src":"https://raw.githubusercontent.com/coccofresco/TriAevum/main/docs/images/default-title.png","alt":"Title screen of TriAevum","credit":"TriAevum"},{"src":"https://raw.githubusercontent.com/coccofresco/TriAevum/main/docs/images/alpha2-kokiri.png","alt":"Kokiri Forest in the alpha 2 build of TriAevum","credit":"TriAevum"},{"src":"https://raw.githubusercontent.com/coccofresco/TriAevum/main/docs/images/alpha2-mounted-linux.png","alt":"Riding Epona on Linux in the alpha 2 build of TriAevum","credit":"TriAevum"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/30/The_Legend_of_Zelda_Ocarina_of_Time_3D_box_art.png","alt":"The Legend of Zelda: Ocarina of Time 3D (box art)","credit":"Wikipedia"}},{"schema":"port","id":"prboom-plus-rt","title":"PrBoom-Plus RT","game":"Doom / Doom II","developers":["id Software"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["linux"],"status":"beta","release":{"version":"2.6.1-rt1.0.7","date":"2026-06-22"},"sources":["https://github.com/tomboylover93/prboom-plus-rt"],"license":{"spdx":"NOASSERTION","note":"PrBoom-Plus is GPL-2.0, the ray-traced renderer is MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Linux fork of PrBoom-Plus that adds the real-time ray-traced Doom renderer, with packaging fixes for current Mesa drivers. Requires the original game's WAD files, which the player must own.","notesEs":"Fork para Linux de PrBoom-Plus que añade el renderizador de Doom con trazado de rayos en tiempo real, con arreglos de empaquetado para drivers Mesa actuales. Requiere los archivos WAD del juego original, que el jugador debe poseer.","originalSystem":"MS-DOS","features":["Real-time path-traced lighting for Doom","Builds and runs on Linux with AMD RADV/Mesa fixes","Ray-traced fallback for pre-RDNA GPUs","FSR and CRT shader modes"],"featuresEs":["Iluminación con trazado de rayos en tiempo real para Doom","Se compila y funciona en Linux con arreglos para AMD RADV/Mesa","Respaldo con trazado de rayos para GPU anteriores a RDNA","Modos de shader FSR y CRT"],"screenshots":[{"src":"https://raw.githubusercontent.com/tomboylover93/prboom-plus-rt/master/screenshots/maxfps.png","alt":"Doom gameplay in PrBoom-Plus RT showing the high FPS counter","credit":"PrBoom-Plus RT"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Doom.png","alt":"Doom / Doom II (cover)","credit":"Box art"}},{"schema":"port","id":"doom3-dude","title":"DUDE","game":"Doom 3","developers":["id Software"],"publisher":"Activision","originalYear":2004,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"beta","release":{"version":"0.9.5","date":"2026-10-05"},"sources":["https://github.com/Inkub0/dude"],"license":{"spdx":"GPL-3.0-only"},"verified":true,"verifiedAt":"2026-09-22","notes":"DUDE (Doom3 Unified Development Engine) updates the id Tech 4 Doom 3 engine with modern rendering, ray tracing and a Vulkan backend. The repository commits its tooling and discloses that development is AI-assisted. Requires the Doom 3 files the player owns.","notesEs":"DUDE (Doom3 Unified Development Engine) actualiza el motor Doom 3 de id Tech 4 con renderizado moderno, trazado de rayos y backend Vulkan. El repositorio publica su herramienta y declara que el desarrollo se apoya en IA. Requiere los archivos de Doom 3 que posea el jugador.","originalSystem":"Microsoft Windows","features":["GL 3.3 and Vulkan backends with a legacy ARB path","Ray-traced shadows, reflections and RTAO","HDR, SSAO and FSR2 upscaling","GPU tessellation and 60 FPS render interpolation"],"featuresEs":["Backends GL 3.3 y Vulkan con una ruta ARB heredada","Sombras, reflejos y RTAO con trazado de rayos","HDR, SSAO y escalado FSR2","Teselación por GPU e interpolación de renderizado a 60 FPS"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4e/Doom3box.jpg","alt":"Doom 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"unleashed-recompiled","title":"UnleashedRecomp","game":"Sonic Unleashed","developers":["Sonic Team"],"publisher":"Sega","originalYear":2008,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.0.3","date":"2025-04-03"},"sources":["https://github.com/hedge-dev/UnleashedRecomp"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Native Windows and Linux port of Sonic Unleashed produced by statically recompiling the Xbox 360 PowerPC binary. Requires the game dump from a disc or digital copy you own; the project does not publish one and disclaims any affiliation with its author. Released by the hedge-dev team behind HedgeDev.","notesEs":"Port nativo para Windows y Linux de Sonic Unleashed producido recompilando estáticamente el binario PowerPC de Xbox 360. Requiere el volcado del juego de un disco o copia digital que poseas; el proyecto no publica ninguno y declara no tener afiliación con su autor. Publicado por el equipo hedge-dev detrás de HedgeDev.","originalSystem":"Xbox 360","features":["60 FPS with high refresh rate support","Ultrawide and high resolutions","Mod support via the Hedge Mod Manager","Achievements and mission progress"],"featuresEs":["60 FPS con soporte de refresco alto","Ultrapanorámico y altas resoluciones","Soporte de mods mediante Hedge Mod Manager","Logros y progreso de misiones"],"screenshots":[{"src":"https://raw.githubusercontent.com/hedge-dev/UnleashedRecompResources/main/images/options_menu/thumbnails/raw/default.png","alt":"The Sonic Unleashed options menu screen reproduced by UnleashedRecomp","credit":"hedge-dev/UnleashedRecompResources"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a0/Sonic_unleashed_boxart.jpg","alt":"Sonic Unleashed (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dusklight","title":"Dusklight","game":"The Legend of Zelda: Twilight Princess","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":2006,"genre":"action-adventure","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":"2.0.3","date":"2026-09-30"},"sources":["https://github.com/TwilitRealm/dusklight"],"website":"https://twilitrealm.dev","license":{"spdx":"CC0-1.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"From-scratch reimplementation of The Legend of Zelda: Twilight Princess that reads the game's assets from a legally dumped copy of the game disc. Ships official builds for every catalog platform, with the Android build compiled for ARM64; some platforms are supported on a best-effort basis.","notesEs":"Reimplementación desde cero de The Legend of Zelda: Twilight Princess que lee los recursos del juego de una copia volcada legalmente del disco. Ofrece builds oficiales para todas las plataformas del catálogo, con la de Android compilada para ARM64; algunas plataformas se soportan sin garantía.","originalSystem":"GameCube","features":["Full game playable from start to finish","Official Windows, Linux, macOS and Android builds","Community mod support"],"featuresEs":["Juego completo jugable de principio a fin","Builds oficiales para Windows, Linux, macOS y Android","Soporte de mods de la comunidad"],"screenshots":[{"src":"https://twilitrealm.dev/_astro/shot-platform.Cp2I0l-W_1nEglP.webp","alt":"The hero crossing a platform in Dusklight's Twilight Princess reimplementation","credit":"Dusklight"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0e/The_Legend_of_Zelda_Twilight_Princess_Game_Cover.jpg","alt":"The Legend of Zelda: Twilight Princess (box art)","credit":"Wikipedia"}},{"schema":"port","id":"melee-native","title":"Melee Native","game":"Super Smash Bros. Melee","developers":["HAL Laboratory"],"publisher":"Nintendo","originalYear":2001,"genre":"fighting","openSource":true,"portType":"decompilation","platforms":["macos","linux"],"status":"alpha","release":{"version":"0.1.0-linux.1","date":"2026-09-08"},"sources":["https://github.com/jonrosner/melee-native"],"license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native port of Super Smash Bros. Melee built from the doldecomp research decompilation. First tagged release covers macOS Apple Silicon and Linux x86-64; Windows and Android builds are not published. Requires game files from a legally owned US NTSC 1.02 copy of the disc. The project, following its doldecomp origins, documents AI-assisted development in CONTRIBUTING.","notesEs":"Port nativo de Super Smash Bros. Melee construido a partir de la decompilación de investigación doldecomp. La primera release etiquetada cubre macOS Apple Silicon y Linux x86-64; no se publican builds para Windows ni Android. Requiere archivos del juego de una copia del disco USA NTSC 1.02 poseída legalmente. El proyecto, siguiendo sus orígenes doldecomp, documenta el desarrollo asistido por IA en CONTRIBUTING.","originalSystem":"GameCube","features":["Native Apple Silicon (macOS) build","Native Linux x86-64 build"],"featuresEs":["Build nativa para Apple Silicon (macOS)","Build nativa para Linux x86-64"],"screenshots":[{"src":"https://raw.githubusercontent.com/jonrosner/melee-native/main/native/platform/macos/resources/SSBM.png","alt":"Super Smash Bros. Melee icon used by Melee Native","credit":"melee-native"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Super%20Smash%20Bros.%20Melee%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Super Smash Bros. Melee (box art)","credit":"Box art"}},{"schema":"port","id":"pikmin","title":"Pikmin Decompilation","game":"Pikmin","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":2001,"genre":"strategy","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/projectPiki/pikmin"],"discord":"https://discord.gg/CWKqYMePX8","license":{"spdx":"CC0-1.0"},"verified":false,"notes":"Decompilation of Pikmin (GameCube) that aims to produce a playable native build from the original machine code. Work-in-progress with no tagged releases; requires a dump of the original game.","notesEs":"Decompilación de Pikmin (GameCube) que busca producir una build nativa jugable a partir del código máquina original. Trabajo en curso sin releases etiquetadas; requiere un volcado del juego original.","originalSystem":"Nintendo GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Pikmin%20(USA).png","alt":"Pikmin (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Pikmin%20(USA).png","alt":"Pikmin (box art)","credit":"Box art"}},{"schema":"port","id":"open-nectar","title":"Open Nectar (Pikmin)","game":"Pikmin","developers":["SSunnKing"],"publisher":"Nintendo","originalYear":2001,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Port"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native port of Pikmin (GameCube) built on the projectPiki decompilation, with the GX graphics translated to OpenGL (no emulator). It runs on Windows, Linux and Android, and adds 30/60/120 FPS, widescreen, full audio, custom texture packs and local co-op.","notesEs":"Port nativo de Pikmin (GameCube) construido sobre la decompilación de projectPiki, con los gráficos GX traducidos a OpenGL (sin emulador). Corre en Windows, Linux y Android, y añade 30/60/120 FPS, widescreen, audio completo, packs de texturas y cooperativo local.","originalSystem":"Nintendo GameCube","aiDisclosure":{"source":"https://github.com/SSunnKing/Open-Nectar---Pikmin-Native-PC-Port#readme","quote":"This project was developed with the assistance of AI tools."},"sourceVerified":true,"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Pikmin%20(USA).png","alt":"Pikmin (box art)","credit":"Box art"}},{"schema":"port","id":"dragon-ball-gt-final-bout-recomp","title":"Dragon Ball GT: Final Bout Recompiled","game":"Dragon Ball GT: Final Bout","developers":["PortsDR"],"publisher":"Bandai","originalYear":1997,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://portsdr.com/"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Recompilation of Dragon Ball GT: Final Bout (PlayStation) listed by the PortsDR community index. No public repository or release is linked.","notesEs":"Recompilación de Dragon Ball GT: Final Bout (PlayStation) listada en el índice comunitario PortsDR. No hay repositorio ni release públicos enlazados.","originalSystem":"PlayStation","sourceIsIndex":true,"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Dragon%20Ball%20GT%20-%20Final%20Bout%20(USA).png","alt":"Dragon Ball GT: Final Bout (cover)","credit":"Box art"}},{"schema":"port","id":"samurai-shodown-warriors-rage-recomp","title":"Samurai Shodown: Warriors Rage Recompiled","game":"Samurai Shodown: Warriors Rage","developers":["PortsDR"],"publisher":"SNK","originalYear":1999,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://portsdr.com/"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Recompilation of Samurai Shodown: Warriors Rage (PlayStation) listed by the PortsDR community index. No public repository or release is linked.","notesEs":"Recompilación de Samurai Shodown: Warriors Rage (PlayStation) listada en el índice comunitario PortsDR. No hay repositorio ni release públicos enlazados.","originalSystem":"PlayStation","sourceIsIndex":true,"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Samurai%20Shodown%20-%20Warriors%20Rage%20(USA).png","alt":"Samurai Shodown: Warriors Rage (cover)","credit":"Box art"}},{"schema":"port","id":"petari","title":"Petari","game":"Super Mario Galaxy","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":2007,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/SMGCommunity/Petari"],"discord":"https://discord.gg/ZxEqyYeZbf","license":{"spdx":"CC0-1.0"},"verified":false,"notes":"Ongoing decompilation of Super Mario Galaxy (Wii). No tagged releases yet; builds track the repository and still require assets from the original game.","notesEs":"Decompilación en curso de Super Mario Galaxy (Wii). Aún sin releases etiquetadas; las builds siguen el repositorio y todavía requieren recursos del juego original.","originalSystem":"Wii","screenshots":[{"src":"https://raw.githubusercontent.com/SMGCommunity/Petari/master/assets/dolphin-extract.png","alt":"Petari progress tooling","credit":"SMGCommunity"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Wii/Named_Boxarts/Super%20Mario%20Galaxy%20(Europe).png","alt":"Super Mario Galaxy (box art)","credit":"Box art"}},{"schema":"port","id":"ctr-native","title":"CTR Native","game":"Crash Team Racing","developers":["Naughty Dog"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"racing","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"7.1","date":"2026-07-07"},"sources":["https://github.com/CTR-tools/ctr-native"],"discord":"https://discord.gg/WHkuh2n","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native port of Crash Team Racing rebuilt from the original PlayStation code, distributed as beta/playtest releases. Requires your own NTSC-U retail disc image (assets/ctr-u.bin) and an OpenGL 3.3 capable GPU.","notesEs":"Port nativo de Crash Team Racing reconstruido a partir del código original de PlayStation y distribuido como releases beta de prueba. Requiere tu propia imagen de disco minorista NTSC-U (assets/ctr-u.bin) y una GPU compatible con OpenGL 3.3.","originalSystem":"PlayStation","features":["Direct NTSC-U retail disc image loading","Retail-parity Adventure, menu, cutscene and audio states","Replay recording for bug reports"],"featuresEs":["Carga directa de la imagen de disco minorista NTSC-U","Estados de aventura, menús, cinemáticas y audio fieles al minorista","Grabación de repeticiones para reportes de errores"],"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/CTR%20-%20Crash%20Team%20Racing%20(USA).png","alt":"Crash Team Racing (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/CTR%20-%20Crash%20Team%20Racing%20(USA).png","alt":"Crash Team Racing (box art)","credit":"Box art"}},{"schema":"port","id":"pokered","title":"Pokémon Red/Blue Disassembly","game":"Pokémon Red/Blue","developers":["Game Freak"],"publisher":"Nintendo","originalYear":1996,"genre":"rpg","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/pret/pokered"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Fully commented disassembly of the first generation Pokémon games that builds byte-perfect copies via rgbds. Produces the original Game Boy ROM rather than a native modern executable; the pairing projects in the pret organization power many quality-of-life remakes and hacks built from this source. The pret organization does not publish numbered releases; builds track the repository.","notesEs":"Decompilación totalmente comentada de los juegos Pokémon de primera generación que genera copias idénticas byte a byte con rgbds. Produce la ROM original de Game Boy en lugar de un ejecutable nativo moderno; los proyectos hermanos de la organización pret impulsan muchos remakes y hacks de calidad de vida construidos a partir de este código. La organización pret no publica releases numeradas; las builds siguen el repositorio.","originalSystem":"Game Boy","installGuide":{"steps":["Own a copy of Pokémon Red or Blue for the Game Boy.","Dump the original ROM from your cartridge with a tool you are legally entitled to use.","Follow the build instructions to supply the base ROM and produce the playable ROM with rgbds.","Run the built ROM on your own hardware or the emulator you hold the rights for."],"stepsEs":["Ten una copia de Pokémon Red o Blue para Game Boy.","Vuelca la ROM original desde tu cartucho con una herramienta que tengas permiso legal de usar.","Sigue las instrucciones de compilación para aportar la ROM base y generar la ROM jugable con rgbds.","Ejecuta la ROM generada en tu propio hardware o en el emulador del que tengas los derechos."]},"screenshots":[{"src":"https://raw.githubusercontent.com/wiki/pret/pokered/screenshots/town-map-ingame.png","alt":"The Town Map screen in Pokémon Red","credit":"pret/pokered wiki"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Boxarts/Pokemon%20-%20Red%20Version%20(USA,%20Europe)%20(SGB%20Enhanced).png","alt":"Pokémon Red/Blue (cover)","credit":"Box art"}},{"schema":"port","id":"zelda3","title":"zelda3","game":"The Legend of Zelda: A Link to the Past","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1991,"genre":"action-adventure","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"stable","release":{"version":"0.3","date":"2023-08-17"},"sources":["https://github.com/snesrev/zelda3"],"discord":"https://discord.gg/AJJbJAzNNJ","license":{"spdx":"NOASSERTION","note":"no SPDX license file in the repository"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native port of The Legend of Zelda: A Link to the Past produced from the Super Nintendo source code, distributed as the tagged v0.3 release. Requires a legally owned ROM of the game.","notesEs":"Port nativo de The Legend of Zelda: A Link to the Past producido a partir del código fuente de Super Nintendo y distribuido como la release etiquetada v0.3. Requiere una ROM del juego obtenida legalmente.","originalSystem":"Super Nintendo","features":["Native builds for Windows and Linux","Plays from the original zelda3.sfc ROM placed next to the executable"],"featuresEs":["Builds nativas para Windows y Linux","Se ejecuta desde la ROM original zelda3.sfc colocada junto al ejecutable"],"installGuide":{"steps":["Own a copy of A Link to the Past for the Super Nintendo (North American).","Dump the ROM from your cartridge with a tool you are legally entitled to use.","Rename the dump to zelda3.sfc and place it next to the game executable.","Launch the port; the original zelda3.sfc data is played locally."],"stepsEs":["Ten una copia de A Link to the Past para Super Nintendo (versión americana).","Vuelca la ROM desde tu cartucho con una herramienta que tengas permiso legal de usar.","Renombra el volcado a zelda3.sfc y colócalo junto al ejecutable del juego.","Lanza el port; los datos del original zelda3.sfc se reproducen localmente."]},"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Legend%20of%20Zelda,%20The%20-%20A%20Link%20to%20the%20Past%20(USA).png","alt":"The Legend of Zelda: A Link to the Past (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20A%20Link%20to%20the%20Past%20(USA).png","alt":"The Legend of Zelda: A Link to the Past (box art)","credit":"Box art"}},{"schema":"port","id":"dkr-r","title":"DKR-R","game":"Diddy Kong Racing","developers":["Rare"],"publisher":"Nintendo","originalYear":1997,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.0.5","date":"2026-10-10"},"sources":["https://github.com/ThatGuyMcd/DKR-R"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native port of Diddy Kong Racing created through static recompilation of the Nintendo 64 binary, with releases for Windows, Linux and macOS (the macOS build is a community fork linked from each release). Requires the game dump from a cartridge or ROM you own. Version 1.0.4 is the latest tagged release.","notesEs":"Port nativo de Diddy Kong Racing creado mediante recompilación estática del binario de Nintendo 64, con releases para Windows, Linux y macOS (la build de macOS es un fork comunitario enlazado desde cada release). Requiere el volcado del juego de un cartucho o ROM que poseas. La versión 1.0.4 es la última release etiquetada.","originalSystem":"Nintendo 64","features":["Online multiplayer with cooperative Adventure mode","Rumble Pak and Memory Pak controls via launcher options","SDL3 audio/input backend with an automatic fallback"],"featuresEs":["Multijugador en línea con modo Aventura cooperativo","Controles de Rumble Pak y Memory Pak mediante opciones del lanzador","Backend de audio/entrada SDL3 con respaldo automático"],"screenshots":[{"src":"https://github.com/user-attachments/assets/c913bee2-029c-4e29-9921-0f6abe7a3bf1","alt":"Diddy Kong racing through a course in Diddy Kong Racing","credit":"DKR-R"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Diddy%20Kong%20Racing%20(Europe)%20(En,Fr,De)%20(Rev%201).png","alt":"Diddy Kong Racing (box art)","credit":"Box art"}},{"schema":"port","id":"symphony-recomp","title":"SymphonyRecomp","game":"Castlevania: Symphony of the Night","developers":["Konami"],"publisher":"Konami","originalYear":1997,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.5.1-b","date":"2026-08-19"},"sources":["https://github.com/BlackLabelHQ/SymphonyRecomp"],"discord":"https://discord.gg/65g8ZEPnbR","license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Castlevania: Symphony of the Night (PS1) that runs natively on Windows, Linux and macOS. Open beta releases (v0.5.1b) and active development; the maintainers explicitly state the port does not use AI. Requires the game dump from a disc copy you own, .NET 10 runtime and OpenAL.","notesEs":"Recompilación de Castlevania: Symphony of the Night (PS1) que corre nativa en Windows, Linux y macOS. Releases beta abiertas (v0.5.1b) y desarrollo activo; los mantenedores afirman explícitamente que el port no usa IA. Requiere el volcado del juego de una copia en disco que poseas, el runtime .NET 10 y OpenAL.","originalSystem":"PlayStation","features":["Widescreen and resolution scaling","Built-in modding and asset replacement system","Multiple UI languages and a themed interface","Randomizer support with save metadata"],"featuresEs":["Panorámico y escalado de resolución","Sistema integrado de modding y reemplazo de recursos","Interfaz en varios idiomas y una interfaz temática","Soporte de randomizer con metadatos de guardado"],"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Castlevania%20-%20Symphony%20of%20the%20Night%20(USA).png","alt":"Castlevania: Symphony of the Night (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Castlevania%20-%20Symphony%20of%20the%20Night%20(USA).png","alt":"Castlevania: Symphony of the Night (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-bros-remastered","title":"Super Mario Bros. Remastered","game":"Super Mario Bros.","developers":["Nintendo R&D4"],"publisher":"Nintendo","originalYear":1985,"genre":"platformer","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.1.0","date":"2026-09-04"},"sources":["https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Community remake of Super Mario Bros. built from scratch in Godot. The project is a fresh reimplementation rather than a build of the original game code, and it reuses audio and sprite assets from the original release. Distributed as versioned releases, the latest stable being 1.1.0. Because of those Nintendo-owned assets this entry stays unverified.","notesEs":"Remake comunitario de Super Mario Bros. construido desde cero en Godot. El proyecto es una reimplementación nueva y no una build del código original, y reutiliza recursos de audio y sprites del lanzamiento original. Se distribuye como releases versionadas, siendo 1.1.0 la última estable. Por esos recursos propiedad de Nintendo, esta ficha permanece sin verificar.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://github.com/user-attachments/assets/e28afd48-44be-4b8f-8466-7475d0d3d4c8","alt":"Side-scrolling gameplay in a custom level of Super Mario Bros. Remastered","credit":"Super Mario Bros. Remastered"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20Bros.%20(Europe).png","alt":"Super Mario Bros. (box art)","credit":"Box art"}},{"schema":"port","id":"crash-bandicoot","title":"Crash Bandicoot Launcher","game":"Crash Bandicoot","developers":["Naughty Dog"],"publisher":"Sony Computer Entertainment","originalYear":1996,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux","android"],"status":"stable","release":{"version":"2.1","date":"2026-10-07"},"sources":["https://github.com/Matteo842/CrashBandicoot-Launcher"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-22","notes":"Native PC port of Crash Bandicoot (PS1) produced via the RecompOne static recompilation stack, distributed as versioned releases. Requires your own PS1 disc dump. The project is not affiliated with the original developer.","notesEs":"Port nativo para PC de Crash Bandicoot (PS1) realizado con la pila de recompilación estática RecompOne y distribuido como releases versionadas. Requiere tu propio volcado del disco de PS1. El proyecto no está afiliado al desarrollador original.","originalSystem":"PlayStation","features":["Native widescreen support with retail-parity entity culling","High frame rate fixes and PC GPU workarounds","Windows, Linux and Android builds from official releases"],"featuresEs":["Soporte panorámico nativo con descarte de entidades igual al minorista","Arreglos de framerate alto y soluciones para GPU de PC","Builds para Windows, Linux y Android desde releases oficiales"],"screenshots":[{"src":"https://github.com/user-attachments/assets/749a8631-fb87-4a33-8149-ccbb104d6412","alt":"Crash Bandicoot running as a native recompilation with the pause overlay open","credit":"Crash Bandicoot Launcher"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Crash%20Bandicoot%20(Europe).png","alt":"Crash Bandicoot (box art)","credit":"Box art"}},{"schema":"port","id":"minecraft-psp","title":"Minecraft PSP","game":"Minecraft","developers":["Pencea-Flavius"],"publisher":"Mojang Studios","originalYear":2011,"genre":"open-world","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["psp"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Pencea-Flavius/Minecraft-PE-PSP"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Homebrew port of Minecraft Pocket Edition to the PlayStation Portable, with the world and gameplay ported from the MCPE 0.6.1 sources. It runs on every PSP model, including the 32 MB PSP-1000, and needs custom firmware to install.","notesEs":"Port homebrew de Minecraft Pocket Edition para PlayStation Portable, con el mundo y la jugabilidad portados desde las fuentes de MCPE 0.6.1. Funciona en todos los modelos de PSP, incluida la PSP-1000 de 32 MB, y necesita custom firmware para instalarse.","originalSystem":"Microsoft Windows","sourceVerified":true,"cover":{"src":"https://github.com/user-attachments/assets/c58041a0-fcc8-4499-b131-c75cea22dc7b","alt":"Minecraft Pocket Edition on the PSP splash","credit":"Minecraft PE PSP"}},{"schema":"port","id":"minish-cap","title":"The Minish Cap Decompilation","game":"The Legend of Zelda: The Minish Cap","developers":["Capcom","Flagship"],"publisher":"Nintendo","originalYear":2004,"genre":"action-adventure","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/zeldaret/tmc"],"website":"https://zeldaret.github.io/tmc/","license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation of The Legend of Zelda: The Minish Cap (Game Boy Advance) by the Zelda Recompilation project. Active research codebase with no tagged releases; a playable native build is not yet distributed. Requires game files from a copy you own.","notesEs":"Decompilación de The Legend of Zelda: The Minish Cap (Game Boy Advance) por el proyecto Zelda Recompilation. Código de investigación activo sin releases etiquetadas; aún no se distribuye una build nativa jugable. Requiere archivos del juego de una copia que poseas.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Legend%20of%20Zelda,%20The%20-%20The%20Minish%20Cap%20(USA)%20(Demo)%20(Kiosk).png","alt":"The Legend of Zelda: The Minish Cap (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20The%20Minish%20Cap%20(USA)%20(Demo)%20(Kiosk).png","alt":"The Legend of Zelda: The Minish Cap (box art)","credit":"Box art"}},{"schema":"port","id":"marathon-recomp","title":"MarathonRecomp","game":"Sonic the Hedgehog (2006)","developers":["Sonic Team"],"publisher":"Sega","originalYear":2006,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sonicnext-dev/MarathonRecomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Unofficial PC port of Sonic the Hedgehog (2006) created by statically recompiling the Xbox 360 PowerPC binary, with Windows, Linux and macOS support. No tagged releases yet; builds track the repository. Requires the game dump from a copy you own. This is the native recompilation project, distinct from the fan remake excluded in the verification backlog.","notesEs":"Port no oficial para PC de Sonic the Hedgehog (2006) creado recompilando estáticamente el binario PowerPC de Xbox 360, con soporte para Windows, Linux y macOS. Aún no hay releases etiquetadas; las builds siguen el repositorio. Requiere el volcado del juego de una copia que poseas. Este es el proyecto de recompilación nativa, distinto del remake fan excluido en la lista de verificación.","originalSystem":"Xbox 360","screenshots":[{"src":"https://github.com/user-attachments/assets/e446b726-e828-4e8a-9000-7144d4760ef6","alt":"In-game footage of the MarathonRecomp PC port of Sonic the Hedgehog (2006)","credit":"MarathonRecomp"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d1/Sonic_the_Hedgehog_Next-Gen_Box_Art.JPG","alt":"Sonic the Hedgehog (2006) (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dhewm3","title":"dhewm3","game":"Doom 3","developers":["id Software"],"publisher":"Activision","originalYear":2004,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.5.5","date":"2026-06-08"},"sources":["https://github.com/dhewm/dhewm3"],"website":"https://dhewm3.org/","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Source port of Doom 3 that keeps the original gameplay with bugfixes, widescreen support, 64-bit builds, EFX sound, mod-independent settings and gamepad support. Requires the original game data.","notesEs":"Port de código fuente de Doom 3 que conserva la jugabilidad original con correcciones, soporte panorámico, builds de 64 bits, sonido EFX, ajustes independientes de los mods y soporte de mando. Requiere los datos del juego original.","screenshots":[{"src":"https://dhewm3.org/dhewm3-1.jpg","alt":"Doom 3 rendered in high resolution with widescreen support in dhewm3","credit":"dhewm3 project"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4e/Doom3box.jpg","alt":"Doom 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ioquake3","title":"ioquake3","game":"Quake III Arena","developers":["id Software"],"publisher":"Activision","originalYear":1999,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/ioquake/ioq3"],"website":"https://www.ioquake3.org/","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Community source port of Quake III Arena, actively maintained by the ioquake3 team. Distributed as a rolling 'latest' release from the official website. Requires the original game files.","notesEs":"Port de código fuente comunitario de Quake III Arena, mantenido activamente por el equipo ioquake3. Se distribuye como release continua 'latest' desde el sitio oficial. Requiere los archivos del juego original.","screenshots":[{"src":"https://user-images.githubusercontent.com/903791/152968830-dd08737b-55c6-4ac6-9610-31121ea0e8c6.png","alt":"ioquake screenshot","credit":"ioquake"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a1/Quake3Title.jpg","alt":"Quake III Arena (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dxx-rebirth","title":"DXX-Rebirth","game":"Descent II","developers":["Parallax Software"],"publisher":"Interplay Productions","originalYear":1995,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.60.0-beta2","date":"2018-04-16"},"sources":["https://github.com/dxx-rebirth/dxx-rebirth"],"website":"https://www.dxx-rebirth.com/","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Source port of Descent and Descent II with OpenGL rendering and modern hardware support. The last official release was published in 2018, when the project originator retired.","notesEs":"Port de código fuente de Descent y Descent II con renderizado OpenGL y soporte de hardware moderno. La última release oficial se publicó en 2018, cuando se retiró el creador del proyecto.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a9/Descent_II_cover_art.png","alt":"Descent II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"julius","title":"Julius","game":"Caesar III","developers":["Impressions Games"],"publisher":"Sierra On-Line","originalYear":1998,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"1.8.0","date":"2025-07-31"},"sources":["https://github.com/bvschaik/julius"],"license":{"spdx":"AGPL-3.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Open-source re-implementation of Caesar III that runs with the original game files. On top of the stable releases, the project publishes continuous (weekly) builds.","notesEs":"Reimplementación de código abierto de Caesar III que funciona con los archivos del juego original. Además de las releases estables, el proyecto publica builds continuas (semanales).","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/56/Caeser_III_Coverart.jpg","alt":"Caesar III (box art)","credit":"Wikipedia"}},{"schema":"port","id":"corsixth","title":"CorsixTH","game":"Theme Hospital","developers":["Bullfrog Productions"],"publisher":"Electronic Arts","originalYear":1997,"genre":"simulation","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"0.70.1","date":"2026-08-28"},"sources":["https://github.com/CorsixTH/CorsixTH"],"website":"https://corsixth.com/","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-25","notes":"Re-implementation of the Theme Hospital engine that loads the original game data. The free demo and the GOG release of the game are supported.","notesEs":"Reimplementación del motor de Theme Hospital que carga los datos del juego original. Se admiten tanto la demo gratuita como la versión de GOG del juego.","screenshots":[{"src":"https://corsixth.com/media/screenshots/1.jpg","alt":"Theme Hospital gameplay rendered by CorsixTH","credit":"CorsixTH"},{"src":"https://corsixth.com/media/screenshots/2.jpg","alt":"A hospital corridor in Theme Hospital running on CorsixTH","credit":"CorsixTH"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/2/26/Theme_Hospital.front_cover.jpg","alt":"Theme Hospital (box art)","credit":"Wikipedia"}},{"schema":"port","id":"raze","title":"Raze","game":"Duke Nukem 3D","developers":["3D Realms"],"publisher":"GT Interactive","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","macos"],"status":"stable","release":{"version":"1.11.0","date":"2025-02-22"},"sources":["https://github.com/ZDoom/Raze"],"website":"https://raze.zdoom.org/","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Source port of the Build-engine games Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave, built on GZDoom technology. Requires the original game files.","notesEs":"Port de código fuente de los juegos del motor Build Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage y Powerslave, construido sobre tecnología de GZDoom. Requiere los archivos del juego original.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/61/Duke_Nukem_3D_Coverart.png","alt":"Duke Nukem 3D (box art)","credit":"Wikipedia"}},{"schema":"port","id":"arx-libertatis","title":"Arx Libertatis","game":"Arx Fatalis","developers":["Arkane Studios"],"publisher":"JoWooD Productions","originalYear":2002,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"stable","release":{"version":"1.2.1","date":"2022-04-10"},"sources":["https://github.com/arx/ArxLibertatis"],"website":"https://arx-libertatis.org/","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Cross-platform source port of the first-person RPG Arx Fatalis. A free playable experience is possible using the game demo.","notesEs":"Port de código fuente multiplataforma del RPG en primera persona Arx Fatalis. Puede jugarse gratis usando la demo del juego.","screenshots":[{"src":"https://wiki.arx-libertatis.org/images/e/e1/Castle.jpg","alt":"Castle of Arx explored in the Arx Libertatis port","credit":"Arx Libertatis"},{"src":"https://wiki.arx-libertatis.org/images/1/1b/Main-menu.jpg","alt":"Main menu of Arx Fatalis running on Arx Libertatis","credit":"Arx Libertatis"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/3c/Arx_Fatalis_cover.png","alt":"Arx Fatalis (box art)","credit":"Wikipedia"}},{"schema":"port","id":"opendune","title":"OpenDUNE","game":"Dune II","developers":["Westwood Studios"],"publisher":"Virgin Interactive","originalYear":1992,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"0.9","date":"2018-05-25"},"sources":["https://github.com/OpenDUNE/OpenDUNE"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-09-25","notes":"Open-source re-implementation of Dune II: The Building of a Dynasty. The original game data files are required to play.","notesEs":"Reimplementación de código abierto de Dune II: The Building of a Dynasty. Se requieren los archivos de datos del juego original para jugar.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/78/Dune2_BOD.jpg","alt":"Dune II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"banjo-kazooie-recomp","title":"Banjo-Kazooie Recompiled","game":"Banjo-Kazooie","developers":["Rare"],"publisher":"Nintendo","originalYear":1998,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.0.2","date":"2026-07-31"},"sources":["https://github.com/BanjoRecomp/BanjoRecomp"],"discord":"https://discord.gg/AWZThJ4dPf","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Banjo-Kazooie produced with N64Recomp. The player loads their own legally obtained N64 ROM; the port recompiles the game code instead of emulating it.","notesEs":"Recompilación nativa de Banjo-Kazooie realizada con N64Recomp. El jugador carga su propia ROM de N64 obtenida legalmente; el port recompila el código del juego en lugar de emularlo.","originalSystem":"Nintendo 64","features":["Widescreen and ultrawide support","Mod support","Native Linux binary and Flatpak with documented Steam Deck support"],"featuresEs":["Soporte panorámico y ultrapanorámico","Soporte de mods","Binario nativo para Linux y Flatpak con soporte documentado para Steam Deck"],"requirements":{"minimum":"Windows, Linux or macOS 13.0+ on Apple Silicon or a 7th generation Intel CPU"},"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Banjo-Kazooie%20(USA).png","alt":"Banjo-Kazooie (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Banjo-Kazooie%20(USA).png","alt":"Banjo-Kazooie (box art)","credit":"Box art"}},{"schema":"port","id":"castlevania-lod-recomp","title":"Castlevania: Legacy of Darkness Recompiled","game":"Castlevania: Legacy of Darkness","developers":["Konami"],"publisher":"Konami","originalYear":1999,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.2.27","date":"2026-09-28"},"sources":["https://github.com/fliperama86/cvlod_recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"An in-progress recompilation of Castlevania: Legacy of Darkness (N64). The current goal is to reach stable gameplay while keeping enough telemetry to diagnose the remaining crashes; it uses the Zelda 64: Recompiled menu.","notesEs":"Recompilación en curso de Castlevania: Legacy of Darkness (N64). El objetivo ahora es llegar a un gameplay estable y conservar la telemetría suficiente para diagnosticar los cierres que quedan; usa el menú de Zelda 64: Recompiled.","originalSystem":"Nintendo 64","features":["Aspect ratio modes (Original, Expand, Manual) cycled with F6","Anti-aliasing up to 8x MSAA, cycled with F7","Configurable gamepad controls through controls.json"],"featuresEs":["Modos de relación de aspecto (Original, Expandido, Manual) ciclables con F6","Antialiasing de hasta 8x MSAA, ciclable con F7","Controles de mando configurables mediante controls.json"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Castlevania%20-%20Legacy%20of%20Darkness%20(USA).png","alt":"Castlevania: Legacy of Darkness (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Castlevania%20-%20Legacy%20of%20Darkness%20(USA).png","alt":"Castlevania: Legacy of Darkness (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-stadium-recomp","title":"Pokémon Stadium Recompiled","game":"Pokémon Stadium","developers":["Game Freak"],"publisher":"Nintendo","originalYear":1999,"genre":"strategy","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":"0.4.7-beta","date":"2026-08-15"},"sources":["https://github.com/mstan/PokemonStadiumRecomp"],"discord":"https://discord.gg/Ad9BwSzctP","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of Pokémon Stadium (N64, USA v1.0) with N64Recomp. It implements the Transfer Pak and GB Tower, and adds its own launcher (SS Anne) to set up carts and controllers. The project went unmaintained in August 2026; the latest release stays available.","notesEs":"Recompilación estática de Pokémon Stadium (N64, USA v1.0) con N64Recomp. Implementa el Transfer Pak y el GB Tower, y añade un lanzador propio (SS Anne) para configurar cartuchos y mandos. El proyecto quedó sin mantenimiento en agosto de 2026; la última release sigue disponible.","originalSystem":"Nintendo 64","features":["Up to four player controllers, assignable to individual slots","4x MSAA anti-aliasing enabled by default","Graphics and control settings remembered between sessions"],"featuresEs":["Hasta cuatro mandos de jugador, asignables a ranuras individuales","Antialiasing 4x MSAA activado por defecto","Ajustes de gráficos y control recordados entre sesiones"],"screenshots":[{"src":"https://raw.githubusercontent.com/mstan/PokemonStadiumRecomp/main/docs/launcher.png","alt":"Launcher of Pokemon Stadium Recompiled","credit":"mstan/PokemonStadiumRecomp"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Pokemon%20Stadium%20(Europe)%20(Rev%201).png","alt":"Pokémon Stadium (box art)","credit":"Box art"}},{"schema":"port","id":"pilotwings-64-recomp","title":"Pilotwings 64 Recompiled","game":"Pilotwings 64","developers":["Nintendo"],"publisher":"Nintendo","originalYear":1996,"genre":"simulation","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.1.1","date":"2026-09-17"},"sources":["https://github.com/danielgomesvieira2000/pilotwings-64-recomp"],"license":{"spdx":"NOASSERTION","note":"Repository ships no license file, so reuse rights are unstated."},"verified":false,"notes":"Static recompilation of Pilotwings 64 with N64Recomp; the player supplies their own legally obtained cartridge. The repository describes the port as AI-coded, hence the AI disclosure.","notesEs":"Recompilación estática de Pilotwings 64 con N64Recomp; el jugador aporta su propio cartucho obtenido legalmente. El repositorio describe el port como programado por IA, de ahí la declaración de IA.","originalSystem":"Nintendo 64","features":["Widescreen at the display aspect ratio with the HUD at the screen edges","High frame rate through matrix interpolation, up to the display refresh rate","Launcher with graphics, sound and control settings, remapping and mod support","Keyboard and controller support"],"featuresEs":["Panorámico según la relación de aspecto de la pantalla con el HUD en los bordes","Framerate alto mediante interpolación de matrices, hasta el refresco de la pantalla","Lanzador con ajustes de gráficos, sonido y control, reasignación y soporte de mods","Soporte de teclado y mando"],"requirements":{"minimum":"Linux builds need a Vulkan driver plus SDL2, GTK 3 and FreeType"},"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Pilotwings%2064%20(USA).png","alt":"Pilotwings 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Pilotwings%2064%20(USA).png","alt":"Pilotwings 64 (box art)","credit":"Box art"}},{"schema":"port","id":"aleph-one","title":"Aleph One","game":"Marathon 2","developers":["Bungie"],"publisher":"Bungie","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.11.1","date":"2026-10-01"},"sources":["https://github.com/Aleph-One-Marathon/alephone"],"website":"https://alephone.lhowon.org/","discord":"https://discord.gg/NvF3pdV","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source continuation of Bungie's Marathon 2 engine, played with the original game data. Upstream tags releases by date instead of semantic versioning, so the version mirrors the 20250829 build.","notesEs":"Continuación de código abierto del motor de Marathon 2 de Bungie, jugable con los datos del juego original. El proyecto etiqueta sus versiones por fecha en lugar de versionado semántico, así que la versión refleja la build 20250829.","originalSystem":"Macintosh","features":["Ready-to-run packages for Marathon, Marathon 2 and Marathon Infinity","macOS, Windows and Linux Flatpak builds published together"],"featuresEs":["Paquetes listos para ejecutar Marathon, Marathon 2 y Marathon Infinity","Builds de macOS, Windows y Flatpak de Linux publicadas juntas"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/62/Marathon_2_-_Durandal_Coverart.png","alt":"Marathon 2 (cover art)","credit":"Wikipedia"}},{"schema":"port","id":"freedroid-classic","title":"Freedroid Classic","game":"Paradroid","developers":["Hewson Consultants"],"publisher":"Hewson Consultants","originalYear":1985,"genre":"shooter","openSource":true,"portType":"reimplementation","platforms":["linux"],"status":"stable","release":{"version":"1.9.0","date":"2026-03-22"},"sources":["https://github.com/ReinhardPrix/FreedroidClassic"],"license":{"spdx":"GPL-2.0"},"verified":false,"noOriginalGameRequired":true,"notes":"Free software remake of the 1985 Commodore 64 classic Paradroid. Built from source with autotools and SDL2; Linux is the documented target platform.","notesEs":"Remake de software libre del clásico Paradroid (Commodore 64, 1985). Se compila desde el código con autotools y SDL2; Linux es la plataforma de destino documentada.","originalSystem":"Commodore 64","cover":{"src":"https://thumbnails.libretro.com/Commodore%20-%2064/Named_Boxarts/Paradroid%20(USA%2C%20Europe).png","alt":"Paradroid (box art)","credit":"Box art"}},{"schema":"port","id":"conker-bad-fur-day-recomp","title":"Conker's Bad Fur Day Recompiled","game":"Conker's Bad Fur Day","developers":["Rare"],"publisher":"Rare","originalYear":2001,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.1.5","date":"2026-10-01"},"sources":["https://github.com/sciaschi/CBFD-Recompiled"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-01","notes":"Static recompilation of Conker's Bad Fur Day (N64, USA) with N64Recomp, starting from the mkst decompilation. Playable from start to finish, with full audio (voice acting included), bundled mods (skip intro, skip any cutscene and cheats) and texture packs.","notesEs":"Recompilación estática de Conker's Bad Fur Day (N64, USA) con N64Recomp, partiendo de la decompilación de mkst. Jugable de principio a fin, con audio completo (incluidas las voces), mods incluidos (saltar intro, saltar cinemáticas y trucos) y texture packs.","originalSystem":"Nintendo 64","features":["RT64 renderer with higher resolutions, widescreen and anti-aliasing","High frame-rate presentation","Remappable controller and keyboard controls with rumble","Mod support through .nrm function patches and hooks"],"featuresEs":["Renderizador RT64 con resoluciones mayores, panorámico y antialiasing","Presentación a framerate alto","Controles de mando y teclado reasignables con vibración","Soporte de mods mediante parches de función .nrm y hooks"],"screenshots":[{"src":"https://github.com/user-attachments/assets/abb979d7-24a5-44f8-98d3-088ba2054a74","alt":"image","credit":"sciaschi"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Conker's%20Bad%20Fur%20Day%20(Europe).png","alt":"Conker's Bad Fur Day (box art)","credit":"Box art"}},{"schema":"port","id":"harvest-moon-64-recomp","title":"Harvest Moon 64 Recompiled","game":"Harvest Moon 64","developers":["Victor Interactive Software"],"publisher":"Nintendo","originalYear":1999,"genre":"rpg","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.2.2","date":"2026-09-25"},"sources":["https://github.com/HarvestMoon64Recomp/HarvestMoon64Recomp"],"discord":"https://discord.gg/AWZThJ4dPf","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Recompilation of Harvest Moon 64; the player supplies their own legally obtained game.","notesEs":"Recompilación de Harvest Moon 64; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Nintendo 64","features":["Widescreen and ultrawide support","Mod support","Windows, Linux and macOS builds"],"featuresEs":["Soporte panorámico y ultrapanorámico","Soporte de mods","Builds para Windows, Linux y macOS"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Harvest%20Moon%2064%20(USA).png","alt":"Harvest Moon 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Harvest%20Moon%2064%20(USA).png","alt":"Harvest Moon 64 (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-snap-recomp","title":"Pokémon Snap Recompiled","game":"Pokémon Snap","developers":["HAL Laboratory"],"publisher":"Nintendo","originalYear":1999,"genre":"shooter","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.1.4","date":"2026-10-11"},"sources":["https://github.com/JackandBeans/Snap64Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of Pokémon Snap; the player supplies their own legally obtained game.","notesEs":"Recompilación estática de Pokémon Snap; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Nintendo 64","features":["Widescreen and higher frame rates, disabled by default to match the cartridge","Mouse and gyro aiming, button rebinding and fast forward","Photo export of the in-game camera shots","Anti-aliasing up to 8x with cached shader programs"],"featuresEs":["Panorámico y framerates más altos, desactivados por defecto para igualar el cartucho","Apuntado con ratón y giroscopio, reasignación de botones y avance rápido","Exportación de las fotos de la cámara del juego","Antialiasing de hasta 8x con programas de shader en caché"],"screenshots":[{"src":"https://raw.githubusercontent.com/JackandBeans/Snap64Recomp/main/docs/screenshots/01k-title-110.png","alt":"Title screen of Pokemon Snap Recompiled","credit":"Snap64Recomp"},{"src":"https://raw.githubusercontent.com/JackandBeans/Snap64Recomp/main/docs/screenshots/03-course-select.png","alt":"Course select in Pokemon Snap Recompiled","credit":"Snap64Recomp"},{"src":"https://raw.githubusercontent.com/JackandBeans/Snap64Recomp/main/docs/screenshots/04-beach.png","alt":"Beach course in Pokemon Snap Recompiled","credit":"Snap64Recomp"},{"src":"https://raw.githubusercontent.com/JackandBeans/Snap64Recomp/main/docs/screenshots/06-volcano.png","alt":"Volcano course in Pokemon Snap Recompiled","credit":"Snap64Recomp"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Pokemon%20Snap%20(Europe).png","alt":"Pokémon Snap (box art)","credit":"Box art"}},{"schema":"port","id":"space-station-silicon-valley-recomp","title":"Space Station Silicon Valley Recompiled","game":"Space Station Silicon Valley","developers":["DMA Design"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"simulation","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.2.0","date":"2026-03-13"},"sources":["https://github.com/Cellenseres/SSSV_Recomp"],"license":{"spdx":"NOASSERTION","note":"Repository ships no license file, so reuse rights are unstated."},"verified":false,"notes":"Recompilation of Space Station Silicon Valley; the player supplies their own legally obtained game.","notesEs":"Recompilación de Space Station Silicon Valley; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Nintendo 64","features":["Widescreen support","Mod support"],"featuresEs":["Soporte panorámico","Soporte de mods"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/SpaceStation%20Silicon%20Valley%20(USA)%20(Rev%201).png","alt":"Space Station Silicon Valley (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/SpaceStation%20Silicon%20Valley%20(USA)%20(Rev%201).png","alt":"Space Station Silicon Valley (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-world-recomp","title":"Super Mario World Recompiled","game":"Super Mario World","developers":["Nintendo EAD"],"publisher":"Nintendo","originalYear":1990,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.14.2","date":"2026-09-22"},"sources":["https://github.com/mstan/SuperMarioWorldRecomp"],"discord":"https://discord.gg/S4MvUGQFwd","license":{"spdx":"NOASSERTION","note":"Repository declares no SPDX license, so reuse rights are unstated."},"verified":false,"notes":"Super Mario World recompiled for the Super Nintendo with snesrecomp; the player supplies their own legally obtained game.","notesEs":"Super Mario World recompilado para Super Nintendo con snesrecomp; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Super Nintendo","features":["SMW Adaptive Widescreen mod enabled from the launcher's Mods page","Aspect ratio options: fit to screen by default, plus fixed ratios"],"featuresEs":["Mod SMW Adaptive Widescreen activado desde la página Mods del lanzador","Opciones de relación de aspecto: ajustar a pantalla por defecto, más relaciones fijas"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Mario%20World%20(USA).png","alt":"Super Mario World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20World%20(USA).png","alt":"Super Mario World (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-x-snes-recomp","title":"Mega Man X SNES Recompiled","game":"Mega Man X","developers":["Capcom"],"publisher":"Capcom","originalYear":1993,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"2.1.8-alpha","date":"2026-10-06"},"sources":["https://github.com/mstan/MegaManXSNESRecomp"],"discord":"https://discord.gg/Ad9BwSzctP","license":{"spdx":"NOASSERTION","note":"Repository declares no SPDX license, so reuse rights are unstated."},"verified":false,"notes":"Mega Man X recompiled for the Super Nintendo with snesrecomp; the player supplies their own legally obtained game.","notesEs":"Mega Man X recompilado para Super Nintendo con snesrecomp; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Super Nintendo","features":["Adaptive and fixed widescreen respecting display aspect","Launcher can be reopened mid-game with Ctrl+L or Select+L3","Shared SNES shader presets and pixel-aspect geometry, saved on close"],"featuresEs":["Panorámico adaptativo y fijo que respeta la relación de aspecto de la pantalla","El lanzador puede reabrirse a mitad de partida con Ctrl+L o Select+L3","Ajustes predefinidos de shaders de SNES compartidos y geometría con aspect ratio de píxel, guardados al cerrar"],"screenshots":[{"src":"https://raw.githubusercontent.com/mstan/MegaManXSNESRecomp/main/docs/screenshots/widescreen-ocean.png","alt":"Ocean stage in widescreen on Mega Man X SNES Recompiled","credit":"MegaManXSNESRecomp"},{"src":"https://raw.githubusercontent.com/mstan/MegaManXSNESRecomp/main/docs/screenshots/widescreen-highway.png","alt":"Highway stage in widescreen on MegaManXSNESRecomp","credit":"MegaManXSNESRecomp"},{"src":"https://raw.githubusercontent.com/mstan/MegaManXSNESRecomp/main/docs/screenshots/widescreen-snow-base.png","alt":"Snow base stage in widescreen on MegaManXSNESRecomp","credit":"MegaManXSNESRecomp"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Mega%20Man%20X%20(Europe).png","alt":"Mega Man X (box art)","credit":"Box art"}},{"schema":"port","id":"ogre-battle-64-recomp","title":"Ogre Battle 64 Recompiled","game":"Ogre Battle 64: Person of Lordly Might","developers":["Quest"],"publisher":"Enix","originalYear":1999,"genre":"strategy","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.7.0","date":"2026-10-04"},"sources":["https://github.com/lfarroco/ogre-battle-64-recomp"],"license":{"spdx":"NOASSERTION","note":"Repository ships no license file, so reuse rights are unstated."},"verified":false,"notes":"Recompilation of Ogre Battle 64; the player supplies their own legally obtained game.","notesEs":"Recompilación de Ogre Battle 64; el jugador aporta su propio juego obtenido legalmente.","originalSystem":"Nintendo 64","features":["Keyboard-only play with optional XInput or SDL gamepad support"],"featuresEs":["Juego solo con teclado, con soporte opcional de mando XInput o SDL"],"requirements":{"minimum":"Direct3D 12 with Shader Model 6.0 on Windows, or Vulkan 1.2 (Vulkan on other systems)"},"screenshots":[{"src":"https://raw.githubusercontent.com/lfarroco/ogre-battle-64-recomp/main/docs/proofs/native-attract-loop-title-fixed.png","alt":"Attract loop title screen of Ogre Battle 64 Recompiled","credit":"lfarroco/ogre-battle-64-recomp"},{"src":"https://raw.githubusercontent.com/lfarroco/ogre-battle-64-recomp/main/docs/proofs/native-widescreen-mission-expand.png","alt":"Widescreen mission view in Ogre Battle 64 Recompiled","credit":"lfarroco/ogre-battle-64-recomp"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Ogre%20Battle%2064%20-%20Person%20of%20Lordly%20Caliber%20(USA)%20(Rev%201).png","alt":"Ogre Battle 64: Person of Lordly Might (box art)","credit":"Box art"}},{"schema":"port","id":"quest-64-recomp","title":"Quest 64 Recompiled","game":"Quest 64","developers":["Nintendo"],"publisher":"Nintendo","originalYear":1998,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":"0.1","date":"2026-01-11"},"sources":["https://github.com/Rainchus/Quest64-Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Recompilation of Quest 64 that requires the 1.0 North American release of the game. Only a Windows executable is published so far, with other systems announced. Very wide aspect ratios can show animation artifacts at the screen edges.","notesEs":"Recompilación de Quest 64 que requiere la versión 1.0 norteamericana del juego. Por ahora solo se publica un ejecutable para Windows, con otros sistemas anunciados. Las relaciones de aspecto muy anchas pueden mostrar artefactos de animación en los bordes de la pantalla.","originalSystem":"Nintendo 64","features":["Widescreen and ultrawide support","Mod support"],"featuresEs":["Soporte panorámico y ultrapanorámico","Soporte de mods"],"requirements":{"minimum":"x86-64 CPU with SSE4.1, such as an Intel Core 2 Penryn or newer"},"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Quest%2064%20(USA).png","alt":"Quest 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Quest%2064%20(USA).png","alt":"Quest 64 (box art)","credit":"Box art"}},{"schema":"port","id":"dinosaur-planet-recomp","title":"Dinosaur Planet Recompiled","game":"Dinosaur Planet","developers":["Rare"],"publisher":"Rare","originalYear":2000,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.3.0","date":"2026-05-31"},"sources":["https://github.com/DinosaurPlanetRecomp/dino-recomp"],"discord":"https://discord.gg/SUrA4aV7UW","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of the unreleased 2000 Dinosaur Planet prototype by Rare. The original game was never commercially released, so this entry documents a prototype rather than a shipped title; the original prototype build is required to play.","notesEs":"Recompilación estática del prototipo inédito Dinosaur Planet (Rare, 2000). El juego original nunca se lanzó comercialmente, así que esta ficha documenta un prototipo y no un título publicado; se necesita la build original del prototipo para jugar.","originalSystem":"Nintendo 64","features":["Configurable window size, including a 4:3 aspect ratio option"],"featuresEs":["Tamaño de ventana configurable, incluida una opción de relación de aspecto 4:3"],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Dinosaur%20Planet%20(USA)%20(Proto)%20(2000-12-01).png","alt":"Dinosaur Planet (box art)","credit":"Box art"}},{"schema":"port","id":"bomberman-64-recomp","title":"Bomberman 64: Recompiled","game":"Bomberman 64","developers":["Hudson Soft"],"publisher":"Hudson Soft","originalYear":1996,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.0.0","date":"2026-03-22"},"sources":["https://github.com/RevoSucks/BM64Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Bomberman 64 rebuilt with N64: Recompiled. The repository and its releases contain no game assets, so the player must supply their own legally obtained game.","notesEs":"Bomberman 64 reconstruido con N64: Recompiled. El repositorio y sus releases no contienen recursos del juego, así que el jugador debe aportar su propio juego obtenido legalmente.","originalSystem":"Nintendo 64","features":["High framerate support","Widescreen and ultrawide support","Low input lag and instant load times","Linux binary with documented Steam Deck support"],"featuresEs":["Soporte de framerate alto","Soporte panorámico y ultrapanorámico","Baja latencia de entrada y tiempos de carga instantáneos","Binario para Linux con soporte documentado para Steam Deck"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Bomberman%2064%20(USA).png","alt":"Bomberman 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Bomberman%2064%20(USA).png","alt":"Bomberman 64 (box art)","credit":"Box art"}},{"schema":"port","id":"bomberman-hero-recomp","title":"Bomberman Hero: Recompiled","game":"Bomberman Hero","developers":["Hudson Soft"],"publisher":"Hudson Soft","originalYear":1998,"genre":"platformer","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/RevoSucks/BMHeroRecomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of Bomberman Hero (N64, USA) with N64Recomp and RT64. It adds widescreen, unlocked framerate, instant load times and mod and texture-pack support.","notesEs":"Recompilación estática de Bomberman Hero (N64, USA) con N64Recomp y RT64. Añade widescreen, framerate libre, cargas instantáneas y soporte de mods y texture packs.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Bomberman%20Hero%20(USA).png","alt":"Bomberman Hero (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Bomberman%20Hero%20(USA).png","alt":"Bomberman Hero (box art)","credit":"Box art"}},{"schema":"port","id":"beetle-adventure-racing-recomp","title":"Beetle Adventure Racing Recompiled","game":"Beetle Adventure Racing","developers":["Electronic Arts"],"publisher":"Electronic Arts","originalYear":1999,"genre":"racing","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":"0.4.2-alpha","date":"2026-09-20"},"sources":["https://github.com/danielgomesvieira2000/beetle-adventure-racing-recomp"],"license":{"spdx":"AGPL-3.0"},"verified":false,"notes":"Static recompilation of Beetle Adventure Racing! (N64, USA) with N64Recomp and RT64. Playable: it boots through the menus into races at 60 fps, with widescreen, a 1x/2x/4x draw distance and internal-resolution scaling.","notesEs":"Recompilación estática de Beetle Adventure Racing! (N64, USA) con N64Recomp y RT64. Jugable: arranca, pasa por los menús y llega a las carreras a 60 fps, con widescreen, distancia de dibujado de 1x/2x/4x y escalado de resolución interna.","originalSystem":"Nintendo 64","features":["High framerate with high-FPS interpolation and working audio","RecompFrontend launcher with settings, input binding and pause menu","Widescreen with a HUD that expands with the aspect ratio","Selectable divot seam filter"],"featuresEs":["Framerate alto con interpolación de FPS y audio funcional","Lanzador RecompFrontend con ajustes, asignación de controles y menú de pausa","Panorámico con HUD que se expande según la relación de aspecto","Filtro seleccionable de costuras del terreno"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Beetle%20Adventure%20Racing!%20(USA)%20(En,Fr,De).png","alt":"Beetle Adventure Racing (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Beetle%20Adventure%20Racing!%20(USA)%20(En%2CFr%2CDe).png","alt":"Beetle Adventure Racing (box art)","credit":"Box art"}},{"schema":"port","id":"chocolate-doom","title":"Chocolate Doom","game":"Doom","developers":["id Software"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","macos"],"status":"stable","release":{"version":"3.1.1","date":"2025-08-14"},"sources":["https://github.com/chocolate-doom/chocolate-doom"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Minimalist Doom source port that aims to stay faithful to vanilla Doom while running on modern systems. Published binaries cover Windows and macOS; other systems are built from source.","notesEs":"Port de código fuente minimalista de Doom que busca mantenerse fiel al Doom original sobre sistemas modernos. Los binarios publicados cubren Windows y macOS; el resto de sistemas se compilan desde el código.","originalSystem":"MS-DOS","features":["Option to enable or disable smooth pixel scaling","Native OpenGL texture format for better performance","Release bundles sibling ports for Heretic, Hexen and Strife","macOS builds for both Intel and Apple Silicon"],"featuresEs":["Opción para activar o desactivar el escalado suave de píxeles","Formato de textura OpenGL nativo para mejor rendimiento","Los paquetes de release incluyen ports hermanos para Heretic, Hexen y Strife","Builds de macOS para Intel y Apple Silicon"],"screenshots":[{"src":"https://www.chocolate-doom.org/wiki/images/thumb/b/b0/Chocolate_Windows_10.png/400px-Chocolate_Windows_10.png","alt":"Chocolate Doom running on modern Windows","credit":"Chocolate Doom Project"},{"src":"https://www.chocolate-doom.org/wiki/images/thumb/a/a0/Chocolate_Doom_MacOSX.png/384px-Chocolate_Doom_MacOSX.png","alt":"Chocolate Doom running on macOS","credit":"Chocolate Doom Project"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg","alt":"Doom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"vcmi","title":"VCMI","game":"Heroes of Might and Magic III","developers":["New World Computing"],"publisher":"The 3DO Company","originalYear":1999,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.7.5","date":"2026-08-15"},"sources":["https://github.com/vcmi/vcmi"],"website":"https://vcmi.eu/","discord":"https://discord.gg/chBT42V","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Open-source recreation of the Heroes of Might and Magic III engine, loadable with the original game data. Active development with a long release history.","notesEs":"Recreación de código abierto del motor de Heroes of Might and Magic III, cargable con los datos del juego original. Desarrollo activo con un largo historial de releases.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/9b/Homm3boxart.jpg","alt":"Heroes of Might and Magic III (box art)","credit":"Wikipedia"}},{"schema":"port","id":"fh2","title":"fh2","game":"Heroes of Might and Magic II","developers":["New World Computing"],"publisher":"The 3DO Company","originalYear":1996,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"1.1.17","date":"2026-06-30"},"sources":["https://github.com/ihhub/fheroes2"],"website":"https://ihhub.github.io/fheroes2/","discord":"https://discord.gg/xF85vbZ","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Engine reimplementation for Heroes of Might and Magic II, written from scratch in C++. Ships official Android builds on Google Play plus Windows, macOS and Linux releases.","notesEs":"Reimplementación del motor de Heroes of Might and Magic II, escrita desde cero en C++. Publica builds oficiales para Android en Google Play, además de releases para Windows, macOS y Linux.","installGuide":{"steps":["Obtain the original Heroes of Might and Magic II data, or use the free demo the project links to.","On desktop, download the release build for your platform from the official releases page.","On Android, install fheroes2 from Google Play or use the Android archive from the releases page.","Point the fheroes2 toolset at your data files, or extract the demo assets from inside the app.","Launch the game; fheroes2 reads the original assets and adds modern rendering and interface improvements."],"stepsEs":["Consigue los datos originales de Heroes of Might and Magic II, o usa la demo gratuita que enlaza el proyecto.","En escritorio, descarga la compilación publicada para tu plataforma desde la página oficial de releases.","En Android, instala fheroes2 desde Google Play o usa el archivo Android de la página de releases.","Apunta el fheroes2 toolset a tus archivos de datos, o extrae los recursos de la demo desde la propia app.","Inicia el juego; fheroes2 lee los recursos originales y añade renderizado e interfaz modernos."]},"screenshots":[{"src":"https://raw.githubusercontent.com/ihhub/fheroes2/master/docs/images/screenshots/screenshot_world_map.webp","alt":"World map view in fheroes2","credit":"fheroes2"},{"src":"https://raw.githubusercontent.com/ihhub/fheroes2/master/docs/images/screenshots/screenshot_battle.webp","alt":"A battle in fheroes2","credit":"fheroes2"},{"src":"https://raw.githubusercontent.com/ihhub/fheroes2/master/docs/images/screenshots/screenshot_castle.webp","alt":"Castle screen in fheroes2","credit":"fheroes2"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/90/Heroes_2_cover.jpg","alt":"Heroes of Might and Magic II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openapoc","title":"OpenApoc","game":"X-COM: Apocalypse","developers":["MicroProse"],"publisher":"MicroProse","originalYear":1997,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"2026.4.8","date":"2026-04-10"},"sources":["https://github.com/openApoc/OpenApoc"],"discord":"https://discord.gg/f8Rayre","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open-source reimplementation of the X-COM: Apocalypse engine, written in C++ with SDL2. Requires the original game files to run.","notesEs":"Reimplementación de código abierto del motor de X-COM: Apocalypse, escrita en C++ con SDL2. Requiere los archivos del juego original para funcionar.","screenshots":[{"src":"https://i.imgur.com/XxudxVj.jpg","alt":"openApoc screenshot","credit":"openApoc"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/05/XCom_Apoc.jpg","alt":"X-COM: Apocalypse (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openjazz","title":"OpenJazz","game":"Jazz Jackrabbit","developers":["Epic MegaGames"],"publisher":"Epic MegaGames","originalYear":1994,"genre":"platformer","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"2026.3.1","date":"2026-03-01"},"sources":["https://github.com/AlisterT/openjazz"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Free, open-source version of the classic Jazz Jackrabbit games, started in 2005. Project activity has slowed and there is no clear roadmap.","notesEs":"Versión libre y de código abierto de los clásicos Jazz Jackrabbit, iniciada en 2005. La actividad del proyecto se ha ralentizado y no hay una hoja de ruta clara.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b4/Jazz_Jackrabbit.jpg","alt":"Jazz Jackrabbit (box art)","credit":"Wikipedia"}},{"schema":"port","id":"shockolate","title":"Shockolate","game":"System Shock","developers":["LookingGlass Technologies"],"publisher":"Origin Systems","originalYear":1994,"genre":"action-adventure","openSource":true,"portType":"reimplementation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.7.7","date":"2019-04-08"},"sources":["https://github.com/Interrupt/systemshock"],"discord":"https://discord.gg/m45xPan","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Reimplementation of the System Shock engine. The last tagged release is 0.7.7; tags from 0.8.0 onward are marked as prereleases.","notesEs":"Reimplementación del motor de System Shock. La última release etiquetada es 0.7.7; las etiquetas desde 0.8.0 en adelante están marcadas como preliminares.","screenshots":[{"src":"https://i.imgur.com/kbVWQj4.gif","alt":"work so far","credit":"Interrupt"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/6b/System_Shock_remake_cover.jpg","alt":"System Shock (box art)","credit":"Wikipedia"}},{"schema":"port","id":"opensage","title":"OpenSAGE","game":"Command & Conquer: Generals","developers":["Electronic Arts"],"publisher":"Electronic Arts","originalYear":2003,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/OpenSAGE/OpenSAGE"],"website":"https://opensage.github.io","discord":"https://discord.gg/G2FhZUT","license":{"spdx":"GPL-3.0","note":"Code is GPL-3.0; game data stays under EA rights."},"verified":false,"notes":"Reimplementation of the SAGE engine behind Command & Conquer: Generals and Zero Hour, written in C#. Windows is the primary target and no tagged releases exist yet.","notesEs":"Reimplementación del motor SAGE de Command & Conquer: Generals y Zero Hour, escrita en C#. Windows es el destino principal y aún no existen releases etiquetadas.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0f/Cncgen-win-cover.jpg","alt":"Command & Conquer: Generals (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openage","title":"openage","game":"Age of Empires II","developers":["Ensemble Studios"],"publisher":"Microsoft","originalYear":1999,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":"0.6.0","date":"2024-11-26"},"sources":["https://github.com/SFTtech/openage"],"website":"https://openage.dev","license":{"spdx":"GPL-3.0-or-later"},"verified":false,"notes":"Volunteer project recreating the Genie engine used by Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds. The last tagged release is 0.6.0, although development continues.","notesEs":"Proyecto voluntario que recrea el motor Genie usado por Age of Empires, Age of Empires II y Star Wars: Galactic Battlegrounds. La última release etiquetada es 0.6.0, aunque el desarrollo continúa.","screenshots":[{"src":"https://raw.githubusercontent.com/SFTtech/openage/master/assets/doc/matrixroom.svg","alt":"openage community badge","credit":"SFTtech/openage"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/56/Age_of_Empires_II_-_The_Age_of_Kings_Coverart.png","alt":"Age of Empires II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"d1x-rebirth","title":"D1X-Rebirth","game":"Descent","developers":["Parallax Software"],"publisher":"Interplay Productions","originalYear":1995,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/dxx-rebirth/dxx-rebirth"],"license":{"spdx":"GPL-3.0","note":"Parallax license relicensed to GPLv3 with an additional permission exception."},"verified":false,"notes":"Source port of Descent from the same project as DXX-Rebirth, covering the first game rather than Descent II. Published as tagged builds without GitHub releases.","notesEs":"Port de código fuente de Descent del mismo proyecto que DXX-Rebirth, centrado en el primer juego en lugar de Descent II. Se publica como builds etiquetadas sin releases en GitHub.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5f/Descent_cover.png","alt":"Descent (box art)","credit":"Wikipedia"}},{"schema":"port","id":"open-goal","title":"OpenGOAL","game":"Jak and Daxter / Jak II / Jak 3","developers":["Naughty Dog"],"publisher":"Sony Computer Entertainment","originalYear":2001,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.3.8","date":"2026-09-20"},"sources":["https://github.com/open-goal/jak-project"],"website":"https://opengoal.dev","docs":"https://opengoal.dev/docs/intro","discord":"https://discord.gg/VZbXMHXzWv","license":{"spdx":"ISC"},"verified":true,"verifiedAt":"2026-09-30","notes":"Decompilation of the Jak trilogy from Naughty Dog's GOAL language, running on PC. Needs your own PS2 disc of each game; PS3, PS4 and PS5 releases are not supported.","notesEs":"Decompilación de la trilogía Jak del lenguaje GOAL de Naughty Dog, ejecutándose en PC. Necesita tu propio disco de PS2 de cada juego; las versiones de PS3, PS4 y PS5 no están soportadas.","originalSystem":"PlayStation 2","features":["Original GOAL code decompiled and recompiled for x86-64","Jak and Daxter treated as complete, Jak II in beta, Jak 3 in progress","Asset extraction and repacking tools shipped in the repository"],"featuresEs":["Código GOAL original decompilado y recompilado para x86-64","Jak and Daxter considerada completa, Jak II en beta, Jak 3 en progreso","Herramientas de extracción y reempaquetado de recursos incluidas en el repositorio"],"screenshots":[{"src":"https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall1.png","alt":"Jak and Daxter running on OpenGOAL","credit":"OpenGOAL"},{"src":"https://raw.githubusercontent.com/open-goal/jak-project/master/docs/img/promosmall2.png","alt":"Jak II running on OpenGOAL","credit":"OpenGOAL"}]},{"schema":"port","id":"redriver2","title":"REDRIVER2","game":"Driver 2","developers":["Reflections Interactive"],"publisher":"Infogrames","originalYear":2000,"genre":"racing","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"7.4-rc2","date":"2022-02-04"},"sources":["https://github.com/OpenDriver2/REDRIVER2"],"website":"https://opendriver2.github.io/","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"Driver 2 disassembled and translated to C by the OpenDriver2 team. Geometry still runs on Psy-X, which descends from an emulator, so it is not a from-scratch port. Needs the data files from your own PlayStation disc.","notesEs":"Driver 2 desensamblado y traducido a C por el equipo OpenDriver2. La geometría aún corre sobre Psy-X, que desciende de un emulador, así que no es un port desde cero. Necesita los archivos de datos de tu propio disco de PlayStation.","originalSystem":"PlayStation","features":["Game logic translated from MIPS back to C, no interpreter involved","Types and function names recovered from the retail .SYM debug symbols","Windows and 64-bit Linux builds"],"featuresEs":["Lógica del juego traducida de MIPS a C, sin intérprete de por medio","Tipos y nombres de función recuperados de los símbolos de depuración .SYM minoristas","Builds para Windows y Linux de 64 bits"],"screenshots":[{"src":"https://i.ibb.co/2q1pp06/red2.png","alt":"Driving in REDRIVER2","credit":"OpenDriver2"},{"src":"https://i.ibb.co/JxfC5xX/aaa.png","alt":"City scene in REDRIVER2","credit":"OpenDriver2"},{"src":"https://i.ibb.co/ydLsK9z/aaa.png","alt":"Another scene in REDRIVER2","credit":"OpenDriver2"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Driver%202%20(USA)%20(Rev%201).png","alt":"Driver 2 (box art)","credit":"Box art"}},{"schema":"port","id":"wipeout-phantom-edition","title":"WipeOut Phantom Edition","game":"WipeOut","developers":["Psygnosis"],"publisher":"Psygnosis","originalYear":1995,"genre":"racing","openSource":false,"portType":"source-port","platforms":["windows"],"status":"beta","release":{"version":"1.2.256","date":"2024-02-17"},"sources":["https://github.com/wipeout-phantom-edition/wipeout-phantom-edition"],"license":{"spdx":"NOASSERTION","note":"no license file published with the project"},"verified":true,"verifiedAt":"2026-09-30","notes":"Source port of the PlayStation WipeOut that follows the original more closely than the 1996 PC release. Binaries only, the repository holds the readme and screenshots. Needs the USA PlayStation data.","notesEs":"Port de código fuente del WipeOut de PlayStation que sigue más de cerca al original que la versión de PC de 1996. Solo binarios; el repositorio contiene el readme y las capturas. Necesita los datos de la versión USA de PlayStation.","originalSystem":"PlayStation","features":["Uncapped frame rate decoupled from the simulation","Widescreen and high resolution rendering options","Automatic data extraction from a PlayStation disc image"],"featuresEs":["Framerate sin límite desacoplado de la simulación","Opciones de renderizado panorámico y de alta resolución","Extracción automática de datos desde una imagen de disco de PlayStation"],"screenshots":[{"src":"https://raw.githubusercontent.com/wipeout-phantom-edition/wipeout-phantom-edition/main/images/screenshot02.png","alt":"Racing in WipeOut Phantom Edition","credit":"WipeOut Phantom Edition"},{"src":"https://raw.githubusercontent.com/wipeout-phantom-edition/wipeout-phantom-edition/main/images/screenshot03.png","alt":"Track view in WipeOut Phantom Edition","credit":"WipeOut Phantom Edition"},{"src":"https://raw.githubusercontent.com/wipeout-phantom-edition/wipeout-phantom-edition/main/images/screenshot04.png","alt":"Race in WipeOut Phantom Edition","credit":"WipeOut Phantom Edition"},{"src":"https://raw.githubusercontent.com/wipeout-phantom-edition/wipeout-phantom-edition/main/images/screenshot05.png","alt":"Wide track in WipeOut Phantom Edition","credit":"WipeOut Phantom Edition"},{"src":"https://raw.githubusercontent.com/wipeout-phantom-edition/wipeout-phantom-edition/main/images/screenshot06.png","alt":"Cockpit view in WipeOut Phantom Edition","credit":"Wipeout Phantom Edition"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/WipEout%20(Europe)%20(Rev%201).png","alt":"WipeOut (box art)","credit":"Box art"}},{"schema":"port","id":"rsdkv3-decompilation","title":"Sonic CD Decompilation","game":"Sonic CD","developers":["Sonic Team"],"publisher":"Sega","originalYear":1993,"genre":"platformer","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"1.3.3","date":"2025-11-02"},"sources":["https://github.com/RSDKModding/RSDKv3-Decompilation"],"license":{"spdx":"NOASSERTION","note":"community Retro Engine license, not an SPDX identifier"},"verified":true,"verifiedAt":"2026-09-30","notes":"Full decompilation of Retro Engine v3 behind the 2011 Sonic CD remake, maintained by the RSDK Modding team. Needs data.rsdk from your own copy of Sonic CD (2011); the Origins builds leave some features out.","notesEs":"Decompilación completa de Retro Engine v3, el motor detrás del remake de Sonic CD de 2011, mantenida por el equipo RSDK Modding. Necesita data.rsdk de tu propia copia de Sonic CD (2011); las versiones de Origins dejan fuera algunas funciones.","originalSystem":"Sega CD / Mega-CD","features":["Windows, Linux, macOS and Android builds","Built-in mod loader and modding API","Partial support for the Sonic Origins versions of the game"],"featuresEs":["Builds para Windows, Linux, macOS y Android","Cargador de mods y API de modding integrados","Soporte parcial para las versiones del juego de Sonic Origins"],"screenshots":[{"src":"https://raw.githubusercontent.com/RSDKModding/RSDKv3-Decompilation/master/header.png?raw=true","alt":"Sonic CD running on the RSDKv3 Decompilation","credit":"RSDK Modding"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e1/Sonic_CD_North_American_cover_art.jpg","alt":"Sonic CD (box art)","credit":"Wikipedia"}},{"schema":"port","id":"keeperfx","title":"KeeperFX","game":"Dungeon Keeper","developers":["Bullfrog Productions"],"publisher":"Electronic Arts","originalYear":1997,"genre":"strategy","openSource":true,"portType":"reimplementation","platforms":["windows"],"status":"stable","release":{"version":"1.4.0","date":"2026-07-04"},"sources":["https://github.com/dkfans/keeperfx"],"website":"https://keeperfx.net/","discord":"https://discord.gg/hE4p7vy2Hb","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-09-30","notes":"Started as a Dungeon Keeper decompilation and is now a full rewrite plus a fan expansion. Windows only, with native cross-platform builds listed as future work. Requires the original Dungeon Keeper files.","notesEs":"Empezó como decompilación de Dungeon Keeper y hoy es una reescritura completa más una expansión fan. Solo Windows, con builds nativas multiplataforma anunciadas como trabajo futuro. Requiere los archivos originales de Dungeon Keeper.","originalSystem":"MS-DOS","features":["Higher resolutions and frame rate decoupled from the game logic","Extra campaigns, maps, creatures and mod support","Multiplayer over a modern protocol with a dedicated master server"],"featuresEs":["Resoluciones mayores y framerate desacoplado de la lógica del juego","Campañas, mapas, criaturas y soporte de mods adicionales","Multijugador sobre un protocolo moderno con servidor maestro dedicado"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Dungeon%20Keeper.png","alt":"Dungeon Keeper (box art)","credit":"Box art"}},{"schema":"port","id":"ecwolf","title":"ECWolf","game":"Wolfenstein 3D","developers":["id Software"],"publisher":"Apogee Software","originalYear":1992,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.4.2","date":"2025-09-14"},"sources":["https://github.com/ECWolfEngine/ECWolf"],"website":"https://maniacsvault.net/ecwolf/","license":{"spdx":"NOASSERTION","note":"no license file in the repository; GPL-2.0-or-later per downstream packaging"},"verified":false,"notes":"Wolf4SDL-based source port with ZDoom editing tools pulled across, maintained by Blzut3. Distributed from the project site rather than from GitHub releases. Needs Wolfenstein 3D data or the shareware files.","notesEs":"Port de código fuente basado en Wolf4SDL con herramientas de edición tipo ZDoom portadas, mantenido por Blzut3. Se distribuye desde el sitio del proyecto y no desde las releases de GitHub. Necesita los datos de Wolfenstein 3D o los archivos shareware.","originalSystem":"MS-DOS","features":["ZDoom-style editing workflow for Wolfenstein 3D content","Mods packaged as a single file instead of whole data sets","Blake Stone and Super 3D Noah's Ark support in development"],"featuresEs":["Flujo de edición tipo ZDoom para contenido de Wolfenstein 3D","Mods empaquetados como un solo archivo en vez de conjuntos de datos completos","Soporte de Blake Stone y Super 3D Noah's Ark en desarrollo"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Wolfenstein%203D.png","alt":"Wolfenstein 3D (box art)","credit":"Box art"}},{"schema":"port","id":"perfect-dark-port","title":"Perfect Dark PC Port","game":"Perfect Dark","developers":["Rare"],"publisher":"Nintendo","originalYear":2000,"genre":"shooter","openSource":true,"portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/perfect-dark-pc-port/perfect_dark"],"license":{"spdx":"MIT"},"verified":false,"notes":"Work in progress port of the Perfect Dark decompilation, kept separate from the upstream GitLab project. Builds come from a rolling CI tag rather than versioned releases. Needs a legally obtained N64 ROM.","notesEs":"Port en desarrollo de la decompilación de Perfect Dark, mantenido aparte del proyecto original en GitLab. Las builds vienen de una etiqueta CI continua en lugar de releases versionadas. Necesita una ROM de N64 obtenida legalmente.","originalSystem":"Nintendo 64","features":["Port of the matching N64 decompilation to modern platforms","Widescreen, mouselook and dual analog support","Split-screen multiplayer and Transfer Pak emulation"],"featuresEs":["Port de la decompilación correspondiente de N64 a plataformas modernas","Panorámico, mouselook y doble analógico","Multijugador en pantalla dividida y emulación del Transfer Pak"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Perfect%20Dark%20(USA).png","alt":"Perfect Dark (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Perfect%20Dark%20(USA).png","alt":"Perfect Dark (box art)","credit":"Box art"}},{"schema":"port","id":"lcs-recomp","title":"LCS Recomp","game":"Grand Theft Auto: Liberty City Stories","developers":["Rockstar North"],"publisher":"Rockstar Games","originalYear":2005,"genre":"open-world","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.1.6","date":"2026-10-07"},"sources":["https://github.com/elmasas/lcs-recomp"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"PC recompilation of Liberty City Stories built on PSPRecomp, first tagged in late September 2026. Needs a decrypted EBOOT.ELF and the PSP_GAME folder from the US v1.05 release, disc ID ULUS-10041.","notesEs":"Recompilación para PC de Liberty City Stories construida sobre PSPRecomp, etiquetada por primera vez a finales de septiembre de 2026. Necesita un EBOOT.ELF descifrado y la carpeta PSP_GAME de la versión USA v1.05, con ID de disco ULUS-10041.","originalSystem":"PlayStation Portable","features":["Built on the PSPRecomp static recompilation framework","DirectX 12 renderer on Windows, Vulkan on Linux","Resolution, scaling and texture options in LCSNative.ini"],"featuresEs":["Construido sobre el marco de recompilación estática PSPRecomp","Renderizador DirectX 12 en Windows, Vulkan en Linux","Opciones de resolución, escalado y texturas en LCSNative.ini"],"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Snaps/Grand%20Theft%20Auto%20-%20Liberty%20City%20Stories%20(USA)%20(En,Fr,De,Es,It)%20(v1.05).png","alt":"Grand Theft Auto: Liberty City Stories (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Boxarts/Grand%20Theft%20Auto%20-%20Liberty%20City%20Stories%20(USA)%20(En%2CFr%2CDe%2CEs%2CIt)%20(v1.05).png","alt":"Grand Theft Auto: Liberty City Stories (box art)","credit":"Box art"}},{"schema":"port","id":"psprecomp","title":"PSPRecomp","game":"Grand Theft Auto: Vice City Stories","developers":["Rockstar North"],"publisher":"Rockstar Games","originalYear":2007,"genre":"open-world","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/jessicanataliagta/PSPRecomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation framework for PSP software with a Vice City Stories profile. No tagged releases yet, so builds come from the repository. Needs the data from a copy of the game.","notesEs":"Marco de recompilación estática para software de PSP con un perfil de Vice City Stories. Aún sin releases etiquetadas, así que las builds salen del repositorio. Necesita los datos de una copia del juego.","originalSystem":"PlayStation Portable","features":["Static recompiler that turns Allegrex code into C++ translation units","Vice City Stories is the first working profile","No PSP interpreter or JIT in the host runtime"],"featuresEs":["Recompilador estático que convierte código Allegrex en unidades de traducción C++","Vice City Stories es el primer perfil funcional","Sin intérprete ni JIT de PSP en el runtime anfitrión"],"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Snaps/Grand%20Theft%20Auto%20-%20Vice%20City%20Stories%20(USA).png","alt":"Grand Theft Auto: Vice City Stories (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Boxarts/Grand%20Theft%20Auto%20-%20Vice%20City%20Stories%20(USA).png","alt":"Grand Theft Auto: Vice City Stories (box art)","credit":"Box art"}},{"schema":"port","id":"namco-system-22-prop-cycle","title":"Prop Cycle (Namco System 22)","game":"Prop Cycle","developers":["Namco"],"publisher":"Namco","originalYear":1996,"genre":"simulation","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.7.0","date":"2026-10-10"},"sources":["https://github.com/spacestate1/namco22-decompile"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"Decompilation of the 1996 Namco arcade boat game for PC. Ships as ready-made Windows and Linux packages; you supply the arcade ROM set, which is not included.","notesEs":"Decompilación del juego arcade de barcos de Namco de 1996 para PC. Se publica como paquetes listos para Windows y Linux; tú aportas el set de ROM arcade, que no se incluye.","originalSystem":"Namco System 22","features":["Playable from the first screen to the last, with sound","Windows and Linux packages on the releases page, no building needed","The Namco System 22 DSP BIOS is compiled in, so no extra file is required"],"featuresEs":["Jugable desde la primera pantalla hasta la última, con sonido","Paquetes para Windows y Linux en la página de releases, sin necesidad de compilar","El BIOS DSP de Namco System 22 va compilado dentro, así que no hace falta ningún archivo extra"],"requirements":{"minimum":"Your own Prop Cycle ROM set from MAME 0.271 or later (propcycl.zip)"},"screenshots":[{"src":"https://raw.githubusercontent.com/spacestate1/namco22-decompile/main/docs/images/propcycle-gameplay.png","alt":"Prop Cycle running on PC, boat crossing the river course","credit":"spacestate1/namco22-decompile"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/2/2e/Prop_Cycle_arcade_game_flyer.jpg","alt":"Prop Cycle (box art)","credit":"Wikipedia"}},{"schema":"port","id":"namco-system-22-rave-racer","title":"Rave Racer (Namco System 22)","game":"Rave Racer","developers":["Namco"],"publisher":"Namco","originalYear":1995,"genre":"racing","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.7.0","date":"2026-10-10"},"sources":["https://github.com/spacestate1/namco22-decompile"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"Decompilation of the 1995 Namco arcade racer for PC. This one also needs the separate sound board ROM set (namcoc74.zip) alongside the game ROM.","notesEs":"Decompilación del arcade de carreras de Namco de 1995 para PC. Este además necesita el set de ROM de la placa de sonido (namcoc74.zip) junto con la ROM del juego.","originalSystem":"Namco System 22","features":["Playable races with sound","Windows and Linux packages on the releases page, no building needed","Widescreen rendering on top of the original Mode 22 output"],"featuresEs":["Carreras jugables con sonido","Paquetes para Windows y Linux en la página de releases, sin necesidad de compilar","Renderizado panorámico sobre la salida Mode 22 original"],"requirements":{"minimum":"Your own Rave Racer ROM set from MAME 0.271 or later (raverace.zip, namcoc74.zip)"},"screenshots":[{"src":"https://raw.githubusercontent.com/spacestate1/namco22-decompile/main/docs/images/raverace-widescreen.png","alt":"Rave Racer running in widescreen on PC","credit":"spacestate1/namco22-decompile"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/3c/Rave_Racer_Flyer.png","alt":"Rave Racer (box art)","credit":"Wikipedia"}},{"schema":"port","id":"namco-system-22-tokyo-wars","title":"Tokyo Wars (Namco System 22)","game":"Tokyo Wars","developers":["Namco"],"publisher":"Namco","originalYear":1996,"genre":"fighting","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.7.0","date":"2026-10-10"},"sources":["https://github.com/spacestate1/namco22-decompile"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"Decompilation of the 1996 Namco arcade tank combat game for PC. Single ROM set, no separate sound board data required.","notesEs":"Decompilación del juego arcade de combate de tanques de Namco de 1996 para PC. Un único set de ROM, sin datos de placa de sonido aparte.","originalSystem":"Namco System 22","features":["Attract mode and full game playable, with sound","Widescreen rendering on top of the original Mode 22 output","Windows and Linux packages on the releases page, no building needed"],"featuresEs":["Modo attract y juego completo jugables, con sonido","Renderizado panorámico sobre la salida Mode 22 original","Paquetes para Windows y Linux en la página de releases, sin necesidad de compilar"],"requirements":{"minimum":"Your own Tokyo Wars ROM set from MAME 0.271 or later (tokyowar.zip)"},"screenshots":[{"src":"https://raw.githubusercontent.com/spacestate1/namco22-decompile/main/docs/images/tokyowar-widescreen.png","alt":"Tokyo Wars running in widescreen on PC, main menu open","credit":"spacestate1/namco22-decompile"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/94/TokyoWarsArcadeFlyer.jpg","alt":"Tokyo Wars (box art)","credit":"Wikipedia"}},{"schema":"port","id":"namco-system-22-dirt-dash","title":"Dirt Dash (Namco System 22)","game":"Dirt Dash","developers":["Namco"],"publisher":"Namco","originalYear":1995,"genre":"racing","openSource":true,"portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":"0.7.0","date":"2026-10-10"},"sources":["https://github.com/spacestate1/namco22-decompile"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-09-30","notes":"Decompilation of the 1995 Namco arcade rally game for PC. All five tracks are finished, which is more than the arcade original shipped with.","notesEs":"Decompilación del juego arcade de rally de Namco de 1995 para PC. Las cinco pistas están terminadas, más de las que incluía el arcade original.","originalSystem":"Namco System 22","features":["All five stages playable, with sound","Widescreen rendering on top of the original Mode 22 output","Windows and Linux packages on the releases page, no building needed"],"featuresEs":["Las cinco etapas jugables, con sonido","Renderizado panorámico sobre la salida Mode 22 original","Paquetes para Windows y Linux en la página de releases, sin necesidad de compilar"],"requirements":{"minimum":"Your own Dirt Dash ROM set from MAME 0.271 or later (dirtdash.zip)"},"screenshots":[{"src":"https://raw.githubusercontent.com/spacestate1/namco22-decompile/main/docs/images/dirtdash-gameplay.png","alt":"Dirt Dash running in widescreen on PC, mid-race","credit":"spacestate1/namco22-decompile"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/df/Dirt_Dash_arcade_flyer.jpg","alt":"Dirt Dash (box art)","credit":"Wikipedia"}},{"schema":"port","id":"crispy-doom","title":"Crispy Doom","game":"Doom","developers":["Fabian Greffrath"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":"7.1","date":"2025-09-23"},"sources":["https://github.com/fabiangreffrath/crispy-doom"],"website":"https://fabiangreffrath.github.io/crispy-homepage","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Modern source port that keeps the vanilla Doom 1 experience while adding optional enhancements.","notesEs":"Port de código fuente moderno que conserva la experiencia del Doom 1 original añadiendo mejoras opcionales.","originalSystem":"MS-DOS","features":["Hi-res sprites and textures replacing the Doom 1 art","Optional sound effects pack","Gamepad support with analog movement and aiming"],"featuresEs":["Sprites y texturas de alta resolución que reemplazan el arte de Doom 1","Paquete opcional de efectos de sonido","Soporte de mando con movimiento y apuntado analógicos"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Doom.png","alt":"Doom (box art)","credit":"Box art"}},{"schema":"port","id":"doomretro","title":"Doom Retro","game":"Doom","developers":["Brad Harding"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":"6.3","date":"2026-08-08"},"sources":["https://github.com/bradharding/doomretro"],"website":"https://www.doomretro.com","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Windows-focused Doom source port with a wide range of display and input options.","notesEs":"Port de código fuente de Doom centrado en Windows, con una amplia gama de opciones de visualización y control.","originalSystem":"MS-DOS","features":["High-resolution textures and sprites","Full controller support including analog sticks and triggers","Widescreen and ultrawide support"],"featuresEs":["Texturas y sprites de alta resolución","Soporte completo de mando, incluidos sticks analógicos y gatillos","Soporte panorámico y ultrapanorámico"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Doom.png","alt":"Doom (box art)","credit":"Box art"}},{"schema":"port","id":"dsda-doom","title":"dsda-doom","game":"Doom","developers":["kraflab"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"0.30.1","date":"2026-10-09"},"sources":["https://github.com/kraflab/dsda-doom"],"discord":"https://discord.gg/9paQ52zQUT","license":{"spdx":"NOASSERTION","note":"no project-wide license file; prboom2/COPYING applies to bundled sources"},"verified":true,"verifiedAt":"2026-10-01","notes":"Doom source port oriented around deterministic demo playback. No project-wide license file declares the terms for the full tree.","notesEs":"Port de código fuente de Doom orientado a la reproducción determinista de demos. No hay un archivo de licencia global que declare los términos de todo el árbol.","originalSystem":"MS-DOS","features":["Demo playback compatible with the original demo format","Configurable keyboard and mouse emulation","Binds every command to keys and buttons independently"],"featuresEs":["Reproducción de demos compatible con el formato de demo original","Emulación de teclado y ratón configurable","Asigna cada comando a teclas y botones de forma independiente"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Doom.png","alt":"Doom (box art)","credit":"Box art"}},{"schema":"port","id":"eternity-engine","title":"The Eternity Engine","game":"Doom","developers":["Team Eternity"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"alpha","release":{"version":"4.06.00","date":"2026-06-13"},"sources":["https://github.com/team-eternity/eternity"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Extended Doom engine kept in active development for advanced community maps.","notesEs":"Motor de Doom extendido y en desarrollo activo para mapas comunitarios avanzados.","originalSystem":"MS-DOS","features":["Modern renderer with dynamic lights and reflections","Heightmap support for unlimited room heights"],"featuresEs":["Renderizador moderno con luces dinámicas y reflejos","Soporte de heightmap para alturas de sala ilimitadas"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Doom.png","alt":"Doom (box art)","credit":"Box art"}},{"schema":"port","id":"odamex","title":"Odamex","game":"Doom","developers":["Odamex Development Team"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"12.3.0","date":"2026-08-06"},"sources":["https://github.com/odamex/odamex"],"website":"https://odamex.net","discord":"https://discord.gg/aMUzcZE","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Doom source port with a strong focus on multiplayer and modern rendering.","notesEs":"Port de código fuente de Doom con un fuerte enfoque en el multijugador y el renderizado moderno.","originalSystem":"MS-DOS","features":["Client-server multiplayer","High dynamic range lighting","Model and sprite rendering improvements"],"featuresEs":["Multijugador cliente-servidor","Iluminación de alto rango dinámico","Mejoras en el renderizado de modelos y sprites"],"screenshots":[{"src":"https://raw.githubusercontent.com/odamex/odamex/stable/media/logo_128.png?raw=true","alt":"Odamex","credit":"odamex"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg","alt":"Doom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"woof","title":"Woof","game":"Doom","developers":["Fabian Greffrath"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"stable","release":{"version":"16.0.0","date":"2026-09-08"},"sources":["https://github.com/fabiangreffrath/woof"],"website":"https://fabiangreffrath.github.io/woof/","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Doom engine covering the Doom 1, Doom 2 and Boom era limits, with SDL2 backends.","notesEs":"Motor de Doom que cubre la era de Doom 1, Doom 2 y Boom, con backends SDL2.","originalSystem":"MS-DOS","features":["Multiple game modes including Boom and MBF","High-resolution replacement textures","SDL2 input and video backends"],"featuresEs":["Múltiples modos de juego, incluidos Boom y MBF","Texturas de reemplazo de alta resolución","Backends de entrada y video SDL2"],"screenshots":[{"src":"https://raw.githubusercontent.com/fabiangreffrath/woof/master/data/woof.png","alt":"Woof! Icon","credit":"fabiangreffrath"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg","alt":"Doom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"nugget-doom","title":"Nugget Doom","game":"Doom","developers":["MrAlaux"],"publisher":"id Software","originalYear":1993,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"6.0.1","date":"2026-09-09"},"sources":["https://github.com/MrAlaux/Nugget-Doom"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Cross-platform Doom source port with a modern renderer and a focus on extensibility.","notesEs":"Port de código fuente de Doom multiplataforma con un renderizador moderno y enfoque en la extensibilidad.","originalSystem":"MS-DOS","features":["Modern renderer with shadows and reflections","Extensive modding and scripting support"],"featuresEs":["Renderizador moderno con sombras y reflejos","Amplio soporte de modding y scripting"],"screenshots":[{"src":"https://raw.githubusercontent.com/MrAlaux/Nugget-Doom/master/data/nugget-doom.png","alt":"Nugget Doom Icon","credit":"MrAlaux"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/57/Doom_cover_art.jpg","alt":"Doom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"doom64-ex-plus","title":"Doom 64 EX Plus","game":"Doom 64","developers":["atsb"],"publisher":"Midway Games","originalYear":1997,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":"5.2.0.0","date":"2025-10-20"},"sources":["https://github.com/atsb/Doom64EX-Plus"],"license":{"spdx":"NOASSERTION","note":"custom Limited Use Software License in COPYING"},"verified":true,"verifiedAt":"2026-10-01","notes":"Complete source port of Doom 64. The project is archived on GitHub and its license is a custom Limited Use Software License, so the terms are not an OSI license.","notesEs":"Port de código fuente completo de Doom 64. El proyecto está archivado en GitHub y su licencia es una Limited Use Software License propia, por lo que sus términos no son una licencia OSI.","originalSystem":"Nintendo 64","features":["Source-based Doom 64 expansion","Rerelease of the original maps plus new content","Modern lighting and widescreen support"],"featuresEs":["Expansión de Doom 64 basada en código fuente","Reedición de los mapas originales más contenido nuevo","Iluminación moderna y soporte panorámico"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Doom%2064%20(USA).png","alt":"Doom 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Doom%2064%20(USA).png","alt":"Doom 64 (box art)","credit":"Box art"}},{"schema":"port","id":"rbdoom-3-bfg","title":"RBDOOM-3 BFG","game":"Doom 3 BFG Edition","developers":["Robert Beckebans"],"publisher":"id Software","originalYear":2012,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":"1.6.0","date":"2025-05-10"},"sources":["https://github.com/RobertBeckebans/RBDOOM-3-BFG"],"website":"https://www.moddb.com/mods/rbdoom-3-bfg","discord":"https://discord.gg/Q3E9rUFnnP","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source reimplementation of the id Tech 4 engine used by Doom 3 BFG Edition.","notesEs":"Reimplementación de código abierto del motor id Tech 4 usado por Doom 3 BFG Edition.","originalSystem":"Microsoft Windows","features":["Open source id Tech 4 engine","Mission editor support","Extensive configuration and scripting"],"featuresEs":["Motor id Tech 4 de código abierto","Soporte del editor de misiones","Amplia configuración y scripting"],"screenshots":[{"src":"https://i.imgur.com/nSWBSUB.png","alt":"RobertBeckebans screenshot","credit":"RobertBeckebans"},{"src":"https://i.imgur.com/DqTEbzU.jpg","alt":"RobertBeckebans screenshot","credit":"RobertBeckebans"}]},{"schema":"port","id":"ironwail","title":"IronWail","game":"Quake","developers":["Andrei Drexler"],"publisher":"id Software","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"stable","release":{"version":"0.8.2","date":"2026-08-11"},"sources":["https://github.com/andrei-drexler/ironwail"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Quake source port built on the Quakespasm codebase. The project requires OpenGL 4.3, so macOS builds are not provided.","notesEs":"Port de código fuente de Quake construido sobre el código de Quakespasm. El proyecto requiere OpenGL 4.3, por lo que no se ofrecen builds para macOS.","originalSystem":"MS-DOS","features":["SDL2 backends for video and input","Quakespasm base with extended limits","16-bit texture and sprite support"],"featuresEs":["Backends SDL2 para video y entrada","Base Quakespasm con límites ampliados","Soporte de texturas y sprites de 16 bits"],"screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Quake%20(1996).png","alt":"Quake (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Quake%20(1996).png","alt":"Quake (box art)","credit":"Box art"}},{"schema":"port","id":"darkplaces","title":"DarkPlaces","game":"Quake","developers":["Lord Lam"],"publisher":"id Software","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/DarkPlacesEngine/DarkPlaces"],"website":"https://icculus.org/twilight/darkplaces/","discord":"https://discord.com/invite/ZHT9QeW","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Quake engine with client-server multiplayer and a fullscreen console. The newest tag, v20140513, is a dated build stamp rather than a semantic version, so no release version is recorded.","notesEs":"Motor de Quake con multijugador cliente-servidor y consola a pantalla completa. La etiqueta más reciente, v20140513, es una marca de build fechada y no una versión semántica, así que no se registra versión de release.","originalSystem":"MS-DOS","screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Quake%20(1996).png","alt":"Quake (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Quake%20(1996).png","alt":"Quake (box art)","credit":"Box art"}},{"schema":"port","id":"quakespasm","title":"QuakeSpasm","game":"Quake","developers":["Forest"],"publisher":"id Software","originalYear":1996,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/sezero/quakespasm"],"website":"https://sourceforge.net/projects/quakespasm/","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Minimal Quake source port closely matching the original software renderer. No releases are published on GitHub; builds are distributed elsewhere.","notesEs":"Port de código fuente minimalista de Quake, muy cercano al renderizador por software original. No se publican releases en GitHub; las builds se distribuyen en otro sitio.","originalSystem":"MS-DOS","features":["SDL2 backends","16-bit textures and sprites","Quake expansion support"],"featuresEs":["Backends SDL2","Texturas y sprites de 16 bits","Soporte de expansiones de Quake"],"screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Quake%20(1996).png","alt":"Quake (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Quake%20(1996).png","alt":"Quake (box art)","credit":"Box art"}},{"schema":"port","id":"etlegacy","title":"ET Legacy","game":"Wolfenstein: Enemy Territory","developers":["ET Legacy Team"],"publisher":"Activision","originalYear":2003,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/etlegacy/etlegacy"],"website":"https://www.etlegacy.com","discord":"https://discord.gg/UBAZFys","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Community continuation of the open source Wolfenstein: Enemy Territory codebase. No tagged releases are published.","notesEs":"Continuación comunitaria del código abierto de Wolfenstein: Enemy Territory. No se publican releases etiquetadas.","originalSystem":"Microsoft Windows","features":["Continuation of the open source Enemy Territory code","Modern engine improvements and fixes"],"featuresEs":["Continuación del código abierto de Enemy Territory","Mejoras y arreglos modernos del motor"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/83/Wolfenstein_Enemy_Territory_logo.png","alt":"Wolfenstein: Enemy Territory (box art)","credit":"Wikipedia"}},{"schema":"port","id":"return-to-castle-wolfenstein","title":"Return to Castle Wolfenstein","game":"Return to Castle Wolfenstein","developers":["iortcw team"],"publisher":"Gray Matter Interactive","originalYear":2001,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/iortcw/iortcw"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open source reimplementation of the original game code. The upstream tag 1.51c combines three revisions in one string and cannot be represented as a semantic version, so no release version is recorded.","notesEs":"Reimplementación de código abierto del código del juego original. La etiqueta upstream 1.51c combina tres revisiones en una sola cadena y no puede representarse como versión semántica, así que no se registra versión de release.","originalSystem":"Microsoft Windows","screenshots":[{"src":"https://raw.githubusercontent.com/iortcw/iortcw/master/MP/misc/wolf128.png","alt":"iortcw logo","credit":"iortcw"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b0/Return_to_Castle_Wolfenstein_Coverart.jpg","alt":"Return to Castle Wolfenstein (box art)","credit":"Wikipedia"}},{"schema":"port","id":"nblood","title":"NBlood","game":"Blood","developers":["nukeykt"],"publisher":"GT Interactive","originalYear":1997,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/nukeykt/NBlood"],"website":"https://discord.gg/nNQWEvSTvZ","license":{"spdx":"NOASSERTION","note":"no project-wide license file; third-party components carry their own terms"},"verified":false,"notes":"In-progress Blood engine reimplementation. Releases are tagged with revision numbers (r14388) rather than semantic versions, and no project-wide license file was found.","notesEs":"Reimplementación en curso del motor de Blood. Las releases se etiquetan con números de revisión (r14388) en lugar de versiones semánticas, y no se encontró un archivo de licencia global.","originalSystem":"MS-DOS","features":["Modern renderer with dynamic lighting","Reimplementation of the Blood engine in portable C++"],"featuresEs":["Renderizador moderno con iluminación dinámica","Reimplementación del motor de Blood en C++ portátil"],"screenshots":[{"src":"https://github.com/user-attachments/assets/f517d412-ac7f-4002-ab47-35e41bab9f26","alt":"screenshot","credit":"nukeykt"},{"src":"https://github.com/user-attachments/assets/43ec8959-a6e6-4d8c-a4a9-3d3f9f08d65a","alt":"screenshot","credit":"nukeykt"},{"src":"https://github.com/user-attachments/assets/e7650c88-3907-47c3-81eb-2fb012435ca2","alt":"screenshot","credit":"nukeykt"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4d/Blood_logo.jpg","alt":"Blood (box art)","credit":"Wikipedia"}},{"schema":"port","id":"rottexpr","title":"rottexpr","game":"Rise of the Triad","developers":["LTCHIPS"],"publisher":"Apogee Software","originalYear":1994,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows"],"status":"alpha","release":{"version":"0.01","date":"2021-01-19"},"sources":["https://github.com/LTCHIPS/rottexpr"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Experimental Rise of the Triad engine rewrite.","notesEs":"Reescritura experimental del motor de Rise of the Triad.","originalSystem":"MS-DOS","cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Rise%20of%20the%20Triad%20-%20Dark%20War.png","alt":"Rise of the Triad (box art)","credit":"Box art"}},{"schema":"port","id":"opentyrian","title":"OpenTyrian","game":"Tyrian","developers":["Jason Emery"],"publisher":"Epic MegaGames","originalYear":1995,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"2.1.20260913","date":"2026-09-14"},"sources":["https://github.com/opentyrian/opentyrian"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source port of the vertical scrolling shooter Tyrian. The game data is not included and must be supplied by the player.","notesEs":"Port de código abierto del shooter de desplazamiento vertical Tyrian. Los datos del juego no se incluyen y debe aportarlos el jugador.","originalSystem":"MS-DOS","features":["Cross-platform SDL2 builds","Supports the full game data set"],"featuresEs":["Builds SDL2 multiplataforma","Compatible con todo el conjunto de datos del juego"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Tyrian.png","alt":"Tyrian (box art)","credit":"Box art"}},{"schema":"port","id":"doukutsu-rs","title":"doukutsu-rs","game":"Cave Story","developers":["doukutsu-rs contributors"],"publisher":"Pixel","originalYear":2004,"genre":"platformer","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"1.0.0","date":"2026-06-03"},"sources":["https://github.com/doukutsu-rs/doukutsu-rs"],"website":"https://doukutsu.rs","discord":"https://discord.gg/fbRsNNB","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-01","notes":"Unofficial open source port of Cave Story. The original freeware game data is required and is not distributed with the repository.","notesEs":"Port no oficial de código abierto de Cave Story. Se requieren los datos del juego original gratuito y el repositorio no los distribuye.","originalSystem":"Microsoft Windows","features":["Cross-platform desktop builds","Android build","Multiple unofficial translations"],"featuresEs":["Builds de escritorio multiplataforma","Build para Android","Múltiples traducciones no oficiales"],"screenshots":[{"src":"https://i.imgur.com/3dJ7WMB.png","alt":"example root directory with doukutsu-rs and vanilla Cave Story","credit":"doukutsu-rs"},{"src":"https://user-images.githubusercontent.com/53099651/155904982-eb6032d8-7a4d-4af7-ae6f-b69041ecfaa4.png","alt":"image","credit":"doukutsu-rs"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/83/Cave_Story_title_screen.png","alt":"Cave Story (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sdlpop","title":"SDLPoP","game":"Prince of Persia","developers":["Nagy David"],"publisher":"Brøderbund","originalYear":1989,"genre":"action-adventure","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/NagyD/SDLPoP"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Port of the Apple II original of Prince of Persia. No tagged releases are published on GitHub.","notesEs":"Port del Prince of Persia original de Apple II. No se publican releases etiquetadas en GitHub.","originalSystem":"MS-DOS","features":["SDL2 backends","Restored level editor","Modern display scaling options"],"featuresEs":["Backends SDL2","Editor de niveles restaurado","Opciones modernas de escalado de pantalla"],"screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Prince%20of%20Persia.png","alt":"Prince of Persia (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Prince%20of%20Persia.png","alt":"Prince of Persia (box art)","credit":"Box art"}},{"schema":"port","id":"the-force-engine","title":"The Force Engine","game":"Star Wars: Dark Forces","developers":["The Force Engine contributors"],"publisher":"LucasArts","originalYear":1995,"genre":"action-adventure","openSource":true,"portType":"reimplementation","platforms":["windows"],"status":"beta","release":{"version":"1.22.420","date":"2025-09-10"},"sources":["https://github.com/luciusDXL/TheForceEngine"],"website":"https://TheForceEngine.github.io","discord":"https://discord.gg/hpsJnY9","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation targeting the games built on the Dark Forces engine. Original game assets are not distributed.","notesEs":"Reimplementación del motor orientada a los juegos construidos con el motor Dark Forces. Los recursos del juego original no se distribuyen.","originalSystem":"MS-DOS","features":["Reimplementation of the Rebel Assault engine","Modern rendering and audio backends"],"featuresEs":["Reimplementación del motor de Rebel Assault","Backends modernos de renderizado y audio"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Star%20Wars%20-%20Dark%20Forces.png","alt":"Star Wars: Dark Forces (box art)","credit":"Box art"}},{"schema":"port","id":"exult","title":"Exult","game":"Ultima VII","developers":["Exult Team"],"publisher":"Origin Systems","originalYear":1992,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/exult/exult"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Open source engine for the Ultima VII and VIII games. Published GitHub releases are prereleases only, so no stable version is recorded.","notesEs":"Motor de código abierto para los juegos Ultima VII y VIII. Las releases de GitHub publicadas son solo versiones preliminares, así que no se registra una versión estable.","originalSystem":"MS-DOS","features":["Supports both Ultima VII and Ultima VIII data sets","Android build available","Scripting support for new content"],"featuresEs":["Compatible con los conjuntos de datos de Ultima VII y Ultima VIII","Build disponible para Android","Soporte de scripting para contenido nuevo"],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Ultima%20VII%20-%20Part%201%20-%20The%20Black%20Gate%20%2B%20Forge%20of%20Virtue.png","alt":"Ultima VII (box art)","credit":"Box art"}},{"schema":"port","id":"openloco","title":"OpenLoco","game":"Locomotion","developers":["OpenLoco Team"],"publisher":"Chris Sawyer","originalYear":2004,"genre":"simulation","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"26.09","date":"2026-09-18"},"sources":["https://github.com/OpenLoco/OpenLoco"],"website":"https://openloco.io/","discord":"https://discord.gg/vEuNRHD","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation for Transport Tycoon Deluxe style gameplay. The original game data is required.","notesEs":"Reimplementación del motor para la jugabilidad de Transport Tycoon Deluxe. Se requieren los datos del juego original.","originalSystem":"Microsoft Windows","features":["Cross-platform desktop builds","Scenario and multiplayer support","OpenGL and DirectX rendering backends"],"featuresEs":["Builds de escritorio multiplataforma","Soporte de escenarios y multijugador","Backends de renderizado OpenGL y DirectX"],"screenshots":[{"src":"https://user-images.githubusercontent.com/604665/55420349-1a2aea00-5577-11e9-87da-78fe5cdb09e1.png","alt":"OpenLoco running a scenario","credit":"OpenLoco"}]},{"schema":"port","id":"open-enroth","title":"OpenEnroth","game":"Might and Magic VI-VIII","developers":["OpenEnroth Team"],"publisher":"New World Computing","originalYear":1998,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/OpenEnroth/OpenEnroth"],"discord":"https://discord.gg/jRCyPtq","license":{"spdx":"LGPL-3.0"},"verified":false,"notes":"Cross-platform engine covering several Might and Magic installments. The single GitHub release is a prerelease, so no stable version is recorded.","notesEs":"Motor multiplataforma que cubre varias entregas de Might and Magic. La única release de GitHub es preliminar, así que no se registra versión estable.","originalSystem":"Microsoft Windows","features":["Unified engine across several Might and Magic titles","Android build","Modern rendering and input"],"featuresEs":["Motor unificado para varios títulos de Might and Magic","Build para Android","Renderizado e entrada modernos"],"screenshots":[{"src":"https://user-images.githubusercontent.com/24377109/79051217-491a7800-7c2f-11ea-85c7-f9120b7d79dd.png","alt":"screenshot_main","credit":"OpenEnroth"}]},{"schema":"port","id":"open-gothic","title":"OpenGothic","game":"Gothic II","developers":["Try Team"],"publisher":"JoWooD Prod","originalYear":2002,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Try/OpenGothic"],"discord":"https://discord.gg/G9XvcFQnn6","license":{"spdx":"MIT"},"verified":false,"notes":"Engine reimplementation for Gothic II. Published GitHub releases are prereleases only, so no stable version is recorded.","notesEs":"Reimplementación del motor de Gothic II. Las releases publicadas en GitHub son solo preliminares, así que no se registra versión estable.","originalSystem":"Microsoft Windows","features":["Modern renderer with dynamic lighting","Cross-platform desktop builds"],"featuresEs":["Renderizador moderno con iluminación dinámica","Builds de escritorio multiplataforma"],"screenshots":[{"src":"https://raw.githubusercontent.com/Try/OpenGothic/master/scr0.png","alt":"Gothic II running on OpenGothic","credit":"OpenGothic"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/de/Gothic2cover.png","alt":"Gothic II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openmohaa","title":"OpenMoHAA","game":"Medal of Honor: Allied Assault","developers":["OpenMoHAA Team"],"publisher":"Electronic Arts","originalYear":2002,"genre":"shooter","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":"0.82.1","date":"2025-08-05"},"sources":["https://github.com/openmoh/openmohaa"],"website":"https://docs.openmohaa.org/","discord":"https://discord.gg/NYtH58R","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source continuation of the Medal of Honor: Allied Assault codebase.","notesEs":"Continuación de código abierto del código de Medal of Honor: Allied Assault.","originalSystem":"Microsoft Windows","features":["Reimplementation of the id Tech 3 era engine","Cross-platform desktop builds"],"featuresEs":["Reimplementación del motor de la era id Tech 3","Builds de escritorio multiplataforma"],"screenshots":[{"src":"https://raw.githubusercontent.com/openmoh/openmohaa/main/docs/assets/images/v0.60.0-x86_64/training_1.png","alt":"Training level in OpenMoHAA","credit":"OpenMoHAA"},{"src":"https://raw.githubusercontent.com/openmoh/openmohaa/main/docs/assets/images/v0.60.0-x86_64/flughafen_1.png","alt":"Airfield level in OpenMoHAA","credit":"OpenMoHAA"},{"src":"https://raw.githubusercontent.com/openmoh/openmohaa/main/docs/assets/images/v0.60.0-x86_64/mohdm1_1.png","alt":"Multiplayer map in OpenMoHAA","credit":"OpenMoHAA"},{"src":"https://raw.githubusercontent.com/openmoh/openmohaa/main/docs/assets/images/v0.60.0-x86_64/mohdm2_1.png","alt":"Another multiplayer map in OpenMoHAA","credit":"OpenMoHAA"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d9/Medal_of_Honor_-_Allied_Assault_Coverart.png","alt":"Medal of Honor: Allied Assault (box art)","credit":"Wikipedia"}},{"schema":"port","id":"freespace-2","title":"FreeSpace 2","game":"FreeSpace 2","developers":["SCP Team"],"publisher":"Interplay","originalYear":1999,"genre":"simulation","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"26.0.1","date":"2026-09-15"},"sources":["https://github.com/scp-fs2open/fs2open.github.com"],"website":"https://www.hard-light.net/","license":{"spdx":"NOASSERTION","note":"custom terms in Copying.md plus additional restrictions"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source engine for FreeSpace 2. The newest tag is a release candidate, so the last stable release is recorded. Licensing is governed by a custom Copying.md with additional terms rather than a standard OSI license.","notesEs":"Motor de código abierto para FreeSpace 2. La etiqueta más reciente es una release candidate, así que se registra la última release estable. La licencia se rige por un Copying.md propio con términos adicionales en lugar de una licencia OSI estándar.","originalSystem":"Microsoft Windows","features":["Cross-platform desktop builds","Modern OpenGL and Vulkan renderers","Extensible mission scripting"],"featuresEs":["Builds de escritorio multiplataforma","Renderizadores OpenGL y Vulkan modernos","Scripting de misiones extensible"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0d/Freespace2box.jpg","alt":"FreeSpace 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"vanilla-conquer","title":"Vanilla Conquer","game":"Command & Conquer","developers":["The Assembly Armada"],"publisher":"Westwood Studios","originalYear":1995,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TheAssemblyArmada/Vanilla-Conquer"],"discord":"https://discord.gg/UnWK2Tw","license":{"spdx":"NOASSERTION","note":"project-specific license terms, not an OSI license"},"verified":false,"notes":"Engine reimplementation for the original Command & Conquer. The single GitHub release is a prerelease.","notesEs":"Reimplementación del motor del Command & Conquer original. La única release de GitHub es preliminar.","originalSystem":"MS-DOS","screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Command%20and%20Conquer%20(1995).png","alt":"Command & Conquer (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Command%20and%20Conquer%20(1995).png","alt":"Command & Conquer (box art)","credit":"Box art"}},{"schema":"port","id":"thyme","title":"Thyme","game":"Command & Conquer: Generals - Zero Hour","developers":["The Assembly Armada"],"publisher":"EA Pacific","originalYear":2003,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TheAssemblyArmada/Thyme"],"discord":"https://discord.gg/UnWK2Tw","license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Engine reimplementation for Generals and Zero Hour. The single GitHub release is a prerelease, so no stable version is recorded.","notesEs":"Reimplementación del motor de Generals y Zero Hour. La única release de GitHub es preliminar, así que no se registra versión estable.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/2/20/Cncgzh-win-cover.jpg","alt":"Command & Conquer: Generals - Zero Hour (box art)","credit":"Wikipedia"}},{"schema":"port","id":"settlers-2","title":"Return to the Roots","game":"The Settlers II","developers":["Return to the Roots community"],"publisher":"Blue Byte","originalYear":1996,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.9.5","date":"2022-02-28"},"sources":["https://github.com/Return-To-The-Roots/s25client"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source reimplementation of The Settlers II engine.","notesEs":"Reimplementación de código abierto del motor de The Settlers II.","originalSystem":"MS-DOS","features":["Cross-platform desktop builds","Extended scenario and scripting support"],"featuresEs":["Builds de escritorio multiplataforma","Soporte ampliado de escenarios y scripting"],"screenshots":[{"src":"https://thumbnails.libretro.com/DOS/Named_Snaps/Settlers%20II,%20The%20(Gold%20Edition)%20(1997).png","alt":"The Settlers II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Settlers%20II%2C%20The%20(Gold%20Edition)%20(1997).png","alt":"The Settlers II (box art)","credit":"Box art"}},{"schema":"port","id":"ja2-stracciatella","title":"Ja2Stracciatella","game":"Jagged Alliance 2","developers":["Ja2Stracciatella Team"],"publisher":"TopWare","originalYear":1999,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"0.22.1","date":"2025-10-05"},"sources":["https://github.com/ja2-stracciatella/ja2-stracciatella"],"website":"https://ja2-stracciatella.github.io/","discord":"https://discord.com/invite/GqrVZUM","license":{"spdx":"NOASSERTION","note":"SFI Source Code license agreement at the repository root"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source reimplementation of Jagged Alliance 2. The repository carries an SFI Source Code license agreement rather than a standard SPDX license.","notesEs":"Reimplementación de código abierto de Jagged Alliance 2. El repositorio incluye un acuerdo de licencia de código fuente SFI en lugar de una licencia SPDX estándar.","originalSystem":"MS-DOS","features":["Cross-platform desktop builds","Android build","Extended item and mercenary databases"],"featuresEs":["Builds de escritorio multiplataforma","Build para Android","Bases de datos de objetos y mercenarios ampliadas"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/42/Jagged_Alliance_2_Coverart.png","alt":"Jagged Alliance 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"isle-portable","title":"Isle Portable","game":"LEGO Island","developers":["isle decomp community"],"publisher":"Mindscape","originalYear":1997,"genre":"action-adventure","openSource":true,"portType":"source-port","platforms":["windows","linux","macos","android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/isledecomp/isle-portable"],"license":{"spdx":"LGPL-3.0"},"verified":false,"notes":"Source-based reimplementation of LEGO Island. The only GitHub release is a rolling continuous build rather than a numbered version.","notesEs":"Reimplementación basada en código fuente de LEGO Island. La única release de GitHub es una build continua y no una versión numerada.","originalSystem":"Microsoft Windows","features":["Cross-platform desktop builds","Android build","SDL2 backends"],"featuresEs":["Builds de escritorio multiplataforma","Build para Android","Backends SDL2"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a1/Lego-island.jpg","alt":"LEGO Island (box art)","credit":"Wikipedia"}},{"schema":"port","id":"trx","title":"TRX","game":"Tomb Raider I-III","developers":["TRX Team"],"publisher":"Core Design","originalYear":1996,"genre":"action-adventure","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.11.1","date":"2026-09-22"},"sources":["https://github.com/LostArtefacts/TRX"],"website":"https://lostartefacts.dev/","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation covering the classic Tomb Raider games. Original game assets are not distributed.","notesEs":"Reimplementación del motor que cubre los Tomb Raider clásicos. Los recursos del juego original no se distribuyen.","originalSystem":"MS-DOS","features":["Cross-platform desktop builds","Modern renderer and audio","Scripting and level editing support"],"featuresEs":["Builds de escritorio multiplataforma","Renderizado y audio modernos","Soporte de scripting y edición de niveles"],"screenshots":[{"src":"https://raw.githubusercontent.com/LostArtefacts/TRX/master/docs/showcase/skybox.jpg","alt":"Tomb Raider with an improved skybox in TRX","credit":"LostArtefacts"},{"src":"https://raw.githubusercontent.com/LostArtefacts/TRX/master/docs/showcase/braid.jpg","alt":"Lara in TRX","credit":"LostArtefacts"},{"src":"https://raw.githubusercontent.com/LostArtefacts/TRX/master/docs/showcase/3d_pickups.jpg","alt":"3D pickups in TRX","credit":"LostArtefacts"},{"src":"https://raw.githubusercontent.com/LostArtefacts/TRX/master/docs/showcase/photo_mode.webp","alt":"Photo mode in TRX","credit":"LostArtefacts"},{"src":"https://raw.githubusercontent.com/LostArtefacts/TRX/master/docs/showcase/compass_stats.jpg","alt":"Compass and stats in TRX","credit":"LostArtefacts"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/69/Tomb_Raider_%281996%29.png","alt":"Tomb Raider I-III (cover)","credit":"Wikipedia"}},{"schema":"port","id":"wipeout-rewrite","title":"wipeout-rewrite","game":"wipEout","developers":["Philip Rebohle"],"publisher":"Psygnosis","originalYear":1995,"genre":"racing","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/phoboslab/wipeout-rewrite"],"license":{"spdx":"NOASSERTION","note":"no project license file found in the repository"},"verified":false,"notes":"Rewritten version of the classic PlayStation wipEout. No license file and no tagged releases are published, so no version is recorded.","notesEs":"Versión reescrita del clásico wipEout de PlayStation. No se publican archivo de licencia ni releases etiquetadas, así que no se registra versión.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/WipEout%20(USA).png","alt":"wipEout (box art)","credit":"Box art"}},{"schema":"port","id":"librelancer","title":"Librelancer","game":"Freelancer","developers":["Librelancer Contributors"],"publisher":"Microsoft","originalYear":2003,"genre":"open-world","openSource":true,"portType":"reimplementation","platforms":["windows"],"status":"beta","release":{"version":"2025.11","date":"2025-11-07"},"sources":["https://github.com/Librelancer/Librelancer"],"website":"https://librelancer.net","discord":"https://discord.gg/QW2vzxx","license":{"spdx":"MIT","note":"MIT per the LICENSE file; the GitHub license field reports NOASSERTION"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation for Freelancer. The repository ships an MIT LICENSE file even though the GitHub license field reports NOASSERTION.","notesEs":"Reimplementación del motor de Freelancer. El repositorio incluye un archivo LICENSE MIT aunque el campo de licencia de GitHub informa NOASSERTION.","originalSystem":"Microsoft Windows","features":["Reimplementation of the Freelancer engine","Cross-platform C++ codebase"],"featuresEs":["Reimplementación del motor de Freelancer","Base de código C++ multiplataforma"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4d/Fl_box.jpg","alt":"Freelancer (box art)","credit":"Wikipedia"}},{"schema":"port","id":"open-tes-arena","title":"OpenTESArena","game":"The Elder Scrolls: Arena","developers":["OpenTESArena Team"],"publisher":"Bethesda Softworks","originalYear":1994,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":"0.18.0","date":"2026-08-13"},"sources":["https://github.com/afritz1/OpenTESArena"],"discord":"https://discord.gg/DgHe2jG","license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-01","notes":"Cross-platform engine for The Elder Scrolls: Arena. The original game data is required.","notesEs":"Motor multiplataforma para The Elder Scrolls: Arena. Se requieren los datos del juego original.","originalSystem":"MS-DOS","features":["Cross-platform desktop builds","Modern renderer and input handling"],"featuresEs":["Builds de escritorio multiplataforma","Renderizador y manejo de entrada modernos"],"screenshots":[{"src":"https://raw.githubusercontent.com/afritz1/OpenTESArena/main/Preview.PNG","alt":"The Elder Scrolls: Arena running on OpenTESArena","credit":"OpenTESArena"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/89/Elder_Scrolls_Arena_Cover.jpg","alt":"The Elder Scrolls: Arena (box art)","credit":"Wikipedia"}},{"schema":"port","id":"space-cadet-pinball","title":"3D Pinball Space Cadet","game":"3D Pinball for Windows: Space Cadet","developers":["k4zmu2a"],"publisher":"Microsoft","originalYear":1995,"genre":"simulation","openSource":true,"portType":"reimplementation","platforms":["windows","macos"],"status":"stable","release":{"version":"2.1.0","date":"2023-10-16"},"sources":["https://github.com/k4zmu2a/SpaceCadetPinball"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-01","notes":"Open source recreation of the Windows 95 Space Cadet pinball game, released under CC0 by Microsoft.","notesEs":"Recreación de código abierto del pinball Space Cadet de Windows 95, publicado bajo CC0 por Microsoft.","originalSystem":"Microsoft Windows","features":["Faithful recreation of the original physics and rules","Cross-platform desktop builds"],"featuresEs":["Recreación fiel de la física y las reglas originales","Builds de escritorio multiplataforma"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/3/3e/Space-cadet.png","alt":"3D Pinball for Windows: Space Cadet (screenshot)","credit":"Wikimedia Commons"}},{"schema":"port","id":"wargus","title":"Wargus","game":"Warcraft II","developers":["Wargus contributors"],"publisher":"Blizzard Entertainment","originalYear":1995,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows"],"status":"beta","release":{"version":"3.3.2","date":"2022-08-10"},"sources":["https://github.com/wargus/wargus"],"discord":"https://discord.gg/dQGxaw3QfB","license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation for Warcraft II, intended to be compatible with the retail data files.","notesEs":"Reimplementación del motor de Warcraft II, pensada para ser compatible con los archivos de datos comerciales.","originalSystem":"MS-DOS","cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/Warcraft%20II%20-%20Tides%20of%20Darkness.png","alt":"Warcraft II (box art)","credit":"Box art"}},{"schema":"port","id":"openfodder","title":"OpenFodder","game":"Cannon Fodder","developers":["OpenFodder Team"],"publisher":"Virgin Interactive","originalYear":1993,"genre":"strategy","openSource":true,"portType":"source-port","platforms":["windows"],"status":"beta","release":{"version":"2.0.0","date":"2025-12-16"},"sources":["https://github.com/OpenFodder/openfodder"],"discord":"https://discord.gg/4mX2wFM","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Engine reimplementation for the Cannon Fodder series, supporting several of the original titles.","notesEs":"Reimplementación del motor de la saga Cannon Fodder, compatible con varios de los títulos originales.","originalSystem":"MS-DOS","screenshots":[{"src":"https://user-images.githubusercontent.com/1327406/49718991-f1bd6e00-fcaf-11e8-88e3-68136828c2d1.png","alt":"image","credit":"OpenFodder"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5e/Cannon_fodder_box_art.jpg","alt":"Cannon Fodder (box art)","credit":"Wikipedia"}},{"schema":"port","id":"reone-kotor","title":"reone","game":"Knights of the Old Republic","developers":["reone contributors"],"publisher":"LucasArts","originalYear":2003,"genre":"rpg","openSource":true,"portType":"source-port","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/seedhartha/reone"],"discord":"https://discord.gg/6sqSyfn8Jp","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Engine reimplementation for Knights of the Old Republic. No tagged releases are published.","notesEs":"Reimplementación del motor de Knights of the Old Republic. No se publican releases etiquetadas.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/94/Star_Wars_Knights_of_the_Old_Republic_logo.png","alt":"Knights of the Old Republic (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-3-air","title":"Sonic 3 Air","game":"Sonic the Hedgehog 3 & Knuckles","developers":["Eukaryot"],"publisher":"Sega","originalYear":1994,"genre":"platformer","openSource":true,"portType":"source-port","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":"26.03.28.0","date":"2026-03-28"},"sources":["https://github.com/Eukaryot/sonic3air"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Enhanced fork of Sonic Retro's engine for Sonic 3 and Sonic & Knuckles.","notesEs":"Fork mejorado del motor de Sonic Retro para Sonic 3 y Sonic & Knuckles.","originalSystem":"Sega Mega Drive / Genesis","features":["Cross-platform desktop builds","Android build","Enhanced modes and level options"],"featuresEs":["Builds de escritorio multiplataforma","Build para Android","Modos mejorados y opciones de niveles"],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Mega%20Drive%20-%20Genesis/Named_Boxarts/Sonic%20_%20Knuckles%20%2B%20Sonic%20The%20Hedgehog%20(USA).png","alt":"Sonic the Hedgehog 3 & Knuckles (box art)","credit":"Box art"}},{"schema":"port","id":"smw-rev","title":"SMW Rev","game":"Super Mario World","developers":["snesrev"],"publisher":"Nintendo","originalYear":1990,"genre":"platformer","openSource":true,"portType":"reimplementation","platforms":["windows"],"status":"alpha","release":{"version":"0.1","date":"2023-08-16"},"sources":["https://github.com/snesrev/smw"],"website":"https://discord.gg/AJJbJAzNNJ","discord":"https://discord.gg/AJJbJAzNNJ","license":{"spdx":"MIT","note":"MIT per LICENSE.txt; the GitHub license field reports NOASSERTION"},"verified":true,"verifiedAt":"2026-10-01","notes":"SNES ROM reimplementation. The project publishes no game assets, so a legally obtained copy of Super Mario World is required.","notesEs":"Reimplementación de la ROM de SNES. El proyecto no publica recursos del juego, así que se requiere una copia de Super Mario World obtenida legalmente.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Mario%20World%20(USA).png","alt":"Super Mario World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20World%20(USA).png","alt":"Super Mario World (box art)","credit":"Box art"}},{"schema":"port","id":"bt3-recomp","title":"Dragon Ball Z: Budokai Tenkaichi 3 Recompiled","game":"Dragon Ball Z: Budokai Tenkaichi 3","developers":["z3xox"],"publisher":"Bandai Namco","originalYear":2007,"genre":"fighting","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/z3xox/BT3-Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA, SLUS-21678) with PS2Recomp. It translates the MIPS code to C++ from your own disc image and ships its own front-end; playable, with widescreen and texture-pack and mod support.","notesEs":"Recompilación estática de Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA, SLUS-21678) con PS2Recomp. Traduce el código MIPS a C++ desde tu propia imagen de disco y trae un front-end propio; jugable, con widescreen y soporte de texture packs y mods.","originalSystem":"PlayStation 2","features":["Static recompilation of the PS2 executable to C++ at build time","OpenGL renderer","ImGui front-end on SDL2 with gamepad support","Bring your own disc image: no game code or assets shipped"],"featuresEs":["Recompilación estática del ejecutable de PS2 a C++ en tiempo de compilación","Renderizador OpenGL","Interfaz ImGui sobre SDL2 con soporte de mando","Trae tu propia imagen de disco: no se incluye código ni recursos del juego"],"screenshots":[{"src":"https://github.com/z3xox/BT3-Recomp/raw/main/ps2xRuntime/assets/background.png","alt":"Dragon Ball Z Budokai Tenkaichi 3 recompilation banner","credit":"z3xox"}]},{"schema":"port","id":"donut","title":"donut","game":"The Simpsons: Hit & Run","developers":["plowteam"],"publisher":"Electronic Arts","originalYear":2003,"genre":"action-adventure","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/plowteam/donut"],"discord":"https://discord.gg/U7jFGJKuW4","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open source reimplementation of The Simpsons: Hit & Run in modern C++ and modern OpenGL. It needs the original game assets.","notesEs":"Reimplementación de código abierto de The Simpsons: Hit & Run en C++ moderno y OpenGL moderno. Necesita los recursos del juego original.","originalSystem":"Microsoft Windows","features":["Open source reimplementation in modern C++","Modern OpenGL renderer","Requires original game assets supplied by the player"],"featuresEs":["Reimplementación de código abierto en C++ moderno","Renderizador OpenGL moderno","Requiere recursos del juego original aportados por el jugador"],"screenshots":[{"src":"https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-12-28.png","alt":"Gameplay in donut","credit":"donut project"},{"src":"https://files.facepunch.com/Layla/2019/August/11/2019-08-09_22-11-26.png","alt":"Exploring Springfield in donut","credit":"donut project"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5f/The_Simpsons_Hit_and_Run_cover.png","alt":"The Simpsons: Hit & Run (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dragon-ball-z-legacy-of-goku-recomp","title":"Dragon Ball Z: The Legacy of Goku Recompiled","game":"Dragon Ball Z: The Legacy of Goku","developers":["mstan"],"publisher":"Bandai","originalYear":2002,"genre":"rpg","openSource":true,"portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":"0.0.2","date":"2026-08-03"},"sources":["https://github.com/mstan/DragonBallZLegacyOfGokuRecomp"],"license":{"spdx":"NOASSERTION","note":"No project-wide license file detected in the repository."},"verified":false,"notes":"Experimental recompilation. The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación experimental. El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Game Boy Advance","features":["Static recompilation of the GBA executable","Experimental preview: byproduct of the gbarecomp framework"],"featuresEs":["Recompilación estática del ejecutable de GBA","Vista previa experimental: subproducto del marco gbarecomp"],"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Dragon%20Ball%20Z%20-%20The%20Legacy%20of%20Goku%20(USA).png","alt":"Dragon Ball Z: The Legacy of Goku (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Dragon%20Ball%20Z%20-%20The%20Legacy%20of%20Goku%20(USA).png","alt":"Dragon Ball Z: The Legacy of Goku (box art)","credit":"Box art"}},{"schema":"port","id":"re-lcs","title":"reLCS","game":"Grand Theft Auto: Liberty City Stories","developers":["Rockstar North"],"publisher":"Rockstar Games","originalYear":2005,"genre":"open-world","openSource":true,"portType":"reimplementation","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://gitea.com/initdream/relcs"],"license":{"spdx":"NOASSERTION","note":"no license file published with the project"},"verified":false,"notes":"Native PC reimplementation of Liberty City Stories, hosted on Gitea rather than GitHub. No tagged releases yet, so the executable has to be built from the lcs branch or taken from the project's own build output.","notesEs":"Reimplementación nativa para PC de Liberty City Stories, alojada en Gitea en lugar de GitHub. Aún sin releases etiquetadas, así que el ejecutable debe compilarse desde la rama lcs o tomarse de la salida de build del propio proyecto.","originalSystem":"PlayStation Portable","features":["Vendored librw with an OpenGL 3 backend, no external library needed","SDL2 and OpenGL ES build for handhelds and other embedded devices","Optional game files in the gamefiles folder enable extra features"],"featuresEs":["librw integrado con backend OpenGL 3, sin necesidad de librería externa","Build con SDL2 y OpenGL ES para consolas portátiles y otros dispositivos embebidos","Archivos de juego opcionales en la carpeta gamefiles que habilitan funciones extra"],"requirements":{"minimum":"Your own copy of Grand Theft Auto: Liberty City Stories"},"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Snaps/Grand%20Theft%20Auto%20-%20Liberty%20City%20Stories%20(USA)%20(En,Fr,De,Es,It)%20(v1.05).png","alt":"Grand Theft Auto: Liberty City Stories (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Boxarts/Grand%20Theft%20Auto%20-%20Liberty%20City%20Stories%20(USA)%20(En%2CFr%2CDe%2CEs%2CIt)%20(v1.05).png","alt":"Grand Theft Auto: Liberty City Stories (box art)","credit":"Box art"}},{"schema":"port","id":"zelda64-recomp","title":"Zelda 64: Recompiled","game":"The Legend of Zelda: Majora's Mask","developers":["Zelda64Recomp contributors"],"publisher":"Nintendo","originalYear":2000,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.2.2","date":"2025-08-27"},"sources":["https://github.com/Zelda64Recomp/Zelda64Recomp"],"discord":"https://discord.gg/AWZThJ4dPf","license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Built with N64: Recompiled and rendered through RT64. The releases ship no game assets: a legally obtained copy of Majora's Mask is required to build or run it.","notesEs":"Construido con N64: Recompiled y renderizado mediante RT64. Las releases no incluyen recursos del juego: se requiere una copia de Majora's Mask obtenida legalmente para compilarlo o ejecutarlo.","originalSystem":"Nintendo 64","features":["Static recompilation of the original game code into a native port","Widescreen and ultrawide support","High framerate support","Mod support","Gyro aim","Autosaving","Instant load times","Linux and Steam Deck builds, plus a Flatpak"],"featuresEs":["Recompilación estática del código del juego original a un port nativo","Soporte panorámico y ultrapanorámico","Soporte de framerate alto","Soporte de mods","Apuntado con giroscopio","Guardado automático","Tiempos de carga instantáneos","Builds para Linux y Steam Deck, más un Flatpak"],"requirements":{"minimum":"A GPU supporting Direct3D 12.0 (Shader Model 6), Vulkan 1.2, or Metal Argument Buffers Tier 2"},"screenshots":[{"src":"https://raw.githubusercontent.com/Zelda64Recomp/Zelda64Recomp/master/docs/deck_gyro_1.jpg","alt":"Majora's Mask on Zelda 64: Recompiled running on a Steam Deck","credit":"Zelda64Recomp"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/60/The_Legend_of_Zelda_-_Majora%27s_Mask_Box_Art.jpg","alt":"The Legend of Zelda: Majora's Mask (box art)","credit":"Wikipedia"}},{"schema":"port","id":"the-simpsons-game-recomp","title":"The Simpsons Game Recompiled","game":"The Simpsons Game","developers":["YesterMester"],"publisher":"Electronic Arts","originalYear":2007,"genre":"action-adventure","openSource":true,"portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.0.6.5","date":"2026-10-10"},"sources":["https://github.com/YesterMester/TheSimpsonsGameRecomp"],"license":{"spdx":"GPL-3.0"},"verified":true,"verifiedAt":"2026-10-01","notes":"Work in progress: the recompilation is incomplete. Releases ship no game content, so an Xbox 360 copy of the game is required.","notesEs":"Trabajo en curso: la recompilación está incompleta. Las releases no incluyen contenido del juego, así que se requiere una copia de Xbox 360 del juego.","originalSystem":"Xbox 360","features":["Ahead-of-time translation of the PowerPC executable into C++","ReXGlue runtime derived from the Xenia project","Vulkan renderer on Linux","Direct3D 12 or Vulkan renderer on Windows","Steam Deck support","Separate builds for CPUs without AVX2"],"featuresEs":["Traducción anticipada del ejecutable PowerPC a C++","Runtime ReXGlue derivado del proyecto Xenia","Renderizador Vulkan en Linux","Renderizador Direct3D 12 o Vulkan en Windows","Soporte para Steam Deck","Builds separadas para CPU sin AVX2"],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a2/The_Simpsons_Game_XBOX_360_Cover.jpg","alt":"The Simpsons Game (box art)","credit":"Wikipedia"}},{"schema":"port","id":"open-rw","title":"OpenRW","game":"Grand Theft Auto III","developers":["OpenRW contributors"],"publisher":"Rockstar Games","originalYear":2001,"genre":"open-world","openSource":true,"portType":"reimplementation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/rwengine/openrw"],"website":"https://openrw.org","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Unofficial open source recreation of the original game executable. No tagged releases are published, so builds track the repository. A legitimate PC copy of Grand Theft Auto III is required to play.","notesEs":"Recreación no oficial de código abierto del ejecutable del juego original. No se publican releases etiquetadas, así que las builds siguen el repositorio. Se necesita una copia legítima de Grand Theft Auto III para PC.","originalSystem":"Microsoft Windows","screenshots":[{"src":"https://user-images.githubusercontent.com/418211/48028326-21260b80-e143-11e8-9a7e-53c073c39cc6.png","alt":"Liberty City rendered by OpenRW","credit":"OpenRW"},{"src":"https://user-images.githubusercontent.com/418211/48028321-208d7500-e143-11e8-981f-70e47f5d1c50.png","alt":"Street view in OpenRW","credit":"OpenRW"},{"src":"https://user-images.githubusercontent.com/418211/48028322-208d7500-e143-11e8-8759-ccb440f4ebf3.png","alt":"Vehicle in OpenRW","credit":"OpenRW"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/be/GTA3boxcover.jpg","alt":"Grand Theft Auto III (box art)","credit":"Wikipedia"}},{"schema":"port","id":"pinyon-shift","title":"Pinyon Shift","game":"Forza Horizon","developers":["arcanite24"],"publisher":"Microsoft Studios","originalYear":2012,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":"0.5.0","date":"2026-10-11"},"sources":["https://github.com/arcanite24/pinyon-shift"],"license":{"spdx":"BSD-3-Clause"},"verified":true,"verifiedAt":"2026-10-03","notes":"Playable preview of a static recompilation of Forza Horizon (Xbox 360) for PC, distributed as versioned releases. The port code is public (BSD-3-Clause), but the game itself is proprietary: you must supply your own Xbox 360 copy, and the repository ships no game content. Several similarly named forks exist; this is the original repository.","notesEs":"Vista previa jugable de una recompilación estática de Forza Horizon (Xbox 360) para PC, distribuida como releases versionadas. El código del port es público (BSD-3-Clause), pero el juego es propietario: debes aportar tu propia copia de Xbox 360, y el repositorio no incluye contenido del juego. Existen varios forks con un nombre parecido; este es el repositorio original.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/77/Forza_Horizon_boxart.jpg","alt":"Forza Horizon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gears1","title":"gears1","game":"Gears of War","developers":["SomeoneIsWorking"],"publisher":"Microsoft Game Studios","originalYear":2006,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/SomeoneIsWorking/gears1"],"license":{"spdx":"MIT"},"verified":false,"notes":"Early PC-native port of Gears of War (Xbox 360) via static recompilation. The port code is public (MIT), but the game is proprietary: you must supply your own copy, and the project ships no game content. It is an alpha: it recompiles, but it does not run yet, as its own README states.","notesEs":"Port nativo temprano para PC de Gears of War (Xbox 360) mediante recompilación estática. El código del port es público (MIT), pero el juego es propietario: debes aportar tu propia copia, y el proyecto no incluye contenido del juego. Es una alfa: recompila, pero todavía no corre, como indica su propio README.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/82/Gears_of_war_cover_art.jpg","alt":"Gears of War (box art)","credit":"Wikipedia"}},{"schema":"port","id":"metroid-nes-recomp","title":"MetroidNESRecomp","game":"Metroid","developers":["mstan"],"publisher":"Nintendo","originalYear":1986,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MetroidNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Metroid (NES) with the nesrecomp framework: the 6502 code is translated to C and compiled natively. It ships separate USA/NTSC and Europe/PAL builds, each one only with its matching ROM.","notesEs":"Recompilación estática de Metroid (NES) con el framework nesrecomp: el código 6502 se traduce a C y se compila a nativo. Trae builds separadas para USA/NTSC y Europa/PAL, cada una solo con su ROM correspondiente.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Metroid%20(USA).png","alt":"Metroid (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Metroid%20(USA).png","alt":"Metroid (box art)","credit":"Box art"}},{"schema":"port","id":"dkc2-recomp","title":"DKC2Recomp","game":"Donkey Kong Country 2: Diddy's Kong Quest","developers":["mstan"],"publisher":"Nintendo","originalYear":1995,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/elliotttate/DKC2Recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Donkey Kong Country 2 (SNES) with snesrecomp. The original repository is archived; active development moved to elliotttate/DKC2Recomp.","notesEs":"Recompilación estática de Donkey Kong Country 2 (SNES) con snesrecomp. El repositorio original está archivado; el desarrollo activo pasó a elliotttate/DKC2Recomp.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Donkey%20Kong%20Country%202%20-%20Diddy's%20Kong%20Quest%20(USA)%20(En,Fr).png","alt":"Donkey Kong Country 2: Diddy's Kong Quest (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Donkey%20Kong%20Country%202%20-%20Diddy's%20Kong%20Quest%20(USA)%20(En%2CFr).png","alt":"Donkey Kong Country 2: Diddy's Kong Quest (box art)","credit":"Box art"}},{"schema":"port","id":"dkc3-recomp","title":"DKC3Recomp","game":"Donkey Kong Country 3: Dixie Kong's Double Trouble","developers":["elliotttate"],"publisher":"Nintendo","originalYear":1996,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/elliotttate/DKC3Recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Donkey Kong Country 3 (SNES, USA En/Fr) with snesrecomp. It is in bring-up: it covers boot, the launcher, save states and Lakeside Limbo, with verified 16:10, 16:9 and 21:9 widescreen.","notesEs":"Recompilación estática de Donkey Kong Country 3 (SNES, USA En/Fr) con snesrecomp. Está en fase de puesta en marcha: cubre el arranque, el lanzador, los estados de guardado y Lakeside Limbo, con widescreen de 16:10, 16:9 y 21:9 verificado.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Donkey%20Kong%20Country%203%20-%20Dixie%20Kong's%20Double%20Trouble!%20(USA)%20(En,Fr).png","alt":"Donkey Kong Country 3: Dixie Kong's Double Trouble (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Donkey%20Kong%20Country%203%20-%20Dixie%20Kong's%20Double%20Trouble!%20(USA)%20(En%2CFr).png","alt":"Donkey Kong Country 3: Dixie Kong's Double Trouble (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-x2-recomp","title":"MegaManX2SNESRecomp","game":"Mega Man X2","developers":["mstan"],"publisher":"Capcom","originalYear":1994,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MegaManX2Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Mega Man X2 for the Super Nintendo. The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Mega Man X2 para Super Nintendo. El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Mega%20Man%20X2%20(USA).png","alt":"Mega Man X2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Mega%20Man%20X2%20(USA).png","alt":"Mega Man X2 (box art)","credit":"Box art"}},{"schema":"port","id":"mario-kart-super-circuit-recomp","title":"Mario Kart: Super Circuit Recomp","game":"Mario Kart: Super Circuit","developers":["mstan"],"publisher":"Nintendo","originalYear":2001,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MarioKartSuperCircuitRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Mario Kart: Super Circuit (GBA, USA) with the gbarecomp framework. It needs the ROM and the GBA BIOS; it adds optional 60 FPS and adaptive widescreen mods, plus two-player netplay over an emulated link cable.","notesEs":"Recompilación estática de Mario Kart: Super Circuit (GBA, USA) con el framework gbarecomp. Necesita la ROM y la BIOS de GBA; añade mods opcionales de 60 FPS y widescreen adaptativo, y netplay de dos jugadores por cable link emulado.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Mario%20Kart%20-%20Super%20Circuit%20(USA).png","alt":"Mario Kart: Super Circuit (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Mario%20Kart%20-%20Super%20Circuit%20(USA).png","alt":"Mario Kart: Super Circuit (box art)","credit":"Box art"}},{"schema":"port","id":"ape-escape-recomp","title":"ApeEscapeRecomp","game":"Ape Escape","developers":["mstan"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/ApeEscapeRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Ape Escape (USA, SCUS-94423) with PSXRecomp. The releases precompile 47 disc overlays and two minigames; two archive members remain unresolved.","notesEs":"Recompilación estática de Ape Escape (USA, SCUS-94423) con PSXRecomp. Las releases precompilan 47 overlays del disco y dos minijuegos; quedan dos miembros de archivo sin resolver.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ape%20Escape%20(USA).png","alt":"Ape Escape (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ape%20Escape%20(USA).png","alt":"Ape Escape (box art)","credit":"Box art"}},{"schema":"port","id":"tomba-recomp","title":"TombaRecomp","game":"Tomba!","developers":["mstan"],"publisher":"Sony Computer Entertainment","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/TombaRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Tomba! (USA, SCUS-94236) with PSXRecomp. It includes the Seamless Loading mod, which swaps asset-loading routines for native equivalents.","notesEs":"Recompilación estática de Tomba! (USA, SCUS-94236) con PSXRecomp. Incluye el mod Seamless Loading, que cambia rutinas de carga de recursos por equivalentes nativos.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tomba!%20(USA).png","alt":"Tomba! (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tomba!%20(USA).png","alt":"Tomba! (box art)","credit":"Box art"}},{"schema":"port","id":"tomba2-recomp","title":"Tomba2Recomp","game":"Tomba! 2: The Evil Swine Return","developers":["mstan"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/Tomba2Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Tomba! 2 (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Tomba! 2 (PlayStation). El jugador aporta su propia imagen de disco obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tomba!%202%20-%20The%20Evil%20Swine%20Return%20(USA).png","alt":"Tomba! 2: The Evil Swine Return (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tomba!%202%20-%20The%20Evil%20Swine%20Return%20(USA).png","alt":"Tomba! 2: The Evil Swine Return (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-bros-nes-recomp","title":"SuperMarioBrosRecomp","game":"Super Mario Bros.","developers":["mstan"],"publisher":"Nintendo","originalYear":1985,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/SuperMarioBrosNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Super Mario Bros. (NES). The player supplies their own legally obtained ROM; the repository ships no game content. An earlier fork by TechnicallyComputers exists; this is the repository listed here.","notesEs":"Recompilación nativa de Super Mario Bros. (NES). El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego. Existe un fork anterior de TechnicallyComputers; este es el repositorio listado aquí.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Mario%20Bros.%20(World).png","alt":"Super Mario Bros. (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20Bros.%20(World).png","alt":"Super Mario Bros. (box art)","credit":"Box art"}},{"schema":"port","id":"links-awakening-recomp","title":"Link's Awakening DX - Static Recompilation","game":"The Legend of Zelda: Link's Awakening DX","developers":["sp00nznet"],"publisher":"Nintendo","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/LinksAwakening"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of The Legend of Zelda: Link's Awakening DX to a native app, with portable builds for PS4, PS3 and 3DS alongside Windows. The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación estática de The Legend of Zelda: Link's Awakening DX a una app nativa, con builds portátiles para PS4, PS3 y 3DS junto a Windows. El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Game Boy / Game Boy Color","screenshots":[{"src":"https://raw.githubusercontent.com/sp00nznet/LinksAwakening/main/screenshots/title_screen.png","alt":"Title screen of Link's Awakening DX static recompilation","credit":"sp00nznet/LinksAwakening"},{"src":"https://raw.githubusercontent.com/sp00nznet/LinksAwakening/main/screenshots/forest.png","alt":"Forest area in Link's Awakening DX static recompilation","credit":"sp00nznet/LinksAwakening"},{"src":"https://raw.githubusercontent.com/sp00nznet/LinksAwakening/main/screenshots/tail_cave.png","alt":"Tail Cave dungeon in Link's Awakening DX static recompilation","credit":"sp00nznet/LinksAwakening"},{"src":"https://raw.githubusercontent.com/sp00nznet/LinksAwakening/main/screenshots/file_select.png","alt":"File select in Link's Awakening DX static recompilation","credit":"sp00nznet/LinksAwakening"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Link's%20Awakening%20DX%20-%20Redux%20(USA).png","alt":"The Legend of Zelda: Link's Awakening DX (box art)","credit":"Box art"}},{"schema":"port","id":"oracle-recompiled","title":"Oracle of Ages & Oracle of Seasons - Static Recompilation","game":"The Legend of Zelda: Oracle of Ages / Oracle of Seasons","developers":["sp00nznet"],"publisher":"Nintendo","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/oracle-recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Work-in-progress static recompilation of the two Oracle Zelda games for the Game Boy Color to native apps. The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación estática en desarrollo de los dos juegos Oracle de Zelda para Game Boy Color a apps nativas. El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Game Boy / Game Boy Color","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Snaps/Legend%20of%20Zelda,%20The%20-%20Oracle%20of%20Ages%20(Europe)%20(En,Fr,De,Es,It).png","alt":"The Legend of Zelda: Oracle of Ages / Oracle of Seasons (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20Oracle%20of%20Ages%20(Europe)%20(En%2CFr%2CDe%2CEs%2CIt).png","alt":"The Legend of Zelda: Oracle of Ages / Oracle of Seasons (box art)","credit":"Box art"}},{"schema":"port","id":"wind-waker-recomp","title":"The Wind Waker - Static Recompilation","game":"The Legend of Zelda: The Wind Waker","developers":["sp00nznet"],"publisher":"Nintendo","originalYear":2002,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/ww"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of The Legend of Zelda: The Wind Waker (GameCube) to a native app. The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación estática de The Legend of Zelda: The Wind Waker (GameCube) a una app nativa. El jugador aporta su propia imagen de disco obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Legend%20of%20Zelda,%20The%20-%20The%20Wind%20Waker%20(USA).png","alt":"The Legend of Zelda: The Wind Waker (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20The%20Wind%20Waker%20(USA).png","alt":"The Legend of Zelda: The Wind Waker (box art)","credit":"Box art"}},{"schema":"port","id":"ringout","title":"RingOut","game":"SoulCalibur II","developers":["jackpoison-prog"],"publisher":"Namco","originalYear":2002,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/jackpoison-prog/RingOut"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Static recompilation of SoulCalibur II to a native app. The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación estática de SoulCalibur II a una app nativa. El jugador aporta su propia imagen de disco obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/SoulCalibur%20II%20(USA).png","alt":"SoulCalibur II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/SoulCalibur%20II%20(USA).png","alt":"SoulCalibur II (box art)","credit":"Box art"}},{"schema":"port","id":"drmario64-recomp-plus","title":"Dr. Mario 64 Recomp","game":"Dr. Mario 64","developers":["theboy181"],"publisher":"Nintendo","originalYear":2001,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/theboy181/drmario64_recomp_plus"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Dr. Mario 64 with extra quality-of-life additions. The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Dr. Mario 64 con mejoras de calidad de vida. El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Dr.%20Mario%2064%20(USA).png","alt":"Dr. Mario 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Dr.%20Mario%2064%20(USA).png","alt":"Dr. Mario 64 (box art)","credit":"Box art"}},{"schema":"port","id":"snowboard-kids-2-recomp","title":"Snowboard Kids 2: Recompiled","game":"Snowboard Kids 2","developers":["cdlewis"],"publisher":"Atlus","originalYear":1999,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/cdlewis/snowboardkids2-recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Snowboard Kids 2 (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Snowboard Kids 2 (Nintendo 64). El jugador aporta su propia ROM obtenida legalmente; el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Snowboard%20Kids%202%20(USA).png","alt":"Snowboard Kids 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Snowboard%20Kids%202%20(USA).png","alt":"Snowboard Kids 2 (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-x4-recomp","title":"MegaManX4Recomp","game":"Mega Man X4","developers":["mstan"],"publisher":"Capcom","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MegaManX4Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Mega Man X4 (USA, SLUS-00561) with the PSXRecomp framework. The MIPS code is translated to C and runs on a simulation of PS1 hardware plus a recompiled BIOS.","notesEs":"Recompilación estática de Mega Man X4 (USA, SLUS-00561) con el framework PSXRecomp. El código MIPS se traduce a C y corre sobre una simulación del hardware de PS1 más una BIOS recompilada.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%20X4%20(USA).png","alt":"Mega Man X4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%20X4%20(USA).png","alt":"Mega Man X4 (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-x5-recomp","title":"MegaManX5Recomp","game":"Mega Man X5","developers":["mstan"],"publisher":"Capcom","originalYear":2000,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MegaManX5Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Mega Man X5 (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Mega Man X5 (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%20X5%20(USA).png","alt":"Mega Man X5 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%20X5%20(USA).png","alt":"Mega Man X5 (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-x6-recomp","title":"MegaManX6Recomp","game":"Mega Man X6","developers":["mstan"],"publisher":"Capcom","originalYear":2001,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MegaManX6Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Mega Man X6 (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Mega Man X6 (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%20X6%20(USA).png","alt":"Mega Man X6 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%20X6%20(USA).png","alt":"Mega Man X6 (box art)","credit":"Box art"}},{"schema":"port","id":"ridge-racer-ps1-recomp","title":"Ridge Racer PS1 Recomp","game":"Ridge Racer","developers":["RobGreenUK"],"publisher":"Namco","originalYear":1993,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/RobGreenUK/Ridge-Racer-PS1-Recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of Ridge Racer (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Ridge Racer (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ridge%20Racer%20(USA).png","alt":"Ridge Racer (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ridge%20Racer%20(USA).png","alt":"Ridge Racer (box art)","credit":"Box art"}},{"schema":"port","id":"ridge-racer-revolution-recomp","title":"Ridge Racer Revolution PS1 Recomp","game":"Ridge Racer Revolution","developers":["RobGreenUK"],"publisher":"Namco","originalYear":1995,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/RobGreenUK/Ridge-Racer-Revolution-PS1-Recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of Ridge Racer Revolution (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Ridge Racer Revolution (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ridge%20Racer%20Revolution%20(USA).png","alt":"Ridge Racer Revolution (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ridge%20Racer%20Revolution%20(USA).png","alt":"Ridge Racer Revolution (box art)","credit":"Box art"}},{"schema":"port","id":"verdite2","title":"Verdite2","game":"King's Field","developers":["Voicedrew11"],"publisher":"FromSoftware","originalYear":1994,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Voicedrew11/verdite2"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of King's Field (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de King's Field (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/King's%20Field%20(USA).png","alt":"King's Field (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/King's%20Field%20(USA).png","alt":"King's Field (box art)","credit":"Box art"}},{"schema":"port","id":"opengtps1","title":"OpenGTPS1","game":"Gran Turismo 2","developers":["GTTeancum"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/GTTeancum/OpenGTPS1"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Gran Turismo 2 (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Gran Turismo 2 (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://raw.githubusercontent.com/GTTeancum/OpenGTPS1/main/docs/images/opengtps1-0.9b-seattle-circuit.png","alt":"Seattle Circuit in OpenGTPS1","credit":"OpenGTPS1"},{"src":"https://raw.githubusercontent.com/GTTeancum/OpenGTPS1/main/docs/images/opengtps1-0.9b-red-rock-grid.png","alt":"Red Rock Valley grid in OpenGTPS1","credit":"OpenGTPS1"},{"src":"https://raw.githubusercontent.com/GTTeancum/OpenGTPS1/main/docs/images/opengtps1-0.9b-midfield-raceway.png","alt":"Midfield Raceway in OpenGTPS1","credit":"OpenGTPS1"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/6b/GranTurismo2.jpg","alt":"Gran Turismo 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"crash2-recomp","title":"Crash Bandicoot 2 Recompiled","game":"Crash Bandicoot 2: Cortex Strikes Back","developers":["Zumbo06"],"publisher":"Sony Computer Entertainment","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Zumbo06/Crash2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native port of Crash Bandicoot 2: Cortex Strikes Back (PS1, USA, SCUS-94154) with psxrecomp. A launcher builds the game from your own disc image (no BIOS needed, OpenBIOS is included) and it is completable start to finish, still as a preview.","notesEs":"Port nativo de Crash Bandicoot 2: Cortex Strikes Back (PS1, USA, SCUS-94154) con psxrecomp. Un lanzador compila el juego desde tu propia imagen de disco (no hace falta BIOS, incluye OpenBIOS) y es completable de principio a fin, todavía como preview.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Crash%20Bandicoot%202%20-%20Cortex%20Strikes%20Back%20(USA).png","alt":"Crash Bandicoot 2: Cortex Strikes Back (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Crash%20Bandicoot%202%20-%20Cortex%20Strikes%20Back%20(USA).png","alt":"Crash Bandicoot 2: Cortex Strikes Back (box art)","credit":"Box art"}},{"schema":"port","id":"rage-racer-pc","title":"Rage Racer PC","game":"Rage Racer","developers":["khasinski"],"publisher":"Namco","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/khasinski/rage-racer-pc"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Rage Racer (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Rage Racer (PlayStation). El jugador aporta su propio material obtenido legalmente (imagen de disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Rage%20Racer%20(USA).png","alt":"Rage Racer (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Rage%20Racer%20(USA).png","alt":"Rage Racer (box art)","credit":"Box art"}},{"schema":"port","id":"flow-ps3-recomp","title":"flOw - Static Recompilation","game":"flOw","developers":["sp00nznet"],"publisher":"Sony Computer Entertainment","originalYear":2007,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/flow"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of flOw (PlayStation 3). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de flOw (PlayStation 3). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation 3","screenshots":[{"src":"https://upload.wikimedia.org/wikipedia/en/9/9c/Flow_game_screenshot.jpg","alt":"flOw (screenshot)","credit":"Wikipedia"}]},{"schema":"port","id":"tokyo-jungle-recompiled","title":"Tokyo Jungle Recompiled","game":"Tokyo Jungle","developers":["sp00nznet"],"publisher":"Sony Computer Entertainment","originalYear":2012,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/tokyojungle"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Tokyo Jungle (PS3) with the ps3recomp framework. It boots, opens a D3D12 window, initialises audio and loads its data, but does not draw geometry yet.","notesEs":"Recompilación estática de Tokyo Jungle (PS3) con el framework ps3recomp. Arranca, abre una ventana D3D12, inicializa el audio y carga los datos, pero todavía no dibuja geometría.","originalSystem":"PlayStation 3","screenshots":[{"src":"https://raw.githubusercontent.com/sp00nznet/tokyojungle/master/assets/title-screen.gif","alt":"Title screen of Tokyo Jungle Recompiled","credit":"sp00nznet/tokyojungle"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8b/Tokyo_Jungle_Official_Cover_Art.png","alt":"Tokyo Jungle (box art)","credit":"Wikipedia"}},{"schema":"port","id":"simpsons-arcade-ps3","title":"The Simpsons Arcade Game - Static Recompilation","game":"The Simpsons Arcade Game","developers":["sp00nznet"],"publisher":"Konami","originalYear":2012,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/simpsonsarcade-ps3"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of The Simpsons Arcade Game (PlayStation 3). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de The Simpsons Arcade Game (PlayStation 3). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation 3","screenshots":[{"src":"https://raw.githubusercontent.com/sp00nznet/simpsonsarcade-ps3/main/docs/media/04-main-menu.png","alt":"The Simpsons Arcade Game main menu in the static recompilation","credit":"sp00nznet/simpsonsarcade-ps3"},{"src":"https://raw.githubusercontent.com/sp00nznet/simpsonsarcade-ps3/main/docs/media/06-stage1.png","alt":"Stage 1 in The Simpsons Arcade Game static recompilation","credit":"sp00nznet/simpsonsarcade-ps3"}]},{"schema":"port","id":"youdontknowjack-recomp","title":"You Don't Know Jack - Static Recompilation","game":"You Don't Know Jack","developers":["sp00nznet"],"publisher":"THQ","originalYear":2011,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/youdontknowjack"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of You Don't Know Jack (PlayStation 3). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de You Don't Know Jack (PlayStation 3). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation 3","screenshots":[{"src":"https://raw.githubusercontent.com/sp00nznet/youdontknowjack/master/docs/ydkj-attract-screen.png","alt":"Attract screen of You Don't Know Jack static recompilation","credit":"sp00nznet/youdontknowjack"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d2/You_Don%27t_Know_Jack_%281995%29_cover.jpg","alt":"You Don't Know Jack (box art)","credit":"Wikipedia"}},{"schema":"port","id":"mario-kart-64-recomp","title":"MarioKart 64: Recompiled","game":"Mario Kart 64","developers":["sonicdcer"],"publisher":"Nintendo","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sonicdcer/MarioKart64Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Mario Kart 64 (N64, USA) with N64Recomp and the RT64 renderer. It loads the assets from your own copy directly, with no separate extraction step, and adds widescreen, unlocked framerate and mod support.","notesEs":"Recompilación estática de Mario Kart 64 (N64, USA) con N64Recomp y el renderizador RT64. Carga los recursos de tu copia directamente, sin extracción aparte, y añade widescreen, framerate libre y soporte de mods.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Mario%20Kart%2064%20(USA).png","alt":"Mario Kart 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Mario%20Kart%2064%20(USA).png","alt":"Mario Kart 64 (box art)","credit":"Box art"}},{"schema":"port","id":"star-fox-64-recomp","title":"Starfox 64: Recompiled","game":"Star Fox 64","developers":["sonicdcer"],"publisher":"Nintendo","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sonicdcer/Starfox64Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Star Fox 64 (N64, USA v1.1 Rev A) with N64Recomp and RT64. It adds widescreen, unlocked framerate, mods (with a Thunderstore page) and instant load times.","notesEs":"Recompilación estática de Star Fox 64 (N64, USA v1.1 Rev A) con N64Recomp y RT64. Añade widescreen, framerate libre, mods (con página en Thunderstore) y cargas instantáneas.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Star%20Fox%2064%20(USA).png","alt":"Star Fox 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Star%20Fox%2064%20(USA).png","alt":"Star Fox 64 (box art)","credit":"Box art"}},{"schema":"port","id":"goemon-64-recompiled","title":"Goemon 64: Recompiled","game":"Mystical Ninja Starring Goemon","developers":["klorfmorf"],"publisher":"Konami","originalYear":1997,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/klorfmorf/Goemon64Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Mystical Ninja Starring Goemon (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Mystical Ninja Starring Goemon (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://raw.githubusercontent.com/klorfmorf/Goemon64Recomp/master/docs/deck_gyro_1.jpg","alt":"Goemon 64: Recompiled running on a Steam Deck","credit":"klorfmorf/Goemon64Recomp"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Mystical%20Ninja%20Starring%20Goemon%20(Europe).png","alt":"Mystical Ninja Starring Goemon (box art)","credit":"Box art"}},{"schema":"port","id":"dnzh-recomp","title":"DNZH Recomp","game":"Duke Nukem: Zero Hour","developers":["sonicdcer"],"publisher":"GT Interactive","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sonicdcer/DNZHRecomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Duke Nukem: Zero Hour (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Duke Nukem: Zero Hour (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Duke%20Nukem%20-%20Zero%20Hour%20(USA).png","alt":"Duke Nukem: Zero Hour (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Duke%20Nukem%20-%20Zero%20Hour%20(USA).png","alt":"Duke Nukem: Zero Hour (box art)","credit":"Box art"}},{"schema":"port","id":"reblue","title":"re:Blue","game":"Blue Dragon","developers":["zolaware"],"publisher":"Microsoft Game Studios","originalYear":2006,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":"1.3.1","date":"2026-10-05"},"sources":["https://github.com/zolaware/reblue"],"license":{"spdx":"BSD-3-Clause"},"verified":true,"verifiedAt":"2026-10-08","notes":"Static recompilation of Blue Dragon (Xbox 360) built on the ReXGlue SDK, with a native renderer tailored to the game engine instead of a borrowed emulator backend. It merges the original three discs into one executable and adds 4K, unlocked frame rates, widescreen, keyboard and mouse, achievements and a full mod toolset. The player supplies their own disc dump; the repository ships no game content.","notesEs":"Recompilación estática de Blue Dragon (Xbox 360) construida sobre el SDK ReXGlue, con un renderizador nativo hecho a medida para el motor del juego en lugar de un backend de emulador prestado. Une los tres discos originales en un único ejecutable y añade 4K, framerate desbloqueado, panorámico, teclado y ratón, logros y un conjunto completo de herramientas de mods. El jugador aporta su propio volcado del disco; el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/f7/Blue_Dragon_Box_Art.jpeg","alt":"Blue Dragon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"kameo-repowered","title":"Kameo: RePowered","game":"Kameo: Elements of Power","developers":["birabittoh"],"publisher":"Microsoft Game Studios","originalYear":2005,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/birabittoh/KameoRePowered"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Kameo: Elements of Power (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Kameo: Elements of Power (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0f/Kameocover.jpg","alt":"Kameo: Elements of Power (box art)","credit":"Wikipedia"}},{"schema":"port","id":"tip-recomp","title":"TiP Recomp","game":"Viva Pinata: Trouble in Paradise","developers":["SolarCookies"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SolarCookies/TiP-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Viva Pinata: Trouble in Paradise (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Viva Pinata: Trouble in Paradise (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a0/Viva_Pinata_Trouble_in_Paradise.jpg","alt":"Viva Pinata: Trouble in Paradise (cover art)","credit":"Wikipedia"}},{"schema":"port","id":"re-cherry","title":"Re-Cherry","game":"Lollipop Chainsaw","developers":["MaxDeadBear"],"publisher":"Warner Bros. Interactive Entertainment","originalYear":2012,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/MaxDeadBear/Re-Cherry"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Lollipop Chainsaw (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Lollipop Chainsaw (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox%20360/Named_Boxarts/Lollipop%20Chainsaw%20(Japan).png","alt":"Lollipop Chainsaw (box art)","credit":"Box art"}},{"schema":"port","id":"naughty-bear-restuff","title":"Naughty Bear ReStuff","game":"Naughty Bear","developers":["MaxDeadBear"],"publisher":"505 Games","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/MaxDeadBear/NaughtyBear_ReStuff"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Naughty Bear (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Naughty Bear (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0f/Naughty_Bear.jpg","alt":"Naughty Bear (box art)","credit":"Wikipedia"}},{"schema":"port","id":"renut","title":"reNut","game":"Banjo-Kazooie: Nuts & Bolts","developers":["masterspike52"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/masterspike52/reNut"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Banjo-Kazooie: Nuts & Bolts (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/63/Banjo-Kazooie_Nuts_%26_Bolts_Game_Cover.jpg","alt":"Banjo-Kazooie: Nuts & Bolts (box art)","credit":"Wikipedia"}},{"schema":"port","id":"redahm","title":"reDAHM","game":"Destroy All Humans! Path of the Furon","developers":["masterspike52"],"publisher":"THQ","originalYear":2008,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/masterspike52/reDAHM"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Destroy All Humans! Path of the Furon (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Destroy All Humans! Path of the Furon (Xbox 360). El jugador aporta su propio material obtenido legalmente (volcado del disco); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/bb/Destroy_All_Humans%21_Path_of_the_Furon_cover.jpg","alt":"Destroy All Humans! Path of the Furon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"duck-hunt-nes-recomp","title":"DuckHuntNESRecomp","game":"Duck Hunt","developers":["mstan"],"publisher":"Nintendo","originalYear":1984,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/DuckHuntNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Duck Hunt (NES) with the NESRecomp framework. Playable, and the Zapper is driven by the mouse: you aim with the cursor and fire with the left click.","notesEs":"Recompilación estática de Duck Hunt (NES) con el framework NESRecomp. Jugable, y el Zapper se maneja con el ratón: apuntas con el cursor y disparas con el clic izquierdo.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Duck%20Hunt%20(World).png","alt":"Duck Hunt (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Duck%20Hunt%20(World).png","alt":"Duck Hunt (box art)","credit":"Box art"}},{"schema":"port","id":"dr-mario-nes-recomp","title":"DrMarioNesRecomp","game":"Dr. Mario","developers":["mstan"],"publisher":"Nintendo","originalYear":1990,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/DrMarioNesRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Dr. Mario (NES) with the NESRecomp framework. Playable: title screen, options menu and 1-player mode, with separate builds for the USA (Rev 1) and European ROMs.","notesEs":"Recompilación estática de Dr. Mario (NES) con el framework NESRecomp. Jugable: pantalla de título, menú de opciones y el modo de un jugador, con builds separadas para la ROM USA (Rev 1) y la europea.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Dr.%20Mario%20(USA)%20(Beta).png","alt":"Dr. Mario (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Dr.%20Mario%20(USA)%20(Beta).png","alt":"Dr. Mario (box art)","credit":"Box art"}},{"schema":"port","id":"zelda-nes-recomp","title":"LegendOfZeldaNESRecomp","game":"The Legend of Zelda","developers":["mstan"],"publisher":"Nintendo","originalYear":1986,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/mstan/LegendOfZeldaNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of The Legend of Zelda (NES) with nesrecomp. It covers the overworld, dungeons, items and battery-backed saving.","notesEs":"Recompilación estática de The Legend of Zelda (NES) con nesrecomp. Cubre el mapa, las mazmorras, los objetos y el guardado en batería.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Legend%20of%20Zelda,%20The%20(USA)%20(Collector's%20Edition).png","alt":"The Legend of Zelda (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20(USA)%20(Collector's%20Edition).png","alt":"The Legend of Zelda (box art)","credit":"Box art"}},{"schema":"port","id":"faxanadu-recomp","title":"FaxanaduRecomp","game":"Faxanadu","developers":["mstan"],"publisher":"Hudson Soft","originalYear":1987,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/FaxanaduRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Faxanadu (NES) with the NESRecomp framework. Playable from start to finish, with mantra (password) auto-load so you don't have to type them by hand.","notesEs":"Recompilación estática de Faxanadu (NES) con el framework NESRecomp. Jugable de principio a fin, con autoguardado de los mantras (contraseñas) para no tener que escribirlos a mano.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Faxanadu%20(USA).png","alt":"Faxanadu (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Faxanadu%20(USA).png","alt":"Faxanadu (box art)","credit":"Box art"}},{"schema":"port","id":"yoshi-nes-recomp","title":"YoshiNESRecomp","game":"Yoshi","developers":["mstan"],"publisher":"Nintendo","originalYear":1991,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/YoshiNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Yoshi (Nintendo Entertainment System). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Yoshi (Nintendo Entertainment System). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Yoshi%20(USA).png","alt":"Yoshi (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Yoshi%20(USA).png","alt":"Yoshi (box art)","credit":"Box art"}},{"schema":"port","id":"yoshis-cookie-recomp","title":"YoshisCookieRecomp","game":"Yoshi's Cookie","developers":["mstan"],"publisher":"Nintendo","originalYear":1992,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/YoshisCookieRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Yoshi's Cookie (Nintendo Entertainment System). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Yoshi's Cookie (Nintendo Entertainment System). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Yoshi's%20Cookie%20(USA).png","alt":"Yoshi's Cookie (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Yoshi's%20Cookie%20(USA).png","alt":"Yoshi's Cookie (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-3-nes-recomp","title":"Megaman3NESRecomp","game":"Mega Man 3","developers":["mstan"],"publisher":"Capcom","originalYear":1990,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/Megaman3NESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Mega Man 3 (Nintendo Entertainment System). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Mega Man 3 (Nintendo Entertainment System). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Mega%20Man%203%20(USA).png","alt":"Mega Man 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Mega%20Man%203%20(USA).png","alt":"Mega Man 3 (box art)","credit":"Box art"}},{"schema":"port","id":"gumshoe-nes-recomp","title":"GumshoeNESRecomp","game":"Gumshoe","developers":["mstan"],"publisher":"Nintendo","originalYear":1986,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/GumshoeNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Gumshoe (NES) with the NESRecomp framework. Playable end-to-end with the Zapper on the mouse; one known cosmetic bug remains in the corner timer and shot counter.","notesEs":"Recompilación estática de Gumshoe (NES) con el framework NESRecomp. Jugable de principio a fin con el Zapper en el ratón; queda un fallo cosmético conocido en el marcador de tiempo y disparos de la esquina.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Gumshoe%20(USA,%20Europe).png","alt":"Gumshoe (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Gumshoe%20(USA%2C%20Europe).png","alt":"Gumshoe (box art)","credit":"Box art"}},{"schema":"port","id":"pac-man-nes-recomp","title":"PacManRecomp","game":"Pac-Man","developers":["Mr-Shizzy"],"publisher":"Namco","originalYear":1984,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Mr-Shizzy/PacManRecomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of Pac-Man (Nintendo Entertainment System). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Pac-Man (Nintendo Entertainment System). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Pac-Man%20(USA)%20(Namco).png","alt":"Pac-Man (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Pac-Man%20(USA)%20(Namco).png","alt":"Pac-Man (box art)","credit":"Box art"}},{"schema":"port","id":"smb-vanilla-port","title":"SMB Vanilla","game":"Super Mario Bros.","developers":["nukep"],"publisher":"Nintendo","originalYear":1985,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/nukep/smb-vanilla-port"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation-based native port of Super Mario Bros. (Nintendo Entertainment System). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Port nativo basado en decompilación de Super Mario Bros. (Nintendo Entertainment System). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Mario%20Bros.%20(World).png","alt":"Super Mario Bros. (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20Bros.%20(World).png","alt":"Super Mario Bros. (box art)","credit":"Box art"}},{"schema":"port","id":"zelda-alttp-snes-recomp","title":"ZeldaAlttPSNESRecomp","game":"The Legend of Zelda: A Link to the Past","developers":["mstan"],"publisher":"Nintendo","originalYear":1991,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/ZeldaAlttPSNESRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of The Legend of Zelda: A Link to the Past (Super Nintendo). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de The Legend of Zelda: A Link to the Past (Super Nintendo). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Legend%20of%20Zelda,%20The%20-%20A%20Link%20to%20the%20Past%20(USA).png","alt":"The Legend of Zelda: A Link to the Past (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Legend%20of%20Zelda%2C%20The%20-%20A%20Link%20to%20the%20Past%20(USA).png","alt":"The Legend of Zelda: A Link to the Past (box art)","credit":"Box art"}},{"schema":"port","id":"super-metroid-snes-recomp","title":"SuperMetroidRecomp","game":"Super Metroid","developers":["mstan"],"publisher":"Nintendo","originalYear":1994,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/SuperMetroidRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Super Metroid (SNES) with the snesrecomp framework: the 65816 code is translated to C and compiled natively.","notesEs":"Recompilación estática de Super Metroid (SNES) con el framework snesrecomp: el código 65816 se traduce a C y se compila a nativo.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Metroid%20-%20Redux%20(USA).png","alt":"Super Metroid (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Metroid%20-%20Redux%20(USA).png","alt":"Super Metroid (box art)","credit":"Box art"}},{"schema":"port","id":"sonic-1-genesis-recomp","title":"Sonic the Hedgehog Recompiled","game":"Sonic the Hedgehog","developers":["mstan"],"publisher":"Sega","originalYear":1991,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/SonicTheHedgehogRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Sonic the Hedgehog (Sega Mega Drive / Genesis). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Sonic the Hedgehog (Sega Mega Drive / Genesis). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Sega Mega Drive / Genesis","cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Mega%20Drive%20-%20Genesis/Named_Boxarts/Sonic%20The%20Hedgehog%20(USA).png","alt":"Sonic the Hedgehog (box art)","credit":"Box art"}},{"schema":"port","id":"streets-of-rage-recomp","title":"Streets of Rage Project","game":"Streets of Rage","developers":["RuiNelson"],"publisher":"Sega","originalYear":1991,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/RuiNelson/StreetsOfRageProject"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Streets of Rage (Sega Mega Drive / Genesis). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Streets of Rage (Sega Mega Drive / Genesis). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Sega Mega Drive / Genesis","cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Mega%20Drive%20-%20Genesis/Named_Boxarts/Streets%20of%20Rage%20(USA).png","alt":"Streets of Rage (box art)","credit":"Box art"}},{"schema":"port","id":"tsumu-light-recomp","title":"TsumuLightRecomp","game":"Tsumu Light","developers":["mstan"],"publisher":"Taito","originalYear":1999,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/mstan/TsumuLightRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Tsumu Light (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Tsumu Light (PlayStation). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tsumu%20Light%20(Japan).png","alt":"Tsumu Light (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tsumu%20Light%20(Japan).png","alt":"Tsumu Light (box art)","credit":"Box art"}},{"schema":"port","id":"xenogears-recomp","title":"XenogearsRecomp","game":"Xenogears","developers":["OpokXeno"],"publisher":"Square","originalYear":1998,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/OpokXeno/xenogears-recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native recompilation of Xenogears (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de Xenogears (PlayStation). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Xenogears%20(USA).png","alt":"Xenogears (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Xenogears%20(USA).png","alt":"Xenogears (box art)","credit":"Box art"}},{"schema":"port","id":"ridge-racer-type-4-recomp","title":"RidgeRacerType4Recomp","game":"R4: Ridge Racer Type 4","developers":["tetrisgm"],"publisher":"Namco","originalYear":1998,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/tetrisgm/RidgeRacerType4Recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of R4: Ridge Racer Type 4 (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de R4: Ridge Racer Type 4 (PlayStation). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/R4%20-%20Ridge%20Racer%20Type%204%20(USA).png","alt":"R4: Ridge Racer Type 4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/R4%20-%20Ridge%20Racer%20Type%204%20(USA).png","alt":"R4: Ridge Racer Type 4 (box art)","credit":"Box art"}},{"schema":"port","id":"kings-field-recomp","title":"verdite1","game":"King's Field","developers":["Voicedrew11"],"publisher":"FromSoftware","originalYear":1994,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Voicedrew11/verdite1"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of King's Field (PlayStation). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Recompilación nativa de King's Field (PlayStation). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/King's%20Field%20(USA).png","alt":"King's Field (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/King's%20Field%20(USA).png","alt":"King's Field (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-64-recomp","title":"MegaMan64Recompiled","game":"Mega Man 64","developers":["MegaMan64Recomp"],"publisher":"Capcom","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/MegaMan64Recomp/MegaMan64Recompiled"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Mega Man 64 (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Mega Man 64 (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Mega%20Man%2064%20(USA).png","alt":"Mega Man 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Mega%20Man%2064%20(USA).png","alt":"Mega Man 64 (box art)","credit":"Box art"}},{"schema":"port","id":"rocket-r","title":"Rocket-R","game":"Rocket: Robot on Wheels","developers":["ThatGuyMcd"],"publisher":"Ubisoft","originalYear":1999,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ThatGuyMcd/Rocket-R"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Rocket: Robot on Wheels (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Rocket: Robot on Wheels (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Rocket%20-%20Robot%20on%20Wheels%20(USA).png","alt":"Rocket: Robot on Wheels (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Rocket%20-%20Robot%20on%20Wheels%20(USA).png","alt":"Rocket: Robot on Wheels (box art)","credit":"Box art"}},{"schema":"port","id":"rush-2-recomp","title":"Rush 2 Recompiled","game":"San Francisco Rush 2","developers":["bryantmh"],"publisher":"Midway","originalYear":1999,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/bryantmh/rush2recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of San Francisco Rush 2 (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de San Francisco Rush 2 (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Rush%202%20-%20Extreme%20Racing%20USA%20(USA).png","alt":"San Francisco Rush 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Rush%202%20-%20Extreme%20Racing%20USA%20(USA).png","alt":"San Francisco Rush 2 (box art)","credit":"Box art"}},{"schema":"port","id":"chameleon-twist-2-recomp","title":"Chameleon Twist 2: Recompiled","game":"Chameleon Twist 2","developers":["Rainchus"],"publisher":"Sunsoft","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Rainchus/ChameleonTwist2-JP-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Chameleon Twist 2 (N64, Japanese release) with N64Recomp and RT64. It adds widescreen, unlocked framerate, an optional dual-analog camera and Linux and Steam Deck support.","notesEs":"Recompilación estática de Chameleon Twist 2 (N64, versión japonesa) con N64Recomp y RT64. Añade widescreen, framerate libre, cámara analógica dual opcional y soporte de Linux y Steam Deck.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Chameleon%20Twist%202%20(USA).png","alt":"Chameleon Twist 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Chameleon%20Twist%202%20(USA).png","alt":"Chameleon Twist 2 (box art)","credit":"Box art"}},{"schema":"port","id":"superman-64-recomp","title":"Superman 64: Recompiled","game":"Superman","developers":["gcsmith"],"publisher":"Titus Interactive","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/gcsmith/Superman64Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Superman (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Superman (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Superman%20(USA)%20(Beta)%20(1998-09-06).png","alt":"Superman (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Superman%20(USA)%20(Beta)%20(1998-09-06).png","alt":"Superman (box art)","credit":"Box art"}},{"schema":"port","id":"wcw-nwo-revenge-recomp","title":"WCW/nWo Revenge: Recompiled","game":"WCW/nWo Revenge","developers":["jessetbh"],"publisher":"THQ","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/WCWnWoRevengeRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of WCW/nWo Revenge (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de WCW/nWo Revenge (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/1d/WCWnWoRevengebox.jpg","alt":"WCW/nWo Revenge (box art)","credit":"Wikipedia"}},{"schema":"port","id":"hamster-monogatari-64-recomp","title":"Hamster Monogatari 64 Recomp","game":"Hamster Monogatari 64","developers":["SrBananaMan"],"publisher":"Culture Brain","originalYear":2001,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/SrBananaMan/Hamster64Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Hamster Monogatari 64 (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Recompilación nativa de Hamster Monogatari 64 (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Hamster%20Monogatari%2064%20(Japan).png","alt":"Hamster Monogatari 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Hamster%20Monogatari%2064%20(Japan).png","alt":"Hamster Monogatari 64 (box art)","credit":"Box art"}},{"schema":"port","id":"battleship","title":"BattleShip","game":"Super Smash Bros.","developers":["JRickey"],"publisher":"Nintendo","originalYear":1999,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/JRickey/BattleShip"],"license":{"spdx":"MIT"},"verified":false,"notes":"PC port of Super Smash Bros. (N64) for the USA and Japanese releases, built on the ssb-decomp-re decompilation with libultraship. It runs on Windows, Linux, macOS and Android, and adds widescreen, texture packs, C mods and competitive options.","notesEs":"Port a PC de Super Smash Bros. (N64) para las versiones USA y japonesa, sobre la decompilación ssb-decomp-re con libultraship. Corre en Windows, Linux, macOS y Android, y añade widescreen, packs de texturas, mods en C y opciones competitivas.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Super%20Smash%20Bros.%20(USA).png","alt":"Super Smash Bros. (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Super%20Smash%20Bros.%20(USA).png","alt":"Super Smash Bros. (box art)","credit":"Box art"}},{"schema":"port","id":"paper-mario-paperboat","title":"PaperBoat","game":"Paper Mario","developers":["HarbourMasters"],"publisher":"Nintendo","originalYear":2000,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/HarbourMasters/PaperBoat"],"license":{"spdx":"CC0-1.0"},"verified":false,"notes":"Decompilation-based native port of Paper Mario (Nintendo 64). The player supplies their own legally obtained ROM; the repository ships no game content.","notesEs":"Port nativo basado en decompilación de Paper Mario (Nintendo 64). El jugador aporta su propio material obtenido legalmente (ROM); el repositorio no incluye contenido del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Paper%20Mario%20(USA).png","alt":"Paper Mario (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Paper%20Mario%20(USA).png","alt":"Paper Mario (box art)","credit":"Box art"}},{"schema":"port","id":"animal-crossing-pc-port","title":"Animal Crossing PC Port","game":"Animal Crossing","developers":["flyngmt"],"publisher":"Nintendo","originalYear":2001,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/flyngmt/ACGC-PC-Port"],"license":{"spdx":"CC0-1.0"},"verified":false,"notes":"Native port of Animal Crossing (GameCube, USA Rev 0) built on the ac-decomp decompilation: the original C code runs on x86 and a translation layer swaps the GX graphics API for OpenGL 3.3. It reads assets directly from your disc image and supports Dolphin-format texture packs.","notesEs":"Port nativo de Animal Crossing (GameCube, USA Rev 0) construido sobre la decompilación ac-decomp: el código original en C corre en x86 y una capa de traducción cambia la API gráfica GX por OpenGL 3.3. Lee los recursos directamente de tu imagen de disco y admite texture packs en formato Dolphin.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Animal%20Crossing%20(USA).png","alt":"Animal Crossing (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Animal%20Crossing%20(USA).png","alt":"Animal Crossing (box art)","credit":"Box art"}},{"schema":"port","id":"metroid-prime-port","title":"Metroid Prime Native Port","game":"Metroid Prime","developers":["Odrannnn"],"publisher":"Nintendo","originalYear":2002,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Odrannnn/MetroidPrimePort"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation-based native port of Metroid Prime (GameCube). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Port nativo basado en decompilación de Metroid Prime (GameCube). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Metroid%20Prime%20(USA).png","alt":"Metroid Prime (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Metroid%20Prime%20(USA).png","alt":"Metroid Prime (box art)","credit":"Box art"}},{"schema":"port","id":"halo-ce-universal","title":"Halo: Combat Evolved Universal","game":"Halo: Combat Evolved","developers":["cybersecurity"],"publisher":"Microsoft Game Studios","originalYear":2001,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/cybersecurity/halo-ce-universal"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation-based native port of Halo: Combat Evolved (Xbox). The player supplies their own legally obtained disc image; the repository ships no game content.","notesEs":"Port nativo basado en decompilación de Halo: Combat Evolved (Xbox). El jugador aporta su propio material obtenido legalmente (disc image); el repositorio no incluye contenido del juego.","originalSystem":"Xbox","cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/Halo%20-%20Combat%20Evolved%20(USA).png","alt":"Halo: Combat Evolved (box art)","credit":"Box art"}},{"schema":"port","id":"lost-odyssey-recomp","title":"Lost Odyssey Recompiled","game":"Lost Odyssey","developers":["freefrank"],"publisher":"Microsoft Game Studios","originalYear":2007,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/freefrank/LostOdysseyRecomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native recompilation of Lost Odyssey (Xbox 360). Builds for Windows x64, Linux x64, macOS arm64 and Android arm64, with Direct3D 12, Vulkan or Metal.","notesEs":"Recompilación nativa de Lost Odyssey (Xbox 360). Builds para Windows x64, Linux x64, macOS arm64 y Android arm64, con Direct3D 12, Vulkan o Metal.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/09/Lost_Odyssey_cover.jpg","alt":"Lost Odyssey (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dead-rising-2-case-zero-recomp","title":"Dead Rising 2: Case Zero","game":"Dead Rising 2: Case Zero","developers":["wivi514"],"publisher":"Capcom","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/wivi514/Dead_Rising_2_Case_Zero_Xenon_Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Native port of Dead Rising 2: Case Zero (Xbox 360) with XenonRecomp and XenosRecomp, on a purpose-built engine with a Vulkan renderer and real XMA audio. Fully playable start to finish, with online co-op, the level cap raised to 50 and a 60 fps mode.","notesEs":"Port nativo de Dead Rising 2: Case Zero (Xbox 360) con XenonRecomp y XenosRecomp, sobre un motor propio con renderizador Vulkan y audio XMA real. Completamente jugable de principio a fin, con cooperativo online, límite de nivel subido a 50 y modo de 60 fps.","originalSystem":"Xbox 360"},{"schema":"port","id":"ninja-gaiden-2-recomp","title":"Ninja's Dawn","game":"Ninja Gaiden II","developers":["TheSaltTrader"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TheSaltTrader/Ninja-s-Dawn---A-Ninja-Gaiden-2-Recompilation-Project"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of Ninja Gaiden II (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Ninja Gaiden II (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","sourceDead":true,"warning":"The original repository was taken down and the link no longer resolves.","warningEs":"El repositorio original fue retirado y el enlace ya no responde.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4f/Ninja_Gaiden_II.jpg","alt":"Ninja Gaiden II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"perfect-dark-remaster-recomp","title":"Perfect Dark Remaster Recompilation","game":"Perfect Dark (XBLA Remaster)","developers":["nikolaygorb"],"publisher":"Microsoft Game Studios","originalYear":2010,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/nikolaygorb/PerfectDarkRemasterRecomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native recompilation of Perfect Dark (XBLA Remaster) (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Perfect Dark (XBLA Remaster) (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg","alt":"Perfect Dark (XBLA Remaster) (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-free-riders-recomp","title":"Free Riders Recompiled","game":"Sonic Free Riders","developers":["YuutaTsubasa"],"publisher":"Sega","originalYear":2010,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/YuutaTsubasa/Free-Riders-Recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Sonic Free Riders (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Sonic Free Riders (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/3f/Sonic_Free_Riders_Box_Artwork.jpg","alt":"Sonic Free Riders (box art)","credit":"Wikipedia"}},{"schema":"port","id":"superman-returns-recomp","title":"Superman Returns Recomp","game":"Superman Returns","developers":["MrPowerUp82"],"publisher":"Electronic Arts","originalYear":2006,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/MrPowerUp82/superman_returns_recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Superman Returns (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Superman Returns (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c2/Superman_Returns_coverart.jpg","alt":"Superman Returns (box art)","credit":"Wikipedia"}},{"schema":"port","id":"wet-recomp","title":"WetRecomp","game":"Wet","developers":["nikolaygorb"],"publisher":"Bethesda Softworks","originalYear":2009,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/nikolaygorb/WetRecomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of WET (2009, Xbox 360) with the ReXGlue SDK. Fully playable: video, audio, gameplay, achievements and progression.","notesEs":"Recompilación estática de WET (2009, Xbox 360) con el SDK ReXGlue. Completamente jugable: vídeo, audio, gameplay, logros y progresión.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/98/Wet_game.jpg","alt":"Wet (box art)","credit":"Wikipedia"}},{"schema":"port","id":"too-human-recomp","title":"Too Human Recomp","game":"Too Human","developers":["thextictac"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/thextictac/Too-Human-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Too Human (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Too Human (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/78/Too_Human.jpg","alt":"Too Human (box art)","credit":"Wikipedia"}},{"schema":"port","id":"spider-man-edge-of-time-recomp","title":"EdgeOfTimeRecompiled","game":"Spider-Man: Edge of Time","developers":["goliathret"],"publisher":"Activision","originalYear":2011,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/goliathret/EdgeOfTimeRecomp"],"license":{"spdx":"BSD-3-Clause"},"verified":false,"notes":"Native recompilation of Spider-Man: Edge of Time (Xbox 360). The player supplies their own legally obtained disc dump; the repository ships no game content.","notesEs":"Recompilación nativa de Spider-Man: Edge of Time (Xbox 360). El jugador aporta su propio material obtenido legalmente (disc dump); el repositorio no incluye contenido del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/df/Spider-Man_Edge_of_Time.jpg","alt":"Spider-Man: Edge of Time (box art)","credit":"Wikipedia"}},{"schema":"port","id":"bloodborne-pc","title":"bbport","game":"Bloodborne","developers":["deadinside28"],"publisher":"Sony Computer Entertainment","originalYear":2015,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["windows","linux"],"status":"alpha","release":{"version":"0.51","date":"2026-10-10"},"sources":["https://github.com/deadinside28/bloodborne_pc"],"license":{"spdx":"GPL-2.0"},"verified":true,"verifiedAt":"2026-10-07","notes":"Native runtime port of Bloodborne (PS4, CUSA03173 v1.09). The game's own x86-64 code runs directly on the CPU with no emulation, a small runtime written for this one title replaces the PS4 system libraries, and the graphics are translated to Vulkan by a renderer derived from shadPS4 (the project is not affiliated with the shadPS4 team). It is neither a decompilation nor a general emulator, and it ships no game files: you must supply your own decrypted dump. The Linux build is the reference; community Windows ports exist. It is still in development and not verified from start to finish.","notesEs":"Port de runtime nativo de Bloodborne (PS4, CUSA03173 v1.09). El código x86-64 del propio juego corre directo en la CPU sin emulación, un runtime pequeño escrito para este único título reemplaza las librerías del sistema de PS4 y los gráficos se traducen a Vulkan con un renderizador derivado de shadPS4 (el proyecto no está afiliado al equipo de shadPS4). No es una decompilación ni un emulador general, y no incluye archivos del juego: debes aportar tu propio volcado descifrado. La build de Linux es la de referencia; existen ports comunitarios para Windows. Sigue en desarrollo y sin verificar de principio a fin.","originalSystem":"PlayStation 4","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/68/Bloodborne_Cover_Wallpaper.jpg","alt":"Bloodborne (box art)","credit":"Wikipedia"}},{"schema":"port","id":"pt-pc","title":"P.T. PC Port","game":"P.T. (Playable Teaser)","developers":["LoreanXavier"],"publisher":"Konami","originalYear":2014,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux"],"status":"stable","release":{"version":"1.0.3","date":"2026-10-11"},"sources":["https://github.com/LoreanXavier/pt-pc"],"license":{"spdx":"MIT"},"verified":true,"verifiedAt":"2026-10-08","notes":"Native PC port of the P.T. teaser (PS4, CUSA01127): the game logic is rebuilt in C++ with a Vulkan renderer, and every level, model, texture, sound, script and cutscene is read at runtime from your own PS4 copy. It is not an emulator or a remake, and it ships no game data. It plays the whole teaser start to finish, with DLSS/FSR/XeSS, ray tracing, photo mode, mods and experimental VR. Konami removed P.T. from the PlayStation Store in 2015, so a USA copy (CUSA01127) can no longer be bought.","notesEs":"Port nativo para PC del teaser P.T. (PS4, CUSA01127): la lógica del juego se reconstruye en C++ con un renderizador Vulkan, y cada nivel, modelo, textura, sonido, script y cinemática se leen en tiempo de ejecución de tu propia copia de PS4. No es un emulador ni un remake, y no incluye datos del juego. Reproduce todo el teaser de principio a fin, con DLSS/FSR/XeSS, trazado de rayos, modo foto, mods y VR experimental. Konami retiró P.T. de la PlayStation Store en 2015, así que una copia USA (CUSA01127) ya no se puede comprar.","originalSystem":"PlayStation 4","screenshots":[{"src":"https://raw.githubusercontent.com/LoreanXavier/pt-pc/main/docs/media/lisa.gif","alt":"P.T. (Playable Teaser) gameplay","credit":"P.T. PC Port"}],"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a8/P.T._cover_art.jpg","alt":"P.T. (Playable Teaser) (box art)","credit":"Wikipedia"}},{"schema":"port","id":"silent-hill-pc","title":"Silent Hill PC Port","game":"Silent Hill","developers":["KushAstronaut","SlickAmogus"],"publisher":"Konami","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SlickAmogus/silent-hill-decomp"],"website":"https://sh1pc.com/","license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Native PC port of the original PlayStation Silent Hill, built on the silent-hill-decomp decompilation with PsyCross (a PsyQ SDK compatibility layer). It runs as a real Windows/Linux executable compiled from the decompiled C source, not an emulator or a static recompilation, and is playable start to finish with widescreen, high resolution, uncapped FPS, alternate cameras and mod support. Development is openly AI-assisted (Claude) over reviewed, hand-directed edits; you must supply your own game dump.","notesEs":"Port nativo para PC del Silent Hill original de PlayStation, construido sobre la decompilación silent-hill-decomp con PsyCross (una capa de compatibilidad del SDK PsyQ). Se ejecuta como un binario real de Windows/Linux compilado desde el código C decompilado, no es un emulador ni una recompilación estática, y es jugable de principio a fin con panorámico, alta resolución, FPS sin límite, cámaras alternativas y soporte de mods. El desarrollo es abiertamente asistido por IA (Claude) sobre ediciones revisadas y dirigidas a mano; debes aportar tu propio volcado del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Silent%20Hill%20(USA).png","alt":"Silent Hill (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Silent%20Hill%20(USA).png","alt":"Silent Hill (box art)","credit":"Box art"}},{"schema":"port","id":"silent-engine","title":"Silent Engine","game":"Silent Hill","developers":["Sezzary"],"publisher":"Konami","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Sezzary/SilentEngine"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Hand-written native engine for Silent Hill, developed by a contributor to the decompilation project as a non-AI alternative to the AI-assisted PC port. It runs the game natively on PC and requires a copy of the game. An independent project from the other Silent Hill PC port in the catalog.","notesEs":"Motor nativo escrito a mano para Silent Hill, desarrollado por un contribuidor del proyecto de decompilación como alternativa sin IA al port de PC asistido por IA. Ejecuta el juego de forma nativa en PC y requiere una copia del juego. Es un proyecto independiente del otro port de Silent Hill para PC del catálogo.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Silent%20Hill%20(USA).png","alt":"Silent Hill (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Silent%20Hill%20(USA).png","alt":"Silent Hill (box art)","credit":"Box art"}},{"schema":"port","id":"nfs-most-wanted-recomp","title":"NFSMW Recompiled","game":"Need for Speed: Most Wanted (2005)","developers":["madelrandel-blip"],"publisher":"Electronic Arts","originalYear":2005,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/madelrandel-blip/NFSMW-Recompiled","https://github.com/StevensND/nfsmw-nx","https://github.com/victorgbd/NFSMW-Recompiled-Mobile"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005) built on the ReXGlue SDK. The PowerPC code of your own default.xex is translated to C++ and rendered with a native Vulkan renderer; it is not an emulator and ships no game files. Community ports extend it to Nintendo Switch (nfsmw-nx) and Android (NFSMW-Recompiled-Mobile); the PC build needs the PAL Spain disc, while the console and mobile builds cover more editions.","notesEs":"Recompilación estática de la versión de Xbox 360 de Need for Speed: Most Wanted (2005), construida sobre el SDK ReXGlue. El código PowerPC de tu propio default.xex se traduce a C++ y se renderiza con un renderizador Vulkan nativo; no es un emulador y no incluye archivos del juego. Ports comunitarios lo llevan a Nintendo Switch (nfsmw-nx) y Android (NFSMW-Recompiled-Mobile); la build de PC necesita el disco PAL España, mientras que las de consola y móvil cubren más ediciones.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8e/Need_for_Speed_Most_Wanted_Box_Art.jpg","alt":"Need for Speed: Most Wanted (2005) (box art)","credit":"Wikipedia"}},{"schema":"port","id":"final-fantasy-viii-recomp","title":"Final Fantasy VIII Recompiled","game":"Final Fantasy VIII","developers":["alexbeavs"],"publisher":"Square","originalYear":1999,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/final-fantasy-viii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Final Fantasy VIII (PS1, USA SLUS-00892) with PSXRecomp and the recomp-ui launcher. It needs your own disc and a European SCPH-5502/5552 BIOS; the wizard generates and compiles the game on your machine. Published as release candidate 0.1.0, with gameplay acceptance still pending.","notesEs":"Recompilación de Final Fantasy VIII (PS1, USA SLUS-00892) con PSXRecomp y el lanzador recomp-ui. Necesita tu propio disco y una BIOS europea SCPH-5502/5552; el asistente genera y compila el juego en tu equipo. Publicada como candidata 0.1.0, con la aceptación de gameplay todavía pendiente.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Final%20Fantasy%20VIII%20(Europe,%20Australia).png","alt":"Final Fantasy VIII (box art)","credit":"Box art"}},{"schema":"port","id":"final-fantasy-ix-recomp","title":"Final Fantasy IX Recompiled","game":"Final Fantasy IX","developers":["alexbeavs"],"publisher":"Square","originalYear":2000,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/final-fantasy-ix-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Final Fantasy IX (PS1, USA SLUS-01251) with PSXRecomp and the recomp-ui launcher. It requires your own disc and a European SCPH-5502/5552 BIOS, and the wizard compiles the game locally. For now it is the 0.1.0 release candidate, with gameplay acceptance not yet closed.","notesEs":"Recompilación de Final Fantasy IX (PS1, USA SLUS-01251) con PSXRecomp y el lanzador recomp-ui. Requiere tu propio disco y una BIOS europea SCPH-5502/5552, y el asistente compila el juego localmente. Por ahora es la candidata 0.1.0, sin aceptación de gameplay cerrada.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Final%20Fantasy%20IX%20(Europe).png","alt":"Final Fantasy IX (box art)","credit":"Box art"}},{"schema":"port","id":"fear-effect-recomp","title":"Fear Effect Recompiled","game":"Fear Effect","developers":["alexbeavs"],"publisher":"Eidos Interactive","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/fear-effect-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Fear Effect (PS1, USA SLUS-00920) with PSXRecomp and the recomp-ui launcher. You bring your own disc and a European SCPH-5502/5552 BIOS; the game is generated and compiled on your machine. A 0.1.0 release candidate with gameplay not yet validated.","notesEs":"Recompilación de Fear Effect (PS1, USA SLUS-00920) con PSXRecomp y el lanzador recomp-ui. Aportas tu propio disco y una BIOS europea SCPH-5502/5552; el juego se genera y compila en tu equipo. Candidata 0.1.0 con el gameplay aún sin validar.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Fear%20Effect%20(Europe)%20(En,Es,It).png","alt":"Fear Effect (box art)","credit":"Box art"}},{"schema":"port","id":"g-police-recomp","title":"G-Police Recompiled","game":"G-Police","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/g-police-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of G-Police (PS1, USA SLUS-00544) with PSXRecomp and the recomp-ui launcher. It needs your disc and a European SCPH-5502/5552 BIOS; the wizard handles generating and compiling. Release candidate 0.1.0, with gameplay validation still pending.","notesEs":"Recompilación de G-Police (PS1, USA SLUS-00544) con PSXRecomp y el lanzador recomp-ui. Necesita tu disco y una BIOS europea SCPH-5502/5552; el asistente se encarga de generar y compilar. Versión candidata 0.1.0, pendiente de validar el gameplay.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/G-Police%20(USA).png","alt":"G-Police (box art)","credit":"Box art"}},{"schema":"port","id":"ghost-in-the-shell-recomp","title":"Ghost in the Shell Recompiled","game":"Ghost in the Shell","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/ghost-in-the-shell-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Ghost in the Shell (PS1, Europe SCES-01050) with PSXRecomp and the recomp-ui launcher. It requires your own disc and a European SCPH-5502/5552 BIOS; the game is compiled on your machine. Release candidate 0.1.0, still without gameplay acceptance.","notesEs":"Recompilación de Ghost in the Shell (PS1, Europa SCES-01050) con PSXRecomp y el lanzador recomp-ui. Requiere tu propio disco y una BIOS europea SCPH-5502/5552; el juego se compila en tu máquina. Candidata 0.1.0, todavía sin aceptación de gameplay.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ghost%20in%20the%20Shell%20(Europe).png","alt":"Ghost in the Shell (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ghost%20in%20the%20Shell%20(Europe).png","alt":"Ghost in the Shell (box art)","credit":"Box art"}},{"schema":"port","id":"the-fifth-element-recomp","title":"The Fifth Element Recompiled","game":"The Fifth Element","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/the-fifth-element-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of The Fifth Element (PS1, Europe SCES-01285) with PSXRecomp and the recomp-ui launcher. You bring your disc and a European SCPH-5502/5552 BIOS, and the wizard compiles the game on your machine. For now it is the 0.1.0 release candidate, with gameplay not closed.","notesEs":"Recompilación de The Fifth Element (PS1, Europa SCES-01285) con PSXRecomp y el lanzador recomp-ui. Aportas tu disco y una BIOS europea SCPH-5502/5552, y el asistente compila el juego en tu equipo. Por ahora es la candidata 0.1.0, con el gameplay sin cerrar.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8f/The_Fifth_Element%2C_video_game_cover_for_Playstation.jpg","alt":"The Fifth Element (box art)","credit":"Wikipedia"}},{"schema":"port","id":"einhander","title":"Einhander Recompiled","game":"Einhander","developers":["strider973"],"publisher":"Square","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/strider973/Einhander-Recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Einhander (PS1, USA) built on PSXRecomp. It requires your own disc image; it uses OpenBIOS for generation unless you supply your own SCPH BIOS. The project is still a scaffold, with no published release.","notesEs":"Recompilación estática de Einhander (PS1, USA) sobre PSXRecomp. Requiere tu propia imagen de disco; usa OpenBIOS para la generación salvo que aportes tu propia BIOS SCPH. El proyecto todavía está en fase de armazón, sin release publicado.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0c/Einhander.JPG","alt":"Einhander (box art)","credit":"Wikipedia"}},{"schema":"port","id":"tekken-3-recomp","title":"Tekken 3 Recompiled","game":"Tekken 3","developers":["fabioap-cpu"],"publisher":"Namco","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/fabioap-cpu/Tekken3Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Tekken 3 (PS1, USA) with PSXRecomp. Playable with memory-card saving and HD scaling; it ships a custom CDDA engine patch that removes the music stutters and shows the game's real internal FPS in the title bar.","notesEs":"Recompilación estática de Tekken 3 (PS1, USA) con PSXRecomp. Jugable con guardado en tarjeta de memoria y escalado HD; incluye un parche propio al motor de CDDA para eliminar los atascos de música y muestra el FPS real del juego en la barra de título.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tekken%203%20(Europe)%20(Demo).png","alt":"Tekken 3 (box art)","credit":"Box art"}},{"schema":"port","id":"guilty-gear-recomp","title":"Guilty Gear Recompiled","game":"Guilty Gear","developers":["omegakatana92"],"publisher":"Arc System Works","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/GuiltyGearRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Guilty Gear (PS1) under development with PSXRecomp. It ships a Windows launcher where you pick your own .cue and use either the bundled OpenBIOS or your own BIOS; the project is still a work in progress and not considered finished.","notesEs":"Recompilación en desarrollo de Guilty Gear (PS1) con PSXRecomp. Trae un lanzador para Windows donde eliges tu propio .cue y usas el OpenBIOS incluido o tu propia BIOS; el proyecto sigue en progreso y no se considera terminado.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Guilty%20Gear%20(Europe).png","alt":"Guilty Gear (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Guilty%20Gear%20(Europe).png","alt":"Guilty Gear (box art)","credit":"Box art"}},{"schema":"port","id":"gundam-battle-master-recomp","title":"Gundam: The Battle Master Recompiled","game":"Gundam: The Battle Master","developers":["omegakatana92"],"publisher":"Bandai","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/GundamBattleMasterRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Gundam: The Battle Master (PS1) in progress with PSXRecomp. It needs your own disc; it uses OpenBIOS by default and offers a desktop launcher. It is not finished yet.","notesEs":"Recompilación en progreso de Gundam: The Battle Master (PS1) con PSXRecomp. Necesita tu propio disco; usa OpenBIOS por defecto y ofrece un lanzador de escritorio. Todavía no está acabado.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Gundam%20the%20Battle%20Master%20(Japan).png","alt":"Gundam: The Battle Master (box art)","credit":"Box art"}},{"schema":"port","id":"gundam-battle-master-2-recomp","title":"Gundam: The Battle Master 2 Recompiled","game":"Gundam: The Battle Master 2","developers":["omegakatana92"],"publisher":"Bandai","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/GundamBattleMaster2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Gundam: The Battle Master 2 (PS1) in progress with PSXRecomp. It requires your own disc and boots with OpenBIOS; the project is still under development.","notesEs":"Recompilación en progreso de Gundam: The Battle Master 2 (PS1) con PSXRecomp. Requiere tu propio disco y arranca con OpenBIOS; el proyecto sigue en desarrollo.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Gundam%20the%20Battle%20Master%202%20(Japan).png","alt":"Gundam: The Battle Master 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Gundam%20the%20Battle%20Master%202%20(Japan).png","alt":"Gundam: The Battle Master 2 (box art)","credit":"Box art"}},{"schema":"port","id":"gundam-battle-assault-2-recomp","title":"Gundam: Battle Assault 2 Recompiled","game":"Gundam: Battle Assault 2","developers":["omegakatana92"],"publisher":"Bandai","originalYear":2002,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/GundamBattleAssault2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Gundam: Battle Assault 2 (PS1) in progress with PSXRecomp. You bring your own disc and it uses OpenBIOS; it is still under development.","notesEs":"Recompilación en progreso de Gundam: Battle Assault 2 (PS1) con PSXRecomp. Aportas tu propio disco y usa OpenBIOS; todavía está en desarrollo.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Gundam%20Battle%20Assault%202%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Gundam: Battle Assault 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Gundam%20Battle%20Assault%202%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Gundam: Battle Assault 2 (box art)","credit":"Box art"}},{"schema":"port","id":"final-fantasy-tactics-recomp","title":"Final Fantasy Tactics Recompiled","game":"Final Fantasy Tactics","developers":["NJH-1001"],"publisher":"Square","originalYear":1997,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/NJH-1001/FinFanTacRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Final Fantasy Tactics (PS1, USA SCUS-94221) with PSXRecomp. The releases are kits that generate and compile the game on your machine from your own disc, using OpenBIOS by default. First release 0.1.0, tested mostly on Windows.","notesEs":"Recompilación de Final Fantasy Tactics (PS1, USA SCUS-94221) con PSXRecomp. Las releases son kits que generan y compilan el juego en tu equipo a partir de tu propio disco, con OpenBIOS por defecto. Primera versión 0.1.0, probada sobre todo en Windows.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Final%20Fantasy%20Tactics%20(Japan)%20(Rev%201).png","alt":"Final Fantasy Tactics (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Final%20Fantasy%20Tactics%20(Japan)%20(Rev%201).png","alt":"Final Fantasy Tactics (box art)","credit":"Box art"}},{"schema":"port","id":"syphon-filter-2-recompiled","title":"Syphon Filter 2 Recompiled","game":"Syphon Filter 2","developers":["Alexbeav"],"publisher":"Sony Computer Entertainment","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Alexbeav/syphon-filter-2-recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Experimental recompilation of Syphon Filter 2 (PS1, USA, two discs, SCUS-94451) with PSXRecomp. A build-it-yourself Windows kit: a SETUP.bat detects the disc, downloads the tools and compiles, with no need for Visual Studio or Git. It is still an alpha (v0.1.2).","notesEs":"Recompilación experimental de Syphon Filter 2 (PS1, USA, dos discos, SCUS-94451) con PSXRecomp. Kit de compilación propia en Windows: un SETUP.bat detecta el disco, descarga las herramientas y compila, sin necesidad de Visual Studio ni Git. Todavía es una alpha (v0.1.2).","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Syphon%20Filter%202%20(Europe)%20(Rev%201).png","alt":"Syphon Filter 2 (box art)","credit":"Box art"}},{"schema":"port","id":"pepsiman-recompiled","title":"Pepsiman Recompiled","game":"Pepsiman","developers":["kem0x"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["web"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/kem0x/RepsiMan"],"website":"https://pepsiman.ol.mr","license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Pepsiman (PS1) that runs in the browser through WebAssembly, using the PSXRecomp runtime. You bring the game itself; it adds 60 FPS, widescreen or a 4:3 option, browser saves and offline play as a PWA. The public address (pepsiman.ol.mr) has been returning an error since October 2026.","notesEs":"Recompilación de Pepsiman (PS1) que corre en el navegador vía WebAssembly, con el runtime de PSXRecomp. Aportas el propio juego; añade 60 FPS, widescreen u opción 4:3, guardado en el navegador y modo offline como PWA. La dirección pública (pepsiman.ol.mr) devuelve un error desde octubre de 2026.","originalSystem":"PlayStation","sourceDead":true,"warning":"The repository and the public site are no longer available.","warningEs":"El repositorio y la web pública ya no están disponibles.","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Pepsiman%20(Japan).png","alt":"Pepsiman (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Pepsiman%20(Japan).png","alt":"Pepsiman (box art)","credit":"Box art"}},{"schema":"port","id":"apocalypse-recomp","title":"Apocalypse Recompiled","game":"Apocalypse","developers":["alexbeavs"],"publisher":"Activision","originalYear":1998,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/apocalypse-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Apocalypse (PS1, Europe SLES-00460) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Apocalypse (PS1, Europe SLES-00460) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Apocalypse%20(Europe).png","alt":"Apocalypse (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Apocalypse%20(Europe).png","alt":"Apocalypse (box art)","credit":"Box art"}},{"schema":"port","id":"armored-core-recomp","title":"Armored Core Recompiled","game":"Armored Core","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/armored-core-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Armored Core (PS1, Europe SCES-00842) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Armored Core (PS1, Europe SCES-00842) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Armored%20Core%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Armored Core (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Armored%20Core%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Armored Core (box art)","credit":"Box art"}},{"schema":"port","id":"armored-core-master-of-arena-recomp","title":"Armored Core: Master of Arena Recompiled","game":"Armored Core: Master of Arena","developers":["alexbeavs"],"publisher":"Agetec","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/armored-core-master-of-arena-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Armored Core: Master of Arena (PS1, USA SLUS-01030 / SLUS-01081) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Armored Core: Master of Arena (PS1, USA SLUS-01030 / SLUS-01081) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Armored%20Core%20-%20Master%20of%20Arena%20(Japan).png","alt":"Armored Core: Master of Arena (box art)","credit":"Box art"}},{"schema":"port","id":"armored-core-project-phantasma-recomp","title":"Armored Core: Project Phantasma Recompiled","game":"Armored Core: Project Phantasma","developers":["alexbeavs"],"publisher":"ASCII Entertainment","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/armored-core-project-phantasma-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Armored Core: Project Phantasma (PS1, USA SLUS-00670) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Armored Core: Project Phantasma (PS1, USA SLUS-00670) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Armored%20Core%20-%20Project%20Phantasma%20(Japan)%20(Rev%201).png","alt":"Armored Core: Project Phantasma (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Armored%20Core%20-%20Project%20Phantasma%20(Japan)%20(Rev%201).png","alt":"Armored Core: Project Phantasma (box art)","credit":"Box art"}},{"schema":"port","id":"azure-dreams-recomp","title":"Azure Dreams Recompiled","game":"Azure Dreams","developers":["alexbeavs"],"publisher":"Konami","originalYear":1997,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/azure-dreams-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Azure Dreams (PS1, USA SLUS-00614) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Azure Dreams (PS1, USA SLUS-00614) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Azure%20Dreams%20(Europe)%20(En,Fr,De).png","alt":"Azure Dreams (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Azure%20Dreams%20(Europe)%20(En,Fr,De).png","alt":"Azure Dreams (box art)","credit":"Box art"}},{"schema":"port","id":"blood-omen-legacy-of-kain-recomp","title":"Blood Omen: Legacy of Kain Recompiled","game":"Blood Omen: Legacy of Kain","developers":["alexbeavs"],"publisher":"Crystal Dynamics","originalYear":1996,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/blood-omen-legacy-of-kain-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Blood Omen: Legacy of Kain (PS1, USA SLUS-00027) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Blood Omen: Legacy of Kain (PS1, USA SLUS-00027) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Blood%20Omen%20-%20Legacy%20of%20Kain%20(Europe).png","alt":"Blood Omen: Legacy of Kain (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Blood%20Omen%20-%20Legacy%20of%20Kain%20(Europe).png","alt":"Blood Omen: Legacy of Kain (box art)","credit":"Box art"}},{"schema":"port","id":"bloody-roar-ii-recomp","title":"Bloody Roar II Recompiled","game":"Bloody Roar II","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/bloody-roar-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Bloody Roar II (PS1, USA SCUS-94424) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Bloody Roar II (PS1, USA SCUS-94424) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bloody%20Roar%20II%20(USA).png","alt":"Bloody Roar II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bloody%20Roar%20II%20(USA).png","alt":"Bloody Roar II (box art)","credit":"Box art"}},{"schema":"port","id":"brave-fencer-musashi-recomp","title":"Brave Fencer Musashi Recompiled","game":"Brave Fencer Musashi","developers":["alexbeavs"],"publisher":"Square","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/brave-fencer-musashi-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Brave Fencer Musashi (PS1, USA SLUS-00726) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Brave Fencer Musashi (PS1, USA SLUS-00726) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Brave%20Fencer%20Musashi%20(USA).png","alt":"Brave Fencer Musashi (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Brave%20Fencer%20Musashi%20(USA).png","alt":"Brave Fencer Musashi (box art)","credit":"Box art"}},{"schema":"port","id":"bushido-blade-2-recomp","title":"Bushido Blade 2 Recompiled","game":"Bushido Blade 2","developers":["alexbeavs"],"publisher":"Square","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/bushido-blade-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Bushido Blade 2 (PS1, USA SLUS-00663) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Bushido Blade 2 (PS1, USA SLUS-00663) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bushido%20Blade%202%20(Japan,%20Asia).png","alt":"Bushido Blade 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bushido%20Blade%202%20(Japan,%20Asia).png","alt":"Bushido Blade 2 (box art)","credit":"Box art"}},{"schema":"port","id":"colin-mcrae-rally-2-0-recomp","title":"Colin McRae Rally 2.0 Recompiled","game":"Colin McRae Rally 2.0","developers":["alexbeavs"],"publisher":"Codemasters","originalYear":2000,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/colin-mcrae-rally-2-0-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Colin McRae Rally 2.0 (PS1, USA SLUS-01222) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Colin McRae Rally 2.0 (PS1, USA SLUS-01222) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Colin%20McRae%20Rally%202.0%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201).png","alt":"Colin McRae Rally 2.0 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Colin%20McRae%20Rally%202.0%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201).png","alt":"Colin McRae Rally 2.0 (box art)","credit":"Box art"}},{"schema":"port","id":"colony-wars-recomp","title":"Colony Wars Recompiled","game":"Colony Wars","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/colony-wars-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Colony Wars (PS1, USA SLUS-00543 / SLUS-00554) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Colony Wars (PS1, USA SLUS-00543 / SLUS-00554) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Colony%20Wars%20(USA).png","alt":"Colony Wars (box art)","credit":"Box art"}},{"schema":"port","id":"colony-wars-red-sun-recomp","title":"Colony Wars: Red Sun Recompiled","game":"Colony Wars: Red Sun","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/colony-wars-red-sun-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Colony Wars: Red Sun (PS1, USA SLUS-00866) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Colony Wars: Red Sun (PS1, USA SLUS-00866) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Colony%20Wars%20-%20Red%20Sun%20(Europe).png","alt":"Colony Wars: Red Sun (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Colony%20Wars%20-%20Red%20Sun%20(Europe).png","alt":"Colony Wars: Red Sun (box art)","credit":"Box art"}},{"schema":"port","id":"crash-bandicoot-3-warped-recomp","title":"Crash Bandicoot 3: Warped Recompiled","game":"Crash Bandicoot 3: Warped","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/crash-bandicoot-3-warped-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Crash Bandicoot 3: Warped (PS1, USA SCUS-94244) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Crash Bandicoot 3: Warped (PS1, USA SCUS-94244) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Crash%20Bandicoot%203%20-%20Warped%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Crash Bandicoot 3: Warped (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Crash%20Bandicoot%203%20-%20Warped%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Crash Bandicoot 3: Warped (box art)","credit":"Box art"}},{"schema":"port","id":"destruction-derby-2-recomp","title":"Destruction Derby 2 Recompiled","game":"Destruction Derby 2","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/destruction-derby-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Destruction Derby 2 (PS1, USA SCUS-94350) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Destruction Derby 2 (PS1, USA SCUS-94350) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Destruction%20Derby%202%20(Europe).png","alt":"Destruction Derby 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Destruction%20Derby%202%20(Europe).png","alt":"Destruction Derby 2 (box art)","credit":"Box art"}},{"schema":"port","id":"destruction-derby-raw-recomp","title":"Destruction Derby Raw Recompiled","game":"Destruction Derby Raw","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":2000,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/destruction-derby-raw-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Destruction Derby Raw (PS1, USA SLUS-00912) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Destruction Derby Raw (PS1, USA SLUS-00912) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Destruction%20Derby%20Raw%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Destruction Derby Raw (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Destruction%20Derby%20Raw%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Destruction Derby Raw (box art)","credit":"Box art"}},{"schema":"port","id":"diablo-recomp","title":"Diablo Recompiled","game":"Diablo","developers":["alexbeavs"],"publisher":"Blizzard Entertainment","originalYear":1998,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/diablo-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Diablo (PS1, USA SLUS-00619) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Diablo (PS1, USA SLUS-00619) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Diablo%20(Europe)%20(En,Fr,De,Sv).png","alt":"Diablo (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Diablo%20(Europe)%20(En,Fr,De,Sv).png","alt":"Diablo (box art)","credit":"Box art"}},{"schema":"port","id":"die-hard-trilogy-recomp","title":"Die Hard Trilogy Recompiled","game":"Die Hard Trilogy","developers":["alexbeavs"],"publisher":"Fox Interactive","originalYear":1996,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/die-hard-trilogy-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Die Hard Trilogy (PS1, USA SLUS-00119) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Die Hard Trilogy (PS1, USA SLUS-00119) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Die%20Hard%20Trilogy%20(Europe)%20(En,Fr,De,Es,It,Sv).png","alt":"Die Hard Trilogy (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Die%20Hard%20Trilogy%20(Europe)%20(En,Fr,De,Es,It,Sv).png","alt":"Die Hard Trilogy (box art)","credit":"Box art"}},{"schema":"port","id":"digimon-world-2-recomp","title":"Digimon World 2 Recompiled","game":"Digimon World 2","developers":["alexbeavs"],"publisher":"Bandai","originalYear":2000,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/digimon-world-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Digimon World 2 (PS1, USA SLUS-01193) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Digimon World 2 (PS1, USA SLUS-01193) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Digimon%20World%202%20(USA).png","alt":"Digimon World 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Digimon%20World%202%20(USA).png","alt":"Digimon World 2 (box art)","credit":"Box art"}},{"schema":"port","id":"digimon-world-2003-recomp","title":"Digimon World 2003 Recompiled","game":"Digimon World 2003","developers":["alexbeavs"],"publisher":"Bandai","originalYear":2002,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/digimon-world-2003-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Digimon World 2003 (PS1, Europe SLES-03936) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Digimon World 2003 (PS1, Europe SLES-03936) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Digimon%20World%202003%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Digimon World 2003 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Digimon%20World%202003%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Digimon World 2003 (box art)","credit":"Box art"}},{"schema":"port","id":"dino-crisis-recomp","title":"Dino Crisis Recompiled","game":"Dino Crisis","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/dino-crisis-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Dino Crisis (PS1, USA SLUS-00922) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Dino Crisis (PS1, USA SLUS-00922) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Dino%20Crisis%20(Europe).png","alt":"Dino Crisis (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Dino%20Crisis%20(Europe).png","alt":"Dino Crisis (box art)","credit":"Box art"}},{"schema":"port","id":"dragon-ball-z-ultimate-battle-22-recomp","title":"Dragon Ball Z: Ultimate Battle 22 Recompiled","game":"Dragon Ball Z: Ultimate Battle 22","developers":["alexbeavs"],"publisher":"Bandai","originalYear":1995,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/dragon-ball-z-ultimate-battle-22-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Dragon Ball Z: Ultimate Battle 22 (PS1, Europe SLES-03736) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Dragon Ball Z: Ultimate Battle 22 (PS1, Europe SLES-03736) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Dragon%20Ball%20Z%20-%20Ultimate%20Battle%2022%20(Europe).png","alt":"Dragon Ball Z: Ultimate Battle 22 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Dragon%20Ball%20Z%20-%20Ultimate%20Battle%2022%20(Europe).png","alt":"Dragon Ball Z: Ultimate Battle 22 (box art)","credit":"Box art"}},{"schema":"port","id":"driver-recomp","title":"Driver Recompiled","game":"Driver","developers":["alexbeavs"],"publisher":"GT Interactive","originalYear":1999,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/driver-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Driver (PS1, USA SLUS-00842) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Driver (PS1, USA SLUS-00842) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Driver%20(Europe).png","alt":"Driver (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Driver%20(Europe).png","alt":"Driver (box art)","credit":"Box art"}},{"schema":"port","id":"duke-nukem-land-of-the-babes-recomp","title":"Duke Nukem: Land of the Babes Recompiled","game":"Duke Nukem: Land of the Babes","developers":["alexbeavs"],"publisher":"GT Interactive","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/duke-nukem-land-of-the-babes-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Duke Nukem: Land of the Babes (PS1, USA SLUS-01002) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Duke Nukem: Land of the Babes (PS1, USA SLUS-01002) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Duke%20Nukem%20-%20Land%20of%20the%20Babes%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Duke Nukem: Land of the Babes (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Duke%20Nukem%20-%20Land%20of%20the%20Babes%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Duke Nukem: Land of the Babes (box art)","credit":"Box art"}},{"schema":"port","id":"duke-nukem-time-to-kill-recomp","title":"Duke Nukem: Time to Kill Recompiled","game":"Duke Nukem: Time to Kill","developers":["alexbeavs"],"publisher":"GT Interactive","originalYear":1998,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/duke-nukem-time-to-kill-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Duke Nukem: Time to Kill (PS1, USA SLUS-00583) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Duke Nukem: Time to Kill (PS1, USA SLUS-00583) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Duke%20Nukem%20-%20Time%20to%20Kill%20(Europe).png","alt":"Duke Nukem: Time to Kill (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Duke%20Nukem%20-%20Time%20to%20Kill%20(Europe).png","alt":"Duke Nukem: Time to Kill (box art)","credit":"Box art"}},{"schema":"port","id":"fade-to-black-recomp","title":"Fade to Black Recompiled","game":"Fade to Black","developers":["alexbeavs"],"publisher":"Electronic Arts","originalYear":1995,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/fade-to-black-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Fade to Black (PS1, USA SLUS-00236) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Fade to Black (PS1, USA SLUS-00236) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Fade%20to%20Black%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Fade to Black (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Fade%20to%20Black%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Fade to Black (box art)","credit":"Box art"}},{"schema":"port","id":"fear-effect-2-retro-helix-recomp","title":"Fear Effect 2: Retro Helix Recompiled","game":"Fear Effect 2: Retro Helix","developers":["alexbeavs"],"publisher":"Eidos Interactive","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/fear-effect-2-retro-helix-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Fear Effect 2: Retro Helix (PS1, USA SLUS-01266 / SLUS-01275) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Fear Effect 2: Retro Helix (PS1, USA SLUS-01266 / SLUS-01275) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Fear%20Effect%202%20-%20Retro%20Helix%20(Europe)%20(En,Fr,De).png","alt":"Fear Effect 2: Retro Helix (box art)","credit":"Box art"}},{"schema":"port","id":"fighting-force-recomp","title":"Fighting Force Recompiled","game":"Fighting Force","developers":["alexbeavs"],"publisher":"Eidos Interactive","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/fighting-force-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Fighting Force (PS1, USA SLUS-00433) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Fighting Force (PS1, USA SLUS-00433) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Fighting%20Force%20(Europe)%20(En,Fr,De).png","alt":"Fighting Force (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Fighting%20Force%20(Europe)%20(En,Fr,De).png","alt":"Fighting Force (box art)","credit":"Box art"}},{"schema":"port","id":"future-cop-lapd-recomp","title":"Future Cop: L.A.P.D. Recompiled","game":"Future Cop: L.A.P.D.","developers":["alexbeavs"],"publisher":"Electronic Arts","originalYear":1998,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/future-cop-lapd-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Future Cop: L.A.P.D. (PS1, Europe SLES-01449) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Future Cop: L.A.P.D. (PS1, Europe SLES-01449) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Future%20Cop%20-%20L.A.P.D.%20(Europe)%20(En,Fr).png","alt":"Future Cop: L.A.P.D. (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Future%20Cop%20-%20L.A.P.D.%20(Europe)%20(En,Fr).png","alt":"Future Cop: L.A.P.D. (box art)","credit":"Box art"}},{"schema":"port","id":"g-police-weapons-of-justice-recomp","title":"G-Police: Weapons of Justice Recompiled","game":"G-Police: Weapons of Justice","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/g-police-weapons-of-justice-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of G-Police: Weapons of Justice (PS1, USA SLUS-00798) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de G-Police: Weapons of Justice (PS1, USA SLUS-00798) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/G-Police%20-%20Weapons%20of%20Justice%20(Europe).png","alt":"G-Police: Weapons of Justice (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/G-Police%20-%20Weapons%20of%20Justice%20(Europe).png","alt":"G-Police: Weapons of Justice (box art)","credit":"Box art"}},{"schema":"port","id":"galerians-recomp","title":"Galerians Recompiled","game":"Galerians","developers":["alexbeavs"],"publisher":"Crave Entertainment","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/galerians-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Galerians (PS1, Europe SLES-02328) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Galerians (PS1, Europe SLES-02328) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Galerians%20(Japan).png","alt":"Galerians (box art)","credit":"Box art"}},{"schema":"port","id":"in-cold-blood-recomp","title":"In Cold Blood Recompiled","game":"In Cold Blood","developers":["alexbeavs"],"publisher":"DreamCatcher Interactive","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/in-cold-blood-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of In Cold Blood (PS1, USA SLUS-01294 / SLUS-01314) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de In Cold Blood (PS1, USA SLUS-01294 / SLUS-01314) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/In%20Cold%20Blood%20(USA)%20(Disc%201).png","alt":"In Cold Blood (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/In%20Cold%20Blood%20(USA)%20(Disc%201).png","alt":"In Cold Blood (box art)","credit":"Box art"}},{"schema":"port","id":"incredible-crisis-recomp","title":"Incredible Crisis Recompiled","game":"Incredible Crisis","developers":["alexbeavs"],"publisher":"Titus Interactive","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/incredible-crisis-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Incredible Crisis (PS1, USA SLUS-01225) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Incredible Crisis (PS1, USA SLUS-01225) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Incredible%20Crisis%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Incredible Crisis (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Incredible%20Crisis%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Incredible Crisis (box art)","credit":"Box art"}},{"schema":"port","id":"jackie-chan-stuntmaster-recomp","title":"Jackie Chan Stuntmaster Recompiled","game":"Jackie Chan Stuntmaster","developers":["alexbeavs"],"publisher":"Midway","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/jackie-chan-stuntmaster-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Jackie Chan Stuntmaster (PS1, USA SLUS-00684) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Jackie Chan Stuntmaster (PS1, USA SLUS-00684) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Jackie%20Chan%20Stuntmaster%20(Europe).png","alt":"Jackie Chan Stuntmaster (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Jackie%20Chan%20Stuntmaster%20(Europe).png","alt":"Jackie Chan Stuntmaster (box art)","credit":"Box art"}},{"schema":"port","id":"jade-cocoon-recomp","title":"Jade Cocoon: Story of the Tamamayu Recompiled","game":"Jade Cocoon: Story of the Tamamayu","developers":["alexbeavs"],"publisher":"Crave Entertainment","originalYear":1998,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/jade-cocoon-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Jade Cocoon: Story of the Tamamayu (PS1, USA SLUS-00854) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Jade Cocoon: Story of the Tamamayu (PS1, USA SLUS-00854) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Jade%20Cocoon%20-%20Story%20of%20the%20Tamamayu%20(Europe).png","alt":"Jade Cocoon: Story of the Tamamayu (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Jade%20Cocoon%20-%20Story%20of%20the%20Tamamayu%20(Europe).png","alt":"Jade Cocoon: Story of the Tamamayu (box art)","credit":"Box art"}},{"schema":"port","id":"kartia-recomp","title":"Kartia: The Word of Fate Recompiled","game":"Kartia: The Word of Fate","developers":["alexbeavs"],"publisher":"Atlus","originalYear":1998,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/kartia-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Kartia: The Word of Fate (PS1, USA SLUS-00631) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Kartia: The Word of Fate (PS1, USA SLUS-00631) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Kartia%20-%20The%20Word%20of%20Fate%20(USA).png","alt":"Kartia: The Word of Fate (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Kartia%20-%20The%20Word%20of%20Fate%20(USA).png","alt":"Kartia: The Word of Fate (box art)","credit":"Box art"}},{"schema":"port","id":"koudelka-recomp","title":"Koudelka Recompiled","game":"Koudelka","developers":["alexbeavs"],"publisher":"Infogrames","originalYear":1999,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/koudelka-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Koudelka (PS1, Europe SLES-02897) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Koudelka (PS1, Europe SLES-02897) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Koudelka%20(Europe).png","alt":"Koudelka (box art)","credit":"Box art"}},{"schema":"port","id":"legacy-of-kain-soul-reaver-recomp","title":"Legacy of Kain: Soul Reaver Recompiled","game":"Legacy of Kain: Soul Reaver","developers":["alexbeavs"],"publisher":"Eidos Interactive","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/legacy-of-kain-soul-reaver-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Legacy of Kain: Soul Reaver (PS1, Europe SLES-01301) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Legacy of Kain: Soul Reaver (PS1, Europe SLES-01301) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Legacy%20of%20Kain%20-%20Soul%20Reaver%20(Europe).png","alt":"Legacy of Kain: Soul Reaver (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Legacy%20of%20Kain%20-%20Soul%20Reaver%20(Europe).png","alt":"Legacy of Kain: Soul Reaver (box art)","credit":"Box art"}},{"schema":"port","id":"alien-resurrection-recomp","title":"Alien Resurrection Recompiled","game":"Alien Resurrection","developers":["alexbeavs"],"publisher":"Fox Interactive","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/alien-resurrection-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Alien Resurrection (PS1, Europe SLES-02913) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Alien Resurrection (PS1, Europe SLES-02913) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Alien%20Resurrection%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Alien Resurrection (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Alien%20Resurrection%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Alien Resurrection (box art)","credit":"Box art"}},{"schema":"port","id":"ace-combat-3-electrosphere-recomp","title":"Ace Combat 3: Electrosphere (Japan) Recompiled","game":"Ace Combat 3: Electrosphere","developers":["alexbeavs"],"publisher":"Namco","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Ace Combat 3: Electrosphere (PS1, Japan SLPS-02020 / SLPS-02021) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Ace Combat 3: Electrosphere (PS1, Japan SLPS-02020 / SLPS-02021) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ace%20Combat%203%20-%20Electrosphere%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Ace Combat 3: Electrosphere (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ace%20Combat%203%20-%20Electrosphere%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Ace Combat 3: Electrosphere (box art)","credit":"Box art"}},{"schema":"port","id":"ace-combat-3-electrosphere-usa-recomp","title":"Ace Combat 3: Electrosphere (USA) Recompiled","game":"Ace Combat 3: Electrosphere","developers":["alexbeavs"],"publisher":"Namco","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/ace-combat-3-electrosphere-usa-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Ace Combat 3: Electrosphere (PS1, USA SLUS-00972) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Ace Combat 3: Electrosphere (PS1, USA SLUS-00972) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Ace%20Combat%203%20-%20Electrosphere%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Ace Combat 3: Electrosphere (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Ace%20Combat%203%20-%20Electrosphere%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Ace Combat 3: Electrosphere (box art)","credit":"Box art"}},{"schema":"port","id":"alone-in-the-dark-the-new-nightmare-recomp","title":"Alone in the Dark: The New Nightmare Recompiled","game":"Alone in the Dark: The New Nightmare","developers":["alexbeavs"],"publisher":"Infogrames","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/alone-in-the-dark-the-new-nightmare-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Alone in the Dark: The New Nightmare (PS1, Europe SLES-02801 / SLES-12801) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Alone in the Dark: The New Nightmare (PS1, Europe SLES-02801 / SLES-12801) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Alone%20in%20the%20Dark%20-%20The%20New%20Nightmare%20(USA).png","alt":"Alone in the Dark: The New Nightmare (box art)","credit":"Box art"}},{"schema":"port","id":"alundra-recomp","title":"Alundra Recompiled","game":"Alundra","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1997,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/alundra-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Alundra (PS1, Europe SLES-01135) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Alundra (PS1, Europe SLES-01135) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Alundra%20(Europe).png","alt":"Alundra (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Alundra%20(Europe).png","alt":"Alundra (box art)","credit":"Box art"}},{"schema":"port","id":"medievil-recomp","title":"MediEvil Recompiled","game":"MediEvil","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/medievil-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of MediEvil (PS1, USA SCUS-94227) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de MediEvil (PS1, USA SCUS-94227) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/MediEvil%20(Europe)%20(Beta%2012).png","alt":"MediEvil (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/MediEvil%20(Europe)%20(Beta%2012).png","alt":"MediEvil (box art)","credit":"Box art"}},{"schema":"port","id":"medievil-ii-recomp","title":"MediEvil II Recompiled","game":"MediEvil II","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/medievil-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of MediEvil II (PS1, USA SCUS-94564) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de MediEvil II (PS1, USA SCUS-94564) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/MediEvil%20II%20(USA).png","alt":"MediEvil II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/MediEvil%20II%20(USA).png","alt":"MediEvil II (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-legends-recomp","title":"Mega Man Legends Recompiled","game":"Mega Man Legends","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1997,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/mega-man-legends-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Mega Man Legends (PS1, Europe SLES-01485) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Mega Man Legends (PS1, Europe SLES-01485) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%20Legends%20(Europe).png","alt":"Mega Man Legends (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%20Legends%20(Europe).png","alt":"Mega Man Legends (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-legends-2-recomp","title":"Mega Man Legends 2 Recompiled","game":"Mega Man Legends 2","developers":["alexbeavs"],"publisher":"Capcom","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/mega-man-legends-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Mega Man Legends 2 (PS1, Europe SLES-03556) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Mega Man Legends 2 (PS1, Europe SLES-03556) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%20Legends%202%20(Europe).png","alt":"Mega Man Legends 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%20Legends%202%20(Europe).png","alt":"Mega Man Legends 2 (box art)","credit":"Box art"}},{"schema":"port","id":"men-in-black-the-game-recomp","title":"Men in Black: The Game Recompiled","game":"Men in Black: The Game","developers":["alexbeavs"],"publisher":"Gremlin Interactive","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/men-in-black-the-game-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Men in Black: The Game (PS1, Europe SLES-01047) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Men in Black: The Game (PS1, Europe SLES-01047) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Men%20in%20Black%20-%20The%20Game%20(Europe).png","alt":"Men in Black: The Game (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Men%20in%20Black%20-%20The%20Game%20(Europe).png","alt":"Men in Black: The Game (box art)","credit":"Box art"}},{"schema":"port","id":"metal-gear-solid-recomp","title":"Metal Gear Solid Recompiled","game":"Metal Gear Solid","developers":["alexbeavs"],"publisher":"Konami","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/metal-gear-solid-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Metal Gear Solid (PS1, Europe SLES-01370 / SLES-11370) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Metal Gear Solid (PS1, Europe SLES-01370 / SLES-11370) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Metal%20Gear%20Solid%20(Europe).png","alt":"Metal Gear Solid (box art)","credit":"Box art"}},{"schema":"port","id":"metal-slug-x-recomp","title":"Metal Slug X Recompiled","game":"Metal Slug X","developers":["alexbeavs"],"publisher":"SNK","originalYear":2001,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/metal-slug-x-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Metal Slug X (PS1, USA SLUS-01212) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Metal Slug X (PS1, USA SLUS-01212) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Metal%20Slug%20X%20(Europe).png","alt":"Metal Slug X (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Metal%20Slug%20X%20(Europe).png","alt":"Metal Slug X (box art)","credit":"Box art"}},{"schema":"port","id":"monster-rancher-recomp","title":"Monster Rancher Recompiled","game":"Monster Rancher","developers":["alexbeavs"],"publisher":"Tecmo","originalYear":1997,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/monster-rancher-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Monster Rancher (PS1, USA SLUS-00568) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Monster Rancher (PS1, USA SLUS-00568) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Monster%20Rancher%20(Europe).png","alt":"Monster Rancher (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Monster%20Rancher%20(Europe).png","alt":"Monster Rancher (box art)","credit":"Box art"}},{"schema":"port","id":"monster-rancher-2-recomp","title":"Monster Rancher 2 Recompiled","game":"Monster Rancher 2","developers":["alexbeavs"],"publisher":"Tecmo","originalYear":1999,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/monster-rancher-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Monster Rancher 2 (PS1, USA SLUS-00917) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Monster Rancher 2 (PS1, USA SLUS-00917) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Monster%20Rancher%202%20(USA).png","alt":"Monster Rancher 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Monster%20Rancher%202%20(USA).png","alt":"Monster Rancher 2 (box art)","credit":"Box art"}},{"schema":"port","id":"mortal-kombat-4-recomp","title":"Mortal Kombat 4 Recompiled","game":"Mortal Kombat 4","developers":["alexbeavs"],"publisher":"Midway","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/mortal-kombat-4-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Mortal Kombat 4 (PS1, USA SLUS-00605) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Mortal Kombat 4 (PS1, USA SLUS-00605) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mortal%20Kombat%204%20(Europe).png","alt":"Mortal Kombat 4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mortal%20Kombat%204%20(Europe).png","alt":"Mortal Kombat 4 (box art)","credit":"Box art"}},{"schema":"port","id":"mortal-kombat-trilogy-recomp","title":"Mortal Kombat Trilogy Recompiled","game":"Mortal Kombat Trilogy","developers":["alexbeavs"],"publisher":"Midway","originalYear":1996,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/mortal-kombat-trilogy-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Mortal Kombat Trilogy (PS1, USA SLUS-00330) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Mortal Kombat Trilogy (PS1, USA SLUS-00330) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mortal%20Kombat%20Trilogy%20(Europe).png","alt":"Mortal Kombat Trilogy (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mortal%20Kombat%20Trilogy%20(Europe).png","alt":"Mortal Kombat Trilogy (box art)","credit":"Box art"}},{"schema":"port","id":"nightmare-creatures-recomp","title":"Nightmare Creatures Recompiled","game":"Nightmare Creatures","developers":["alexbeavs"],"publisher":"Activision","originalYear":1997,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/nightmare-creatures-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Nightmare Creatures (PS1, USA SLUS-00582) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Nightmare Creatures (PS1, USA SLUS-00582) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Nightmare%20Creatures%20(Europe).png","alt":"Nightmare Creatures (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Nightmare%20Creatures%20(Europe).png","alt":"Nightmare Creatures (box art)","credit":"Box art"}},{"schema":"port","id":"nightmare-creatures-ii-recomp","title":"Nightmare Creatures II Recompiled","game":"Nightmare Creatures II","developers":["alexbeavs"],"publisher":"Konami","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/nightmare-creatures-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Nightmare Creatures II (PS1, USA SLUS-01112) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Nightmare Creatures II (PS1, USA SLUS-01112) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Nightmare%20Creatures%20II%20(Europe)%20(En,Fr,De).png","alt":"Nightmare Creatures II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Nightmare%20Creatures%20II%20(Europe)%20(En,Fr,De).png","alt":"Nightmare Creatures II (box art)","credit":"Box art"}},{"schema":"port","id":"oddworld-abe-s-oddysee-recomp","title":"Oddworld: Abe's Oddysee Recompiled","game":"Oddworld: Abe's Oddysee","developers":["alexbeavs"],"publisher":"GT Interactive","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/oddworld-abe-s-oddysee-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Oddworld: Abe's Oddysee (PS1, USA SLUS-00190) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Oddworld: Abe's Oddysee (PS1, USA SLUS-00190) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Oddworld%20-%20Abe's%20Oddysee%20(Europe).png","alt":"Oddworld: Abe's Oddysee (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Oddworld%20-%20Abe's%20Oddysee%20(Europe).png","alt":"Oddworld: Abe's Oddysee (box art)","credit":"Box art"}},{"schema":"port","id":"parasite-eve-recomp","title":"Parasite Eve Recompiled","game":"Parasite Eve","developers":["alexbeavs"],"publisher":"Square","originalYear":1998,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/parasite-eve-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Parasite Eve (PS1, USA SLUS-00662 / SLUS-00668) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Parasite Eve (PS1, USA SLUS-00662 / SLUS-00668) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Parasite%20Eve%20(Japan).png","alt":"Parasite Eve (box art)","credit":"Box art"}},{"schema":"port","id":"quake-ii-recomp","title":"Quake II Recompiled","game":"Quake II","developers":["alexbeavs"],"publisher":"Activision","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/quake-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Quake II (PS1, USA SLUS-00757) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Quake II (PS1, USA SLUS-00757) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Quake%20II%20(Europe).png","alt":"Quake II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Quake%20II%20(Europe).png","alt":"Quake II (box art)","credit":"Box art"}},{"schema":"port","id":"mdk-recomp","title":"MDK Recompiled","game":"MDK","developers":["alexbeavs"],"publisher":"Interplay","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/mdk-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of MDK (PS1, Europe SLES-00599) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de MDK (PS1, Europe SLES-00599) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/MDK%20(Europe)%20(En,Fr,De,Es,It).png","alt":"MDK (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/MDK%20(Europe)%20(En,Fr,De,Es,It).png","alt":"MDK (box art)","credit":"Box art"}},{"schema":"port","id":"pro-pinball-timeshock-recomp","title":"Pro Pinball: Timeshock! Recompiled","game":"Pro Pinball: Timeshock!","developers":["alexbeavs"],"publisher":"Empire Interactive","originalYear":1997,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/pro-pinball-timeshock-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Pro Pinball: Timeshock! (PS1, USA SLUS-00639) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Pro Pinball: Timeshock! (PS1, USA SLUS-00639) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Pro%20Pinball%20-%20Timeshock!%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Pro Pinball: Timeshock! (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Pro%20Pinball%20-%20Timeshock!%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Pro Pinball: Timeshock! (box art)","credit":"Box art"}},{"schema":"port","id":"resident-evil-3-recomp","title":"Resident Evil 3: Nemesis Recompiled","game":"Resident Evil 3: Nemesis","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/resident-evil-3-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Resident Evil 3: Nemesis (PS1, Europe SLES-02529) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Resident Evil 3: Nemesis (PS1, Europe SLES-02529) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Resident%20Evil%203%20-%20Nemesis%20(Europe).png","alt":"Resident Evil 3: Nemesis (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Resident%20Evil%203%20-%20Nemesis%20(Europe).png","alt":"Resident Evil 3: Nemesis (box art)","credit":"Box art"}},{"schema":"port","id":"rival-schools-recomp","title":"Rival Schools: United by Fate Recompiled","game":"Rival Schools: United by Fate","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/rival-schools-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Rival Schools: United by Fate (PS1, USA SLUS-00681) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Rival Schools: United by Fate (PS1, USA SLUS-00681) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Rival%20Schools%20-%20United%20by%20Fate%20(Europe).png","alt":"Rival Schools: United by Fate (box art)","credit":"Box art"}},{"schema":"port","id":"rival-schools-evolution-recomp","title":"Rival Schools: Evolution Disc Recompiled","game":"Rival Schools: Evolution Disc","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/rival-schools-evolution-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Rival Schools: Evolution Disc (PS1, USA SLUS-00771) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Rival Schools: Evolution Disc (PS1, USA SLUS-00771) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Rival%20Schools%20-%20United%20by%20Fate%20(USA)%20(Disc%202)%20(Evolution%20Disc).png","alt":"Rival Schools: Evolution Disc (cover)","credit":"Box art"}},{"schema":"port","id":"rollcage-stage-ii-recomp","title":"Rollcage Stage II Recompiled","game":"Rollcage Stage II","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":2000,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/rollcage-stage-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Rollcage Stage II (PS1, USA SLUS-00867) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Rollcage Stage II (PS1, USA SLUS-00867) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Rollcage%20Stage%20II%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Rollcage Stage II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Rollcage%20Stage%20II%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Rollcage Stage II (box art)","credit":"Box art"}},{"schema":"port","id":"silent-bomber-recomp","title":"Silent Bomber Recompiled","game":"Silent Bomber","developers":["alexbeavs"],"publisher":"Bandai","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/silent-bomber-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Silent Bomber (PS1, Europe SLES-02792) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Silent Bomber (PS1, Europe SLES-02792) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Silent%20Bomber%20(Europe).png","alt":"Silent Bomber (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Silent%20Bomber%20(Europe).png","alt":"Silent Bomber (box art)","credit":"Box art"}},{"schema":"port","id":"spider-man-recomp","title":"Spider-Man Recompiled","game":"Spider-Man","developers":["alexbeavs"],"publisher":"Activision","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/spider-man-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Spider-Man (PS1, USA SLUS-00875) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Spider-Man (PS1, USA SLUS-00875) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Spider-Man%20(Europe).png","alt":"Spider-Man (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Spider-Man%20(Europe).png","alt":"Spider-Man (box art)","credit":"Box art"}},{"schema":"port","id":"spider-man-2-enter-electro-recomp","title":"Spider-Man 2: Enter Electro Recompiled","game":"Spider-Man 2: Enter Electro","developers":["alexbeavs"],"publisher":"Activision","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/spider-man-2-enter-electro-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Spider-Man 2: Enter Electro (PS1, USA SLUS-01378) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Spider-Man 2: Enter Electro (PS1, USA SLUS-01378) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Spider-Man%202%20-%20Enter%20-%20Electro%20(Europe).png","alt":"Spider-Man 2: Enter Electro (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Spider-Man%202%20-%20Enter%20-%20Electro%20(Europe).png","alt":"Spider-Man 2: Enter Electro (box art)","credit":"Box art"}},{"schema":"port","id":"spyro-the-dragon-recomp","title":"Spyro the Dragon Recompiled","game":"Spyro the Dragon","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/spyro-the-dragon-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Spyro the Dragon (PS1, Europe SCES-01438) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Spyro the Dragon (PS1, Europe SCES-01438) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Spyro%20the%20Dragon%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Spyro the Dragon (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Spyro%20the%20Dragon%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Spyro the Dragon (box art)","credit":"Box art"}},{"schema":"port","id":"star-wars-episode-i-the-phantom-menace-recomp","title":"Star Wars Episode I: The Phantom Menace Recompiled","game":"Star Wars Episode I: The Phantom Menace","developers":["alexbeavs"],"publisher":"LucasArts","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/star-wars-episode-i-the-phantom-menace-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Star Wars Episode I: The Phantom Menace (PS1, Europe SLES-02034) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Star Wars Episode I: The Phantom Menace (PS1, Europe SLES-02034) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Star%20Wars%20-%20Episode%20I%20-%20The%20Phantom%20Menace%20(Europe).png","alt":"Star Wars Episode I: The Phantom Menace (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Star%20Wars%20-%20Episode%20I%20-%20The%20Phantom%20Menace%20(Europe).png","alt":"Star Wars Episode I: The Phantom Menace (box art)","credit":"Box art"}},{"schema":"port","id":"suikoden-recomp","title":"Suikoden Recompiled","game":"Suikoden","developers":["alexbeavs"],"publisher":"Konami","originalYear":1995,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/suikoden-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Suikoden (PS1, USA SLUS-00292) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Suikoden (PS1, USA SLUS-00292) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Suikoden%20(Europe).png","alt":"Suikoden (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Suikoden%20(Europe).png","alt":"Suikoden (box art)","credit":"Box art"}},{"schema":"port","id":"suikoden-ii-recomp","title":"Suikoden II Recompiled","game":"Suikoden II","developers":["alexbeavs"],"publisher":"Konami","originalYear":1998,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/suikoden-ii-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Suikoden II (PS1, USA SLUS-00958) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Suikoden II (PS1, USA SLUS-00958) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Suikoden%20II%20(Europe).png","alt":"Suikoden II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Suikoden%20II%20(Europe).png","alt":"Suikoden II (box art)","credit":"Box art"}},{"schema":"port","id":"syphon-filter-3-recomp","title":"Syphon Filter 3 Recompiled","game":"Syphon Filter 3","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":2001,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/syphon-filter-3-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Syphon Filter 3 (PS1, USA SCUS-94640) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Syphon Filter 3 (PS1, USA SCUS-94640) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Syphon%20Filter%203%20(Europe).png","alt":"Syphon Filter 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Syphon%20Filter%203%20(Europe).png","alt":"Syphon Filter 3 (box art)","credit":"Box art"}},{"schema":"port","id":"tail-concerto-recomp","title":"Tail Concerto Recompiled","game":"Tail Concerto","developers":["alexbeavs"],"publisher":"Atlus","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tail-concerto-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tail Concerto (PS1, USA SLUS-00660) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tail Concerto (PS1, USA SLUS-00660) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tail%20Concerto%20(Japan).png","alt":"Tail Concerto (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tail%20Concerto%20(Japan).png","alt":"Tail Concerto (box art)","credit":"Box art"}},{"schema":"port","id":"team-buddies-recomp","title":"Team Buddies Recompiled","game":"Team Buddies","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":2000,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/team-buddies-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Team Buddies (PS1, Europe SCES-02986) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Team Buddies (PS1, Europe SCES-02986) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Team%20Buddies%20(Europe)%20(En,Es,It).png","alt":"Team Buddies (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Team%20Buddies%20(Europe)%20(En,Es,It).png","alt":"Team Buddies (box art)","credit":"Box art"}},{"schema":"port","id":"tenchu-stealth-assassins-recomp","title":"Tenchu: Stealth Assassins Recompiled","game":"Tenchu: Stealth Assassins","developers":["alexbeavs"],"publisher":"Activision","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tenchu-stealth-assassins-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tenchu: Stealth Assassins (PS1, USA SLUS-00706) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tenchu: Stealth Assassins (PS1, USA SLUS-00706) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tenchu%20-%20Stealth%20Assassins%20(Europe)%20(En,Fr,It).png","alt":"Tenchu: Stealth Assassins (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tenchu%20-%20Stealth%20Assassins%20(Europe)%20(En,Fr,It).png","alt":"Tenchu: Stealth Assassins (box art)","credit":"Box art"}},{"schema":"port","id":"the-lost-world-jurassic-park-special-edition-recomp","title":"The Lost World: Jurassic Park Special Edition Recompiled","game":"The Lost World: Jurassic Park Special Edition","developers":["alexbeavs"],"publisher":"Electronic Arts","originalYear":1997,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/the-lost-world-jurassic-park-special-edition-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of The Lost World: Jurassic Park Special Edition (PS1, USA SLUS-00515) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de The Lost World: Jurassic Park Special Edition (PS1, USA SLUS-00515) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Lost%20World,%20The%20-%20Jurassic%20Park%20-%20Special%20Edition%20(USA).png","alt":"The Lost World: Jurassic Park Special Edition (cover)","credit":"Box art"}},{"schema":"port","id":"misadventures-of-tron-bonne-recomp","title":"The Misadventures of Tron Bonne Recompiled","game":"The Misadventures of Tron Bonne","developers":["alexbeavs"],"publisher":"Capcom","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/misadventures-of-tron-bonne-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of The Misadventures of Tron Bonne (PS1, Europe SLES-02795) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de The Misadventures of Tron Bonne (PS1, Europe SLES-02795) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c3/Misadvbox.jpg","alt":"The Misadventures of Tron Bonne (box art)","credit":"Wikipedia"}},{"schema":"port","id":"the-mummy-recomp","title":"The Mummy Recompiled","game":"The Mummy","developers":["alexbeavs"],"publisher":"Konami","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/the-mummy-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of The Mummy (PS1, USA SLUS-01187) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de The Mummy (PS1, USA SLUS-01187) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/db/The_Mummy_video_game_cover.jpeg","alt":"The Mummy (box art)","credit":"Wikipedia"}},{"schema":"port","id":"threads-of-fate-recomp","title":"Threads of Fate Recompiled","game":"Threads of Fate","developers":["alexbeavs"],"publisher":"Square","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/threads-of-fate-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Threads of Fate (PS1, USA SLUS-01019) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Threads of Fate (PS1, USA SLUS-01019) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Threads%20of%20Fate%20(USA).png","alt":"Threads of Fate (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Threads%20of%20Fate%20(USA).png","alt":"Threads of Fate (box art)","credit":"Box art"}},{"schema":"port","id":"tokyo-highway-battle-recomp","title":"Tokyo Highway Battle Recompiled","game":"Tokyo Highway Battle","developers":["alexbeavs"],"publisher":"Jaleco","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tokyo-highway-battle-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tokyo Highway Battle (PS1, USA SLUS-00229) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tokyo Highway Battle (PS1, USA SLUS-00229) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tokyo%20Highway%20Battle%20(Europe).png","alt":"Tokyo Highway Battle (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tokyo%20Highway%20Battle%20(Europe).png","alt":"Tokyo Highway Battle (box art)","credit":"Box art"}},{"schema":"port","id":"tony-hawk-s-pro-skater-recomp","title":"Tony Hawk's Pro Skater Recompiled","game":"Tony Hawk's Pro Skater","developers":["alexbeavs"],"publisher":"Activision","originalYear":1999,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tony-hawk-s-pro-skater-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tony Hawk's Pro Skater (PS1, USA SLUS-00860) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tony Hawk's Pro Skater (PS1, USA SLUS-00860) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tony%20Hawk's%20Pro%20Skater%20(Japan).png","alt":"Tony Hawk's Pro Skater (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tony%20Hawk's%20Pro%20Skater%20(Japan).png","alt":"Tony Hawk's Pro Skater (box art)","credit":"Box art"}},{"schema":"port","id":"tony-hawk-s-pro-skater-2-recomp","title":"Tony Hawk's Pro Skater 2 Recompiled","game":"Tony Hawk's Pro Skater 2","developers":["alexbeavs"],"publisher":"Activision","originalYear":2000,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tony-hawk-s-pro-skater-2-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tony Hawk's Pro Skater 2 (PS1, USA SLUS-01066) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tony Hawk's Pro Skater 2 (PS1, USA SLUS-01066) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tony%20Hawk's%20Pro%20Skater%202%20(Europe,%20Australia).png","alt":"Tony Hawk's Pro Skater 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tony%20Hawk's%20Pro%20Skater%202%20(Europe,%20Australia).png","alt":"Tony Hawk's Pro Skater 2 (box art)","credit":"Box art"}},{"schema":"port","id":"tony-hawk-s-pro-skater-3-recomp","title":"Tony Hawk's Pro Skater 3 Recompiled","game":"Tony Hawk's Pro Skater 3","developers":["alexbeavs"],"publisher":"Activision","originalYear":2001,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tony-hawk-s-pro-skater-3-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tony Hawk's Pro Skater 3 (PS1, USA SLUS-01419) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tony Hawk's Pro Skater 3 (PS1, USA SLUS-01419) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tony%20Hawk's%20Pro%20Skater%203%20(Europe).png","alt":"Tony Hawk's Pro Skater 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tony%20Hawk's%20Pro%20Skater%203%20(Europe).png","alt":"Tony Hawk's Pro Skater 3 (box art)","credit":"Box art"}},{"schema":"port","id":"tony-hawk-s-pro-skater-4-recomp","title":"Tony Hawk's Pro Skater 4 Recompiled","game":"Tony Hawk's Pro Skater 4","developers":["alexbeavs"],"publisher":"Activision","originalYear":2002,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/tony-hawk-s-pro-skater-4-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Tony Hawk's Pro Skater 4 (PS1, USA SLUS-01485) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Tony Hawk's Pro Skater 4 (PS1, USA SLUS-01485) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Tony%20Hawk's%20Pro%20Skater%204%20(Europe).png","alt":"Tony Hawk's Pro Skater 4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Tony%20Hawk's%20Pro%20Skater%204%20(Europe).png","alt":"Tony Hawk's Pro Skater 4 (box art)","credit":"Box art"}},{"schema":"port","id":"valkyrie-profile-recomp","title":"Valkyrie Profile Recompiled","game":"Valkyrie Profile","developers":["alexbeavs"],"publisher":"Enix","originalYear":1999,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/valkyrie-profile-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Valkyrie Profile (PS1, USA SLUS-01156) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Valkyrie Profile (PS1, USA SLUS-01156) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Valkyrie%20Profile%20(Japan)%20(Rev%201).png","alt":"Valkyrie Profile (box art)","credit":"Box art"}},{"schema":"port","id":"vampire-hunter-d-recomp","title":"Vampire Hunter D Recompiled","game":"Vampire Hunter D","developers":["alexbeavs"],"publisher":"Jaleco","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/vampire-hunter-d-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Vampire Hunter D (PS1, USA SLUS-01138) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Vampire Hunter D (PS1, USA SLUS-01138) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Vampire%20Hunter%20D%20(Europe)%20(En,Fr,De).png","alt":"Vampire Hunter D (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Vampire%20Hunter%20D%20(Europe)%20(En,Fr,De).png","alt":"Vampire Hunter D (box art)","credit":"Box art"}},{"schema":"port","id":"vib-ribbon-recomp","title":"Vib-Ribbon Recompiled","game":"Vib-Ribbon","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"music","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/vib-ribbon-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Vib-Ribbon (PS1, Europe SCES-02873) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Vib-Ribbon (PS1, Europe SCES-02873) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Vib-Ribbon%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Vib-Ribbon (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Vib-Ribbon%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Vib-Ribbon (box art)","credit":"Box art"}},{"schema":"port","id":"vigilante-8-recomp","title":"Vigilante 8 Recompiled","game":"Vigilante 8","developers":["alexbeavs"],"publisher":"Activision","originalYear":1998,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/vigilante-8-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Vigilante 8 (PS1, Europe SLES-01212) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Vigilante 8 (PS1, Europe SLES-01212) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Vigilante%208%20(Europe).png","alt":"Vigilante 8 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Vigilante%208%20(Europe).png","alt":"Vigilante 8 (box art)","credit":"Box art"}},{"schema":"port","id":"wild-arms-recomp","title":"Wild Arms Recompiled","game":"Wild Arms","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1996,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/wild-arms-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Wild Arms (PS1, USA SCUS-94608) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Wild Arms (PS1, USA SCUS-94608) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Wild%20Arms%20(Europe).png","alt":"Wild Arms (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Wild%20Arms%20(Europe).png","alt":"Wild Arms (box art)","credit":"Box art"}},{"schema":"port","id":"wipeout-recomp","title":"WipEout Recompiled","game":"WipEout","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1995,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/wipeout-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of WipEout (PS1, Europe SCES-00010) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de WipEout (PS1, Europe SCES-00010) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/WipEout%20(Europe)%20(Rev%201).png","alt":"WipEout (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/WipEout%20(Europe)%20(Rev%201).png","alt":"WipEout (box art)","credit":"Box art"}},{"schema":"port","id":"wipeout-xl-recomp","title":"Wipeout XL Recompiled","game":"Wipeout XL","developers":["alexbeavs"],"publisher":"Psygnosis","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/wipeout-xl-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Wipeout XL (PS1, USA SCUS-94351) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Wipeout XL (PS1, USA SCUS-94351) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Wipeout%20XL%20(Japan,%20Asia).png","alt":"Wipeout XL (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Wipeout%20XL%20(Japan,%20Asia).png","alt":"Wipeout XL (box art)","credit":"Box art"}},{"schema":"port","id":"xena-warrior-princess-recomp","title":"Xena: Warrior Princess Recompiled","game":"Xena: Warrior Princess","developers":["alexbeavs"],"publisher":"Electronic Arts","originalYear":1999,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/xena-warrior-princess-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Xena: Warrior Princess (PS1, USA SLUS-00977) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Xena: Warrior Princess (PS1, USA SLUS-00977) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Xena%20-%20Warrior%20Princess%20(Europe).png","alt":"Xena: Warrior Princess (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Xena%20-%20Warrior%20Princess%20(Europe).png","alt":"Xena: Warrior Princess (box art)","credit":"Box art"}},{"schema":"port","id":"devil-dice-recomp","title":"Devil Dice Recompiled","game":"Devil Dice","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/devil-dice-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Devil Dice (PS1, Europe SCES-01312) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Devil Dice (PS1, Europe SCES-01312) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Devil%20Dice%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Devil Dice (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Devil%20Dice%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Devil Dice (box art)","credit":"Box art"}},{"schema":"port","id":"kula-world-recomp","title":"Kula World Recompiled","game":"Kula World","developers":["alexbeavs"],"publisher":"Sony Computer Entertainment","originalYear":1998,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/kula-world-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Kula World (PS1, Europe SCES-01000) with PSXRecomp. The releases are build-it-yourself kits: you supply your disc and a compatible BIOS, and the game is generated and compiled on your machine. It is the framework's base recompilation, with no per-game enhancements.","notesEs":"Recompilación de Kula World (PS1, Europe SCES-01000) con PSXRecomp. Las releases son kits de compilación propia: aportas tu disco y una BIOS compatible, y el juego se genera y compila en tu equipo. Es la recompilación base del framework, sin mejoras por juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Kula%20World%20(Europe).png","alt":"Kula World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Kula%20World%20(Europe).png","alt":"Kula World (box art)","credit":"Box art"}},{"schema":"port","id":"fable-2-recomp","title":"Fable II Recompiled","game":"Fable II","developers":["himdo"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/himdo/Fable-2-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Fable II (Xbox 360) with the ReXGlue SDK. An optional Windows launcher sets resolution, internal render scale, filtering, VSync and the FPS cap (30/60/120 and uncapped), with keyboard and mouse. A second recompilation project exists in parallel.","notesEs":"Recompilación de Fable II (Xbox 360) con el SDK ReXGlue. Un lanzador opcional para Windows ajusta resolución, escalado interno, filtrado, VSync y el límite de FPS (30/60/120 y sin tope), con teclado y ratón. Existe un segundo proyecto de recompilación en paralelo.","originalSystem":"Xbox 360","aiDisclosure":{"source":"https://github.com/himdo/Fable-2-Recomp#readme","quote":"This project was made using Qwen3.8 27b."},"sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/a/a4/Fable_II_cover_%28cropped%29.png","alt":"Fable II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"the-darkness-recomp","title":"The Darkness Recompiled","game":"The Darkness","developers":["portingpete"],"publisher":"2K Games","originalYear":2007,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/portingpete/The-Darkness-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of The Darkness (Xbox 360) with DarkRecomp and a Direct3D 11 renderer, with no runtime emulation. It supports mouse and gamepad, video settings, XMA audio and saving.","notesEs":"Recompilación estática de The Darkness (Xbox 360) con DarkRecomp y un renderizador Direct3D 11, sin emulación en tiempo de ejecución. Soporta ratón y mando, ajustes de vídeo, audio XMA y guardado.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/1c/Darkness_cover.jpg","alt":"The Darkness (box art)","credit":"Wikipedia"}},{"schema":"port","id":"skate-3-recomp","title":"Skate 3 Recompiled","game":"Skate 3","developers":["mchughalex"],"publisher":"Electronic Arts","originalYear":2010,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mchughalex/skate3recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of Skate 3 (Xbox 360) with a custom ReXGlue SDK fork. A native renderer on Direct3D 12 and Vulkan (more than double the frame rate at a fraction of the GPU cost) and builds for Windows, Linux and macOS.","notesEs":"Recompilación nativa de Skate 3 (Xbox 360) con un fork propio del SDK ReXGlue. Renderizador nativo sobre Direct3D 12 y Vulkan (más del doble de FPS con una fracción del uso de GPU) y builds para Windows, Linux y macOS.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/84/Skate-3-Boxart.jpg","alt":"Skate 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"skate-3-mobile","title":"Skate 3 Mobile","game":"Skate 3","developers":["Buku313"],"publisher":"Electronic Arts","originalYear":2010,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Buku313/Skate3-Mobile"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of the Skate 3 recompilation (ARM64 with the native Vulkan renderer), aimed at phones and handhelds. A developer build, first verified on an Anbernic RG406V.","notesEs":"Port a Android de la recompilación de Skate 3 (ARM64 con el renderizador Vulkan nativo), pensado para teléfonos y consolas portátiles. Build de desarrollo, verificada por primera vez en una Anbernic RG406V.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/84/Skate-3-Boxart.jpg","alt":"Skate 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gta-iv-liberty-recomp","title":"Liberty Recompiled","game":"Grand Theft Auto IV","developers":["OZORDI"],"publisher":"Rockstar Games","originalYear":2008,"genre":"open-world","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos","android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/OZORDI/LibertyRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of the Xbox 360 Grand Theft Auto IV with a ReXGlue SDK fork, in early development. It targets Windows, Linux, macOS and Android (plus iOS and Switch) to bring the game to platforms it never reached.","notesEs":"Recompilación del GTA IV de Xbox 360 con un fork del SDK ReXGlue, en desarrollo temprano. Apunta a Windows, Linux, macOS y Android (además de iOS y Switch) para llevar el juego a plataformas donde nunca salió.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b7/Grand_Theft_Auto_IV_cover.jpg","alt":"Grand Theft Auto IV (box art)","credit":"Wikipedia"}},{"schema":"port","id":"eternal-sonata-reprise","title":"Eternal Sonata: Reprise","game":"Eternal Sonata","developers":["birabittoh"],"publisher":"Bandai Namco","originalYear":2007,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/birabittoh/EternalSonataReprise"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Eternal Sonata (Xbox 360) with ReXGlue. It converts the PPC executable to native x86_64 and wraps it in a small host runtime with overlays and hooks for mods; builds for Windows, Linux, macOS and Android.","notesEs":"Recompilación estática de Eternal Sonata (Xbox 360) con ReXGlue. Convierte el ejecutable PPC en código x86_64 nativo y lo envuelve en un runtime propio con overlays y hooks para mods; builds para Windows, Linux, macOS y Android.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/aa/Eternal_Sonata.jpg","alt":"Eternal Sonata (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ace-combat-6-recomp","title":"Ace Combat 6 Recompiled","game":"Ace Combat 6: Fires of Liberation","developers":["sal063"],"publisher":"Bandai Namco","originalYear":2007,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sal063/AC6_recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Ace Combat 6: Fires of Liberation (Xbox 360) with ReXGlue, with 60 FPS and resolution scaling. It requires a copy of the game.","notesEs":"Recompilación estática de Ace Combat 6: Fires of Liberation (Xbox 360) con ReXGlue, con 60 FPS y escalado de resolución. Requiere una copia del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/16/Ace_Combat_6_Fires_of_Liberation_Game_Cover.jpg","alt":"Ace Combat 6: Fires of Liberation (box art)","credit":"Wikipedia"}},{"schema":"port","id":"condemned-2-recomp","title":"Condemned 2 Recompiled","game":"Condemned 2: Bloodshot","developers":["psxrestore"],"publisher":"Sega","originalYear":2008,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/psxrestore/Condemned2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Condemned 2: Bloodshot (Xbox 360) with ReXGlue, with mouse look and graphics settings. Playable start to finish, still with rough edges.","notesEs":"Recompilación estática de Condemned 2: Bloodshot (Xbox 360) con ReXGlue, con ratón y ajustes gráficos. Jugable de principio a fin, todavía con bordes por pulir.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/42/Condemned_2_Bloodshot.jpg","alt":"Condemned 2: Bloodshot (box art)","credit":"Wikipedia"}},{"schema":"port","id":"automobili-lamborghini-recomp","title":"Automobili Lamborghini","game":"Automobili Lamborghini","developers":["alondero"],"publisher":"Titus","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/alondero/automobililamborghini-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Automobili Lamborghini (N64) with N64Recomp and the RT64 renderer. It requires a copy of the game.","notesEs":"Recompilación estática de Automobili Lamborghini (N64) con N64Recomp y el renderizador RT64. Requiere una copia del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Automobili%20Lamborghini%20(Europe).png","alt":"Automobili Lamborghini (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Automobili%20Lamborghini%20(Europe).png","alt":"Automobili Lamborghini (box art)","credit":"Box art"}},{"schema":"port","id":"chameleon-twist-recomp","title":"Chameleon Twist","game":"Chameleon Twist","developers":["Rainchus"],"publisher":"Sunsoft","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Rainchus/ChameleonTwist1-JP-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Chameleon Twist (N64) with N64Recomp and the RT64 renderer. It requires a copy of the game.","notesEs":"Recompilación estática de Chameleon Twist (N64) con N64Recomp y el renderizador RT64. Requiere una copia del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Chameleon%20Twist%20(Europe).png","alt":"Chameleon Twist (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Chameleon%20Twist%20(Europe).png","alt":"Chameleon Twist (box art)","credit":"Box art"}},{"schema":"port","id":"f-zero-x-recomp","title":"F-Zero X","game":"F-Zero X","developers":["Zorkats"],"publisher":"Nintendo","originalYear":1998,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Zorkats/G-Diffuser"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of F-Zero X (N64) with N64Recomp and the RT64 renderer. It requires your own game files.","notesEs":"Recompilación estática de F-Zero X (N64) con N64Recomp y el renderizador RT64. Requiere tus propios archivos del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/F-Zero%20X%20(Europe).png","alt":"F-Zero X (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/F-Zero%20X%20(Europe).png","alt":"F-Zero X (box art)","credit":"Box art"}},{"schema":"port","id":"mischief-makers-recomp","title":"Mischief Makers","game":"Mischief Makers","developers":["ThiagoLira"],"publisher":"Enix","originalYear":1997,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ThiagoLira/trouble-makers-pc-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Mischief Makers (N64) with N64Recomp and the RT64 renderer. It requires a copy of the game.","notesEs":"Recompilación estática de Mischief Makers (N64) con N64Recomp y el renderizador RT64. Requiere una copia del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Mischief%20Makers%20(Europe).png","alt":"Mischief Makers (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Mischief%20Makers%20(Europe).png","alt":"Mischief Makers (box art)","credit":"Box art"}},{"schema":"port","id":"vpw2-recomp","title":"Virtual Pro Wrestling 2","game":"Virtual Pro Wrestling 2","developers":["jessetbh"],"publisher":"Asmik Ace","originalYear":2000,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/VPW2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Virtual Pro Wrestling 2 (N64) with N64Recomp and the RT64 renderer. It requires a copy of the game.","notesEs":"Recompilación estática de Virtual Pro Wrestling 2 (N64) con N64Recomp y el renderizador RT64. Requiere una copia del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Virtual%20Pro%20Wrestling%202%20-%20Oudou%20Keishou%20(Japan).png","alt":"Virtual Pro Wrestling 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Virtual%20Pro%20Wrestling%202%20-%20Oudou%20Keishou%20(Japan).png","alt":"Virtual Pro Wrestling 2 (box art)","credit":"Box art"}},{"schema":"port","id":"vpw64-recomp","title":"Virtual Pro Wrestling 64","game":"Virtual Pro Wrestling 64","developers":["jessetbh"],"publisher":"Asmik Ace","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/VPW64Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Virtual Pro Wrestling 64 (N64) with N64Recomp and the RT64 renderer. It requires the original game.","notesEs":"Recompilación estática de Virtual Pro Wrestling 64 (N64) con N64Recomp y el renderizador RT64. Requiere el juego original.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Virtual%20Pro%20Wrestling%2064%20(Japan).png","alt":"Virtual Pro Wrestling 64 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Virtual%20Pro%20Wrestling%2064%20(Japan).png","alt":"Virtual Pro Wrestling 64 (box art)","credit":"Box art"}},{"schema":"port","id":"wcw-nwo-world-tour-recomp","title":"WCW vs. nWo World Tour","game":"WCW vs. nWo World Tour","developers":["jessetbh"],"publisher":"THQ","originalYear":1997,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/WCWvsNWOWorldTourRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of WCW vs. nWo World Tour (N64) with N64Recomp and the RT64 renderer. It requires the game itself.","notesEs":"Recompilación estática de WCW vs. nWo World Tour (N64) con N64Recomp y el renderizador RT64. Requiere el propio juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/WCW%20vs.%20nWo%20-%20World%20Tour%20(Europe).png","alt":"WCW vs. nWo World Tour (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/WCW%20vs.%20nWo%20-%20World%20Tour%20(Europe).png","alt":"WCW vs. nWo World Tour (box art)","credit":"Box art"}},{"schema":"port","id":"wwf-no-mercy-recomp","title":"WWF No Mercy","game":"WWF No Mercy","developers":["jessetbh"],"publisher":"THQ","originalYear":2000,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/WWFNoMercyRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of WWF No Mercy (N64) with N64Recomp and the RT64 renderer. It requires the original game.","notesEs":"Recompilación estática de WWF No Mercy (N64) con N64Recomp y el renderizador RT64. Requiere el juego original.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/WWF%20No%20Mercy%20(Europe)%20(Rev%201).png","alt":"WWF No Mercy (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/WWF%20No%20Mercy%20(Europe)%20(Rev%201).png","alt":"WWF No Mercy (box art)","credit":"Box art"}},{"schema":"port","id":"wwf-wrestlemania-2000-recomp","title":"WWF WrestleMania 2000","game":"WWF WrestleMania 2000","developers":["jessetbh"],"publisher":"THQ","originalYear":1999,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jessetbh/WWFWrestleMania2000Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of WWF WrestleMania 2000 (N64) with N64Recomp and the RT64 renderer. It requires your own game files.","notesEs":"Recompilación estática de WWF WrestleMania 2000 (N64) con N64Recomp y el renderizador RT64. Requiere tus propios archivos del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/WWF%20WrestleMania%202000%20(Europe).png","alt":"WWF WrestleMania 2000 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/WWF%20WrestleMania%202000%20(Europe).png","alt":"WWF WrestleMania 2000 (box art)","credit":"Box art"}},{"schema":"port","id":"aerogauge-recomp","title":"AeroGauge","game":"AeroGauge","developers":["alondero"],"publisher":"ASCII Entertainment","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/alondero/aerogauge-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of AeroGauge (N64) with N64Recomp and the RT64 renderer. It requires your own game files.","notesEs":"Recompilación estática de AeroGauge (N64) con N64Recomp y el renderizador RT64. Requiere tus propios archivos del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/AeroGauge%20(Europe)%20(En,Fr,De).png","alt":"AeroGauge (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/AeroGauge%20(Europe)%20(En,Fr,De).png","alt":"AeroGauge (box art)","credit":"Box art"}},{"schema":"port","id":"snowboard-kids-recompiled","title":"Snowboard Kids Recompiled","game":"Snowboard Kids","developers":["boricuapab"],"publisher":"Atlus","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/boricuapab/snowboardkids-recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Snowboard Kids (N64) with N64Recomp and the RT64 renderer. It requires your own game files.","notesEs":"Recompilación estática de Snowboard Kids (N64) con N64Recomp y el renderizador RT64. Requiere tus propios archivos del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Snowboard%20Kids%20(Europe,%20Australia).png","alt":"Snowboard Kids (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Snowboard%20Kids%20(Europe,%20Australia).png","alt":"Snowboard Kids (box art)","credit":"Box art"}},{"schema":"port","id":"tetrisphere-recomp","title":"Tetrisphere Recompiled","game":"Tetrisphere","developers":["djultra64"],"publisher":"Nintendo","originalYear":1997,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/djultra64/Blocksphere"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Tetrisphere (N64) with N64Recomp and the RT64 renderer. It requires a copy of the game.","notesEs":"Recompilación estática de Tetrisphere (N64) con N64Recomp y el renderizador RT64. Requiere una copia del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Tetrisphere%20(Europe).png","alt":"Tetrisphere (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Tetrisphere%20(Europe).png","alt":"Tetrisphere (box art)","credit":"Box art"}},{"schema":"port","id":"body-harvest-recomp","title":"Body Harvest Recompiled","game":"Body Harvest","developers":["danielgomesvieira2000"],"publisher":"Midway","originalYear":1998,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/danielgomesvieira2000/body-harvest-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Body Harvest (N64) with N64Recomp and the RT64 renderer. It requires the game itself.","notesEs":"Recompilación estática de Body Harvest (N64) con N64Recomp y el renderizador RT64. Requiere el propio juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Body%20Harvest%20(Europe)%20(En,Fr,De).png","alt":"Body Harvest (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Body%20Harvest%20(Europe)%20(En,Fr,De).png","alt":"Body Harvest (box art)","credit":"Box art"}},{"schema":"port","id":"rayman-2-n64-recomp","title":"Rayman 2 Recompiled","game":"Rayman 2: The Great Escape","developers":["danielgomesvieira2000"],"publisher":"Ubisoft","originalYear":1999,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/danielgomesvieira2000/rayman-2-the-great-escape-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Rayman 2: The Great Escape (N64) with N64Recomp and the RT64 renderer. It requires your own game files.","notesEs":"Recompilación estática de Rayman 2: The Great Escape (N64) con N64Recomp y el renderizador RT64. Requiere tus propios archivos del juego.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Rayman%202%20-%20The%20Great%20Escape%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Rayman 2: The Great Escape (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Rayman%202%20-%20The%20Great%20Escape%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Rayman 2: The Great Escape (box art)","credit":"Box art"}},{"schema":"port","id":"super-robot-wars-64-recomp","title":"Super Robot Wars 64","game":"Super Robot Wars 64","developers":["dyzz"],"publisher":"Banpresto","originalYear":1999,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/dyzz/srw64-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Super Robot Wars 64 (N64) with N64Recomp and the RT64 renderer. It requires your own game data.","notesEs":"Recompilación estática de Super Robot Wars 64 (N64) con N64Recomp y el renderizador RT64. Requiere tus propios datos del juego.","originalSystem":"Nintendo 64","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/99/Super_Robot_Wars_64_Coverart.png","alt":"Super Robot Wars 64 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dragon-ball-z-legacy-of-goku-2-recomp","title":"Dragon Ball Z: The Legacy of Goku II","game":"Dragon Ball Z: The Legacy of Goku II","developers":["mstan"],"publisher":"Atari","originalYear":2003,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/DragonBallZLegacyofGokuIIRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Dragon Ball Z: The Legacy of Goku II (GBA) with the gbarecomp framework. 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Requiere una copia del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Dragon%20Ball%20Z%20-%20The%20Legacy%20of%20Goku%20II%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Dragon Ball Z: The Legacy of Goku II (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Dragon%20Ball%20Z%20-%20The%20Legacy%20of%20Goku%20II%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Dragon Ball Z: The Legacy of Goku II (box art)","credit":"Box art"}},{"schema":"port","id":"dragon-ball-z-buus-fury-recomp","title":"Dragon Ball Z: Buu's Fury","game":"Dragon Ball Z: Buu's Fury","developers":["mstan"],"publisher":"Atari","originalYear":2004,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/DragonBallZBuusFuryRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Dragon Ball Z: Buu's Fury (GBA) with the gbarecomp framework. It requires your own game data.","notesEs":"Recompilación estática de Dragon Ball Z: Buu's Fury (GBA) con el framework gbarecomp. Requiere tus propios datos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Dragon%20Ball%20Z%20-%20Buu's%20Fury%20(USA).png","alt":"Dragon Ball Z: Buu's Fury (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Dragon%20Ball%20Z%20-%20Buu's%20Fury%20(USA).png","alt":"Dragon Ball Z: Buu's Fury (box art)","credit":"Box art"}},{"schema":"port","id":"warioware-twisted-recomp","title":"WarioWare: Twisted!","game":"WarioWare: Twisted!","developers":["mstan"],"publisher":"Nintendo","originalYear":2004,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/WarioWareTwistedRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of WarioWare: Twisted! (GBA) with the gbarecomp framework. It requires your own game files.","notesEs":"Recompilación estática de WarioWare: Twisted! (GBA) con el framework gbarecomp. Requiere tus propios archivos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/WarioWare%20-%20Twisted!%20(USA).png","alt":"WarioWare: Twisted! (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/WarioWare%20-%20Twisted!%20(USA).png","alt":"WarioWare: Twisted! (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-advance-2-recomp","title":"Super Mario Advance 2","game":"Super Mario Advance 2: Super Mario World","developers":["mstan"],"publisher":"Nintendo","originalYear":2001,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/SuperMarioAdvance2Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Super Mario Advance 2: Super Mario World (GBA) with the gbarecomp framework. It requires a copy of the game.","notesEs":"Recompilación estática de Super Mario Advance 2: Super Mario World (GBA) con el framework gbarecomp. Requiere una copia del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Super%20Mario%20Advance%202%20-%20Super%20Mario%20World%20(Europe)%20(En,Fr,De,Es).png","alt":"Super Mario Advance 2: Super Mario World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Super%20Mario%20Advance%202%20-%20Super%20Mario%20World%20(Europe)%20(En,Fr,De,Es).png","alt":"Super Mario Advance 2: Super Mario World (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-advance-4-recomp","title":"Super Mario Advance 4","game":"Super Mario Advance 4: Super Mario Bros. 3","developers":["mstan"],"publisher":"Nintendo","originalYear":2003,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/SuperMarioAdvance4Recomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Super Mario Advance 4: Super Mario Bros. 3 (GBA) with the gbarecomp framework. It requires the original game.","notesEs":"Recompilación estática de Super Mario Advance 4: Super Mario Bros. 3 (GBA) con el framework gbarecomp. Requiere el juego original.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201)%20(Virtual%20Console).png","alt":"Super Mario Advance 4: Super Mario Bros. 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Super%20Mario%20Advance%204%20-%20Super%20Mario%20Bros.%203%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201)%20(Virtual%20Console).png","alt":"Super Mario Advance 4: Super Mario Bros. 3 (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-firered-recomp","title":"Pokémon FireRed Recompiled","game":"Pokémon FireRed","developers":["mstan"],"publisher":"Nintendo","originalYear":2004,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/FireRedLeafGreenRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Pokémon FireRed (GBA) with the gbarecomp framework. It requires the game itself.","notesEs":"Recompilación estática de Pokémon FireRed (GBA) con el framework gbarecomp. Requiere el propio juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Pokemon%20-%20FireRed%20Version%20(USA).png","alt":"Pokémon FireRed (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Pokemon%20-%20FireRed%20Version%20(USA).png","alt":"Pokémon FireRed (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-ruby-recomp","title":"Pokémon Ruby Recompiled","game":"Pokémon Ruby","developers":["mstan"],"publisher":"Nintendo","originalYear":2003,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/RubySapphireRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Pokémon Ruby (GBA) with the gbarecomp framework. It requires the original game.","notesEs":"Recompilación estática de Pokémon Ruby (GBA) con el framework gbarecomp. Requiere el juego original.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Pokemon%20-%20Ruby%20Version%20(USA).png","alt":"Pokémon Ruby (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Pokemon%20-%20Ruby%20Version%20(USA).png","alt":"Pokémon Ruby (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-emerald-recomp","title":"Pokémon Emerald Recompiled","game":"Pokémon Emerald","developers":["mstan"],"publisher":"Nintendo","originalYear":2004,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/EmeraldRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Pokémon Emerald (GBA) with the gbarecomp framework. It requires your own game files.","notesEs":"Recompilación estática de Pokémon Emerald (GBA) con el framework gbarecomp. Requiere tus propios archivos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Pokemon%20-%20Emerald%20Version%20(USA,%20Europe).png","alt":"Pokémon Emerald (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Pokemon%20-%20Emerald%20Version%20(USA,%20Europe).png","alt":"Pokémon Emerald (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-zero-recomp","title":"Mega Man Zero Recompiled","game":"Mega Man Zero","developers":["mstan"],"publisher":"Capcom","originalYear":2002,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MegaManZeroRecomp"],"license":{"spdx":"PolyForm-Noncommercial-1.0.0","note":"PolyForm Noncommercial 1.0.0"},"verified":false,"notes":"Static recompilation of Mega Man Zero (GBA) with the gbarecomp framework. It requires your own game files.","notesEs":"Recompilación estática de Mega Man Zero (GBA) con el framework gbarecomp. Requiere tus propios archivos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Mega%20Man%20Zero%20(USA)%20(Virtual%20Console).png","alt":"Mega Man Zero (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Mega%20Man%20Zero%20(USA)%20(Virtual%20Console).png","alt":"Mega Man Zero (box art)","credit":"Box art"}},{"schema":"port","id":"castlevania-circle-of-the-moon-recomp","title":"Castlevania: Circle of the Moon Recompiled","game":"Castlevania: Circle of the Moon","developers":["Zaxaerith"],"publisher":"Konami","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Zaxaerith/CastlevaniaCircleOfTheMoonRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Castlevania: Circle of the Moon (GBA) with the gbarecomp framework. It requires your own game data.","notesEs":"Recompilación estática de Castlevania: Circle of the Moon (GBA) con el framework gbarecomp. Requiere tus propios datos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Castlevania%20-%20Circle%20of%20the%20Moon%20(USA)%20(Virtual%20Console).png","alt":"Castlevania: Circle of the Moon (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Castlevania%20-%20Circle%20of%20the%20Moon%20(USA)%20(Virtual%20Console).png","alt":"Castlevania: Circle of the Moon (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-mystery-dungeon-red-recomp","title":"Pokémon Mystery Dungeon: Red Rescue Team Recompiled","game":"Pokémon Mystery Dungeon: Red Rescue Team","developers":["Asphaltian"],"publisher":"Nintendo","originalYear":2005,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Asphaltian/pmd-green"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Pokémon Mystery Dungeon: Red Rescue Team (GBA) with the gbarecomp framework. It requires your own game data.","notesEs":"Recompilación estática de Pokémon Mystery Dungeon: Red Rescue Team (GBA) con el framework gbarecomp. Requiere tus propios datos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Pokemon%20Mystery%20Dungeon%20-%20Red%20Rescue%20Team%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Pokémon Mystery Dungeon: Red Rescue Team (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Pokemon%20Mystery%20Dungeon%20-%20Red%20Rescue%20Team%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Pokémon Mystery Dungeon: Red Rescue Team (box art)","credit":"Box art"}},{"schema":"port","id":"summon-night-swordcraft-3-recomp","title":"Summon Night: Craft Sword Monogatari 3","game":"Summon Night: Craft Sword Monogatari - Hajimari no Ishi","developers":["Nicktendonick"],"publisher":"Banpresto","originalYear":2003,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Nicktendonick/SummonNightSwordcraftStory3Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Summon Night: Craft Sword Monogatari - Hajimari no Ishi (GBA) with the gbarecomp framework. It requires your own game data.","notesEs":"Recompilación estática de Summon Night: Craft Sword Monogatari - Hajimari no Ishi (GBA) con el framework gbarecomp. Requiere tus propios datos del juego.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Summon%20Night%20-%20Craft%20Sword%20Monogatari%20-%20Hajimari%20no%20Ishi%20(Japan).png","alt":"Summon Night: Craft Sword Monogatari - Hajimari no Ishi (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Summon%20Night%20-%20Craft%20Sword%20Monogatari%20-%20Hajimari%20no%20Ishi%20(Japan).png","alt":"Summon Night: Craft Sword Monogatari - Hajimari no Ishi (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-emerald-dual-screen","title":"Pokémon Emerald (Dual Screen)","game":"Pokémon Emerald","developers":["Goldoire"],"publisher":"Nintendo","originalYear":2004,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Goldoire/pokeemerald-dualscreen"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Pokémon Emerald (GBA) with the gbarecomp framework. It requires the original game.","notesEs":"Recompilación estática de Pokémon Emerald (GBA) con el framework gbarecomp. Requiere el juego original.","originalSystem":"Game Boy Advance","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Pokemon%20-%20Emerald%20Version%20(USA,%20Europe).png","alt":"Pokémon Emerald (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Pokemon%20-%20Emerald%20Version%20(USA,%20Europe).png","alt":"Pokémon Emerald (box art)","credit":"Box art"}},{"schema":"port","id":"burnout-3-recomp","title":"Burnout 3: Takedown","game":"Burnout 3: Takedown","developers":["sp00nznet"],"publisher":"Electronic Arts","originalYear":2004,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/burnout3"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Burnout 3: Takedown (Xbox) with ReXGlue. It requires a copy of the game.","notesEs":"Recompilación estática de Burnout 3: Takedown (Xbox) con ReXGlue. Requiere una copia del juego.","originalSystem":"Xbox","screenshots":[{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Snaps/Burnout%203%20-%20Takedown%20(USA).png","alt":"Burnout 3: Takedown (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/Burnout%203%20-%20Takedown%20(USA).png","alt":"Burnout 3: Takedown (box art)","credit":"Box art"}},{"schema":"port","id":"wreckless-recomp","title":"Wreckless: The Yakuza Missions","game":"Wreckless: The Yakuza Missions","developers":["sp00nznet"],"publisher":"Activision","originalYear":2002,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/wreckless"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Wreckless: The Yakuza Missions (Xbox) with ReXGlue. It requires a copy of the game.","notesEs":"Recompilación estática de Wreckless: The Yakuza Missions (Xbox) con ReXGlue. Requiere una copia del juego.","originalSystem":"Xbox","cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/Wreckless%20-%20The%20Yakuza%20Missions%20(Europe).png","alt":"Wreckless: The Yakuza Missions (box art)","credit":"Box art"}},{"schema":"port","id":"doa3-recomp","title":"Dead or Alive 3 Recompiled","game":"Dead or Alive 3","developers":["parkerallan"],"publisher":"Tecmo","originalYear":2001,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/parkerallan/doa3-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Dead or Alive 3 (Xbox) with ReXGlue. It requires a copy of the game.","notesEs":"Recompilación estática de Dead or Alive 3 (Xbox) con ReXGlue. Requiere una copia del juego.","originalSystem":"Xbox","screenshots":[{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Snaps/Dead%20or%20Alive%203%20(USA).png","alt":"Dead or Alive 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/Dead%20or%20Alive%203%20(USA).png","alt":"Dead or Alive 3 (box art)","credit":"Box art"}},{"schema":"port","id":"doaxbv-re","title":"Dead or Alive Xtreme Beach Volleyball","game":"Dead or Alive Xtreme Beach Volleyball","developers":["NoRain211"],"publisher":"Tecmo","originalYear":2003,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/NoRain211/doaxbv-re"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Dead or Alive Xtreme Beach Volleyball (Xbox) with ReXGlue. It requires the original game.","notesEs":"Recompilación estática de Dead or Alive Xtreme Beach Volleyball (Xbox) con ReXGlue. Requiere el juego original.","originalSystem":"Xbox","cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/Dead%20or%20Alive%20Xtreme%20Beach%20Volleyball%20(Japan)%20(En,Ja).png","alt":"Dead or Alive Xtreme Beach Volleyball (box art)","credit":"Box art"}},{"schema":"port","id":"x-men-legends-recomp","title":"X-Men Legends Recompiled","game":"X-Men Legends","developers":["GTTeancum"],"publisher":"Activision","originalYear":2004,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/GTTeancum/OpenXML1xbox"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of X-Men Legends (Xbox) with ReXGlue. It requires the game itself.","notesEs":"Recompilación estática de X-Men Legends (Xbox) con ReXGlue. Requiere el propio juego.","originalSystem":"Xbox","screenshots":[{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Snaps/X-Men%20Legends%20(USA).png","alt":"X-Men Legends (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Microsoft%20-%20Xbox/Named_Boxarts/X-Men%20Legends%20(USA).png","alt":"X-Men Legends (box art)","credit":"Box art"}},{"schema":"port","id":"mario-party-4-recomp","title":"Mario Party 4 Recompiled","game":"Mario Party 4","developers":["mariopartyrd"],"publisher":"Nintendo","originalYear":2002,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mariopartyrd/marioparty4"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Mario Party 4 (GameCube) with ReXGlue. It requires a copy of the game.","notesEs":"Recompilación estática de Mario Party 4 (GameCube) con ReXGlue. Requiere una copia del juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Mario%20Party%204%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%202).png","alt":"Mario Party 4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Mario%20Party%204%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%202).png","alt":"Mario Party 4 (box art)","credit":"Box art"}},{"schema":"port","id":"medal-of-honor-frontline-recomp","title":"Medal of Honor: Frontline Recompiled","game":"Medal of Honor: Frontline","developers":["ant0-blase"],"publisher":"Electronic Arts","originalYear":2002,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ant0-blase/MOHFrontline-GC-RECOMP"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Medal of Honor: Frontline (GameCube) with ReXGlue. It requires the original game.","notesEs":"Recompilación estática de Medal of Honor: Frontline (GameCube) con ReXGlue. Requiere el juego original.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Medal%20of%20Honor%20-%20Frontline%20(Europe).png","alt":"Medal of Honor: Frontline (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Medal%20of%20Honor%20-%20Frontline%20(Europe).png","alt":"Medal of Honor: Frontline (box art)","credit":"Box art"}},{"schema":"port","id":"star-fox-adventures-recomp","title":"Star Fox Adventures (FoxHollow)","game":"Star Fox Adventures","developers":["JackPriceBurns"],"publisher":"Nintendo","originalYear":2002,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/JackPriceBurns/foxhollow"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Star Fox Adventures (GameCube) with ReXGlue. It requires your own game files.","notesEs":"Recompilación estática de Star Fox Adventures (GameCube) con ReXGlue. Requiere tus propios archivos del juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Star%20Fox%20Adventures%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201).png","alt":"Star Fox Adventures (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Star%20Fox%20Adventures%20(Europe)%20(En,Fr,De,Es,It)%20(Rev%201).png","alt":"Star Fox Adventures (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-sunshine-pc","title":"Super Mario Sunshine (Native PC Port)","game":"Super Mario Sunshine","developers":["TekRantGaming"],"publisher":"Nintendo","originalYear":2002,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TekRantGaming/sms-pc-port"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native port of Super Mario Sunshine (GameCube) built from its decompilation. It requires the game itself.","notesEs":"Port nativo de Super Mario Sunshine (GameCube) construido a partir de su decompilación. Requiere el propio juego.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Super%20Mario%20Sunshine%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Super Mario Sunshine (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Super%20Mario%20Sunshine%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Super Mario Sunshine (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-sunshine-android","title":"Super Mario Sunshine (Android)","game":"Super Mario Sunshine","developers":["jbcgames"],"publisher":"Nintendo","originalYear":2002,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/jbcgames/sms-android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native port of Super Mario Sunshine (GameCube) for Android (ARM64, OpenGLES 3.0) with on-screen touch controls. It requires your own game files.","notesEs":"Port nativo de Super Mario Sunshine (GameCube) para Android (ARM64, OpenGLES 3.0) con controles táctiles en pantalla. Requiere tus propios archivos del juego.","originalSystem":"GameCube","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Super%20Mario%20Sunshine%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Super Mario Sunshine (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Super%20Mario%20Sunshine%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Super Mario Sunshine (box art)","credit":"Box art"}},{"schema":"port","id":"fatal-frame-recomp","title":"Fatal Frame (MikuPan)","game":"Fatal Frame","developers":["Mikompilation"],"publisher":"Tecmo","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Mikompilation/MikuPan"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Fatal Frame (PlayStation 2) with ReXGlue. It requires your own game data.","notesEs":"Recompilación estática de Fatal Frame (PlayStation 2) con ReXGlue. Requiere tus propios datos del juego.","originalSystem":"PlayStation 2","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b7/Fatal_Frame_Coverart.png","alt":"Fatal Frame (box art)","credit":"Wikipedia"}},{"schema":"port","id":"street-fighter-iii-3rd-strike-3sx","title":"Street Fighter III: 3rd Strike (3sx)","game":"Street Fighter III: 3rd Strike","developers":["crowded-street"],"publisher":"Capcom","originalYear":1999,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/crowded-street/3sx"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Street Fighter III: 3rd Strike (PlayStation 2) with ReXGlue. It requires your own game files.","notesEs":"Recompilación estática de Street Fighter III: 3rd Strike (PlayStation 2) con ReXGlue. Requiere tus propios archivos del juego.","originalSystem":"PlayStation 2","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e6/Street_Fighter_III_3rd_Strike_%28flyer%29.png","alt":"Street Fighter III: 3rd Strike (box art)","credit":"Wikipedia"}},{"schema":"port","id":"god-of-war-recomp","title":"God of War Recompiled","game":"God of War","developers":["KIexster"],"publisher":"Sony Computer Entertainment","originalYear":2005,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/KIexster/god-of-war-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of God of War (PlayStation 2) with ReXGlue. It requires the original game.","notesEs":"Recompilación estática de God of War (PlayStation 2) con ReXGlue. Requiere el juego original.","originalSystem":"PlayStation 2","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b5/God_of_War_%282005%29_cover.jpg","alt":"God of War (cover)","credit":"Wikipedia"}},{"schema":"port","id":"pgr4-recomp","title":"Project Gotham Racing 4 Recompiled","game":"Project Gotham Racing 4","developers":["beatrixzy"],"publisher":"Microsoft Game Studios","originalYear":2007,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/beatrixzy/PGR4-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Project Gotham Racing 4 (Xbox 360) built with ReXGlue. Bring your own game data.","notesEs":"Recompilación estática de Project Gotham Racing 4 (Xbox 360) con ReXGlue. Aporta tus propios datos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/88/PGR4boxart.jpg","alt":"Project Gotham Racing 4 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sega-superstars-tennis-rematch","title":"Sega Superstars Tennis (ReMatch)","game":"Sega Superstars Tennis","developers":["m1ndcrap"],"publisher":"Sega","originalYear":2008,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/m1ndcrap/Sega-Superstars-Tennis-ReMatch"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Sega Superstars Tennis (Xbox 360) to native Windows via ReXGlue. You supply the game files.","notesEs":"Recompilación de Sega Superstars Tennis (Xbox 360) a Windows nativo mediante ReXGlue. Tú aportas los archivos.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/10/SEGA_Superstars_Tennis.jpg","alt":"Sega Superstars Tennis (box art)","credit":"Wikipedia"}},{"schema":"port","id":"tony-hawks-project-8-recomp","title":"Tony Hawk's Project 8 Recompiled","game":"Tony Hawk's Project 8","developers":["theokyr"],"publisher":"Activision","originalYear":2006,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/theokyr/Project8Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"A ReXGlue-based static recompilation of Tony Hawk's Project 8 (Xbox 360). Requires your own copy.","notesEs":"Recompilación estática de Tony Hawk's Project 8 (Xbox 360) basada en ReXGlue. Requiere tu propia copia.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8c/Tony_Hawk%27s_Project_8_cover.jpg","alt":"Tony Hawk's Project 8 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"wwe-smackdown-vs-raw-2007-recomp","title":"WWE SmackDown vs. Raw 2007 Recompiled","game":"WWE SmackDown vs. Raw 2007","developers":["HollywoodAkeem"],"publisher":"THQ","originalYear":2006,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/HollywoodAkeem/SVR07-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native PC recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) with ReXGlue. The game is not included.","notesEs":"Recompilación nativa para PC de WWE SmackDown vs. Raw 2007 (Xbox 360) con ReXGlue. El juego no se incluye.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/62/WWE_SmackDown_vs._Raw_2007.jpg","alt":"WWE SmackDown vs. Raw 2007 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"deadly-premonition-recomp","title":"Deadly Premonition Recompiled","game":"Deadly Premonition","developers":["LittleBitUA"],"publisher":"Ignition Entertainment","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/LittleBitUA/DPRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompiled Deadly Premonition (Xbox 360) to run natively on Windows through ReXGlue. Own the game to play.","notesEs":"Recompilado Deadly Premonition (Xbox 360) para ejecutarse de forma nativa en Windows con ReXGlue. Necesitas el juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c5/Deadly_Premonition_cover_art.jpg","alt":"Deadly Premonition (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dragon-ball-z-budokai-hd","title":"Dragon Ball Z: Budokai HD","game":"Dragon Ball Z: Budokai HD Collection","developers":["WistfulHopes"],"publisher":"Bandai Namco","originalYear":2012,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/WistfulHopes/DBZ1"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"ReXGlue static recompilation of Dragon Ball Z: Budokai HD Collection (Xbox 360) for Windows. 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You supply the game files.","notesEs":"Recompilación de Forza Motorsport 4 (Xbox 360) a Windows nativo mediante ReXGlue. Tú aportas los archivos.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/f1/Forza_Motorsport_4_cover.jpg","alt":"Forza Motorsport 4 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"exit-recomp","title":"EXIT Recompiled","game":"EXIT","developers":["FluffyQuack"],"publisher":"Taito","originalYear":2008,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/FluffyQuack/ReXGlue-EXIT"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"A ReXGlue-based static recompilation of EXIT (Xbox 360). Requires your own copy.","notesEs":"Recompilación estática de EXIT (Xbox 360) basada en ReXGlue. Requiere tu propia copia.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/11/Exit-cover.jpg","alt":"EXIT (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ufc-undisputed-3-recomp","title":"UFC Undisputed 3 Recompiled","game":"UFC Undisputed 3","developers":["paulogaab21"],"publisher":"THQ","originalYear":2012,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/paulogaab21/ufc3recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native PC recompilation of UFC Undisputed 3 (Xbox 360) with ReXGlue. The game is not included.","notesEs":"Recompilación nativa para PC de UFC Undisputed 3 (Xbox 360) con ReXGlue. El juego no se incluye.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d0/UFC_Undisputed_3_cover.png","alt":"UFC Undisputed 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"guitar-hero-warriors-of-rock-recomp","title":"Guitar Hero: Warriors of Rock Recompiled","game":"Guitar Hero: Warriors of Rock","developers":["ronniecloud"],"publisher":"Activision","originalYear":2010,"genre":"music","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ronniecloud/re-wor"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompiled Guitar Hero: Warriors of Rock (Xbox 360) to run natively on Windows through ReXGlue. Own the game to play.","notesEs":"Recompilado Guitar Hero: Warriors of Rock (Xbox 360) para ejecutarse de forma nativa en Windows con ReXGlue. 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Necesita los archivos originales.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/35/Crackdownfinalbox.jpg","alt":"Crackdown (box art)","credit":"Wikipedia"}},{"schema":"port","id":"halo-3-recomp","title":"Halo 3 Recompiled","game":"Halo 3","developers":["twist84"],"publisher":"Microsoft Game Studios","originalYear":2007,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/twist84/halo3_cache_release_recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Halo 3 (Xbox 360) built with ReXGlue. Bring your own game files.","notesEs":"Recompilación estática de Halo 3 (Xbox 360) con ReXGlue. Aporta tus propios archivos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b4/Halo_3_final_boxshot.JPG","alt":"Halo 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dead-rising-2-case-west-recomp","title":"Dead Rising 2: Case West Recompiled","game":"Dead Rising 2: Case West","developers":["wivi514"],"publisher":"Capcom","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/wivi514/Dead_Rising_2_Case_West_Xenon_Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Dead Rising 2: Case West (Xbox 360) to native Windows via ReXGlue. You supply the game files.","notesEs":"Recompilación de Dead Rising 2: Case West (Xbox 360) a Windows nativo mediante ReXGlue. Tú aportas los archivos.","originalSystem":"Xbox 360"},{"schema":"port","id":"saints-row-recomp","title":"Saints Row Recompiled","game":"Saints Row","developers":["whompay"],"publisher":"THQ","originalYear":2006,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/whompay/SaintsReborn"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"A ReXGlue-based static recompilation of Saints Row (Xbox 360). Requires your own copy.","notesEs":"Recompilación estática de Saints Row (Xbox 360) basada en ReXGlue. Requiere tu propia copia.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/59/Saints_Row_Box_Art.jpg","alt":"Saints Row (cover)","credit":"Wikipedia"}},{"schema":"port","id":"dantes-inferno-recomp","title":"Dante's Inferno Recompiled","game":"Dante's Inferno","developers":["florinp93"],"publisher":"Electronic Arts","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/florinp93/hells-gate-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Dante's Inferno (Xbox 360) port built with ReXGlue. Renders through D3D12 and Vulkan, no emulation.","notesEs":"Port nativo de Dante's Inferno (Xbox 360) con ReXGlue. Renderiza con D3D12 y Vulkan, sin emulación.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c6/Dante%27s_Inferno.jpg","alt":"Dante's Inferno (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dantes-inferno-android","title":"Dante's Inferno Android","game":"Dante's Inferno","developers":["WINDROID-EMU"],"publisher":"Electronic Arts","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/WINDROID-EMU/Dantes-inferno-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Community Android build of Dante's Inferno, separate from the desktop recompilation. It is an experimental project and some of its cases are untested.","notesEs":"Build comunitaria para Android de Dante's Inferno, distinta de la recompilación de escritorio. Es un proyecto experimental y algunos de sus casos no están probados.","originalSystem":"Xbox 360","sourceDead":true,"warning":"The original repository was taken down and the link no longer resolves.","warningEs":"El repositorio original fue retirado y el enlace ya no responde.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c6/Dante%27s_Inferno.jpg","alt":"Dante's Inferno (box art)","credit":"Wikipedia"}},{"schema":"port","id":"daytona-usa-recomp","title":"Daytona USA Recompiled","game":"Daytona USA","developers":["Subarasheese"],"publisher":"Sega","originalYear":1993,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Subarasheese/daytona-xbla-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Daytona USA (Xbox 360 / XBLA, 2011) recompiled with ReXGlue. The README lists Windows and Linux builds.","notesEs":"Recompilación de Daytona USA (Xbox 360 / XBLA, 2011) con ReXGlue. El README indica builds para Windows y Linux.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c2/Daytona_USA_arcade_flyer.jpg","alt":"Daytona USA (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dodonpachi-saidaioujou-recomp","title":"DoDonPachi SaiDaiOuJou Recompiled","game":"DoDonPachi SaiDaiOuJou","developers":["eandis"],"publisher":"Cave","originalYear":2012,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/eandis/SDOJ-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"DoDonPachi SaiDaiOuJou (Xbox 360) recompiled with ReXGlue. It requires the 1.01 title update. Keyboard and mouse are enabled from the in-game menu (F4).","notesEs":"Recompilación de DoDonPachi SaiDaiOuJou (Xbox 360) con ReXGlue. Requiere la actualización 1.01. El teclado y el ratón se activan desde el menú del juego (F4).","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e1/DoDonPachi_SaiDaiOuJou_arcade_flyer.jpg","alt":"DoDonPachi SaiDaiOuJou (box art)","credit":"Wikipedia"}},{"schema":"port","id":"crackdown-2-recomp","title":"Crackdown 2 Recompiled","game":"Crackdown 2","developers":["matty45"],"publisher":"Microsoft Game Studios","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/matty45/Crackdown2-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"The project publishes no description.","notesEs":"El proyecto no publica descripción.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/31/Crackdown2Cover.jpg","alt":"Crackdown 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"test-drive-unlimited-recomp","title":"Test Drive Unlimited Recompiled","game":"Test Drive Unlimited","developers":["testdriveupgrade"],"publisher":"Atari","originalYear":2006,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/testdriveupgrade/TDURecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"The project publishes no description.","notesEs":"El proyecto no publica descripción.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/63/Test_Drive_Unlimited_boxart.jpg","alt":"Test Drive Unlimited (box art)","credit":"Wikipedia"}},{"schema":"port","id":"dragon-ball-raging-blast-2-recomp","title":"Dragon Ball: Raging Blast 2 Recompiled","game":"Dragon Ball: Raging Blast 2","developers":["WistfulHopes"],"publisher":"Bandai Namco","originalYear":2010,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/WistfulHopes/RB2"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompiled with the ReXGlue SDK.","notesEs":"Recompilado con el SDK ReXGlue.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/6f/Raging_Blast_2.jpg","alt":"Dragon Ball: Raging Blast 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"midnight-club-la-recomp","title":"Midnight Club: Los Angeles Recompiled","game":"Midnight Club: Los Angeles","developers":["holdmysocks"],"publisher":"Rockstar Games","originalYear":2008,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/holdmysocks/mcla-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.","notesEs":"Recompilación estática de Midnight Club: Los Angeles (Xbox 360) para PC y PS5. No incluye datos del juego.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/ea/Midnight_Club-Los_Angeles.jpg","alt":"Midnight Club: Los Angeles (box art)","credit":"Wikipedia"}},{"schema":"port","id":"burnout-revenge-recomp","title":"Burnout Revenge Recompiled","game":"Burnout Revenge","developers":["shipa-2"],"publisher":"Electronic Arts","originalYear":2005,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/shipa-2/Xerenge"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Burnout Revenge's (Xbox 360) PowerPC code is translated to C++ ahead of time, with no interpreter or JIT. It needs the retail European dump and a Vulkan GPU.","notesEs":"El código PowerPC de Burnout Revenge (Xbox 360) se traduce a C++ por adelantado, sin intérprete ni JIT. Necesita el volcado europeo retail y una GPU Vulkan.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/cb/Revenge_boxart.jpg","alt":"Burnout Revenge (box art)","credit":"Wikipedia"}},{"schema":"port","id":"conan-2007-recomp","title":"Conan (2007) Recompiled","game":"Conan","developers":["crazyriddler"],"publisher":"THQ","originalYear":2007,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/crazyriddler/Conan2007Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native DirectX 12 rendering. Controller only. Up to 120 FPS, because physics break above that.","notesEs":"Render nativo en DirectX 12. Solo mando. Hasta 120 FPS, porque por encima se rompe la física.","originalSystem":"Xbox 360","aiDisclosure":{"source":"https://github.com/crazyriddler/Conan2007Recomp#readme","quote":"I've relied on Claude to carry out this project"},"sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d7/Conan_%282004_video_game%29.jpg","alt":"Conan (box art)","credit":"Wikipedia"}},{"schema":"port","id":"call-of-duty-3-recomp","title":"Call of Duty 3 Recompiled","game":"Call of Duty 3","developers":["FrankHUN88453"],"publisher":"Activision","originalYear":2006,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/FrankHUN88453/CoD3Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Call of Duty 3 (Xbox 360) to native Windows. It requires your own game files.","notesEs":"Recompilación de Call of Duty 3 (Xbox 360) a Windows nativo. Requiere tus propios archivos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/51/Call_of_Duty_3_Game_Cover.jpg","alt":"Call of Duty 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"project-1944-recomp","title":"Call of Duty 3: Project 1944","game":"Call of Duty 3","developers":["zenit2893-cmyk"],"publisher":"Activision","originalYear":2006,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/zenit2893-cmyk/project-1944"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"A separate recompilation of Call of Duty 3 (Xbox 360) by another developer. It builds for Windows and needs your own game data.","notesEs":"Una recompilación distinta de Call of Duty 3 (Xbox 360) hecha por otro desarrollador. Compila para Windows y necesita tus propios datos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/51/Call_of_Duty_3_Game_Cover.jpg","alt":"Call of Duty 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"rayman-origins-recomp","title":"Rayman Origins Recompiled","game":"Rayman Origins","developers":["XDanfr"],"publisher":"Ubisoft","originalYear":2011,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["switch"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/XDanfr/RaymanOriginsRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Rayman Origins (Xbox 360) for Nintendo Switch, built with XenonRecomp. It requires the game itself.","notesEs":"Recompilación estática de Rayman Origins (Xbox 360) para Nintendo Switch, con XenonRecomp. Requiere el propio juego.","originalSystem":"Xbox 360","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/7f/Rayman_Origins_Box_Art.jpg","alt":"Rayman Origins (box art)","credit":"Wikipedia"}},{"schema":"port","id":"viva-pinata-recomp","title":"Viva Piñata Recompiled","game":"Viva Piñata","developers":["crabinacrabic"],"publisher":"Microsoft Game Studios","originalYear":2006,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/crabinacrabic/VivaPinataRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of the original Viva Piñata (Xbox 360) for Windows. It needs your own game data.","notesEs":"Recompilación del Viva Piñata original (Xbox 360) para Windows. Necesita tus propios datos del juego.","originalSystem":"Xbox 360","sourceDead":true,"warning":"The original repository was taken down and the link no longer resolves.","warningEs":"El repositorio original fue retirado y el enlace ya no responde.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/1e/Viva_Pi%C3%B1ata_cover.jpg","alt":"Viva Piñata (box art)","credit":"Wikipedia"}},{"schema":"port","id":"infinite-undiscovery-recomp","title":"Infinite Undiscovery Recompiled","game":"Infinite Undiscovery","developers":["doc-haz"],"publisher":"Square Enix","originalYear":2008,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/doc-haz/infinite-undiscovery-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Infinite Undiscovery (Xbox 360) to a native Windows executable. It does not include the game.","notesEs":"Recompilación de Infinite Undiscovery (Xbox 360) a un ejecutable nativo para Windows. No incluye el juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/46/InfiniteUndiscoveryBoxart.jpg","alt":"Infinite Undiscovery (box art)","credit":"Wikipedia"}},{"schema":"port","id":"crash-of-the-titans-recomp","title":"Crash of the Titans Recompiled","game":"Crash of the Titans","developers":["OAleex"],"publisher":"Sierra Entertainment","originalYear":2007,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/OAleex/MojoRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Crash of the Titans (Xbox 360) for Windows, still in an early state. It requires your own game files.","notesEs":"Recompilación de Crash of the Titans (Xbox 360) para Windows, todavía en un estado temprano. Requiere tus propios archivos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/98/Crash_of_the_Titans_cover.jpg","alt":"Crash of the Titans (box art)","credit":"Wikipedia"}},{"schema":"port","id":"call-of-duty-mw2-recomp","title":"Call of Duty: Modern Warfare 2 Recompiled","game":"Call of Duty: Modern Warfare 2","developers":["PaulCombal"],"publisher":"Activision","originalYear":2009,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/PaulCombal/mw2-recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Call of Duty: Modern Warfare 2 (Xbox 360) to native Windows and Linux. It requires the game itself.","notesEs":"Recompilación de Call of Duty: Modern Warfare 2 (Xbox 360) a Windows y Linux nativos. Requiere el propio juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/52/Call_of_Duty_Modern_Warfare_2_%282009%29_cover.png","alt":"Call of Duty: Modern Warfare 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"blue-droid","title":"Blue Dragon (BlueDroid)","game":"Blue Dragon","developers":["RedZeroGotcha"],"publisher":"Microsoft Game Studios","originalYear":2006,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/RedZeroGotcha/BlueDroid"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android recompilation of Blue Dragon (Xbox 360), separate from the desktop reblue project. It is an early build that needs your own game files.","notesEs":"Recompilación para Android de Blue Dragon (Xbox 360), distinta del proyecto reblue de escritorio. Es una build temprana que necesita tus propios archivos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/f7/Blue_Dragon_Box_Art.jpeg","alt":"Blue Dragon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"x-men-destiny-recomp","title":"X-Men Destiny Recompiled","game":"X-Men Destiny","developers":["florinp93"],"publisher":"Activision","originalYear":2011,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/florinp93/xmd-recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of X-Men Destiny (Xbox 360) with the ReXGlue SDK, rendering through Direct3D 12 on Windows and Vulkan on Linux. It ships no game content and includes a launcher for graphics and controls.","notesEs":"Recompilación estática de X-Men Destiny (Xbox 360) con el SDK ReXGlue, que usa Direct3D 12 en Windows y Vulkan en Linux. No incluye contenido del juego y trae un lanzador para gráficos y controles.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/14/X-men-destiny-cover-890x1024.jpg","alt":"X-Men Destiny (box art)","credit":"Wikipedia"}},{"schema":"port","id":"army-of-two-recomp","title":"Army of Two Recompiled","game":"Army of Two","developers":["nikolaygorb"],"publisher":"Electronic Arts","originalYear":2008,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/nikolaygorb/ArmyOfTwoRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Army of Two (Xbox 360) with the ReXGlue SDK to native Windows and Linux. It offers Vulkan or Direct3D 12 output and a 60 FPS option, and requires your own game data.","notesEs":"Recompilación estática de Army of Two (Xbox 360) con el SDK ReXGlue a Windows y Linux nativos. Ofrece salida Vulkan o Direct3D 12 y una opción de 60 FPS, y requiere tus propios datos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/72/ArmyofTwo_front-1-.jpg","alt":"Army of Two (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gears-of-war-2-hollow","title":"Gears of War 2: Hollow","game":"Gears of War 2","developers":["xHeliosx"],"publisher":"Microsoft Game Studios","originalYear":2008,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://www.moddb.com/mods/gears-of-war-2-hollow"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Community PC build of Gears of War 2 assembled from a leaked development build, with mouse and keyboard support, a settings launcher and the full campaign. Its author treats it as a beta and it is not distributed through a public repository.","notesEs":"Build comunitaria para PC de Gears of War 2 montada a partir de una build de desarrollo filtrada, con soporte de ratón y teclado, un lanzador de ajustes y la campaña completa. Su autor la considera una beta y no se distribuye mediante un repositorio público.","originalSystem":"Xbox 360","sourceVerified":false,"warning":"This version was built from a leaked development build, not from your own copy of the game. Its legal situation differs from the rest of the catalog and it may be removed.","warningEs":"Esta versión se construyó a partir de una build de desarrollo filtrada, no de tu copia del juego. Su situación legal es distinta a la del resto del catálogo y puede ser retirada.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/e/e0/Gears_of_War_2_Game_Cover.jpg","alt":"Gears of War 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gears-of-war-3-jacinto","title":"Gears of War 3: Project Jacinto","game":"Gears of War 3","developers":["xHeliosx"],"publisher":"Microsoft Studios","originalYear":2011,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://www.nexusmods.com/gearsofwar3"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Project Jacinto brings the Xbox 360 version of Gears of War 3 to PC from a cancelled development build. The base port is shared through the community rather than a public repository, and this page collects the fixes and tools built around it.","notesEs":"Project Jacinto lleva la versión de Xbox 360 de Gears of War 3 a PC a partir de una build de desarrollo cancelada. El port base se comparte a través de la comunidad y no de un repositorio público, y esta página reúne los arreglos y herramientas creados a su alrededor.","originalSystem":"Xbox 360","sourceVerified":false,"warning":"This version was built from a leaked development build, not from your own copy of the game. Its legal situation differs from the rest of the catalog and it may be removed.","warningEs":"Esta versión se construyó a partir de una build de desarrollo filtrada, no de tu copia del juego. Su situación legal es distinta a la del resto del catálogo y puede ser retirada.","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/dc/Gears_of_War_3_box_artwork.png","alt":"Gears of War 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"minecraft-x360-ios","title":"Minecraft: Xbox 360 Edition (iOS)","game":"Minecraft: Xbox 360 Edition","developers":["DevZer0D4Y"],"publisher":"Microsoft Studios","originalYear":2012,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/DevZer0D4Y/MCX360-EDITION"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation project for Minecraft: Xbox 360 Edition that targets iOS. It is indexed by recomp.fyi and requires your own game data.","notesEs":"Proyecto de recompilación de Minecraft: Xbox 360 Edition orientado a iOS. Está indexado en recomp.fyi y requiere tus propios datos del juego.","originalSystem":"Xbox 360","cover":{"src":"https://images.launchbox-app.com//9229e73c-9841-4b6f-904e-70f3d0190f34.jpg","alt":"Minecraft: Xbox 360 Edition (cover)","credit":"LaunchBox Games Database"}},{"schema":"port","id":"jazz2-native","title":"Jazz² Resurrection","game":"Jazz Jackrabbit 2","developers":["deathkiller"],"publisher":"Epic MegaGames","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/deathkiller/jazz2-native"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open-source reimplementation of Jazz Jackrabbit 2 in C++, covering the shareware demo, Holiday Hare '98, The Secret Files and Christmas Chronicles, with some JJ2+ and MLLE features. Builds run on Windows, Linux, macOS and Android and use your own game files.","notesEs":"Reimplementación libre de Jazz Jackrabbit 2 en C++, que cubre la demo shareware, Holiday Hare '98, The Secret Files y Christmas Chronicles, con algunas funciones de JJ2+ y MLLE. Sus builds funcionan en Windows, Linux, macOS y Android y usan tus propios archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/f0/Jazz_Jackrabbit_2.PNG","alt":"Jazz Jackrabbit 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sdlpal","title":"SDLPAL","game":"The Legend of Sword and Fairy","developers":["sdlpal"],"publisher":"Softstar Entertainment","originalYear":1995,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/sdlpal/sdlpal"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"SDL-based reimplementation of the Chinese RPG PAL (The Legend of Sword and Fairy). It runs the original data files on modern systems, with builds for Windows, Linux, macOS and Android.","notesEs":"Reimplementación basada en SDL del RPG chino PAL (The Legend of Sword and Fairy). Ejecuta los archivos de datos originales en sistemas modernos, con builds para Windows, Linux, macOS y Android.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/de/LSF_cover.jpg","alt":"The Legend of Sword and Fairy (box art)","credit":"Wikipedia"}},{"schema":"port","id":"nfsiise","title":"NFSIISE","game":"Need for Speed II SE","developers":["zaps166"],"publisher":"Electronic Arts","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["windows","linux","macos","android"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/zaps166/NFSIISE"],"license":{"spdx":"MIT"},"verified":false,"notes":"Cross-platform wrapper that runs Need for Speed II SE with 3D acceleration and TCP networking, using the original game files. It builds for Windows, Linux, macOS and Android.","notesEs":"Envoltorio multiplataforma que ejecuta Need for Speed II SE con aceleración 3D y red TCP, usando los archivos del juego original. Compila para Windows, Linux, macOS y Android.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/7b/NFS_II_%28PC%2C_US%29_cover_art.jpg","alt":"Need for Speed II SE (cover)","credit":"Wikipedia"}},{"schema":"port","id":"gish","title":"Gish (Android)","game":"Gish","developers":["EXL"],"publisher":"Chronic Logic","originalYear":2004,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/EXL/Gish"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android port of the physics platformer Gish, built on SDL2, OpenAL and GL4ES. It uses the game's released source and needs the original data files.","notesEs":"Port a Android del plataformas físico Gish, construido sobre SDL2, OpenAL y GL4ES. Usa el código liberado del juego y necesita los archivos de datos originales.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/55/Gish_%28video_game%29.jpg","alt":"Gish (box art)","credit":"Wikipedia"}},{"schema":"port","id":"mbhaxe","title":"MBHaxe","game":"Marble Blast Gold","developers":["RandomityGuy"],"publisher":"GarageGames","originalYear":2003,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows","linux","macos","android","web","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/RandomityGuy/MBHaxe"],"license":{"spdx":"MIT"},"verified":false,"notes":"Haxe port of Marble Blast Gold that keeps the original physics, with online multiplayer. It runs in the browser and on Windows, macOS, Linux, iOS and Android, and needs your own game files.","notesEs":"Port en Haxe de Marble Blast Gold que conserva la física original, con multijugador en línea. Funciona en el navegador y en Windows, macOS, Linux, iOS y Android, y necesita tus propios archivos del juego.","originalSystem":"Microsoft Windows"},{"schema":"port","id":"openjkdf2","title":"OpenJKDF2","game":"Star Wars Jedi Knight: Dark Forces II","developers":["shinyquagsire23"],"publisher":"LucasArts","originalYear":1997,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/shinyquagsire23/OpenJKDF2"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Function-by-function reimplementation of Star Wars Jedi Knight: Dark Forces II in C, with 64-bit builds for Windows, macOS and Linux. It ships no game assets and requires a valid copy of the original.","notesEs":"Reimplementación función a función de Star Wars Jedi Knight: Dark Forces II en C, con builds de 64 bits para Windows, macOS y Linux. No incluye recursos del juego y requiere una copia válida del original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/2/2f/JediKnight-cover.jpg","alt":"Star Wars Jedi Knight: Dark Forces II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"cs16-client","title":"CS16Client","game":"Counter-Strike","developers":["Velaron","a1batross"],"publisher":"Valve","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Velaron/cs16-client"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Reverse-engineered client for Counter-Strike 1.6 aimed at mobile and other unsupported platforms. It runs the original game data and ships builds for Android, Windows and Linux.","notesEs":"Cliente reversado de Counter-Strike 1.6 pensado para móviles y otras plataformas no soportadas. Ejecuta los datos del juego original e incluye builds para Android, Windows y Linux.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/67/Counter-Strike_Box.jpg","alt":"Counter-Strike (box art)","credit":"Wikipedia"}},{"schema":"port","id":"tf15-client","title":"TF15-Client","game":"Team Fortress Classic","developers":["Velaron"],"publisher":"Valve","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Velaron/tf15-client"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Reverse-engineered client for Team Fortress Classic, distributed for Android, Windows and Linux and run through Xash3D FWGS. It needs the original game data.","notesEs":"Cliente reversado de Team Fortress Classic, distribuido para Android, Windows y Linux y ejecutado mediante Xash3D FWGS. Necesita los datos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c2/Team_Fortress_Classic_box.jpg","alt":"Team Fortress Classic (box art)","credit":"Wikipedia"}},{"schema":"port","id":"barony-android","title":"Barony Android Port","game":"Barony","developers":["DifferentNet"],"publisher":"Turning Wheel LLC","originalYear":2015,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/DifferentNet/barony-android-port"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android fork of the Barony source, published with the developer's permission. The APK contains engine code only and needs an owned Barony v5.0.2 installation for its data.","notesEs":"Fork para Android del código de Barony, publicado con permiso de sus desarrolladores. El APK solo contiene el motor y necesita una instalación propia de Barony v5.0.2 para los datos.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/371970/header.jpg","alt":"Barony (cover)","credit":"Steam"}},{"schema":"port","id":"god-of-thunder-android","title":"God of Thunder (Android)","game":"God of Thunder","developers":["wootbeer"],"publisher":"Software Creations","originalYear":1993,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/wootbeer/gotandroid"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Source port of the 1993 DOS game God of Thunder for Android, with extra quality-of-life features. It needs the original game files, whose license is free.","notesEs":"Source port para Android del juego de DOS God of Thunder (1993), con funciones de comodidad adicionales. Necesita los archivos del juego original, cuya licencia es gratuita.","originalSystem":"MS-DOS","cover":{"src":"https://thumbnails.libretro.com/DOS/Named_Boxarts/God%20of%20Thunder%20(1993).png","alt":"God of Thunder (cover)","credit":"Box art"}},{"schema":"port","id":"pinball-fantasies-android","title":"Pinball Fantasies (Android)","game":"Pinball Fantasies","developers":["wootbeer"],"publisher":"21st Century Entertainment","originalYear":1992,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/wootbeer/pbfandroid"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation and source port of the DOS pinball game Pinball Fantasies for Android, with touch controls. It requires the original game files.","notesEs":"Decompilación y source port para Android del pinball de DOS Pinball Fantasies, con controles táctiles. Requiere los archivos del juego original.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d9/Amiga_Pinball_Fantasies_cover_art.jpg","alt":"Pinball Fantasies (box art)","credit":"Wikipedia"}},{"schema":"port","id":"unciv","title":"Unciv","game":"Civilization V","developers":["yairm210"],"publisher":"2K Games","originalYear":2010,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android","ios"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/yairm210/Unciv"],"license":{"spdx":"MPL-2.0"},"verified":false,"notes":"Open-source remake of Civilization V for Android and desktop, also available on iOS. It is a turn-based strategy game that does not use the original game's assets.","notesEs":"Remake libre de Civilization V para Android y escritorio, también disponible en iOS. Es un juego de estrategia por turnos que no usa los recursos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5c/CIVILIZATION-V-FRONT-OF-BOX.jpg","alt":"Civilization V (box art)","credit":"Wikipedia"}},{"schema":"port","id":"srb2-android","title":"Sonic Robo Blast 2 (Android)","game":"Sonic Robo Blast 2","developers":["bitten2up"],"publisher":"Sonic Team Jr.","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"freeware","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/bitten2up/SRB2-Android"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android build of Sonic Robo Blast 2, the free 3D Sonic fangame based on a modified Doom Legacy engine. It is a standalone game and needs no original assets.","notesEs":"Build para Android de Sonic Robo Blast 2, el fangame 3D gratuito de Sonic basado en una versión modificada del motor Doom Legacy. Es un juego independiente y no necesita recursos originales.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/6d/Srb2_22_title.png","alt":"Sonic Robo Blast 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ring-racers-android","title":"Dr. Robotnik's Ring Racers (Android)","game":"Dr. Robotnik's Ring Racers","developers":["bitten2up"],"publisher":"Kart Krew","originalYear":2024,"genre":"racing","openSource":true,"originalGameLicense":"freeware","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/bitten2up/RingRacers"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android build of Dr. Robotnik's Ring Racers, the free kart racer from Kart Krew based on Sonic Robo Blast 2. It is a standalone fangame with no original assets.","notesEs":"Build para Android de Dr. Robotnik's Ring Racers, el juego de karts gratuito de Kart Krew basado en Sonic Robo Blast 2. Es un fangame independiente y sin recursos originales.","originalSystem":"Microsoft Windows","cover":{"src":"https://www.kartkrew.org/theme/images/kkd_logo_V3.svg","alt":"Dr. Robotnik's Ring Racers (cover)","credit":"Kart Krew"}},{"schema":"port","id":"fear-and-hunger-android","title":"Fear & Hunger (Android)","game":"Fear & Hunger","developers":["Chokage"],"publisher":"Miro Haverinen","originalYear":2018,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Chokage/Fear-And-Hunger-Android-Application"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android version of Fear & Hunger that runs the game without an emulator. It is a community port distributed as an app and needs a copy of the game.","notesEs":"Versión para Android de Fear & Hunger que ejecuta el juego sin emulador. Es un port comunitario distribuido como app y necesita una copia del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/69/Fear_%26_Hunger.jpg","alt":"Fear & Hunger (box art)","credit":"Wikipedia"}},{"schema":"port","id":"fear-and-hunger-termina-android","title":"Fear & Hunger 2: Termina (Android)","game":"Fear & Hunger 2: Termina","developers":["Chokage"],"publisher":"Miro Haverinen","originalYear":2022,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Chokage/Fear-and-Hunger-2-Termina-Mobile"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Ongoing community project to bring Fear & Hunger 2: Termina to Android. It runs the game without an emulator and needs your own copy.","notesEs":"Proyecto comunitario en curso para llevar Fear & Hunger 2: Termina a Android. Ejecuta el juego sin emulador y necesita tu propia copia.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/2171440/header.jpg","alt":"Fear & Hunger 2: Termina (cover)","credit":"Steam"}},{"schema":"port","id":"ftl-pocket-wormhole","title":"Pocket Wormhole (FTL)","game":"FTL: Faster Than Light","developers":["adamkulik"],"publisher":"Subset Games","originalYear":2012,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/adamkulik/pocket-wormhole"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Native Android port of Project Wormhole, the open-source FTL engine implementation. It runs FTL: Faster Than Light on Android using your own game files.","notesEs":"Port nativo para Android de Project Wormhole, la implementación libre del motor de FTL. Ejecuta FTL: Faster Than Light en Android usando tus propios archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://thumb.wikimedia.org/wikipedia/commons/thumb/2/2a/FTL_Faster_Than_Light_Logo.svg/960px-FTL_Faster_Than_Light_Logo.svg.png","alt":"FTL: Faster Than Light (box art)","credit":"Wikipedia"}},{"schema":"port","id":"project-zomboid-android","title":"Project Zomboid (Android)","game":"Project Zomboid","developers":["udarmolota"],"publisher":"The Indie Stone","originalYear":2013,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/udarmolota/zomdroid"],"license":{"spdx":"MIT"},"verified":false,"notes":"Unofficial Android launcher for Project Zomboid. It needs a purchased copy of the desktop game and its files.","notesEs":"Lanzador no oficial para Android de Project Zomboid. Necesita una copia comprada del juego de escritorio y sus archivos.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/0/0c/Boxshot_of_video_game_Project_zomboid.jpg","alt":"Project Zomboid (box art)","credit":"Wikipedia"}},{"schema":"port","id":"rimworld-android","title":"RimDroid","game":"RimWorld","developers":["udarmolota"],"publisher":"Ludeon Studios","originalYear":2018,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/udarmolota/rimdroid"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Android launcher that runs RimWorld on phones and tablets. It requires the desktop game files from your own copy.","notesEs":"Lanzador para Android que ejecuta RimWorld en teléfonos y tablets. Requiere los archivos del juego de escritorio de tu propia copia.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/294100/header.jpg","alt":"RimWorld (cover)","credit":"Steam"}},{"schema":"port","id":"prison-architect-android","title":"Prison Architect (Android)","game":"Prison Architect","developers":["udarmolota"],"publisher":"Introversion Software","originalYear":2015,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/udarmolota/pridroid"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Android launcher for Prison Architect, based on the desktop game. It needs the game itself files.","notesEs":"Lanzador para Android de Prison Architect, basado en el juego de escritorio. Necesita tu propia copia de los archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/7b/Prison_Architect_Logo.jpg","alt":"Prison Architect (box art)","credit":"Wikipedia"}},{"schema":"port","id":"stardew-cinderbox","title":"Cinderbox (Stardew Valley)","game":"Stardew Valley","developers":["Ekyso"],"publisher":"ConcernedApe","originalYear":2016,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Ekyso/Cinderbox"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native Android launcher for the desktop version of Stardew Valley, distributed as Cinderbox. It requires your own game data.","notesEs":"Lanzador nativo para Android de la versión de escritorio de Stardew Valley, distribuido como Cinderbox. Requiere tus propios datos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/fd/Logo_of_Stardew_Valley.png","alt":"Stardew Valley (box art)","credit":"Wikipedia"}},{"schema":"port","id":"post-void-mobile","title":"Post Void (Android)","game":"Post Void","developers":["SanGraphic"],"publisher":"YCJY Games","originalYear":2020,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SanGraphic/PostVoidMobile"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native ARM64 port of Post Void for Android, aiming to match the latest PC build. It needs your own game files.","notesEs":"Port nativo ARM64 de Post Void para Android, que busca igualar la última build de PC. Necesita tus propios archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/1285670/header.jpg","alt":"Post Void (cover)","credit":"Steam"}},{"schema":"port","id":"serious-sam-android","title":"Serious Sam (Android)","game":"Serious Sam: The First Encounter","developers":["Skyrimus"],"publisher":"Croteam","originalYear":2001,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Skyrimus/Serious-Sam-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of Serious Sam: The First Encounter and The Second Encounter, built on the released Serious Engine source. It needs the original game files.","notesEs":"Port a Android de Serious Sam: The First Encounter y The Second Encounter, construido sobre el código liberado del motor Serious Engine. Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b4/Serious_Sam_-_The_First_Encounter.jpg","alt":"Serious Sam: The First Encounter (box art)","credit":"Wikipedia"}},{"schema":"port","id":"unreal-tournament-android","title":"Unreal Tournament (Android)","game":"Unreal Tournament","developers":["Andiweli"],"publisher":"Epic Games","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Andiweli/UT99-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of Unreal Tournament 99 (v400) for 32 and 64-bit devices, playable with a controller, touchscreen or keyboard and mouse. It needs the original game files.","notesEs":"Port a Android de Unreal Tournament 99 (v400) para dispositivos de 32 y 64 bits, jugable con mando, pantalla táctil o teclado y ratón. Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/f4/Unrealtournament.jpg","alt":"Unreal Tournament (box art)","credit":"Wikipedia"}},{"schema":"port","id":"zuma-deluxe-android","title":"Zuma Deluxe (Android)","game":"Zuma Deluxe","developers":["astola-studio"],"publisher":"PopCap Games","originalYear":2003,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/astola-studio/ZumaDeluxeAndroid"],"license":{"spdx":"MIT"},"verified":false,"notes":"Unofficial Android build of Zuma Deluxe. It is distributed as an APK and needs the original game assets.","notesEs":"Build no oficial para Android de Zuma Deluxe. Se distribuye como APK y necesita los recursos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/3330/header.jpg","alt":"Zuma Deluxe (cover)","credit":"Steam"}},{"schema":"port","id":"nethack-android","title":"NetHack (Android)","game":"NetHack","developers":["gurrhack"],"publisher":"NetHack DevTeam","originalYear":1987,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/gurrhack/NetHack-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of NetHack, the classic open-source roguelike. It is a standalone build that does not need the original game.","notesEs":"Port a Android de NetHack, el roguelike clásico de código abierto. Es una build independiente que no necesita el juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/d/d6/NetHack.png","alt":"NetHack (box art)","credit":"Wikipedia"}},{"schema":"port","id":"nfs3-android","title":"Need for Speed III: Hot Pursuit (Android)","game":"Need for Speed III: Hot Pursuit","developers":["ZloiKILLER"],"publisher":"Electronic Arts","originalYear":1998,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ZloiKILLER/nfs3recompiled-android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Need for Speed III: Hot Pursuit that runs on Android. It needs your own game files.","notesEs":"Recompilación de Need for Speed III: Hot Pursuit que funciona en Android. Necesita tus propios archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a6/NFS_III_Hot_Pursuit_%28PC%2C_US%29_cover_art.jpg","alt":"Need for Speed III: Hot Pursuit (box art)","credit":"Wikipedia"}},{"schema":"port","id":"buckshot-roulette-mobile","title":"Buckshot Roulette Mobile","game":"Buckshot Roulette","developers":["officialmelon"],"publisher":"Mike Klubnika","originalYear":2023,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/officialmelon/Buckshot-Roulette-Mobile"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Mobile port of Buckshot Roulette for Android and iOS. It needs your own game data and is a community project.","notesEs":"Port móvil de Buckshot Roulette para Android e iOS. Necesita tus propios datos del juego y es un proyecto comunitario.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/72/Buckshot_Roulette_Cover.jpg","alt":"Buckshot Roulette (box art)","credit":"Wikipedia"}},{"schema":"port","id":"starbound-android","title":"OpenStarbound Mobile","game":"Starbound","developers":["RohanBhattacharyya"],"publisher":"Chucklefish","originalYear":2016,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/RohanBhattacharyya/oSBM"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"OpenStarbound port to mobile devices, bringing the Starbound sandbox to Android. It needs the game itself.","notesEs":"Port de OpenStarbound a dispositivos móviles, que lleva el sandbox Starbound a Android. Necesita el propio juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/0/06/Starbound_Logo.png","alt":"Starbound (box art)","credit":"Wikipedia"}},{"schema":"port","id":"amethyst-android","title":"Amethyst (Minecraft Java)","game":"Minecraft: Java Edition","developers":["AngelAuraMC"],"publisher":"Mojang Studios","originalYear":2011,"genre":"simulation","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/AngelAuraMC/Amethyst-Android"],"license":{"spdx":"LGPL-3.0"},"verified":false,"notes":"Minecraft: Java Edition launcher for Android and iOS, based on PojavLauncher. It runs the Java version of Minecraft and requires your own account and game files.","notesEs":"Lanzador de Minecraft: Java Edition para Android e iOS, basado en PojavLauncher. Ejecuta la versión Java de Minecraft y requiere tu propia cuenta y archivos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/f/f4/Caves_%26_Cliffs_II_-_Alex_%26_Steve_I.png","alt":"Minecraft (key art)","credit":"Wikimedia Commons"}},{"schema":"port","id":"unnethack-android","title":"UnNetHack (Android)","game":"UnNetHack","developers":["gurrhack"],"publisher":"UnNetHack DevTeam","originalYear":2009,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/gurrhack/UnNetHack-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of UnNetHack, a variant of NetHack with extra content and tweaks. It is a standalone build that does not need the original game.","notesEs":"Port a Android de UnNetHack, una variante de NetHack con contenido y ajustes extra. Es una build independiente que no necesita el juego original.","originalSystem":"MS-DOS"},{"schema":"port","id":"slashem-android","title":"SLASH'EM (Android)","game":"SLASH'EM","developers":["gurrhack"],"publisher":"SLASH'EM DevTeam","originalYear":1997,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/gurrhack/SlashEM-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of SLASH'EM, the NetHack variant known for its expanded classes and items. It is a standalone build that does not need the original game.","notesEs":"Port a Android de SLASH'EM, la variante de NetHack conocida por sus clases y objetos ampliados. Es una build independiente que no necesita el juego original.","originalSystem":"MS-DOS","screenshots":[{"src":"https://upload.wikimedia.org/wikipedia/commons/b/b2/Slash%27_EM.jpg","alt":"SLASH'EM (screenshot)","credit":"Wikimedia Commons"}]},{"schema":"port","id":"amphitere","title":"Amphitere (NetHack)","game":"NetHack","developers":["fancypantalons"],"publisher":"NetHack DevTeam","originalYear":1987,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/fancypantalons/Amphitere"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android port of NetHack focused on dual-screen devices. It is a standalone build that does not need the original game.","notesEs":"Port a Android de NetHack centrado en dispositivos de doble pantalla. Es una build independiente que no necesita el juego original.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/d/d6/NetHack.png","alt":"NetHack (box art)","credit":"Wikipedia"}},{"schema":"port","id":"pokerogue-app","title":"PokeRogue App","game":"PokeRogue","developers":["Admiral-Billy"],"publisher":"PokeRogue contributors","originalYear":2023,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Admiral-Billy/Pokerogue-App"],"license":{"spdx":"MIT"},"verified":false,"notes":"Android app that opens the PokeRogue web game in its own window. It is a wrapper around pokerogue.net and does not bundle the game.","notesEs":"App para Android que abre el juego web PokeRogue en su propia ventana. Es un envoltorio sobre pokerogue.net y no incluye el juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://pokerogue.net/logo512.png","alt":"PokeRogue (cover)","credit":"PokeRogue"}},{"schema":"port","id":"repo-ev-r","title":"R.E.P.O. (Android)","game":"R.E.P.O.","developers":["Zhes-20"],"publisher":"semiwork","originalYear":2025,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Zhes-20/R.E.P.O.E.V.R"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Unofficial Android and iOS port of R.E.P.O. with touch and smartphone-VR modes, and crossplay with Steam through EVRMod. It needs the original PC game files.","notesEs":"Port no oficial de R.E.P.O. para Android e iOS, con modos táctil y de RV para móvil, y crossplay con Steam mediante EVRMod. Necesita los archivos del juego original de PC.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/1/12/R.E.P.O._cover.jpg","alt":"R.E.P.O. (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-r-android","title":"Sonic R (Android)","game":"Sonic R","developers":["ZinexDa"],"publisher":"Sega","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ZinexDa/sonic-r-android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Android port of the Sonic R PC decompilation, with a GLES2 renderer, 60 FPS and touch controls. It requires your own PC game files and includes no retail assets.","notesEs":"Port nativo para Android de la decompilación de Sonic R de PC, con renderizador GLES2, 60 FPS y controles táctiles. Requiere tus propios archivos del juego de PC y no incluye recursos comerciales.","originalSystem":"Sega Saturn","screenshots":[{"src":"https://thumbnails.libretro.com/Sega%20-%20Saturn/Named_Snaps/Sonic%20R%20(Europe).png","alt":"Sonic R (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Saturn/Named_Boxarts/Sonic%20R%20(Europe).png","alt":"Sonic R (box art)","credit":"Box art"}},{"schema":"port","id":"voyager-elite-force-android","title":"Star Trek: Voyager - Elite Force (Android)","game":"Star Trek: Voyager - Elite Force","developers":["imjustadudegamer"],"publisher":"Activision","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/imjustadudegamer/VoyagerSP-Android"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android single-player port of Star Trek: Voyager - Elite Force, built on idTech3/Quake3e with a Vulkan renderer. It needs the original game files.","notesEs":"Port a Android para un jugador de Star Trek: Voyager - Elite Force, construido sobre idTech3/Quake3e con renderizador Vulkan. Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/48/Star_Trek_Voyager_Elite_Force.jpg","alt":"Star Trek: Voyager - Elite Force (box art)","credit":"Wikipedia"}},{"schema":"port","id":"voyager-elite-force-holomatch","title":"Star Trek: Voyager - Elite Force Holomatch","game":"Star Trek: Voyager - Elite Force","developers":["imjustadudegamer"],"publisher":"Activision","originalYear":2000,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/imjustadudegamer/VoyagerHM-Android"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android port of the Holomatch multiplayer of Star Trek: Voyager - Elite Force, with Vulkan, touch controls and gamepad support. It needs the original game files.","notesEs":"Port a Android del multijugador Holomatch de Star Trek: Voyager - Elite Force, con Vulkan, controles táctiles y mando. Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/48/Star_Trek_Voyager_Elite_Force.jpg","alt":"Star Trek: Voyager - Elite Force (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ufo50-android","title":"UFO 50 (Android)","game":"UFO 50","developers":["Skyline969"],"publisher":"Mossmouth","originalYear":2024,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Skyline969/UFO50AndroidUnofficial"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Unofficial tool that builds an Android version of UFO 50. It requires the game itself to produce the data.","notesEs":"Herramienta no oficial que genera una versión para Android de UFO 50. Requiere el propio juego para producir los datos.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a6/UFO_50_cover.png","alt":"UFO 50 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"warcraft-orcs-and-humans-android","title":"Stratagus (Warcraft: Orcs & Humans)","game":"Warcraft: Orcs & Humans","developers":["drodin"],"publisher":"Blizzard Entertainment","originalYear":1994,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/drodin/Stratagus"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Android port of the Stratagus real-time strategy engine, aimed at running Warcraft: Orcs & Humans. It needs the original game data files.","notesEs":"Port a Android del motor de estrategia en tiempo real Stratagus, orientado a ejecutar Warcraft: Orcs & Humans. Necesita los archivos de datos del juego original.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/9c/Warcraft_-_Orcs_%26_Humans_Coverart.png","alt":"Warcraft: Orcs & Humans (box art)","credit":"Wikipedia"}},{"schema":"port","id":"broforce-android","title":"Broforce (Android)","game":"Broforce","developers":["BelmanteGu"],"publisher":"Free Lives","originalYear":2015,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/BelmanteGu/BroforceAndroid"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Unofficial Android port of Broforce designed for gamepads. It ships no game files and needs your own Steam copy.","notesEs":"Port no oficial para Android de Broforce pensado para mandos. No incluye archivos del juego y necesita tu propia copia de Steam.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/9c/Broforce.png","alt":"Broforce (box art)","credit":"Wikipedia"}},{"schema":"port","id":"celeste-android","title":"Celeste (Android)","game":"Celeste","developers":["BelmanteGu"],"publisher":"Maddy Makes Games","originalYear":2018,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/BelmanteGu/CelesteAndroid"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Android port of Celeste that runs your own PC copy, built with .NET, FNA and SDL3 and rendered with Vulkan. It includes a launcher to import the game.","notesEs":"Port nativo para Android de Celeste que ejecuta tu propia copia de PC, construido con .NET, FNA y SDL3 y renderizado con Vulkan. Incluye un lanzador para importar el juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/commons/0/0f/Celeste_box_art_full.png","alt":"Celeste (box art)","credit":"Wikipedia"}},{"schema":"port","id":"pokewilds-android","title":"PokeWilds (Android)","game":"PokeWilds","developers":["TryTheSauceBoss"],"publisher":"PokeWilds contributors","originalYear":2022,"genre":"rpg","openSource":true,"originalGameLicense":"open","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TryTheSauceBoss/Pokewilds-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Android port of PokeWilds, the open-source creature-collecting fan game. It is a standalone build that does not need commercial assets.","notesEs":"Port nativo para Android de PokeWilds, el fangame de captura de criaturas de código abierto. Es una build independiente que no necesita recursos comerciales.","originalSystem":"Microsoft Windows","cover":{"src":"https://raw.githubusercontent.com/SheerSt/pokewilds/main/github1.png","alt":"PokeWilds (cover)","credit":"PokeWilds"}},{"schema":"port","id":"touhou-6-android","title":"Touhou 6 (Android)","game":"Touhou 6: The Embodiment of Scarlet Devil","developers":["cardanawandra"],"publisher":"Team Shanghai Alice","originalYear":2002,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/cardanawandra/th06"],"license":{"spdx":"CC0-1.0"},"verified":false,"notes":"Android port based on the decompilation of Touhou 6: The Embodiment of Scarlet Devil (version 1.02h). It needs the original game files.","notesEs":"Port a Android basado en la decompilación de Touhou 6: The Embodiment of Scarlet Devil (versión 1.02h). Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8b/Th06cover.jpg","alt":"Touhou 6: The Embodiment of Scarlet Devil (cover)","credit":"Wikipedia"}},{"schema":"port","id":"valdroid","title":"ValDroid","game":"Valheim","developers":["udarmolota"],"publisher":"Iron Gate Studio","originalYear":2021,"genre":"open-world","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/udarmolota/ValDroid"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Unofficial Android launcher for Valheim. It requires the desktop game files from your own copy.","notesEs":"Lanzador no oficial para Android de Valheim. Requiere los archivos del juego de escritorio de tu propia copia.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/77/Valheim_2021_logo.jpg","alt":"Valheim (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gen1recomp","title":"Gen1Recomp (Pokémon Red)","game":"Pokémon Red","developers":["bryanthaboi"],"publisher":"Nintendo","originalYear":1996,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/bryanthaboi/gen1recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Lua/LÖVE2D recreation of the first-generation Pokémon games, also covering later generations. It builds for desktop and mobile and uses your own game data.","notesEs":"Recreación nativa en Lua/LÖVE2D de los Pokémon de primera generación, que también cubre generaciones posteriores. Compila para escritorio y móvil y usa tus propios datos del juego.","originalSystem":"Game Boy","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Snaps/Pokemon%20-%20Red%20Version%20(USA,%20Europe)%20(SGB%20Enhanced).png","alt":"Pokémon Red (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Boxarts/Pokemon%20-%20Red%20Version%20(USA,%20Europe)%20(SGB%20Enhanced).png","alt":"Pokémon Red (box art)","credit":"Box art"}},{"schema":"port","id":"gen2recomp","title":"Gen2Recomp (Pokémon Gold)","game":"Pokémon Gold","developers":["UNDERdecoded"],"publisher":"Nintendo","originalYear":1999,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos","android","ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/UNDERdecoded/Gen2Recomped"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation project for the second-generation Pokémon games, forked from Gen1Recomp. It runs on desktop and Android with your own game data.","notesEs":"Proyecto de recompilación de los Pokémon de segunda generación, derivado de Gen1Recomp. Funciona en escritorio y Android con tus propios datos del juego.","originalSystem":"Game Boy / Game Boy Color","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Snaps/Pokemon%20-%20Gold%20Version%20(USA,%20Europe)%20(SGB%20Enhanced)%20(GB%20Compatible).png","alt":"Pokémon Gold (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Boxarts/Pokemon%20-%20Gold%20Version%20(USA,%20Europe)%20(SGB%20Enhanced)%20(GB%20Compatible).png","alt":"Pokémon Gold (box art)","credit":"Box art"}},{"schema":"port","id":"chaotix-recompiled","title":"Knuckles' Chaotix (Chaotix Recompiled)","game":"Knuckles' Chaotix","developers":["YuutaTsubasa"],"publisher":"Sega","originalYear":1995,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/YuutaTsubasa/ChaotixRecompiled"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Knuckles' Chaotix (Sega 32X) to native C++, with true widescreen. It builds for Windows, Linux, macOS and Android and requires your own ROM.","notesEs":"Recompilación estática de Knuckles' Chaotix (Sega 32X) a C++ nativo, con widescreen real. Compila para Windows, Linux, macOS y Android y requiere tu propia ROM.","originalSystem":"Sega 32X","screenshots":[{"src":"https://thumbnails.libretro.com/Sega%20-%2032X/Named_Snaps/Knuckles'%20Chaotix%20(Europe).png","alt":"Knuckles' Chaotix (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%2032X/Named_Boxarts/Knuckles'%20Chaotix%20(Europe).png","alt":"Knuckles' Chaotix (box art)","credit":"Box art"}},{"schema":"port","id":"castlevania-revamped","title":"Castlevania ReVamped","game":"Castlevania","developers":["eboody"],"publisher":"Konami","originalYear":1986,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/eboody/Castlevania-ReVamped-Open-Source-Edition"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android reimplementation of the original Castlevania, distributed as an open-source build. It uses the game's original assets from your own copy.","notesEs":"Reimplementación para Android del Castlevania original, distribuida como build de código abierto. Usa los recursos del juego original de tu propia copia.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Castlevania%20(Europe)%20(Virtual%20Console).png","alt":"Castlevania (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Castlevania%20(Europe)%20(Virtual%20Console).png","alt":"Castlevania (box art)","credit":"Box art"}},{"schema":"port","id":"issd-native","title":"ISS Deluxe (Native)","game":"International Superstar Soccer Deluxe","developers":["sergiomanzur"],"publisher":"Konami","originalYear":1995,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sergiomanzur/issd-native"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation project for International Superstar Soccer Deluxe (SNES), with an AI-assisted workflow. It targets Android and needs your own ROM.","notesEs":"Proyecto de recompilación nativa de International Superstar Soccer Deluxe (SNES), con un flujo asistido por IA. Apunta a Android y necesita tu propia ROM.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/International%20Superstar%20Soccer%20Deluxe%20(Europe).png","alt":"International Superstar Soccer Deluxe (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/International%20Superstar%20Soccer%20Deluxe%20(Europe).png","alt":"International Superstar Soccer Deluxe (box art)","credit":"Box art"}},{"schema":"port","id":"starfox-enhanced","title":"Star Fox Enhanced","game":"Star Fox","developers":["kandowontu"],"publisher":"Nintendo","originalYear":1993,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows","linux","macos","android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/kandowontu/starfox-enhanced"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native C++/SDL3 port of the open-source UltraStarFox codebase, with high frame rates, widescreen and optional visual enhancements. It validates your own Star Fox ROM and runs on desktop and mobile.","notesEs":"Port nativo en C++/SDL3 del código abierto de UltraStarFox, con altas tasas de refresco, widescreen y mejoras visuales opcionales. Valida tu propia ROM de Star Fox y funciona en escritorio y móvil.","originalSystem":"Super Nintendo","sourceDead":true,"warning":"The original repository was taken down and the link no longer resolves.","warningEs":"El repositorio original fue retirado y el enlace ya no responde.","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Star%20Fox%20(Japan)%20(Rev%201).png","alt":"Star Fox (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Star%20Fox%20(Japan)%20(Rev%201).png","alt":"Star Fox (box art)","credit":"Box art"}},{"schema":"port","id":"strikers-android","title":"Super Mario Strikers (Android)","game":"Super Mario Strikers","developers":["luisxl15"],"publisher":"Nintendo","originalYear":2005,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/luisxl15/Strikers-Android-Port"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Community Android port of Super Mario Strikers (GameCube). It needs the game itself and its files.","notesEs":"Port comunitario para Android de Super Mario Strikers (GameCube). Necesita el propio juego y sus archivos.","originalSystem":"GameCube","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Snaps/Super%20Mario%20Strikers%20(Japan).png","alt":"Super Mario Strikers (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20GameCube/Named_Boxarts/Super%20Mario%20Strikers%20(Japan).png","alt":"Super Mario Strikers (box art)","credit":"Box art"}},{"schema":"port","id":"am2r-android","title":"AM2R (Android)","game":"Another Metroid 2 Remake","developers":["am2r-android"],"publisher":"Nintendo","originalYear":1991,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/am2r-android/AM2R-Autopatcher-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android tool that patches the fan remake AM2R 1.1 into a modern Android build. It works with your own copy of the AM2R files.","notesEs":"Herramienta para Android que aplica un parche al remake AM2R 1.1 para convertirlo en una build moderna. Funciona con tu propia copia de los archivos de AM2R.","originalSystem":"Game Boy","cover":{"src":"https://randovania.org/assets/games/am2r.png","alt":"Another Metroid 2 Remake (cover)","credit":"Randovania"}},{"schema":"port","id":"regaiden-recomp","title":"Resident Evil Gaiden (Android)","game":"Resident Evil Gaiden","developers":["sergiomanzur"],"publisher":"Capcom","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sergiomanzur/regaiden-recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Resident Evil Gaiden (Game Boy Color) to native C/C++, with widescreen, dynamic 2D lighting and HD texture support. It needs your own game data.","notesEs":"Recompilación estática de Resident Evil Gaiden (Game Boy Color) a C/C++ nativo, con widescreen, iluminación 2D dinámica y soporte de texturas HD. Necesita tus propios datos del juego.","originalSystem":"Game Boy / Game Boy Color","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Snaps/Resident%20Evil%20Gaiden%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Resident Evil Gaiden (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Boxarts/Resident%20Evil%20Gaiden%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Resident Evil Gaiden (box art)","credit":"Box art"}},{"schema":"port","id":"yakumo","title":"Yakumo (Monster Hunter Portable 3rd HD)","game":"Monster Hunter Portable 3rd HD","developers":["TeamGDB"],"publisher":"Capcom","originalYear":2010,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TeamGDB/Yakumo"],"license":{"spdx":"MIT"},"verified":false,"notes":"Static recompilation of Monster Hunter Portable 3rd HD (PSP) into a native executable, using Vulkan and SDL3. It builds for desktop and Android and requires a copy of the game.","notesEs":"Recompilación estática de Monster Hunter Portable 3rd HD (PSP) a un ejecutable nativo, con Vulkan y SDL3. Compila para escritorio y Android y requiere una copia del juego.","originalSystem":"PlayStation Portable","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Boxarts/Monster%20Hunter%20Portable%203rd%20(Japan,%20Korea).png","alt":"Monster Hunter Portable 3rd HD (cover)","credit":"Box art"}},{"schema":"port","id":"extreme-g-recomp","title":"Extreme-G Recompiled","game":"Extreme-G","developers":["sp00nznet"],"publisher":"Acclaim Entertainment","originalYear":1997,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/extremeg"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Extreme-G (Nintendo 64) to a native PC executable. It needs the original game and ships no assets.","notesEs":"Recompilación estática de Extreme-G (Nintendo 64) a un ejecutable nativo para PC. Necesita el juego original y no incluye recursos.","originalSystem":"Nintendo 64","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Extreme-G%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Extreme-G (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Extreme-G%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Extreme-G (box art)","credit":"Box art"}},{"schema":"port","id":"martian-gothic-recomp","title":"Martian Gothic: Unification Recompiled","game":"Martian Gothic: Unification","developers":["alexbeavs"],"publisher":"TalonSoft","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/martian-gothic-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Bare recompilation of Martian Gothic: Unification (PlayStation) built with the PSXRecomp toolkit and recomp-ui. It ships no game content and needs your own disc plus a BIOS.","notesEs":"Recompilación básica de Martian Gothic: Unification (PlayStation) construida con el kit PSXRecomp y recomp-ui. No incluye contenido del juego y necesita tu propio disco y una BIOS.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Martian%20Gothic%20-%20Unification%20(Europe)%20(En,Fr,Es,It).png","alt":"Martian Gothic: Unification (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Martian%20Gothic%20-%20Unification%20(Europe)%20(En,Fr,Es,It).png","alt":"Martian Gothic: Unification (box art)","credit":"Box art"}},{"schema":"port","id":"syphon-filter-recomp","title":"Syphon Filter Recompiled","game":"Syphon Filter","developers":["Madxbio97"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Madxbio97/SF-pc-port"],"license":{"spdx":"MIT"},"verified":false,"notes":"Unofficial Windows runtime for Syphon Filter (NTSC-U 1.1) that pairs the original PlayStation gameplay code with a native host for rendering, input, audio and FMV. It contains no game data and needs your own disc.","notesEs":"Runtime no oficial para Windows de Syphon Filter (NTSC-U 1.1) que combina el código de juego original de PlayStation con un host nativo para renderizado, entrada, audio y FMV. No incluye datos del juego y necesita tu propio disco.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Syphon%20Filter%20(USA).png","alt":"Syphon Filter (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Syphon%20Filter%20(USA).png","alt":"Syphon Filter (box art)","credit":"Box art"}},{"schema":"port","id":"jet-moto-anthology-recomp","title":"Jet Moto Anthology Recompiled","game":"Jet Moto","developers":["GTTeancum"],"publisher":"Sony Computer Entertainment","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/GTTeancum/Jet-Moto-Anthology"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Cumulative recompilation project for the Jet Moto games (PlayStation) with rendering improvements. It needs your own game datas.","notesEs":"Proyecto de recompilación acumulativo de los juegos Jet Moto (PlayStation) con mejoras de renderizado. Necesita tu propia copia de los juegos.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Jet%20Moto%20(USA).png","alt":"Jet Moto (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Jet%20Moto%20(USA).png","alt":"Jet Moto (box art)","credit":"Box art"}},{"schema":"port","id":"legend-of-dragoon-severed-chains","title":"Severed Chains (The Legend of Dragoon)","game":"The Legend of Dragoon","developers":["Legend-of-Dragoon-Modding"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Legend-of-Dragoon-Modding/Severed-Chains"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Severed Chains ports The Legend of Dragoon to PC, macOS and Linux from a reverse-engineered codebase. It adds modern options and needs your own disc.","notesEs":"Severed Chains lleva The Legend of Dragoon a PC, macOS y Linux a partir de un código reversado. Añade opciones modernas y necesita tu propio disco.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/3/32/Legend_of_Dragoon.jpg","alt":"The Legend of Dragoon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"street-fighter-alpha-3-recomp","title":"Street Fighter Alpha 3 Recompiled","game":"Street Fighter Alpha 3","developers":["TechnicallyComputers"],"publisher":"Capcom","originalYear":1998,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Street-Fighter-Alpha-3-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Street Fighter Alpha 3 (PlayStation) built with the PSXRecomp toolkit. It requires a copy of the game.","notesEs":"Recompilación estática de Street Fighter Alpha 3 (PlayStation) construida con el kit PSXRecomp. Requiere una copia del juego.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Street%20Fighter%20Alpha%203%20(Europe).png","alt":"Street Fighter Alpha 3 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Street%20Fighter%20Alpha%203%20(Europe).png","alt":"Street Fighter Alpha 3 (box art)","credit":"Box art"}},{"schema":"port","id":"vandal-hearts-recomp","title":"Vandal Hearts Recompiled","game":"Vandal Hearts","developers":["HalmyLyseas"],"publisher":"Konami","originalYear":1996,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/HalmyLyseas/VandalHearts-PcPort"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Native PC port of Vandal Hearts built on a byte-exact matching decompilation. It builds for Windows and Linux and needs your own disc.","notesEs":"Port nativo para PC de Vandal Hearts construido sobre una decompilación byte-exact. Compila para Windows y Linux y necesita tu propio disco.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Vandal%20Hearts%20(Europe)%20(En,Fr,De).png","alt":"Vandal Hearts (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Vandal%20Hearts%20(Europe)%20(En,Fr,De).png","alt":"Vandal Hearts (box art)","credit":"Box art"}},{"schema":"port","id":"toy-story-2-recomp","title":"Toy Story 2 Recompiled","game":"Toy Story 2: Buzz Lightyear to the Rescue","developers":["PeriBluGaming"],"publisher":"Activision","originalYear":1999,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/PeriBluGaming/ToyStory2Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Toy Story 2: Buzz Lightyear to the Rescue (PlayStation) using PSXRecomp. It needs your own game files.","notesEs":"Recompilación estática de Toy Story 2: Buzz Lightyear to the Rescue (PlayStation) con PSXRecomp. Necesita tus propios archivos del juego.","originalSystem":"PlayStation","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/2/21/Buzz_Lightyear_to_the_Rescue_art.png","alt":"Toy Story 2: Buzz Lightyear to the Rescue (box art)","credit":"Wikipedia"}},{"schema":"port","id":"yu-gi-oh-forbidden-memories-recomp","title":"Yu-Gi-Oh! Forbidden Memories Recompiled","game":"Yu-Gi-Oh! Forbidden Memories","developers":["Unchiga"],"publisher":"Konami","originalYear":1999,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Unchiga/Yu-Gi-Oh-Forbidden-Memories-Recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Decompilation and recompilation of Yu-Gi-Oh! Forbidden Memories (PlayStation) to a native executable. It needs the original game.","notesEs":"Decompilación y recompilación de Yu-Gi-Oh! Forbidden Memories (PlayStation) a un ejecutable nativo. Necesita el juego original.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Yu-Gi-Oh!%20Forbidden%20Memories%20(Europe).png","alt":"Yu-Gi-Oh! Forbidden Memories (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Yu-Gi-Oh!%20Forbidden%20Memories%20(Europe).png","alt":"Yu-Gi-Oh! Forbidden Memories (box art)","credit":"Box art"}},{"schema":"port","id":"street-fighter-ex2-plus-recomp","title":"Street Fighter EX2 Plus Recompiled","game":"Street Fighter EX2 Plus","developers":["strider973"],"publisher":"Capcom","originalYear":1999,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/strider973/Street-Fighter-EX2-Plus-Recompiled"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Street Fighter EX2 Plus (PlayStation) built on PSXRecomp. It requires the original game.","notesEs":"Recompilación estática de Street Fighter EX2 Plus (PlayStation) construida sobre PSXRecomp. Requiere el juego original.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Street%20Fighter%20EX2%20Plus%20(Europe).png","alt":"Street Fighter EX2 Plus (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Street%20Fighter%20EX2%20Plus%20(Europe).png","alt":"Street Fighter EX2 Plus (box art)","credit":"Box art"}},{"schema":"port","id":"r-type-delta-recomp","title":"R-Type Delta Recompiled","game":"R-Type Delta","developers":["alexbeavs"],"publisher":"Irem","originalYear":1998,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/alexbeavs-ps1-ports/r-type-delta-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Bare recompilation of R-Type Delta (PlayStation) from the PSXRecomp toolkit. It builds for Windows, Linux and macOS and needs your own disc plus a BIOS.","notesEs":"Recompilación básica de R-Type Delta (PlayStation) con el kit PSXRecomp. Compila para Windows, Linux y macOS y necesita tu propio disco y una BIOS.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/R-Type%20Delta%20(Europe).png","alt":"R-Type Delta (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/R-Type%20Delta%20(Europe).png","alt":"R-Type Delta (box art)","credit":"Box art"}},{"schema":"port","id":"mad-stalker-recomp","title":"Mad Stalker: Full Metal Force Recompiled","game":"Mad Stalker: Full Metal Force","developers":["omegakatana92"],"publisher":"Family Soft","originalYear":1994,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/MadStalkerRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Fan-made recompilation of Mad Stalker: Full Metal Force (PlayStation), still in progress. It requires your own disc and ships no assets.","notesEs":"Recompilación hecha por fans de Mad Stalker: Full Metal Force (PlayStation), todavía en progreso. Requiere tu propio disco y no incluye recursos.","originalSystem":"PlayStation","cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mad%20Stalker%20-%20Full%20Metal%20Force%20(Japan).png","alt":"Mad Stalker: Full Metal Force (box art)","credit":"Box art"}},{"schema":"port","id":"mega-man-8-recomp","title":"Mega Man 8 Recompiled","game":"Mega Man 8","developers":["omegakatana92"],"publisher":"Capcom","originalYear":1996,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/Mega-Man-8-Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Recompilation of Mega Man 8 (PlayStation) built with mstan's PSXRecomp tool. It includes no game assets and needs your own copy.","notesEs":"Recompilación de Mega Man 8 (PlayStation) construida con la herramienta PSXRecomp de mstan. No incluye recursos del juego y necesita tu propia copia.","originalSystem":"PlayStation","screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Mega%20Man%208%20(Europe).png","alt":"Mega Man 8 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Mega%20Man%208%20(Europe).png","alt":"Mega Man 8 (box art)","credit":"Box art"}},{"schema":"port","id":"sonic-secret-rings-reignition","title":"Project Reignition (Sonic and the Secret Rings)","game":"Sonic and the Secret Rings","developers":["kumapauz"],"publisher":"Sega","originalYear":2007,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/kumapauz/project-reignition"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Project Reignition is a fan remake of Sonic and the Secret Rings (Wii) for Windows. It is a community project and does not use the original game's assets directly.","notesEs":"Project Reignition es un remake hecho por fans de Sonic and the Secret Rings (Wii) para Windows. Es un proyecto comunitario y no usa directamente los recursos del juego original.","originalSystem":"Wii","cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Wii/Named_Boxarts/Sonic%20and%20the%20Secret%20Rings%20(Europe)%20(En,Ja,Fr,De,Es,It).png","alt":"Sonic and the Secret Rings (box art)","credit":"Box art"}},{"schema":"port","id":"pokemon-platinum-recomp","title":"Pokémon Platinum Recompiled","game":"Pokémon Platinum","developers":["cybervisi0n"],"publisher":"Nintendo","originalYear":2008,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"decompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/cybervisi0n/pokeplatinum"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"64-bit PC port of Pokémon Platinum based on the pret decompilation and the libntr suite. It needs a copy of the game.","notesEs":"Port para PC de 64 bits de Pokémon Platinum basado en la decompilación de pret y la suite libntr. Necesita una copia del juego.","originalSystem":"Nintendo DS","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20DS/Named_Snaps/Pokemon%20-%20Platinum%20Version%20(USA).png","alt":"Pokémon Platinum (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20DS/Named_Boxarts/Pokemon%20-%20Platinum%20Version%20(USA).png","alt":"Pokémon Platinum (box art)","credit":"Box art"}},{"schema":"port","id":"socom-2-recomp","title":"SOCOM II Recompiled","game":"SOCOM II: U.S. Navy SEALs","developers":["Scotho"],"publisher":"Sony Computer Entertainment","originalYear":2003,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Scotho/socom-unzipped"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Static recompilation of SOCOM II: U.S. Navy SEALs (PlayStation 2) to PC, with self-hosted online play. It requires the game itself.","notesEs":"Recompilación estática de SOCOM II: U.S. Navy SEALs (PlayStation 2) para PC, con juego en línea autoalojado. Requiere el propio juego.","originalSystem":"PlayStation 2","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/d0/Socom_2_Box_Art.jpg","alt":"SOCOM II: U.S. Navy SEALs (box art)","credit":"Wikipedia"}},{"schema":"port","id":"the-3rd-birthday-recomp","title":"The 3rd Birthday Recompiled","game":"The 3rd Birthday","developers":["BasedYuki"],"publisher":"Square Enix","originalYear":2010,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/BasedYuki/the-3rd-birthday-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native PC port of The 3rd Birthday (PSP) through static recompilation. It includes no game data and needs your own ISO.","notesEs":"Port nativo para PC de The 3rd Birthday (PSP) mediante recompilación estática. No incluye datos del juego y necesita tu propia ISO.","originalSystem":"PlayStation Portable","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a1/The_3rd_Birthday_Cover.png","alt":"The 3rd Birthday (box art)","credit":"Wikipedia"}},{"schema":"port","id":"playstation-all-stars-recomp","title":"PlayStation All-Stars Recompiled","game":"PlayStation All-Stars Battle Royale","developers":["ColinGamez"],"publisher":"Sony Computer Entertainment","originalYear":2012,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/ColinGamez/allstars-ps3"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native PC port of PlayStation All-Stars Battle Royale (PS3) built with ps3recomp, still in active development. It needs a copy of the game.","notesEs":"Port nativo para PC de PlayStation All-Stars Battle Royale (PS3) construido con ps3recomp, todavía en desarrollo activo. Necesita una copia del juego.","originalSystem":"PlayStation 3","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/ca/PlayStationAllStars.jpg","alt":"PlayStation All-Stars Battle Royale (box art)","credit":"Wikipedia"}},{"schema":"port","id":"shantae-recomp","title":"Shantae Recompiled","game":"Shantae","developers":["vibecodekun"],"publisher":"WayForward","originalYear":2002,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/vibecodekun/shantaerecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Shantae (Game Boy Color) for Windows and Linux, with an expanded view, no slowdown, rewind and shader presets. It needs your own ROM.","notesEs":"Recompilación estática de Shantae (Game Boy Color) para Windows y Linux, con vista ampliada, sin ralentización, rebobinado y preajustes de shaders. Necesita tu propia ROM.","originalSystem":"Game Boy Color","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Snaps/Shantae%20(USA).png","alt":"Shantae (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Color/Named_Boxarts/Shantae%20(USA).png","alt":"Shantae (box art)","credit":"Box art"}},{"schema":"port","id":"final-fantasy-v-snes-recomp","title":"Final Fantasy V Recompiled","game":"Final Fantasy V","developers":["brainWave4"],"publisher":"Square","originalYear":1992,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/brainWave4/FinalFantasyVSNESRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Final Fantasy V (Super Nintendo) to a native executable. It requires your own ROM and ships no game data.","notesEs":"Recompilación estática de Final Fantasy V (Super Nintendo) a un ejecutable nativo. Requiere tu propia ROM y no incluye datos del juego.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Final%20Fantasy%20V%20(Japan).png","alt":"Final Fantasy V (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Final%20Fantasy%20V%20(Japan).png","alt":"Final Fantasy V (box art)","credit":"Box art"}},{"schema":"port","id":"actraiser-recomp","title":"ActRaiser Recompiled","game":"ActRaiser","developers":["DerrickGold"],"publisher":"Enix","originalYear":1990,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/DerrickGold/ar-recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of ActRaiser (Super Nintendo) for Windows, Linux and macOS. It needs your own ROM of the game.","notesEs":"Recompilación de ActRaiser (Super Nintendo) para Windows, Linux y macOS. Necesita tu propia ROM del juego.","originalSystem":"Super Nintendo","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/ActRaiser%20(Europe).png","alt":"ActRaiser (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/ActRaiser%20(Europe).png","alt":"ActRaiser (box art)","credit":"Box art"}},{"schema":"port","id":"bubble-bobble-nes-recomp","title":"Bubble Bobble Recompiled","game":"Bubble Bobble","developers":["Junior-Jones"],"publisher":"Taito","originalYear":1986,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Junior-Jones/Bubble-Bobble-NES-Static-Recomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Bubble Bobble (NES) for Windows 10 and 11. The ROM is not included, so you need your own copy.","notesEs":"Recompilación estática de Bubble Bobble (NES) para Windows 10 y 11. No incluye la ROM, así que necesitas tu propia copia.","originalSystem":"Nintendo Entertainment System","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Bubble%20Bobble%20(Europe)%20(Virtual%20Console).png","alt":"Bubble Bobble (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Bubble%20Bobble%20(Europe)%20(Virtual%20Console).png","alt":"Bubble Bobble (box art)","credit":"Box art"}},{"schema":"port","id":"cannonball","title":"CannonBall","game":"OutRun","developers":["djyt"],"publisher":"Sega","originalYear":1986,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/djyt/cannonball"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"CannonBall is an enhanced OutRun engine that runs the arcade game with 60 FPS, widescreen and new tracks. It needs the original OutRun ROM and builds for Windows, Linux and macOS.","notesEs":"CannonBall es un motor mejorado de OutRun que ejecuta el juego arcade con 60 FPS, widescreen y pistas nuevas. Necesita la ROM original de OutRun y compila para Windows, Linux y macOS.","originalSystem":"Arcade","cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Mega%20Drive%20-%20Genesis/Named_Boxarts/OutRun%20(USA,%20Europe).png","alt":"OutRun (cover)","credit":"Box art"}},{"schema":"port","id":"zero-racers-recomp","title":"Zero Racers Recompiled","game":"Zero Racers","developers":["mstan"],"publisher":"Nintendo","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/ZeroRacersVirtualBoyRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native recompilation of the unreleased Virtual Boy game Zero Racers, built with recomp-ui and a cosimulation harness. It needs your own ROM and ships no game data.","notesEs":"Recompilación nativa del juego no publicado de Virtual Boy Zero Racers, construida con recomp-ui y un sistema de cosimulación. Necesita tu propia ROM y no incluye datos del juego.","originalSystem":"Virtual Boy","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/cc/Zero_Racers_title_screen.png","alt":"Zero Racers (box art)","credit":"Wikipedia"}},{"schema":"port","id":"mario-tennis-virtual-boy-recomp","title":"Mario's Tennis Recompiled","game":"Mario's Tennis","developers":["mstan"],"publisher":"Nintendo","originalYear":1995,"genre":"sports","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/MarioTennisVirtualBoyRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Static recompilation of Mario's Tennis (Virtual Boy) using the vbrecomp toolkit. It requires your own ROM and does not include the game.","notesEs":"Recompilación estática de Mario's Tennis (Virtual Boy) con el kit vbrecomp. Requiere tu propia ROM y no incluye el juego.","originalSystem":"Virtual Boy","screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Virtual%20Boy/Named_Snaps/Mario's%20Tennis%20(Japan,%20USA)%20(En).png","alt":"Mario's Tennis (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Virtual%20Boy/Named_Boxarts/Mario's%20Tennis%20(Japan,%20USA)%20(En).png","alt":"Mario's Tennis (box art)","credit":"Box art"}},{"schema":"port","id":"wind-waker-hd-recomp","title":"The Wind Waker HD Recompiled","game":"The Legend of Zelda: The Wind Waker HD","developers":["ZeldaWWHDRecomp"],"publisher":"Nintendo","originalYear":2013,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ZeldaWWHDRecomp/ZeldaWWHDRecomp"],"license":{"spdx":"MPL-2.0"},"verified":false,"notes":"Recompilation of The Legend of Zelda: The Wind Waker HD (Wii U) that currently targets macOS. It needs your own game data.","notesEs":"Recompilación de The Legend of Zelda: The Wind Waker HD (Wii U) que por ahora apunta a macOS. Necesita tus propios datos del juego.","originalSystem":"Wii U","cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Wii%20U/Named_Boxarts/Legend%20of%20Zelda,%20The%20-%20The%20Wind%20Waker%20HD%20(USA,%20Asia)%20(En,Fr,Es).png","alt":"The Legend of Zelda: The Wind Waker HD (cover)","credit":"Box art"}},{"schema":"port","id":"neo-drift-out-recomp","title":"Neo Drift Out Recompiled","game":"Neo Drift Out","developers":["sp00nznet"],"publisher":"Visco","originalYear":1996,"genre":"racing","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sp00nznet/neodriftout"],"license":{"spdx":"MIT"},"verified":false,"notes":"Native PC port of Neo Drift Out through static recompilation of the original Neo Geo 68000 code. It needs the original game.","notesEs":"Port nativo para PC de Neo Drift Out mediante recompilación estática del código 68000 original de Neo Geo. Necesita el juego original.","originalSystem":"Neo Geo","screenshots":[{"src":"https://thumbnails.libretro.com/SNK%20-%20Neo%20Geo/Named_Snaps/Neo%20Drift%20Out%20-%20New%20Technology.png","alt":"Neo Drift Out (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/SNK%20-%20Neo%20Geo/Named_Boxarts/Neo%20Drift%20Out%20-%20New%20Technology.png","alt":"Neo Drift Out (box art)","credit":"Box art"}},{"schema":"port","id":"sonic-generations-recomp","title":"Sonic Generations Recompiled","game":"Sonic Generations","developers":["Player124413"],"publisher":"Sega","originalYear":2011,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Player124413/Sonic-Generations-Recomp"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Recompilation of Sonic Generations (Xbox 360) built with XenonRecomp and XenosRecomp, with Windows and Android builds. It needs a copy of the game.","notesEs":"Recompilación de Sonic Generations (Xbox 360) construida con XenonRecomp y XenosRecomp, con builds para Windows y Android. Necesita una copia del juego.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/7/7d/SonicGenerations.jpg","alt":"Sonic Generations (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-the-fighters-recomp","title":"Sonic the Fighters Recompiled","game":"Sonic the Fighters","developers":["Player124413"],"publisher":"Sega","originalYear":1996,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Player124413/FightersRecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native Windows port of the Xbox Live Arcade version of Sonic the Fighters through recompilation, with no Xbox 360 emulation. It requires the original game.","notesEs":"Port nativo para Windows de la versión de Sonic the Fighters para Xbox Live Arcade mediante recompilación, sin emulación de Xbox 360. Requiere el juego original.","originalSystem":"Xbox 360","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5b/Sonic_the_Fighters.png","alt":"Sonic the Fighters (box art)","credit":"Wikipedia"}},{"schema":"port","id":"sonic-adventure-recomp","title":"Sonic Adventure Recompiled","game":"Sonic Adventure","developers":["sonicfreak1337"],"publisher":"Sega","originalYear":1998,"genre":"platformer","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sonicfreak1337/SARecomp"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Native port of Sonic Adventure built on KatanaRecomp, playable on Windows, Linux and Steam Deck. It is a work in progress and needs your own game data.","notesEs":"Port nativo de Sonic Adventure construido sobre KatanaRecomp, jugable en Windows, Linux y Steam Deck. Es un trabajo en progreso y necesita tus propios datos del juego.","originalSystem":"Dreamcast","screenshots":[{"src":"https://thumbnails.libretro.com/Sega%20-%20Dreamcast/Named_Snaps/Sonic%20Adventure%20(Europe)%20(En,Ja,Fr,De,Es).png","alt":"Sonic Adventure (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Dreamcast/Named_Boxarts/Sonic%20Adventure%20(Europe)%20(En,Ja,Fr,De,Es).png","alt":"Sonic Adventure (box art)","credit":"Box art"}},{"schema":"port","id":"looking-glass-alice","title":"LookingGlass (American McGee's Alice)","game":"American McGee's Alice","developers":["skulitom"],"publisher":"Electronic Arts","originalYear":2000,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/skulitom/LookingGlass"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Rust reimplementation of American McGee's Alice that runs the full campaign on Windows with controller support and modern display options. It is an experimental preview and needs your own game data.","notesEs":"Reimplementación en Rust de American McGee's Alice que ejecuta la campaña completa en Windows con soporte de mando y opciones de pantalla modernas. Es una preview experimental y necesita tus propios datos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a9/American_McGee_Alice_cover.png","alt":"American McGee's Alice (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openhp1","title":"OpenHP1 (Harry Potter)","game":"Harry Potter and the Philosopher's Stone","developers":["SplittyDev"],"publisher":"Electronic Arts","originalYear":2001,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SplittyDev/openhp1"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Open reimplementation of the PC version of Harry Potter and the Philosopher's Stone. It requires the original game files to run.","notesEs":"Reimplementación libre de la versión de PC de Harry Potter y la piedra filosofal. Requiere los archivos del juego original para funcionar.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/55/HarryPotterPhilosophersStoneGameEuroArtwork.jpg","alt":"Harry Potter and the Philosopher's Stone (box art)","credit":"Wikipedia"}},{"schema":"port","id":"freeking-kingpin","title":"FreeKing (Kingpin)","game":"Kingpin: Life of Crime","developers":["ernestbuffington"],"publisher":"Interplay Entertainment","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ernestbuffington/freeking"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Open-source reimplementation of the Kingpin: Life of Crime engine, intended to run with the retail game data. It builds for Windows, Linux and macOS.","notesEs":"Reimplementación de código abierto del motor de Kingpin: Life of Crime, pensada para funcionar con los datos del juego comercial. Compila para Windows, Linux y macOS.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/50/Kingpin_-_Box_Front.jpg","alt":"Kingpin: Life of Crime (box art)","credit":"Wikipedia"}},{"schema":"port","id":"cnc-renegade","title":"Command & Conquer: Renegade (Source)","game":"Command & Conquer: Renegade","developers":["Electronic Arts"],"publisher":"Electronic Arts","originalYear":2002,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows"],"status":"stable","release":{"version":null,"date":null},"sources":["https://github.com/electronicarts/CnC_Renegade"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Official source release of Command & Conquer: Renegade published by EA. It can be built on Windows and uses the retail game assets.","notesEs":"Publicación oficial del código fuente de Command & Conquer: Renegade por parte de EA. Se puede compilar en Windows y usa los recursos del juego comercial.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/49/Cncren-cover.jpg","alt":"Command & Conquer: Renegade (box art)","credit":"Wikipedia"}},{"schema":"port","id":"cod4-ios","title":"Call of Duty 4 (iOS)","game":"Call of Duty 4: Modern Warfare","developers":["DevZer0D4Y"],"publisher":"Activision","originalYear":2007,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["ios"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/DevZer0D4Y/COD4iOS-COD4NS"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Community port of Call of Duty 4: Modern Warfare for iOS, with an additional build for Nintendo Switch. It needs the original game.","notesEs":"Port comunitario de Call of Duty 4: Modern Warfare para iOS, con una build adicional para Nintendo Switch. Necesita el juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5f/Call_of_Duty_4_Modern_Warfare.jpg","alt":"Call of Duty 4: Modern Warfare (box art)","credit":"Wikipedia"}},{"schema":"port","id":"far-cry-nearchuckle","title":"NearChuckle (Far Cry)","game":"Far Cry","developers":["Player124413"],"publisher":"Ubisoft","originalYear":2004,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Player124413/NearChuckle-android-edition"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android and Linux port of Far Cry (CryEngine 1) via SDL3, based on NearChuckle and using Mesa Zink for OpenGL over Vulkan. Note: it relies on the leaked Far Cry source and needs the game itself.","notesEs":"Port a Android y Linux de Far Cry (CryEngine 1) mediante SDL3, basado en NearChuckle y usando Mesa Zink para OpenGL sobre Vulkan. Aviso: se apoya en la fuente filtrada de Far Cry y necesita el propio juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/a/a5/Far_Cry_1_boxshot.jpg","alt":"Far Cry (box art)","credit":"Wikipedia"}},{"schema":"port","id":"area-51-source","title":"Area 51 (Source Restoration)","game":"Area 51","developers":["ProjectDreamland"],"publisher":"Midway Games","originalYear":2005,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/ProjectDreamland/area51"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Preservation project working to make the leaked Area 51 (2005) PC source buildable on modern systems. Note: it uses the leaked source, is not yet playable, and needs the retail game data.","notesEs":"Proyecto de preservación que busca hacer compilable en sistemas modernos la fuente filtrada de Area 51 (2005) para PC. Aviso: usa la fuente filtrada, todavía no es jugable y necesita los datos del juego comercial.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5f/Area_51_cover_art.jpg","alt":"Area 51 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"descent-3","title":"Descent 3 (Source Release)","game":"Descent 3","developers":["DescentDevelopers"],"publisher":"Interplay Entertainment","originalYear":1999,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["windows","linux","macos"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/DescentDevelopers/Descent3"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Official open-source release of Descent 3 published by the Descent Developers, with builds for Windows, Linux and macOS. It needs the retail game data to play.","notesEs":"Publicación de código abierto oficial de Descent 3 por los Descent Developers, con builds para Windows, Linux y macOS. Necesita los datos del juego comercial para jugar.","originalSystem":"Microsoft Windows","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/b/b2/D3_Box_Art.jpg","alt":"Descent 3 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"alone-in-the-dark-rehaunted","title":"Alone in the Dark ReHaunted","game":"Alone in the Dark","developers":["spacefarergames"],"publisher":"Infogrames","originalYear":1992,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows","linux"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/spacefarergames/AloneInTheDarkReHaunted"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"Enhanced port and dynamic recompilation of the original Alone in the Dark (1992), with textured models, HD backgrounds, quality-of-life options and controller support. It needs the game itself.","notesEs":"Port mejorado y recompilación dinámica del Alone in the Dark original (1992), con modelos texturizados, fondos en HD, opciones de comodidad y soporte de mando. Necesita el propio juego.","originalSystem":"MS-DOS","sourceVerified":true},{"schema":"port","id":"fate-unlimited-codes-recomp","title":"Fate/Unlimited Codes Recompiled","game":"Fate/Unlimited Codes","developers":["elprogramadorloco-arch"],"publisher":"Capcom","originalYear":2008,"genre":"fighting","openSource":true,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/elprogramadorloco-arch/fuc-recomp"],"license":{"spdx":"MIT"},"verified":false,"notes":"Hybrid native project for Fate/Unlimited Codes that combines a PSP static recompilation of the gameplay with PS2 assets and controls, still in development. It ships no game files and needs your own copy.","notesEs":"Proyecto nativo híbrido de Fate/Unlimited Codes que combina una recompilación estática de PSP del gameplay con recursos y controles de PS2, todavía en desarrollo. No incluye archivos del juego y necesita tu propia copia.","originalSystem":"PlayStation Portable","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/5d/Fate-unlimited_codes_arcade_flyer.jpg","alt":"Fate/Unlimited Codes (box art)","credit":"Wikipedia"}},{"schema":"port","id":"hollow-knight-android","title":"Hollow Knight (Android)","game":"Hollow Knight","developers":["igawa6"],"publisher":"Team Cherry","originalYear":2017,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/igawa6/dualsouls"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Unofficial Android port of Hollow Knight with dual-screen support, aimed at handhelds. It needs the game itself.","notesEs":"Port no oficial para Android de Hollow Knight con soporte de doble pantalla, pensado para consolas portátiles. Necesita el propio juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/d/de/Hollow_Knight_2026_cover_art.jpg","alt":"Hollow Knight (box art)","credit":"Wikipedia"}},{"schema":"port","id":"gloom-android","title":"ZGloom (Gloom)","game":"Gloom","developers":["Andiweli"],"publisher":"Guildhall","originalYear":1995,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Andiweli/ZGloom-Android"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Modern source port of the Amiga FPS Gloom with an improved renderer, focused on Android. It needs the original game data.","notesEs":"Source port moderno del FPS de Amiga Gloom con un renderizador mejorado, centrado en Android. Necesita los datos del juego original.","originalSystem":"MS-DOS / Amiga","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/f/fb/Gloom_front.jpg","alt":"Gloom (box art)","credit":"Wikipedia"}},{"schema":"port","id":"marathon-android","title":"Marathon (Android)","game":"Marathon","developers":["daniele-rapagnani"],"publisher":"Bungie","originalYear":1994,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/daniele-rapagnani/alephone-android"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Android port of the Aleph One engine, used to run the Marathon games with their original data. It builds on the open-source Aleph One codebase.","notesEs":"Port a Android del motor Aleph One, usado para ejecutar los juegos Marathon con sus datos originales. Se basa en el código abierto de Aleph One.","originalSystem":"Macintosh","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/87/Marathon_%28video_game%29.jpg","alt":"Marathon (box art)","credit":"Wikipedia"}},{"schema":"port","id":"the-force-engine-vr","title":"The Force Engine VR","game":"Star Wars: Dark Forces","developers":["SoVRHere"],"publisher":"LucasArts","originalYear":1995,"genre":"shooter","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/SoVRHere/TheForceEngineVR"],"license":{"spdx":"GPL-2.0"},"verified":false,"notes":"VR-oriented build of The Force Engine (a Jedi Engine replacement) that supports Dark Forces and its mods on Android. It needs the original game.","notesEs":"Build orientada a RV de The Force Engine (un reemplazo del Jedi Engine) que soporta Dark Forces y sus mods en Android. Necesita el juego original.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/4/4f/Dark_Forces_box_cover.jpg","alt":"Star Wars: Dark Forces (box art)","credit":"Wikipedia"}},{"schema":"port","id":"uqm-megamod","title":"UQM MegaMod (Star Control II)","game":"Star Control II","developers":["JHGuitarFreak"],"publisher":"Accolade","originalYear":1992,"genre":"action-adventure","openSource":true,"originalGameLicense":"proprietary","portType":"source-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/JHGuitarFreak/UQM-MegaMod-Archived"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"UQM MegaMod packages The Ur-Quan Masters with extra content and runs it on Android. The repository is archived, so it is no longer updated.","notesEs":"UQM MegaMod empaqueta The Ur-Quan Masters con contenido extra y lo ejecuta en Android. El repositorio está archivado, por lo que ya no se actualiza.","originalSystem":"MS-DOS","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/c/c3/Star_Control_II_cover.jpg","alt":"Star Control II (box art)","credit":"Wikipedia"}},{"schema":"port","id":"openmw-android","title":"OpenMW Android","game":"The Elder Scrolls III: Morrowind","developers":["Sisah2"],"publisher":"Bethesda Softworks","originalYear":2002,"genre":"rpg","openSource":true,"originalGameLicense":"proprietary","portType":"reimplementation","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Sisah2/openmw-android"],"license":{"spdx":"GPL-3.0"},"verified":false,"notes":"Android port of OpenMW, the open-source Morrowind engine. It runs Morrowind with your own game data.","notesEs":"Port a Android de OpenMW, el motor de código abierto de Morrowind. Ejecuta Morrowind con tus propios datos del juego.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/5/53/MorrowindCOVER.jpg","alt":"The Elder Scrolls III: Morrowind (box art)","credit":"Wikipedia"}},{"schema":"port","id":"pvz-fusion-android","title":"Plants vs. Zombies Fusion (Android)","game":"Plants vs. Zombies","developers":["Teyliu"],"publisher":"PopCap Games","originalYear":2009,"genre":"puzzle","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Teyliu/PVZF-Translation"],"license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Android version of Plants vs. Zombies Fusion, a fan mod of the original Plants vs. Zombies. It needs the original game files.","notesEs":"Versión para Android de Plants vs. Zombies Fusion, un mod hecho por fans del Plants vs. Zombies original. Necesita los archivos del juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://upload.wikimedia.org/wikipedia/en/9/9c/PlantsvsZombiesCoverArt.jpg","alt":"Plants vs. Zombies (box art)","credit":"Wikipedia"}},{"schema":"port","id":"slay-the-spire-2-android","title":"Slay the Spire 2 (Android)","game":"Slay the Spire 2","developers":["Ekyso"],"publisher":"Mega Crit","originalYear":2025,"genre":"strategy","openSource":true,"originalGameLicense":"proprietary","portType":"runtime-port","platforms":["android"],"status":"alpha","release":{"version":null,"date":null},"sources":["https://github.com/Ekyso/StS2-Launcher"],"license":{"spdx":"MIT"},"verified":false,"notes":"Unofficial Android launcher for Slay the Spire 2, still in alpha. It needs the original game.","notesEs":"Lanzador no oficial para Android de Slay the Spire 2, todavía en alfa. Necesita el juego original.","originalSystem":"Microsoft Windows","cover":{"src":"https://cdn.cloudflare.steamstatic.com/steam/apps/2868840/header.jpg","alt":"Slay the Spire 2 (cover)","credit":"Steam"}},{"schema":"port","id":"battle-arena-toshinden-recomp","title":"Battle Arena Toshinden Recompiled","game":"Battle Arena Toshinden","developers":["PortsDR"],"publisher":"Takara","originalYear":1995,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/mstan/BattleArenaToshindenRecomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Listed on the PortsDR community index with no public repository. You need the original game.","notesEs":"Listado en el índice comunitario PortsDR, sin repositorio público. Necesitas el juego original.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Battle%20Arena%20Toshinden%20(Europe).png","alt":"Battle Arena Toshinden (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Battle%20Arena%20Toshinden%20(Europe).png","alt":"Battle Arena Toshinden (box art)","credit":"Box art"}},{"schema":"port","id":"bloody-roar-2-recomp","title":"Bloody Roar 2 Recompiled","game":"Bloody Roar 2","developers":["PortsDR"],"publisher":"Hudson Soft","originalYear":1999,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/novapowers0/BloodyRoar2Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"A PortsDR community listing; no repository or release is public. The original game is required.","notesEs":"Ficha comunitaria de PortsDR; no hay repositorio ni release públicos. Hace falta el juego original.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bloody%20Roar%202%20-%20Bringer%20of%20the%20New%20Age%20(Europe).png","alt":"Bloody Roar 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bloody%20Roar%202%20-%20Bringer%20of%20the%20New%20Age%20(Europe).png","alt":"Bloody Roar 2 (box art)","credit":"Box art"}},{"schema":"port","id":"bomberman-fantasy-race-recomp","title":"Bomberman Fantasy Race Recompiled","game":"Bomberman Fantasy Race","developers":["PortsDR"],"publisher":"Hudson Soft","originalYear":1998,"genre":"racing","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Bomberman-Fantasy-Race-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Tracked by PortsDR. No public repo is linked yet, and you supply the game files.","notesEs":"Seguido por PortsDR. Todavía no hay repo público, y tú aportas los archivos del juego.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bomberman%20Fantasy%20Race%20(Europe)%20(En,Fr,De,Es).png","alt":"Bomberman Fantasy Race (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bomberman%20Fantasy%20Race%20(Europe)%20(En,Fr,De,Es).png","alt":"Bomberman Fantasy Race (box art)","credit":"Box art"}},{"schema":"port","id":"bomberman-world-recomp","title":"Bomberman World Recompiled","game":"Bomberman World","developers":["PortsDR"],"publisher":"Hudson Soft","originalYear":1998,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Bomberman-World-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Indexed by PortsDR. No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bomberman%20World%20(Europe,%20Australia)%20(En,Fr,De,Es,It).png","alt":"Bomberman World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bomberman%20World%20(Europe,%20Australia)%20(En,Fr,De,Es,It).png","alt":"Bomberman World (box art)","credit":"Box art"}},{"schema":"port","id":"bomberman-party-edition-recomp","title":"Bomberman Party Edition Recompiled","game":"Bomberman Party Edition","developers":["PortsDR"],"publisher":"Hudson Soft","originalYear":2000,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/BombermanPartyEditionRecomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"PortsDR lists this recompilation without a public repository. Own the game to play it.","notesEs":"PortsDR lista esta recompilación sin repositorio público. Necesitas el juego para jugarla.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Bomberman%20-%20Party%20Edition%20(USA).png","alt":"Bomberman Party Edition (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Bomberman%20-%20Party%20Edition%20(USA).png","alt":"Bomberman Party Edition (box art)","credit":"Box art"}},{"schema":"port","id":"digimon-world-recomp","title":"Digimon World Recompiled","game":"Digimon World","developers":["ethan4love"],"publisher":"Bandai","originalYear":1999,"genre":"rpg","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://gitlab.com/ethan4love/psx-recomp-port"],"website":"https://gitlab.com/ethan4love/psx-recomp-port/-/releases","license":{"spdx":"NOASSERTION","note":"no SPDX license in the repository"},"verified":false,"notes":"Recompilation of Digimon World (PlayStation) hosted on GitLab. You need your own game data.","notesEs":"Recompilación de Digimon World (PlayStation) alojada en GitLab. Necesitas tus propios datos del juego.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Digimon%20World%20(Europe).png","alt":"Digimon World (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Digimon%20World%20(Europe).png","alt":"Digimon World (box art)","credit":"Box art"}},{"schema":"port","id":"klonoa-door-to-phantomile-recomp","title":"Klonoa: Door to Phantomile Recompiled","game":"Klonoa: Door to Phantomile","developers":["PortsDR"],"publisher":"Namco","originalYear":1997,"genre":"platformer","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Klonoa-Door-to-Phantomile"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"A PortsDR community listing; no repository or release is public. The original game is required.","notesEs":"Ficha comunitaria de PortsDR; no hay repositorio ni release públicos. 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No public repo is linked yet, and you supply the game files.","notesEs":"Seguido por PortsDR. Todavía no hay repo público, y tú aportas los archivos del juego.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Legend%20of%20Legaia%20(Europe).png","alt":"Legend of Legaia (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Legend%20of%20Legaia%20(Europe).png","alt":"Legend of Legaia (box art)","credit":"Box art"}},{"schema":"port","id":"marvel-vs-capcom-recomp","title":"Marvel vs. Capcom Recompiled","game":"Marvel vs. Capcom: Clash of Super Heroes","developers":["PortsDR"],"publisher":"Capcom","originalYear":1998,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Marvel-vs.-Capcom-Clash-of-Super-Heroes-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Indexed by PortsDR. No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Marvel%20vs.%20Capcom%20-%20Clash%20of%20Super%20Heroes%20(Europe).png","alt":"Marvel vs. Capcom: Clash of Super Heroes (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Marvel%20vs.%20Capcom%20-%20Clash%20of%20Super%20Heroes%20(Europe).png","alt":"Marvel vs. Capcom: Clash of Super Heroes (box art)","credit":"Box art"}},{"schema":"port","id":"star-wars-masters-of-teras-kasi-recomp","title":"Masters of Teras Kasi Recompiled","game":"Star Wars: Masters of Teras Kasi","developers":["PortsDR"],"publisher":"LucasArts","originalYear":1997,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/MastersOfTerasKasiRecomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"PortsDR lists this recompilation without a public repository. 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No hay repositorio público; el juego no se incluye.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Puyo%20Puyo%20Box%20(Japan).png","alt":"Puyo Puyo Box (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Puyo%20Puyo%20Box%20(Japan).png","alt":"Puyo Puyo Box (box art)","credit":"Box art"}},{"schema":"port","id":"rampage-through-time-recomp","title":"Rampage: Through Time Recompiled","game":"Rampage: Through Time","developers":["PortsDR"],"publisher":"Midway Games","originalYear":2000,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Rampage---Through-Time-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Listed on the PortsDR community index with no public repository. You need the original game.","notesEs":"Listado en el índice comunitario PortsDR, sin repositorio público. Necesitas el juego original.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Rampage%20-%20Through%20Time%20(Europe)%20(En,Fr,De).png","alt":"Rampage: Through Time (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Rampage%20-%20Through%20Time%20(Europe)%20(En,Fr,De).png","alt":"Rampage: Through Time (box art)","credit":"Box art"}},{"schema":"port","id":"soulblade-recomp","title":"SoulBlade Recompiled","game":"SoulBlade","developers":["PortsDR"],"publisher":"Namco","originalYear":1996,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/fabioap-cpu/SoulBlade_Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Tracked by PortsDR. No public repo is linked yet, and you supply the game files.","notesEs":"Seguido por PortsDR. Todavía no hay repo público, y tú aportas los archivos del juego.","originalSystem":"PlayStation","sourceVerified":true,"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Soul%20Blade%20(USA).png","alt":"SoulBlade (cover)","credit":"Box art"}},{"schema":"port","id":"star-wars-jedi-power-battles-recomp","title":"Jedi Power Battles Recompiled","game":"Star Wars Episode I: Jedi Power Battles","developers":["PortsDR"],"publisher":"LucasArts","originalYear":2000,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/Star-wars---Episode-I---Jedi-Power-Battles-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Indexed by PortsDR. No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Star%20Wars%20-%20Episode%20I%20-%20Jedi%20Power%20Battles%20(Europe).png","alt":"Star Wars Episode I: Jedi Power Battles (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Star%20Wars%20-%20Episode%20I%20-%20Jedi%20Power%20Battles%20(Europe).png","alt":"Star Wars Episode I: Jedi Power Battles (box art)","credit":"Box art"}},{"schema":"port","id":"strider-2-recomp","title":"Strider 2 Recompiled","game":"Strider 2","developers":["PortsDR"],"publisher":"Capcom","originalYear":1999,"genre":"platformer","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/strider973/STRIDER-2-Recompiled"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"PortsDR lists this recompilation without a public repository. Own the game to play it.","notesEs":"PortsDR lista esta recompilación sin repositorio público. Necesitas el juego para jugarla.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Strider%202%20(Europe).png","alt":"Strider 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Strider%202%20(Europe).png","alt":"Strider 2 (box art)","credit":"Box art"}},{"schema":"port","id":"twisted-metal-4-recomp","title":"Twisted Metal 4 Recompiled","game":"Twisted Metal 4","developers":["PortsDR"],"publisher":"Sony Computer Entertainment","originalYear":1999,"genre":"racing","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/TechnicallyComputers/TwistedMetal4Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Community entry from PortsDR. No repository is public; the game is not included.","notesEs":"Entrada comunitaria de PortsDR. No hay repositorio público; el juego no se incluye.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/Twisted%20Metal%204%20(USA)%20(Rev%201).png","alt":"Twisted Metal 4 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/Twisted%20Metal%204%20(USA)%20(Rev%201).png","alt":"Twisted Metal 4 (box art)","credit":"Box art"}},{"schema":"port","id":"x-men-mutant-academy-2-recomp","title":"X-Men: Mutant Academy 2 Recompiled","game":"X-Men: Mutant Academy 2","developers":["PortsDR"],"publisher":"Activision","originalYear":2001,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/GTTeancum/xmen-mutant-academy-2-pc"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Listed on the PortsDR community index with no public repository. You need your own game data.","notesEs":"Listado en el índice comunitario PortsDR, sin repositorio público. Necesitas tus propios datos del juego.","originalSystem":"PlayStation","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Snaps/X-Men%20-%20Mutant%20Academy%202%20(Europe).png","alt":"X-Men: Mutant Academy 2 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation/Named_Boxarts/X-Men%20-%20Mutant%20Academy%202%20(Europe).png","alt":"X-Men: Mutant Academy 2 (box art)","credit":"Box art"}},{"schema":"port","id":"street-fighter-ex-plus-alpha-recomp","title":"Street Fighter EX Plus Alpha Recompiled","game":"Street Fighter EX Plus Alpha","developers":["PortsDR"],"publisher":"Capcom","originalYear":1997,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/guimaraf/plusalpha-recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"A PortsDR community listing; no repository or release is public. The original game is required.","notesEs":"Ficha comunitaria de PortsDR; no hay repositorio ni release públicos. 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No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"PlayStation 2","sourceVerified":true,"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%202/Named_Boxarts/Dark%20Cloud%202%20(USA)%20(v2.00).png","alt":"Dark Cloud 2 (cover)","credit":"Box art"}},{"schema":"port","id":"sly-cooper-recomp","title":"Sly Cooper Recompiled","game":"Sly Cooper and the Thievius Raccoonus","developers":["PortsDR"],"publisher":"Sony Computer Entertainment","originalYear":2002,"genre":"platformer","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/theclub654/ProjectCane"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"PortsDR lists this recompilation without a public repository. Own the game to play it.","notesEs":"PortsDR lista esta recompilación sin repositorio público. Necesitas el juego para jugarla.","originalSystem":"PlayStation 2","sourceVerified":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/8/8e/SlyCooper2002cover.jpg","alt":"Sly Cooper and the Thievius Raccoonus (box art)","credit":"Wikipedia"}},{"schema":"port","id":"timesplitters-2-recomp","title":"TimeSplitters 2 Recompiled","game":"TimeSplitters 2","developers":["PortsDR"],"publisher":"Eidos Interactive","originalYear":2002,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://portsdr.com/"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Community entry from PortsDR. No repository is public; the game is not included.","notesEs":"Entrada comunitaria de PortsDR. No hay repositorio público; el juego no se incluye.","originalSystem":"PlayStation 2","sourceIsIndex":true,"cover":{"src":"https://upload.wikimedia.org/wikipedia/en/6/6b/Timesplitters2.JPG","alt":"TimeSplitters 2 (box art)","credit":"Wikipedia"}},{"schema":"port","id":"ace-combat-x-recomp","title":"Ace Combat X Recompiled","game":"Ace Combat X: Skies of Deception","developers":["PortsDR"],"publisher":"Namco","originalYear":2006,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/sal063/Ace-Combat-X-Recompilation"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Listed on the PortsDR community index with no public repository. You need the original game.","notesEs":"Listado en el índice comunitario PortsDR, sin repositorio público. Necesitas el juego original.","originalSystem":"PlayStation Portable","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Snaps/Ace%20Combat%20X%20-%20Skies%20of%20Deception%20(Europe)%20(En,Ja,Fr,De,Es,It,Ko).png","alt":"Ace Combat X: Skies of Deception (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sony%20-%20PlayStation%20Portable/Named_Boxarts/Ace%20Combat%20X%20-%20Skies%20of%20Deception%20(Europe)%20(En,Ja,Fr,De,Es,It,Ko).png","alt":"Ace Combat X: Skies of Deception (box art)","credit":"Box art"}},{"schema":"port","id":"mobile-suit-gundam-seed-battle-assault-recomp","title":"Gundam SEED: Battle Assault Recompiled","game":"Mobile Suit Gundam SEED: Battle Assault","developers":["PortsDR"],"publisher":"Bandai","originalYear":2004,"genre":"fighting","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/Gundam-Seed-Battle-Assault-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"A PortsDR community listing; no repository or release is public. The original game is required.","notesEs":"Ficha comunitaria de PortsDR; no hay repositorio ni release públicos. Hace falta el juego original.","originalSystem":"Game Boy Advance","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Snaps/Mobile%20Suit%20Gundam%20Seed%20-%20Battle%20Assault%20(USA).png","alt":"Mobile Suit Gundam SEED: Battle Assault (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy%20Advance/Named_Boxarts/Mobile%20Suit%20Gundam%20Seed%20-%20Battle%20Assault%20(USA).png","alt":"Mobile Suit Gundam SEED: Battle Assault (box art)","credit":"Box art"}},{"schema":"port","id":"jungle-strike-recomp","title":"Jungle Strike Recompiled","game":"Jungle Strike","developers":["PortsDR"],"publisher":"Electronic Arts","originalYear":1993,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/Junior-Jones/Jungle-Strike-SNES-Static-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Tracked by PortsDR. No public repo is linked yet, and you supply the game files.","notesEs":"Seguido por PortsDR. Todavía no hay repo público, y tú aportas los archivos del juego.","originalSystem":"Super Nintendo","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Jungle%20Strike%20(Europe).png","alt":"Jungle Strike (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Jungle%20Strike%20(Europe).png","alt":"Jungle Strike (box art)","credit":"Box art"}},{"schema":"port","id":"super-mario-all-stars-recomp","title":"Super Mario All-Stars Recompiled","game":"Super Mario All-Stars","developers":["PortsDR"],"publisher":"Nintendo","originalYear":1993,"genre":"platformer","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://portsdr.com/"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Indexed by PortsDR. No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"Super Nintendo","sourceIsIndex":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Snaps/Super%20Mario%20All-Stars%20(Europe).png","alt":"Super Mario All-Stars (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Super%20Nintendo%20Entertainment%20System/Named_Boxarts/Super%20Mario%20All-Stars%20(Europe).png","alt":"Super Mario All-Stars (box art)","credit":"Box art"}},{"schema":"port","id":"kirbys-dream-land-recomp","title":"Kirby's Dream Land Recompiled","game":"Kirby's Dream Land","developers":["PortsDR"],"publisher":"Nintendo","originalYear":1992,"genre":"platformer","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/omegakatana92/Kirby-Dream-Land-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"PortsDR lists this recompilation without a public repository. Own the game to play it.","notesEs":"PortsDR lista esta recompilación sin repositorio público. Necesitas el juego para jugarla.","originalSystem":"Game Boy","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Snaps/Kirby's%20Dream%20Land%20(USA,%20Europe).png","alt":"Kirby's Dream Land (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Boxarts/Kirby's%20Dream%20Land%20(USA,%20Europe).png","alt":"Kirby's Dream Land (box art)","credit":"Box art"}},{"schema":"port","id":"tetris-gb-recomp","title":"Tetris (Game Boy) Recompiled","game":"Tetris","developers":["PortsDR"],"publisher":"Nintendo","originalYear":1989,"genre":"puzzle","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/etroimcasso/Kirpich"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Community entry from PortsDR. No repository is public; the game is not included.","notesEs":"Entrada comunitaria de PortsDR. No hay repositorio público; el juego no se incluye.","originalSystem":"Game Boy","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Snaps/Tetris%20(Japan)%20(En).png","alt":"Tetris (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Game%20Boy/Named_Boxarts/Tetris%20(Japan)%20(En).png","alt":"Tetris (box art)","credit":"Box art"}},{"schema":"port","id":"zelda-2-adventure-of-link-recomp","title":"Zelda II: The Adventure of Link Recompiled","game":"Zelda II: The Adventure of Link","developers":["PortsDR"],"publisher":"Nintendo","originalYear":1987,"genre":"action-adventure","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/troyedwardsjr/z2rs"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Listed on the PortsDR community index with no public repository. You need your own game files.","notesEs":"Listado en el índice comunitario PortsDR, sin repositorio público. Necesitas tus propios archivos del juego.","originalSystem":"Nintendo Entertainment System","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Snaps/Zelda%20II%20-%20The%20Adventure%20of%20Link%20(Europe)%20(Rev%201).png","alt":"Zelda II: The Adventure of Link (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%20Entertainment%20System/Named_Boxarts/Zelda%20II%20-%20The%20Adventure%20of%20Link%20(Europe)%20(Rev%201).png","alt":"Zelda II: The Adventure of Link (box art)","credit":"Box art"}},{"schema":"port","id":"space-channel-5-recomp","title":"Space Channel 5 Recompiled","game":"Space Channel 5","developers":["PortsDR"],"publisher":"Sega","originalYear":1999,"genre":"music","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/ZoomiesZaggy/Space-Channel-5"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"A PortsDR community listing; no repository or release is public. The original game is required.","notesEs":"Ficha comunitaria de PortsDR; no hay repositorio ni release públicos. Hace falta el juego original.","originalSystem":"Dreamcast","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Sega%20-%20Dreamcast/Named_Snaps/Space%20Channel%205%20(Europe)%20(En,Fr,De,Es).png","alt":"Space Channel 5 (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Sega%20-%20Dreamcast/Named_Boxarts/Space%20Channel%205%20(Europe)%20(En,Fr,De,Es).png","alt":"Space Channel 5 (box art)","credit":"Box art"}},{"schema":"port","id":"buck-bumble-recomp","title":"Buck Bumble Recompiled","game":"Buck Bumble","developers":["PortsDR"],"publisher":"Ubisoft","originalYear":1998,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://portsdr.com/"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Tracked by PortsDR. No public repo is linked yet, and you supply the game files.","notesEs":"Seguido por PortsDR. Todavía no hay repo público, y tú aportas los archivos del juego.","originalSystem":"Nintendo 64","sourceIsIndex":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Buck%20Bumble%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Buck Bumble (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Buck%20Bumble%20(Europe)%20(En,Fr,De,Es,It).png","alt":"Buck Bumble (box art)","credit":"Box art"}},{"schema":"port","id":"shadows-of-the-empire-recomp","title":"Shadows of the Empire Recompiled","game":"Star Wars: Shadows of the Empire","developers":["PortsDR"],"publisher":"Nintendo","originalYear":1996,"genre":"shooter","openSource":false,"originalGameLicense":"proprietary","portType":"recompilation","platforms":["windows"],"status":"beta","release":{"version":null,"date":null},"sources":["https://github.com/GTTeancum/SotE-Recomp"],"license":{"spdx":"NOASSERTION","note":"no public repository or license"},"verified":false,"notes":"Indexed by PortsDR. No official repository is available, and it needs your own copy.","notesEs":"Indexado en PortsDR. No hay repositorio oficial disponible y necesita tu propia copia.","originalSystem":"Nintendo 64","sourceVerified":true,"screenshots":[{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Snaps/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20(Europe).png","alt":"Star Wars: Shadows of the Empire (screenshot)","credit":"Libretro"}],"cover":{"src":"https://thumbnails.libretro.com/Nintendo%20-%20Nintendo%2064/Named_Boxarts/Star%20Wars%20-%20Shadows%20of%20the%20Empire%20(Europe).png","alt":"Star Wars: Shadows of the Empire (box art)","credit":"Box art"}}],"hardware":[{"schema":"hardware","id":"pc-primary","label":"Primary PC","kind":"pc","specs":{"cpu":"AMD Ryzen 7 7445HS (6 cores / 12 threads)","gpu":"NVIDIA GeForce RTX 4050 Laptop (6 GB)","ram":"16 GB","storage":"512 GB NVMe SSD","os":"Windows 11 Home (build 26200)","display":"1920 x 1080, 144 Hz"},"tester":"Kymie131","updatedAt":"2026-09-19"},{"schema":"hardware","id":"android-primary","label":"Primary Android phone","kind":"android","specs":{"cpu":"MediaTek Helio G99 Ultra (8 cores)","gpu":"Mali-G57 MC2","ram":"12 GB","os":"Android 15 (HyperOS 2)","display":"6.67 in AMOLED, 1080p, 120 Hz"},"tester":"Kymie131","updatedAt":"2026-09-19"}],"tests":[{"schema":"test","id":"downpour-recomp-pc-primary-2026-09-23","portId":"downpour-recomp","testerId":"Kymie131","hardwareId":"pc-primary","date":"2026-09-23","version":"1.1.8","result":"pass","notes":"Full playthrough on Windows 11 (RTX 4050 laptop): steady 60 FPS at 1080p, no crashes or softlocks. Launcher extraction, saves and the DLL mod framework all work as expected."}]}